Metadata-Version: 2.1
Name: py3dtiles
Version: 1.0.2
Summary: Python module for 3D tiles format
Home-page: https://github.com/Oslandia/py3dtiles
Author: dev
Author-email: contact@oslandia.com
License: LGPL2 or later
Description: .. image:: https://secure.travis-ci.org/Oslandia/py3dtiles.png
        
        .. image:: https://badge.fury.io/py/py3dtiles.svg
            :target: https://badge.fury.io/py/py3dtiles
        
        =========
        py3dtiles
        =========
        
        Python module to manage 3DTiles format.
        
        For now, only the Point Cloud and the Batched 3D Model specifications are supported.
        
        py3dtiles is distributed under LGPL2 or later.
        
        
        Install
        -------
        
        From sources
        ~~~~~~~~~~~~
        
        To use py3dtiles from sources:
        
        .. code-block:: shell
        
            $ git clone https://github.com/Oslandia/py3dtiles
            $ cd py3dtiles
            $ virtualenv -p /usr/bin/python3 venv
            $ . venv/bin/activate
            (venv)$ pip install -e .
            (venv)$ python setup.py install
        
        If you wan to run unit tests:
        
        .. code-block:: shell
        
            (venv)$ pip install nose
            (venv)$ nosetests
            ...
        
        Specifications
        --------------
        
        Generic Tile
        ~~~~~~~~~~~~
        
        The py3dtiles module provides some classes to fit into the
        specification:
        
        - *Tile* with a header *TileHeader* and a body *TileBody*
        - *TileHeader* represents the metadata of the tile (magic value, version, ...)
        - *TileBody* contains varying semantic and geometric data depending on the the tile's type
        
        Moreover, a utility class *TileReader* is available to read a tile
        file as well as a simple command line tool to retrieve basic information
        about a tile: **py3dtiles\_info**. We also provide a utility to generate a
        tileset from a list of 3D models in WKB format or stored in a postGIS table.
        
        **How to use py3dtiles\_info**
        
        Here is an example on how to retrieve basic information about a tile, in this
        case *pointCloudRGB.pnts*:
        
        .. code-block:: shell
        
            $ py3dtiles_info tests/pointCloudRGB.pnts
            Tile Header
            -----------
            Magic Value:  pnts
            Version:  1
            Tile byte length:  15176
            Feature table json byte length:  148
            Feature table bin byte length:  15000
        
            Feature Table Header
            --------------------
            {'POSITION': {'byteOffset': 0}, 'RGB': {'byteOffset': 12000}, 'POINTS_LENGTH': 1000, 'RTC_CENTER': [1215012.8828876738, -4736313.051199594, 4081605.22126042]}
        
            First point
            -----------
            {'Z': -0.17107764, 'Red': 44, 'X': 2.19396, 'Y': 4.4896851, 'Green': 243, 'Blue': 209}
        
        
        **How to use export\_tileset**
        
        Two export modes are available, the database export or the directory export.
        They both transform all the geometries provided in .b3dm files, along with a
        tileset.json file which organizes them.
        
        The directory export will use all the .wkb files in the provided directory.
        Warning: the coordinates are read as floats, not doubles. Make sure to offset
        the coordinates beforehand to reduce their size. Afterwards, you can indicate
        in the command line the offset that needs to be applied to the tileset so it is
        correctly placed. Usage example:
        
        .. code-block:: shell
        
            $ export_tileset -d my_directory -o 10000 10000 0
        
        
        The database export requires a user name, a database name, the name of the table
        and its column that contains the geometry and (optionaly) the name of the column
        that contains the object's ID. Usage example:
        
        .. code-block:: shell
        
            $ export_tileset -D database -t my_city -c geom -i id -u oslandia
        
        
        Point Cloud
        ~~~~~~~~~~~
        
        Points Tile Format:
        https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/TileFormats/PointCloud
        
        In the current implementation, the *Pnts* class only contains a *FeatureTable*
        (*FeatureTableHeader* and a *FeatureTableBody*, which contains features of type
        *Feature*).
        
        **How to read a .pnts file**
        
        .. code-block:: python
        
            >>> from py3dtiles import TileReader
            >>> from py3dtiles import Pnts
            >>>
            >>> filename = 'tests/pointCloudRGB.pnts'
            >>>
            >>> # read the file
            >>> tile = TileReader().read_file(filename)
            >>>
            >>> # tile is an instance of the Tile class
            >>> tile
            <py3dtiles.tile.Tile>
            >>>
            >>> # extract information about the tile header
            >>> th = tile.header
            >>> th
            <py3dtiles.tile.TileHeader>
            >>> th.magic_value
            'pnts'
            >>> th.tile_byte_length
            15176
            >>>
            >>> # extract the feature table
            >>> ft = tile.body.feature_table
            >>> ft
            <py3dtiles.feature_table.FeatureTable
            >>>
            >>> # display feature table header
            >>> ft.header.to_json()
            {'RTC_CENTER': [1215012.8828876738, -4736313.051199594, 4081605.22126042],
            'RGB': {'byteOffset': 12000}, 'POINTS_LENGTH': 1000, 'POSITION': {'byteOffset': 0}}
            >>>
            >>> # extract positions and colors of the first point
            >>> f = ft.feature(0)
            >>> f
            <py3dtiles.feature_table.Feature>
            >>> f.positions
            {'Y': 4.4896851, 'X': 2.19396, 'Z': -0.17107764}
            >>> f.colors
            {'Green': 243, 'Red': 44, 'Blue': 209}
        
        **How to write a .pnts file**
        
        To write a Point Cloud file, you have to build a numpy array with the
        corresponding data type.
        
        .. code-block:: python
        
            >>> from py3dtiles import Feature
            >>> import numpy as np
            >>>
            >>> # create the numpy dtype for positions with 32-bit floating point numbers
            >>> dt = np.dtype([('X', '<f4'), ('Y', '<f4'), ('Z', '<f4')])
            >>>
            >>> # create a position array
            >>> position = np.array([(4.489, 2.19, -0.17)], dtype=dt)
            >>>
            >>> # create a new feature from a uint8 numpy array
            >>> f = Feature.from_array(dt, position.view('uint8'))
            >>> f
            <py3dtiles.feature_table.Feature>
            >>> f.positions
            {'Y': 2.19, 'X': 4.489, 'Z': -0.17}
            >>>
            >>> # create a tile directly from our feature. None is for "no colors".
            >>> t  = Pnts.from_features(dt, None, [f])
            >>>
            >>> # the tile is complete
            >>> t.body.feature_table.header.to_json()
            {'POINTS_LENGTH': 1, 'POSITION': {'byteOffset': 0}}
            >>>
            >>> # to save our tile as a .pnts file
            >>> t.save_as("mypoints.pnts")
        
        
        Batched 3D Model
        ~~~~~~~~~~~~~~~~
        
        Batched 3D Model Tile Format:
        https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/TileFormats/Batched3DModel
        
        **How to read a .b3dm file**
        
        .. code-block:: python
        
            >>> from py3dtiles import TileReader
            >>> from py3dtiles import B3dm
            >>>
            >>> filename = 'tests/dragon_low.b3dm'
            >>>
            >>> # read the file
            >>> tile = TileReader().read_file(filename)
            >>>
            >>> # tile is an instance of the Tile class
            >>> tile
            <py3dtiles.tile.Tile>
            >>>
            >>> # extract information about the tile header
            >>> th = tile.header
            >>> th
            <py3dtiles.b3dm.B3dmHeader>
            >>> th.magic_value
            'b3dm'
            >>> th.tile_byte_length
            47246
            >>>
            >>> # extract the glTF
            >>> gltf = tile.body.glTF
            >>> gltf
            <py3dtiles.gltf.GlTF>
            >>>
            >>> # display gltf header's asset field
            >>> gltf.header['asset']
            {'premultipliedAlpha': True, 'profile': {'version': '1.0', 'api': 'WebGL'}, 'version': '1.0', 'generator': 'OBJ2GLTF'}
        
        **How to write a .b3dm file**
        
        To write a Batched 3D Model file, you have to import the geometry from a wkb
        file containing polyhedralsurfaces or multipolygons.
        
        .. code-block:: python
        
            >>> import numpy as np
            >>> from py3dtiles import GlTF, TriangleSoup
            >>>
            >>> # load a wkb file
            >>> wkb = open('tests/building.wkb', 'rb').read()
            >>>
            >>> # define the geometry's bouding box
            >>> box = [[-8.75, -7.36, -2.05], [8.80, 7.30, 2.05]]
            >>>
            >>> # define the geometry's world transformation
            >>> transform = np.array([
            ...             [1, 0, 0, 1842015.125],
            ...             [0, 1, 0, 5177109.25],
            ...             [0, 0, 1, 247.87364196777344],
            ...             [0, 0, 0, 1]], dtype=float)
            >>> transform = transform.flatten('F')
            >>>
            >>> # use the TriangleSoup helper class to transform the wkb into arrays
            >>> # of points and normals
            >>> ts = TriangleSoup.from_wkb_multipolygon(wkb)
            >>> positions = ts.getPositionArray()
            >>> normals = ts.getNormalArray()
            >>> # generate the glTF part from the binary arrays.
            >>> # notice that from_binary_arrays accepts array of geometries
            >>> # for batching purposes.
            >>> geometry = { 'position': positions, 'normal': normals, 'bbox': box }
            >>> gltf = GlTF.from_binary_arrays([geometry], transform)
            >>>
            >>> # create a b3dm tile directly from the glTF.
            >>> t = B3dm.from_glTF(glTF)
            >>>
            >>> # to save our tile as a .b3dm file
            >>> t.save_as("mymodel.b3dm")
        
        Third party assets
        ------------------
        
        Dragon model from Analytical Graphics Inc.'s `3d-tiles samples`_
        
        .. _3d-tiles samples: https://github.com/AnalyticalGraphicsInc/3d-tiles-samples
        
        `Earcut-python`_ by Joshua Skelton
        
        .. _Earcut-python: https://github.com/joshuaskelly/earcut-python
        
        ISC License
        
        Copyright (c) 2016, Mapbox
        
        Permission to use, copy, modify, and/or distribute this software for any purpose
        with or without fee is hereby granted, provided that the above copyright notice
        and this permission notice appear in all copies.
        
        THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
        REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
        FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
        INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
        OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
        TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
        THIS SOFTWARE.
        
Platform: UNKNOWN
Classifier: Development Status :: 3 - Alpha
Classifier: Intended Audience :: Developers
Classifier: Programming Language :: Python :: 3.4
Classifier: Programming Language :: Python :: 3.5
Provides-Extra: prod
Provides-Extra: dev
Provides-Extra: doc
