Metadata-Version: 2.1
Name: py-thumbpad
Version: 1.0.1
Summary: A virtual thumb pad for directional input, featuring a central donut shape and a movable button pad.
Home-page: https://github.com/kerodekroma/py-thumbpad
Author: kerodekroma
Author-email: kerodekroma@gmail.com
License: UNKNOWN
Platform: UNKNOWN
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Requires-Python: >=3.6
Description-Content-Type: text/markdown

# PyThumbPad

PyThumbPad is a customizable virtual thumb pad for directional input, designed for use in Pygame projects. It features a central donut-shaped control area and a movable button pad, making it ideal for mobile games or any application requiring a thumb stick-style input.

## Features

- **Customizable Appearance**: Easily change colors and sizes for the donut and button pad.
- **Directional Input**: Supports 4 or 8 directional quadrants for precise input.
- **Simple Integration**: Easy to add to any Pygame project with minimal setup.
- **Responsive Input Handling**: Smoothly tracks user input and updates the direction accordingly.

## Installation using PyPI

You can install the `py_thumbpad` package directly from PyPI using pip:

```bash
pip install py_thumbpad
```

## Installation using GIT

Clone the repository and include the `py_thumbpad` package in your Pygame project.

```bash
git clone https://github.com/kerodekroma/py-thumbpad.git
```

## Usage
Here's a basic example of how to use PyThumbPad in your Pygame project:

```py
import pygame
from py_thumbpad import PyThumbPad

# Initialize Pygame
pygame.init()
screen = pygame.display.set_mode((800, 600))

# Create a PyThumbPad instance
thumb_pad = PyThumbPad((400, 300), {"quadrants": 8})

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

        # Listen for events on the thumb pad
        thumb_pad.listen_events(event)

    # Update thumb pad state
    thumb_pad.update()

    # Render everything
    screen.fill((0, 0, 0))
    thumb_pad.render(screen)
    pygame.display.flip()

pygame.quit()
```

## Options

When initializing PyThumbPad, you can pass a dictionary of options to customize the appearance and behavior:

- `quadrants`: The number of directional quadrants (4 for up, down, left, right; 8 for diagonals as well). Default is 4.

- `donut_color`: The color of the donut-shaped pad. Default is (123, 157, 243).

- `button_color`: The color of the movable button pad. Default is (255, 255, 0).

- `donut_bg_color`: The background color of the donut. Default is (0, 0, 0).

Example:

```py
thumb_pad = PyThumbPad((400, 300), {
    "quadrants": 8,
    "donut_color": (200, 100, 100),
    "button_color": (100, 200, 100),
    "donut_bg_color": (50, 50, 50)
})
```

## Methods

`update()`
Updates the state of the button pad. This method should be called within the game loop.

`render(screen)`
Renders the thumb pad on the provided Pygame surface.

`listen_events(event)`
Handles Pygame input events and updates the thumb pad's state.

`get_directions(current_angle)`
Returns the direction based on the current angle and the number of quadrants. This method is used internally by listen_events.

## Contributing

Contributions are welcome! Feel free to submit a pull request or open an issue to discuss any changes or improvements.

## License
This project is licensed under the MIT License - see the MIT-LICENSE.txt file for details.



