Metadata-Version: 2.4
Name: phalcopulse
Version: 0.1.5
Summary: A real-time 3D visualization engine with PyOpenGL.
Project-URL: Homepage, https://github.com/PhalcoAi/PhalcoPulse
Project-URL: Issues, https://github.com/PhalcoAi/PhalcoPulse/issues
Description-Content-Type: text/markdown
License-File: LICENSE
Requires-Dist: pygame-ce>=2.3.1
Requires-Dist: PyOpenGL>=3.1.6
Requires-Dist: numpy>=1.20.0
Requires-Dist: pywavefront>=1.3.3
Requires-Dist: imageio>=2.20.0
Requires-Dist: imageio-ffmpeg>=0.4.7
Dynamic: license-file

# PhalcoPulse Engine

[![License](https://img.shields.io/badge/License-Apache_2.0-blue.svg)](https://opensource.org/licenses/Apache-2.0)
[![Python Version](https://img.shields.io/badge/python-3.8+-blue.svg)](https://www.python.org/downloads/)
[![Build Status](https://img.shields.io/badge/build-passing-brightgreen.svg)](https://github.com/)

PhalcoPulse is a lightweight, real-time 3D visualization engine for Python, built on PyOpenGL. It is designed for the
rapid prototyping of scientific simulations, physics-based animations, interactive art, and educational tools.

The engine provides a clean scene-based architecture and a modern, interactive GUI overlay, allowing you to focus on
your simulation logic while the studio handles the rendering and user interaction.

![PhalcoPulse Demo](docs/PhalcoPulseStudio.gif)

---

## ✨ Key Features

* **Real-Time 3D Rendering:** Leverages the power and speed of PyOpenGL for smooth, interactive 3D graphics.
* **Interactive Camera:** Built-in mouse controls for orbit (rotate), pan, and zoom.
* **Modern GUI Overlay:** An elegant and customizable UI with interactive widgets like buttons and sliders to control
  your scene in real-time.
* **Extensible Scene Architecture:** Simply inherit from the `PhalcoPulseFX` class to define your own scenes, separating
  your logic from the engine's boilerplate.
* **Helpful Environment:** Comes with a dynamic, adaptive grid and reference axes that make 3D space intuitive to work
  with.

---

## ⚙️ Installation

### Prerequisites

Before you begin, ensure you have the following installed on your system:

* Python 3.8 or newer
* `pip` (Python's package installer)
* `git` (for cloning the repository)

### Installation Steps

It is highly recommended to install the package in a virtual environment to isolate project dependencies.

1. **Clone the Repository**
   Open your terminal and clone the project's source code:
   ```bash
   git clone https://github.com/PhalcoAi/PhalcoPulse
   cd PhalcoPulse
   ```

2. **Create and Activate a Virtual Environment**
   From the project's root directory, create and activate a new environment.
   ```bash
   # Create the environment
   python3 -m venv .venv

   # Activate it (on macOS and Linux)
   source .venv/bin/activate
   
   # On Windows, use: .venv\Scripts\activate
   ```

3. **Install the Package**
   Install `PhalcoPulse` in "editable" mode. The `-e` flag links the installation to the source code, so your changes
   are reflected immediately.
   ```bash
   pip install -e .
   ```

---

## 🚀 Quick Start Example

Creating a new visualization is simple. The following script creates a scene with a ball that bounces under gravity.
Save it in the `examples/` folder and run it.

```python
# File: examples/bouncing_ball.py

from phalcopulse import PhalcoPulseStudio, PhalcoPulseFX, pgfx
from phalcopulse.ui import Label, Button, TextInput, ToggleSwitch


class BouncingBall(PhalcoPulseFX):
    """A clean example scene that draws a single, bouncing ball."""

    def setup(self):
        self.position = 2.0  # Initial height
        self.velocity = 0.5  # Initial upward velocity
        self.gravity = -0.98  # Gravity acceleration
        self.e = 0.95  # Coefficient of restitution

    def loop(self, delta_time):
        # Update position and velocity
        self.velocity += self.gravity * delta_time
        self.position += self.velocity * delta_time

        # Bounce off the ground
        if self.position < 0.5:
            self.position = 0.5
            self.velocity = -self.velocity * self.e

        pgfx.draw_sphere(
            radius=0.5,
            color=(0.2, 0.6, 0.9),
            center=(0, self.position, 0)
        )


if __name__ == '__main__':
    # Instantiate the example scene and the studio engine
    my_scene = BouncingBall()
    studio = PhalcoPulseStudio(scene_fx=my_scene)

    # Run the main loop
    studio.run()
```

---

## 📦 Dependencies

The core dependencies are managed by `pip` during installation.

* **PyOpenGL**: The core OpenGL wrapper for Python.
* **Pygame (Community Edition)**: Used for window creation and event handling.
* **NumPy**: Used for various numerical calculations.

---

## 🤝 Contributing

Contributions, issues, and feature requests are welcome! Feel free to check the issues page of the repository.

## 📜 License

This project is licensed under the Apache 2.0 License. See the [LICENSE](LICENSE) file for details.
