Metadata-Version: 2.4
Name: pedre
Version: 0.3.0
Summary: A Python RPG framework built on Arcade with seamless Tiled map editor integration
Project-URL: Homepage, https://github.com/msaizar/pedre
Project-URL: Repository, https://github.com/msaizar/pedre
Project-URL: Documentation, https://msaizar.github.io/pedre/
Project-URL: Issues, https://github.com/msaizar/pedre/issues
Author-email: Martin Saizar <saizar.martin@gmail.com>
Maintainer-email: Martin Saizar <saizar.martin@gmail.com>
License: BSD-3-Clause
License-File: LICENSE
Keywords: 2d-game,arcade,game,game-engine,game-framework,rpg,tiled,tilemap
Classifier: Development Status :: 3 - Alpha
Classifier: Intended Audience :: Developers
Classifier: License :: OSI Approved :: BSD License
Classifier: Operating System :: OS Independent
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3.14
Classifier: Topic :: Games/Entertainment
Classifier: Topic :: Software Development :: Libraries :: Python Modules
Requires-Python: >=3.14
Requires-Dist: arcade
Requires-Dist: platformdirs
Requires-Dist: rich
Description-Content-Type: text/markdown

# Pedre

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A Python RPG framework built on [Arcade](https://api.arcade.academy/) with seamless [Tiled](https://www.mapeditor.org/) map editor integration. Build Zelda-like games with dialog systems, NPC interactions, inventory management, and event-driven scripting. Built with a plugin-based architecture that lets you replace or extend core systems without forking the engine.

![Pedre demo screenshot](https://raw.githubusercontent.com/msaizar/pedre/main/docs/images/screenshot.png)

## Is Pedre for you?

Pedre is designed for:

- Developers who want to build 2D RPGs in Python
- Projects using Arcade + Tiled
- Games with dialog, NPCs, and scripted events

Pedre may not be a good fit if:

- You need a visual editor like Unity/Godot
- You want a low-level engine rather than a framework
- You are targeting mobile or web

## Features

- **Tiled Map Integration** - Load .tmx maps with automatic layer detection and object parsing
- **Event-Driven Scripting** - JSON-based cutscenes, triggers, conditions, and actions
- **NPC System** - Animated NPCs with dialog trees, pathfinding, and state management
- **Dialog System** - Multi-page conversations with character names and text reveal animation
- **Inventory System** - Item collection, categorization, and photo viewing
- **Portal System** - Map transitions with conditional triggers and waypoint spawning
- **Save/Load System** - Multi-slot game state persistence with auto-save
- **Pause Menu** - In-game overlay with save/load, new game, and resume options
- **Player Control** - Animated player sprite with 8-directional movement and collision
- **Camera System** - Smooth camera following with target switching and bounds
- **Audio System** - Background music and sound effects with volume control
- **Particle Effects** - Visual feedback for interactions (sparkles, hearts, trails, bursts)
- **Interaction System** - Distance-based object and NPC interaction detection
- **Physics System** - Collision detection with configurable wall layers
- **Pathfinding** - A* pathfinding for NPC movement around obstacles
- **Input Handling** - Normalized movement vectors with customizable key bindings
- **Debug Mode** - Development overlay showing coordinates and NPC states
- **Resource Caching** - Efficient loading and caching of sprites, audio, and maps

## Requirements

- Python 3.14+
- Arcade 3.x
- Tiled Map Editor (for map creation)
- Windows, macOS, or Linux

## Installation

Install from PyPI:

```bash
pip install pedre
```

Or with uv:

```bash
uv add pedre
```

## CLI

Pedre includes a command-line interface for project management:

```bash
# Initialize a new project with recommended structure
pedre init

# Initialize in a specific directory
pedre init --path ./my-game

# Validate project configuration
pedre validate
```

The CLI is extensible - you can add custom commands in your project's `commands/` directory or via external packages. See the [CLI Guide](https://msaizar.github.io/pedre/guides/cli/) for details.

## Quick Start

Create a new project:

```bash
pedre init
```

This creates `main.py`, `settings.py`, and the recommended directory structure. Run your game:

```python
# main.py
from pedre import run_game

if __name__ == "__main__":
    run_game()
```

Customize settings:

```python
# settings.py
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
WINDOW_TITLE = "My RPG"
INITIAL_MAP = "my_map.tmx"
```

See the [Getting Started Guide](https://msaizar.github.io/pedre/getting-started/) for a complete tutorial covering NPCs, dialogs, scripts, portals, and more.

## Demo Project

Want to see a complete working example? Check out **[msaizar/pedre-demo](https://github.com/msaizar/pedre-demo)** - a fully functional RPG demo showcasing the framework's features including NPCs, dialogs, inventory, portals, and scripted events.

## Architecture

Pedre uses a **plugin-based architecture** where plugins communicate via a central GameContext:

- **GameView** - Single view managing gameplay (pause menu and inventory are plugin overlays, not separate views)
- **GameContext** - Central coordinator providing plugins access to each other
- **EventBus** - Powers the event-driven scripting system (triggers and actions)
- **Plugins** - Modular, replaceable components for different game aspects. See [Plugin Reference](https://msaizar.github.io/pedre/plugins/) for complete list
- **Content Registry** - JSON-driven data layer for sprites, NPCs, maps, players, items, and dialogs. See [Content Registry](https://msaizar.github.io/pedre/content/)
- **Extensible scripting system** - Create custom actions, events, and conditions
- **Sprites** - `AnimatedSprite` with multi-directional sprite sheet support for players and NPCs

All core plugins can be replaced or extended to customize your game's behavior.

## Development

Want to contribute or run from source?

```bash
# Clone the repository
git clone https://github.com/msaizar/pedre.git
cd pedre

# Install with dev dependencies
uv sync

# Run quality checks
just qa

# Run quality checks with fixes
just qa-fix

# Run tests
just test
```

This project uses modern Python tooling:

- **uv** - Fast Python package manager
- **ruff** - Linter and formatter
- **ty** - Type checker
- **pytest** - Testing framework
- **just** - Command runner

See [CONTRIBUTING.md](CONTRIBUTING.md) for detailed guidelines.

## Documentation

Full documentation is available at **[msaizar.github.io/pedre](https://msaizar.github.io/pedre/)**

Key guides:

- [Getting Started](https://msaizar.github.io/pedre/getting-started/) - Step-by-step tutorial
- [CLI Guide](https://msaizar.github.io/pedre/guides/cli/) - Command-line interface and custom commands
- [Configuration](https://msaizar.github.io/pedre/guides/configuration/) - Settings and customization
- [Tiled Integration](https://msaizar.github.io/pedre/guides/tiled-integration/) - Creating maps in Tiled
- [Scripting System](https://msaizar.github.io/pedre/scripting/) - Event-driven gameplay
- [Content Registry](https://msaizar.github.io/pedre/content/) - Sprites, NPCs, maps, players, items, and dialogs
- [Plugin Reference](https://msaizar.github.io/pedre/plugins/) - Complete plugin documentation
- [API Reference](https://msaizar.github.io/pedre/api/) - Python API docs

## License

BSD 3-Clause License - See [LICENSE](LICENSE) for details.

## Contributing

Contributions are welcome! Please read [CONTRIBUTING.md](CONTRIBUTING.md) before submitting pull requests.

## Credits

Built with:

- [Python Arcade](https://api.arcade.academy/) - 2D game framework
- [Tiled Map Editor](https://www.mapeditor.org/) - Level design tool
