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void | AddPath (const std::string_view &s) |
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void | sleepForActionDelay (uint times=1) const |
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std::string | str () const |
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static const UserSettings & | get () |
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static void | LoadFile (const std::string &path) |
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static void | LoadJSON (const std::string &json) |
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static UserSettings & | edit () |
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uint32_t | MaxGridCells {1u << 26} |
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uint64_t | AgentTimeoutUSecs {0} |
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float | AStarViaCostFactor {1.0f} |
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struct { | |
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uint WindowSize [2] {1024, 768} | |
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float PointSize {1.0f} | |
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uint FPS {40} | |
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uint SidePaneWidth {256} | |
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uint LockSteppingGranularity {0} | |
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uint ActionDelayUSecs {0} | |
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bool EnableRendering {true} | |
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bool VSync {true} | |
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bool GridLinesVisible {false} | |
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bool GridPointsVisible {false} | |
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bool FootprintsVisible {false} | |
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bool RatsNestVisible {false} | |
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bool TriangulationVisible {false} | |
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bool RoutePreview {true} | |
| } | UI |
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struct { | |
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float PerVia {0.0f} | |
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float PerDisconnect {-5.0f} | |
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float AnyDisconnect {0.0f} | |
| } | Reward |
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struct { | |
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std::string GLSL | |
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std::string JSON | |
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std::string QTUI | |
| } | Paths |
The documentation for this class was generated from the following file: