PCB Environment
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pcbenv
cxx
UI
Helper.hpp
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#ifndef GYM_PCB_UI_HELPER_H
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#define GYM_PCB_UI_HELPER_H
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#include <string>
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#include "GLContext.hpp"
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namespace
helper
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{
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GLuint loadShaderPipeline(GLuint &vp,
const
char
*vsPath, GLuint &fp,
const
char
*fsPath);
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}
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#endif
// GYM_PCB_UI_HELPER_H
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