PCB Environment 2
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Helper.hpp
1
2#ifndef GYM_PCB_UI_HELPER_H
3#define GYM_PCB_UI_HELPER_H
4
5#include <string>
6#include "GLContext.hpp"
7
8namespace helper
9{
10GLuint loadShaderPipeline(GLuint &vp, const char *vsPath, GLuint &fp, const char *fsPath);
11}
12
13#endif // GYM_PCB_UI_HELPER_H