PCB Environment 2
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Action.hpp File Reference
#include "Defs.hpp"
#include "RL/Reward.hpp"
#include <string>

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Data Structures

class  Action
 NOTE: Actions always set the Agent's least recently used connction (getConnectionLRU()) which is somewhat ugly for actions affecting multiple connections - we should probably return a set of affected connections if we ever have actions that change more than one (other than clustering which doesn't really change anything). More...
struct  Action::Result