#!/usr/bin/env python
# -*- coding: utf-8 -*-

import os
import glob
import types
import inspect
from importlib import import_module
from functools import wraps

from django.apps import apps
from django.conf import settings
from django.core.checks import register, Error
from django.template import Template
from django.template import TemplateSyntaxError

import otree.views.abstract


class Rules(object):
    """A helper class incapsulating common checks.

    Usage:
        rules = Rules(app_configs, errors_list)

        # various rule checks, see below for list of rules
        rules.file_exists('some_file.py')
        ...

        # custom checks
        if <your-condition>:
            rules.push_error('...', id='...')

        # using checks as guards
        if rules.module_exists('tests'):
            tests = rules.get_module('tests') # won't fail
            ...

    """

    common_buffer = {}

    def __init__(self, config, errors, id=None):
        self.config = config
        self.errors = errors
        self.id = id

    def rule(meth):
        @wraps(meth)
        def wrapper(self, *args, **kwargs):
            res = meth(self, *args, **kwargs)
            if res:
                self.errors.append(res)
                return False
            else:
                return True
        return wrapper

    def error(self, title, **kwargs):
        kwargs.setdefault('obj', self.config.label)
        kwargs.setdefault('id', self.id)
        return Error(title, **kwargs)

    def push_error(self, title, **kwargs):
        return self.errors.append(self.error(title, **kwargs))

    # Helper meythods

    def get_path(self, name):
        return os.path.join(self.config.path, name)

    def get_rel_path(self, name):
        basepath = os.getcwd()
        return os.path.relpath(name, basepath)

    def get_module(self, name):
        return import_module(self.config.name + '.' + name)

    def get_module_attr(self, module, name):
        if not isinstance(module, types.ModuleType):
            module = self.get_module(module)
        return getattr(module, name)

    def get_template_names(self):
        path = self.get_path('templates')
        template_names = []
        for root, dirs, files in os.walk(path):
            for filename in [f for f in files if f.endswith('.html')]:
                template_names.append(os.path.join(root, filename))
        return template_names

    # Rule methods

    @rule
    def file_exists(self, filename):
        if not os.path.isfile(self.get_path(filename)):
            return self.error('No "%s" file found in game folder' % filename)

    @rule
    def dir_exists(self, filename):
        if not os.path.isdir(self.get_path(filename)):
            msg = 'No "%s" directory found in game folder' % filename
            return self.error(msg)

    @rule
    def model_exists(self, name):
        try:
            self.config.get_model(name)
        except LookupError:
            return self.error('Model "%s" not defined' % name)

    @rule
    def module_exists(self, module):
        try:
            module = self.get_module(module)
        except ImportError as e:
            return self.error('Can\'t import module "%s": %s' % (module, e))

    @rule
    def class_exists(self, module, name):
        module = self.get_module(module)
        cls = getattr(module, name, None)
        if not inspect.isclass(cls):
            msg = 'No class "%s" in module "%s"' % (name, module.__name__)
            return self.error(msg)

    @rule
    def template_has_valid_syntax(self, template_name):
        from otree.checks.templates import has_valid_encoding
        from otree.checks.templates import format_source_snippet

        # Only test files that are valid templates.
        if not has_valid_encoding(template_name):
            return

        try:
            with open(template_name, 'r') as f:
                Template(f.read())
        except (IOError, OSError):
            pass
        except TemplateSyntaxError as error:
            # The django_template_source attribute will only be available on
            # DEBUG = True.
            if hasattr(error, 'django_template_source'):
                template_source, position = error.django_template_source
                snippet = format_source_snippet(
                    template_source.source,
                    arrow_position=position[0])
                message = (
                    'Template syntax error in {template}\n'
                    '\n'
                    '{snippet}\n'
                    '\n'
                    'Error: {error}'.format(
                        template=template_name,
                        error=error,
                        snippet=snippet))
            else:
                message = (
                    'Template syntax error in {template}\n'
                    'Error: {error}\n'
                    'Set "DEBUG = True" to see more details.'.format(
                        template=template_name, error=error))
            return self.error(message)

    @rule
    def template_has_no_dead_code(self, template_name):
        from otree.checks.templates import get_unreachable_content
        from otree.checks.templates import has_valid_encoding

        # Only test files that are valid templates.
        if not has_valid_encoding(template_name):
            return

        try:
            with open(template_name, 'r') as f:
                compiled_template = Template(f.read())
        except (IOError, OSError, TemplateSyntaxError):
            # Ignore errors that occured during file-read or compilation.
            return

        def format_content(text):
            text = text.strip()
            lines = text.splitlines()
            lines = ['> {0}'.format(line) for line in lines]
            return '\n'.join(lines)

        contents = get_unreachable_content(compiled_template)
        content_bits = '\n\n'.join(
            format_content(bit)
            for bit in contents)
        if contents:
            return self.error(
                'Template contains the following text outside of a '
                '{% block %}. This text will never be displayed.'
                '\n\n' + content_bits,
                obj=os.path.join(self.config.label,
                                 self.get_rel_path(template_name)))

    @rule
    def template_has_valid_encoding(self, template_name):
        from otree.checks.templates import has_valid_encoding

        if not has_valid_encoding(template_name):
            return self.error(
                'The template {template} is not UTF-8 encoded. '
                'Please configure your text editor to always save files '
                'as UTF-8. Then open the file and save it again.'
                .format(template=self.get_rel_path(template_name)))


def _get_all_configs():
    return [
        app
        for app in apps.get_app_configs()
        if app.name in settings.INSTALLED_OTREE_APPS]


def register_rules(tags=(), id=None):
    """Transform a function based on rules, to a something
    django.core.checks.register takes. Automatically loops over all games.
    Passes Rules instance as first argument.

    """
    def decorator(func):
        @register(*tags)
        @wraps(func)
        def wrapper(app_configs, **kwargs):
            app_configs = app_configs or _get_all_configs()
            errors = []
            for config in app_configs:
                rules = Rules(config, errors, id=id)
                func(rules, **kwargs)
            return errors
        return wrapper
    return decorator


# Checks

@register_rules(id='otree.E001')
def files(rules, **kwargs):
    rules.file_exists('models.py')
    rules.file_exists('views.py')
    rules.file_exists('tests.py')

    cond = (
        rules.dir_exists('templates') and
        rules.dir_exists('templates/' + rules.config.label)
    )
    if cond:
        # check for files in templates, but not in templates/<label>
        misplaced_templates = set(glob.glob(
            os.path.join(rules.get_path('templates'), '*.html')
        ))
        misplaced_templates.discard(rules.config.label)
        if misplaced_templates:
            hint = 'Move template files to "templates/%s"' % rules.config.label
            rules.push_error(
                "Templates files in root template directory",
                hint=hint, id='otree.E001'
            )


@register_rules(id='otree.E002')
def model_classes(rules, **kwargs):
    rules.model_exists('Subsession')
    rules.model_exists('Group')
    rules.model_exists('Player')


@register_rules(id='otree.E003')
def constants(rules, **kwargs):
    cond = (
        rules.module_exists('models') and
        rules.class_exists('models', 'Constants')
    )
    if cond:
        Constants = rules.get_module_attr('models', 'Constants')
        attrs = ['name_in_url', 'players_per_group', 'num_rounds']
        for attr_name in attrs:
            if not hasattr(Constants, attr_name):
                msg = "models.py: 'Constants' class needs to define '{}'"
                rules.push_error(msg.format(attr_name))
        if getattr(Constants, 'players_per_group', None) == 1:
            rules.push_error(
                "models.py: 'Constants.players_per_group' cannot be 1. You "
                "should set it to None, which makes the group "
                "all players in the subsession."
            )


@register_rules(id='otree.E004')
def pages_function(rules, **kwargs):
    if rules.module_exists('views'):
        views_module = rules.get_module('views')
        try:
            page_list = views_module.page_sequence
        except:
            rules.push_error('views.py: need a list page_sequence '
                             'that contains a list of pages')
            return
        else:
            for ViewCls in page_list:
                cond = not issubclass(
                    ViewCls,
                    otree.views.abstract.FormPageOrInGameWaitPageMixin
                )
                if cond:
                    msg = 'views.py: "{}" is not a valid page'.format(ViewCls)
                    rules.push_error(msg)


@register_rules(id='otree.E005')
def templates_have_no_dead_code(rules, **kwargs):
    for template_name in rules.get_template_names():
        rules.template_has_no_dead_code(template_name)


@register_rules(id='otree.E006')
def unique_sessions_names(rules, **kwargs):
    if "unique_session_names_already_run" not in rules.common_buffer:
        rules.common_buffer["unique_session_names_already_run"] = True
        buff = set()
        for st in settings.SESSION_CONFIGS:
            st_name = st["name"]
            if st_name in buff:
                msg = "Duplicate SESSION_CONFIG name '{}'".format(st_name)
                rules.push_error(msg)
            else:
                buff.add(st_name)


@register_rules(id='otree.E007')
def template_encoding(rules, **kwargs):
    for template_name in rules.get_template_names():
        rules.template_has_valid_encoding(template_name)


@register_rules(id='otree.E008')
def templates_have_valid_syntax(rules, **kwargs):
    for template_name in rules.get_template_names():
        rules.template_has_valid_syntax(template_name)


# TODO: startapp should pass validation checks
