
CHANGES IN 3.47 (since v3.43)
=============================

-  new GUI layout, more room for modules
-  GUI uses larger fonts in higher resolutions
-  new 'Strength' button (for monsters)
-  new 'Progressive' choice for monster numbers
-  more choices for the 'Outdoors' button
-  levels are somewhat smaller
-  reinstated Co-op mode

-  worked on a new theme system
-  new URBAN and HELL themes for DOOM games
-  preliminary work on Strife and HacX
-  preliminary work on Chex Quest 3 (courtesy Enhas)
-  further work on Quake (better BSP algorithms etc)
-  fixed some texture glitches and sky gaps

+  new modules:
   - Monster Control for DOOM
   - Weapon Control for DOOM
   - Stealth Monsters : Fine Control (thanks Enhas)
   - ZDoom Marines : Fine Control (Enhas)
   - Skulltag : Fine Control (Enhas)
   - Level Control (Enhas)
   - ZDoom Beastiary (Mr Chris)

