Metadata-Version: 2.1
Name: nefile
Version: 0.9.1
Summary: Parse 16-bit New Executable (NE) programs.
Author: npjg
License: MIT License
        
        Copyright (c) 2022 Nathanael Gentry
        
        Permission is hereby granted, free of charge, to any person obtaining a copy
        of this software and associated documentation files (the "Software"), to deal
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        The above copyright notice and this permission notice shall be included in all
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        THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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        FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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Project-URL: Homepage, https://github.com/npjg/nefile
Keywords: struct,reverse-engineering
Classifier: License :: OSI Approved :: MIT License
Classifier: Programming Language :: Python
Classifier: Programming Language :: Python :: 3
Requires-Python: >=3.9
Description-Content-Type: text/markdown
License-File: LICENSE

Like its namesake [`pefile`](https://github.com/erocarrera/pefile) does for the modern Portable Executable format, this `nefile` library parses the ancient 16-bit New Executable (NE) format. 
I drafted this library because here are not many good cross-platform tools for analyzing and extracting data (more than just code) from NE files. For instance, Ghidra is great at decompilation but not really at resources. This library fills that gap. Also, I just love Windows 3.1.

Currently there is read-only support for the NE header and resources, as that's all I need at the moment. Feel free to contribute if you need other functionality from Python!

## Installation
Get it [on PyPI](https://pypi.org/project/nefile/): ```pip3 install nefile```

## Usage

```python
import nefile
from nefile.resource_table import ResourceType

# OPEN THE WINDOWS 3.1 PROGRAM MANAGER.
progman = nefile.NE('/media/windows-3.1/WINDOWS/PROGMAN.EXE')
print(progman.header.target_operating_system) # <TargetOperatingSystem.WINDOWS_3X: 2>
print(progman.header.expected_windows_version) # 3.10
# See the resource types defined in Program Manager.
print(progman.resource_table.resource_type_tables.keys())
# Known resource types are replaced with an enum member. There can also be integer and string IDs
# for resource types that don't have a globally-defined type.
# dict_keys([<ResourceType.RT_GROUP_ICON: 14>, <ResourceType.RT_MENU: 4>, <ResourceType.RT_DIALOG: 5>, 
#            <ResourceType.RT_STRING: 6>, <ResourceType.RT_ACCELERATOR: 9>, <ResourceType.RT_VERSION: 16>,
#            <ResourceType.RT_ICON: 3>])
# 
# List all the bitmap resources defined in Program Manager.
print(progman.resource_table.resource_type_tables[ResourceType.RT_GROUP_ICON])
# Individual resource IDs are either integer or string IDs, as dictated in the file.
# {3: <nefile.resources.Resource object at 0x7f0d72c79fa0>, 6: <nefile.resources.Resource object at 0x7f0d72c7af40>, 
#  'DATAICON': <nefile.resources.Resource object at 0x7f0d72c7a0d0>, 'COMMICON': <nefile.resources.Resource object at 0x7f0d72c7afd0>, 
#  'MSDOSICON': <nefile.resources.Resource object at 0x7f0d72c7ab80>}

# OPEN THE WINDOWS 3.1 SHELL.
# This is where the famous easter egg is stored! I actually wrote this library
# because I wanted to get at those resources solely in Python and not bother
# with `wrestool`.
shell = nefile.NE('/media/windows-3.1/WINDOWS/SYSTEM/SHELL.DLL')
# dict_keys([<ResourceType.RT_BITMAP: 2>, <ResourceType.RT_DIALOG: 5>, <ResourceType.RT_STRING: 6>, 
#            <ResourceType.RT_RCDATA: 10>, <ResourceType.RT_VERSION: 16>, 100])
shell.export_resources("/root/shell")
# Produces files with names like "SHELL.DLL-RT_BITMAP-130.bmp"
```
