from __future__ import annotations

import logging
import sys
import traceback
import typing
import warnings
from pathlib import Path
from types import FrameType
from typing import TYPE_CHECKING, List, Optional, Sequence, Tuple, Union
from weakref import WeakSet, ref

import numpy as np
from qtpy.QtCore import QCoreApplication, QObject, Qt
from qtpy.QtGui import QCursor, QGuiApplication
from qtpy.QtWidgets import QFileDialog, QSplitter, QVBoxLayout, QWidget

from napari._qt.containers import QtLayerList
from napari._qt.dialogs.qt_reader_dialog import handle_gui_reading
from napari._qt.dialogs.screenshot_dialog import ScreenshotDialog
from napari._qt.perf.qt_performance import QtPerformance
from napari._qt.utils import (
    QImg2array,
    circle_pixmap,
    crosshair_pixmap,
    square_pixmap,
)
from napari._qt.widgets.qt_dims import QtDims
from napari._qt.widgets.qt_viewer_buttons import (
    QtLayerButtons,
    QtViewerButtons,
)
from napari._qt.widgets.qt_viewer_dock_widget import QtViewerDockWidget
from napari._qt.widgets.qt_welcome import QtWidgetOverlay
from napari.components.camera import Camera
from napari.components.layerlist import LayerList
from napari.components.overlays import CanvasOverlay, Overlay, SceneOverlay
from napari.errors import MultipleReaderError, ReaderPluginError
from napari.layers.base.base import Layer
from napari.plugins import _npe2
from napari.settings import get_settings
from napari.settings._application import DaskSettings
from napari.utils import config, perf, resize_dask_cache
from napari.utils._proxies import ReadOnlyWrapper
from napari.utils.action_manager import action_manager
from napari.utils.colormaps.standardize_color import transform_color
from napari.utils.history import (
    get_open_history,
    get_save_history,
    update_open_history,
    update_save_history,
)
from napari.utils.interactions import (
    mouse_double_click_callbacks,
    mouse_move_callbacks,
    mouse_press_callbacks,
    mouse_release_callbacks,
    mouse_wheel_callbacks,
)
from napari.utils.io import imsave
from napari.utils.key_bindings import KeymapHandler
from napari.utils.misc import in_ipython, in_jupyter
from napari.utils.naming import CallerFrame
from napari.utils.theme import get_theme
from napari.utils.translations import trans
from napari_builtins.io import imsave_extensions

from napari._vispy import (  # isort:skip
    VispyCamera,
    VispyCanvas,
    create_vispy_layer,
    create_vispy_overlay,
)


if TYPE_CHECKING:
    from npe2.manifest.contributions import WriterContribution

    from napari._qt.layer_controls import QtLayerControlsContainer
    from napari.components import ViewerModel
    from napari.utils.events import Event


def _npe2_decode_selected_filter(
    ext_str: str, selected_filter: str, writers: Sequence[WriterContribution]
) -> Optional[WriterContribution]:
    """Determine the writer that should be invoked to save data.

    When npe2 can be imported, resolves a selected file extension
    string into a specific writer. Otherwise, returns None.
    """
    # When npe2 is not present, `writers` is expected to be an empty list,
    # `[]`. This function will return None.

    for entry, writer in zip(
        ext_str.split(";;"),
        writers,
    ):
        if entry.startswith(selected_filter):
            return writer
    return None


def _extension_string_for_layers(
    layers: Sequence[Layer],
) -> Tuple[str, List[WriterContribution]]:
    """Return an extension string and the list of corresponding writers.

    The extension string is a ";;" delimeted string of entries. Each entry
    has a brief description of the file type and a list of extensions.

    The writers, when provided, are the npe2.manifest.io.WriterContribution
    objects. There is one writer per entry in the extension string. If npe2
    is not importable, the list of writers will be empty.
    """
    # try to use npe2
    ext_str, writers = _npe2.file_extensions_string_for_layers(layers)
    if ext_str:
        return ext_str, writers

    # fallback to old behavior

    if len(layers) == 1:
        selected_layer = layers[0]
        # single selected layer.
        if selected_layer._type_string == 'image':
            ext = imsave_extensions()

            ext_list = [f"*{val}" for val in ext]
            ext_str = ';;'.join(ext_list)

            ext_str = trans._(
                "All Files (*);; Image file types:;;{ext_str}",
                ext_str=ext_str,
            )

        elif selected_layer._type_string == 'points':
            ext_str = trans._("All Files (*);; *.csv;;")

        else:
            # layer other than image or points
            ext_str = trans._("All Files (*);;")

    else:
        # multiple layers.
        ext_str = trans._("All Files (*);;")
    return ext_str, []


class QtViewer(QSplitter):
    """Qt view for the napari Viewer model.

    Parameters
    ----------
    viewer : napari.components.ViewerModel
        Napari viewer containing the rendered scene, layers, and controls.
    show_welcome_screen : bool, optional
        Flag to show a welcome message when no layers are present in the
        canvas. Default is `False`.

    Attributes
    ----------
    canvas : vispy.scene.SceneCanvas
        Canvas for rendering the current view.
    console : QtConsole
        IPython console terminal integrated into the napari GUI.
    controls : QtLayerControlsContainer
        Qt view for GUI controls.
    dims : napari.qt_dims.QtDims
        Dimension sliders; Qt View for Dims model.
    dockConsole : QtViewerDockWidget
        QWidget wrapped in a QDockWidget with forwarded viewer events.
    dockLayerControls : QtViewerDockWidget
        QWidget wrapped in a QDockWidget with forwarded viewer events.
    dockLayerList : QtViewerDockWidget
        QWidget wrapped in a QDockWidget with forwarded viewer events.
    layerButtons : QtLayerButtons
        Button controls for napari layers.
    layers : QtLayerList
        Qt view for LayerList controls.
    layer_to_visual : dict
        Dictionary mapping napari layers with their corresponding vispy_layers.
    view : vispy scene widget
        View displayed by vispy canvas. Adds a vispy ViewBox as a child widget.
    viewer : napari.components.ViewerModel
        Napari viewer containing the rendered scene, layers, and controls.
    viewerButtons : QtViewerButtons
        Button controls for the napari viewer.
    """

    _instances = WeakSet()

    def __init__(
        self, viewer: ViewerModel, show_welcome_screen: bool = False
    ) -> None:
        super().__init__()
        self._instances.add(self)
        self.setAttribute(Qt.WidgetAttribute.WA_DeleteOnClose)

        self._show_welcome_screen = show_welcome_screen

        QCoreApplication.setAttribute(
            Qt.AA_UseStyleSheetPropagationInWidgetStyles, True
        )

        self.viewer = viewer
        self.dims = QtDims(self.viewer.dims)
        self._controls = None
        self._layers = None
        self._layersButtons = None
        self._viewerButtons = None
        self._key_map_handler = KeymapHandler()
        self._key_map_handler.keymap_providers = [self.viewer]
        self._console_backlog = []
        self._console = None

        self._dockLayerList = None
        self._dockLayerControls = None
        self._dockConsole = None
        self._dockPerformance = None

        # This dictionary holds the corresponding vispy visual for each layer
        self.layer_to_visual = {}
        self.overlay_to_visual = {}

        self._create_canvas()

        # Stacked widget to provide a welcome page
        self._welcome_widget = QtWidgetOverlay(self, self.canvas.native)
        self._welcome_widget.set_welcome_visible(show_welcome_screen)
        self._welcome_widget.sig_dropped.connect(self.dropEvent)
        self._welcome_widget.leave.connect(self._leave_canvas)
        self._welcome_widget.enter.connect(self._enter_canvas)

        main_widget = QWidget()
        main_layout = QVBoxLayout()
        main_layout.setContentsMargins(0, 2, 0, 2)
        main_layout.addWidget(self._welcome_widget)
        main_layout.addWidget(self.dims)
        main_layout.setSpacing(0)
        main_widget.setLayout(main_layout)

        self.setOrientation(Qt.Orientation.Vertical)
        self.addWidget(main_widget)

        self._cursors = {
            'cross': Qt.CursorShape.CrossCursor,
            'forbidden': Qt.CursorShape.ForbiddenCursor,
            'pointing': Qt.CursorShape.PointingHandCursor,
            'standard': Qt.CursorShape.ArrowCursor,
        }

        self._on_active_change()
        self.viewer.layers.events.inserted.connect(self._update_welcome_screen)
        self.viewer.layers.events.removed.connect(self._update_welcome_screen)
        self.viewer.layers.selection.events.active.connect(
            self._on_active_change
        )
        self.viewer.cursor.events.style.connect(self._on_cursor)
        self.viewer.cursor.events.size.connect(self._on_cursor)
        self.viewer.camera.events.zoom.connect(self._on_cursor)
        self.viewer.layers.events.reordered.connect(self._reorder_layers)
        self.viewer.layers.events.inserted.connect(self._on_add_layer_change)
        self.viewer.layers.events.removed.connect(self._remove_layer)

        self.setAcceptDrops(True)

        self.view = self.canvas.central_widget.add_view(border_width=0)
        self.camera = VispyCamera(
            self.view, self.viewer.camera, self.viewer.dims
        )
        self.canvas.events.draw.connect(self.camera.on_draw)

        # Create the experimental QtPool for octree and/or monitor.
        self._qt_poll = _create_qt_poll(self, self.viewer.camera)

        # Create the experimental RemoteManager for the monitor.
        self._remote_manager = _create_remote_manager(
            self.viewer.layers, self._qt_poll
        )

        # moved from the old layerlist... still feels misplaced.
        # can you help me move this elsewhere?
        if config.async_loading:
            from napari._qt.experimental.qt_chunk_receiver import (
                QtChunkReceiver,
            )

            # The QtChunkReceiver object allows the ChunkLoader to pass newly
            # loaded chunks to the layers that requested them.
            self.chunk_receiver = QtChunkReceiver(self.layers)
        else:
            self.chunk_receiver = None

        # bind shortcuts stored in settings last.
        self._bind_shortcuts()

        settings = get_settings()
        self._update_dask_cache_settings(settings.application.dask)

        settings.application.events.dask.connect(
            self._update_dask_cache_settings
        )

        for layer in self.viewer.layers:
            self._add_layer(layer)
        for overlay in self.viewer._overlays.values():
            self._add_overlay(overlay)

    @staticmethod
    def _update_dask_cache_settings(
        dask_setting: Union[DaskSettings, Event] = None
    ):
        """Update dask cache to match settings."""
        if not dask_setting:
            return
        if not isinstance(dask_setting, DaskSettings):
            dask_setting = dask_setting.value

        enabled = dask_setting.enabled
        size = dask_setting.cache
        resize_dask_cache(int(int(enabled) * size * 1e9))

    @property
    def controls(self) -> QtLayerControlsContainer:
        if self._controls is None:
            # Avoid circular import.
            from napari._qt.layer_controls import QtLayerControlsContainer

            self._controls = QtLayerControlsContainer(self.viewer)
        return self._controls

    @property
    def layers(self) -> QtLayerList:
        if self._layers is None:
            self._layers = QtLayerList(self.viewer.layers)
        return self._layers

    @property
    def layerButtons(self) -> QtLayerButtons:
        if self._layersButtons is None:
            self._layersButtons = QtLayerButtons(self.viewer)
        return self._layersButtons

    @property
    def viewerButtons(self) -> QtViewerButtons:
        if self._viewerButtons is None:
            self._viewerButtons = QtViewerButtons(self.viewer)
        return self._viewerButtons

    @property
    def dockLayerList(self) -> QtViewerDockWidget:
        if self._dockLayerList is None:
            layerList = QWidget()
            layerList.setObjectName('layerList')
            layerListLayout = QVBoxLayout()
            layerListLayout.addWidget(self.layerButtons)
            layerListLayout.addWidget(self.layers)
            layerListLayout.addWidget(self.viewerButtons)
            layerListLayout.setContentsMargins(8, 4, 8, 6)
            layerList.setLayout(layerListLayout)
            self._dockLayerList = QtViewerDockWidget(
                self,
                layerList,
                name=trans._('layer list'),
                area='left',
                allowed_areas=['left', 'right'],
                object_name='layer list',
                close_btn=False,
            )
        return self._dockLayerList

    @property
    def dockLayerControls(self) -> QtViewerDockWidget:
        if self._dockLayerControls is None:
            self._dockLayerControls = QtViewerDockWidget(
                self,
                self.controls,
                name=trans._('layer controls'),
                area='left',
                allowed_areas=['left', 'right'],
                object_name='layer controls',
                close_btn=False,
            )
        return self._dockLayerControls

    @property
    def dockConsole(self) -> QtViewerDockWidget:
        if self._dockConsole is None:
            self._dockConsole = QtViewerDockWidget(
                self,
                QWidget(),
                name=trans._('console'),
                area='bottom',
                allowed_areas=['top', 'bottom'],
                object_name='console',
                close_btn=False,
            )
            self._dockConsole.setVisible(False)
            self._dockConsole.visibilityChanged.connect(self._ensure_connect)
        return self._dockConsole

    @property
    def dockPerformance(self) -> QtViewerDockWidget:
        if self._dockPerformance is None:
            self._dockPerformance = self._create_performance_dock_widget()
        return self._dockPerformance

    def _leave_canvas(self):
        """disable status on canvas leave"""
        self.viewer.status = ""
        self.viewer.mouse_over_canvas = False

    def _enter_canvas(self):
        """enable status on canvas enter"""
        self.viewer.status = "Ready"
        self.viewer.mouse_over_canvas = True

    def _ensure_connect(self):
        # lazy load console
        id(self.console)

    def _bind_shortcuts(self):
        """Bind shortcuts stored in SETTINGS to actions."""
        for action, shortcuts in get_settings().shortcuts.shortcuts.items():
            action_manager.unbind_shortcut(action)
            for shortcut in shortcuts:
                action_manager.bind_shortcut(action, shortcut)

    def _create_canvas(self) -> None:
        """Create the canvas and hook up events."""
        self.canvas = VispyCanvas(
            keys=None,
            vsync=True,
            parent=self,
            size=self.viewer._canvas_size[::-1],
            autoswap=get_settings().experimental.autoswap_buffers,  # see #5734
        )
        self.canvas.events.draw.connect(self.dims.enable_play)

        self.canvas.events.mouse_double_click.connect(
            self.on_mouse_double_click
        )
        self.canvas.events.mouse_move.connect(self.on_mouse_move)
        self.canvas.events.mouse_press.connect(self.on_mouse_press)
        self.canvas.events.mouse_release.connect(self.on_mouse_release)
        self.canvas.events.key_press.connect(
            self._key_map_handler.on_key_press
        )
        self.canvas.events.key_release.connect(
            self._key_map_handler.on_key_release
        )
        self.canvas.events.mouse_wheel.connect(self.on_mouse_wheel)
        self.canvas.events.draw.connect(self.on_draw)
        self.canvas.events.resize.connect(self.on_resize)
        self.canvas.bgcolor = transform_color(
            get_theme(self.viewer.theme, False).canvas.as_hex()
        )[0]
        theme = self.viewer.events.theme

        on_theme_change = self.canvas._on_theme_change
        theme.connect(on_theme_change)

        self.canvas.destroyed.connect(self._diconnect_theme)

    def _diconnect_theme(self):
        self.viewer.events.theme.disconnect(self.canvas._on_theme_change)

    def _add_overlay(self, overlay: Overlay) -> None:
        vispy_overlay = create_vispy_overlay(overlay, viewer=self.viewer)

        if isinstance(overlay, CanvasOverlay):
            vispy_overlay.node.parent = self.view
        elif isinstance(overlay, SceneOverlay):
            vispy_overlay.node.parent = self.view.scene

        self.overlay_to_visual[overlay] = vispy_overlay

    def _create_performance_dock_widget(self):
        """Create the dock widget that shows performance metrics."""
        if perf.USE_PERFMON:
            return QtViewerDockWidget(
                self,
                QtPerformance(),
                name=trans._('performance'),
                area='bottom',
            )
        return None

    def _weakref_if_possible(self, obj):
        """Create a weakref to obj.

        Parameters
        ----------
        obj : object
            Cannot create weakrefs to many Python built-in datatypes such as
            list, dict, str.

            From https://docs.python.org/3/library/weakref.html: "Objects which
            support weak references include class instances, functions written
            in Python (but not in C), instance methods, sets, frozensets, some
            file objects, generators, type objects, sockets, arrays, deques,
            regular expression pattern objects, and code objects."

        Returns
        -------
        weakref or object
            Returns a weakref if possible.
        """
        try:
            newref = ref(obj)
        except TypeError:
            newref = obj
        return newref

    def _unwrap_if_weakref(self, value):
        """Return value or if that is weakref the object referenced by value.

        Parameters
        ----------
        value : object or weakref
            No-op for types other than weakref.

        Returns
        -------
        unwrapped: object or None
            Returns referenced object, or None if weakref is dead.
        """
        unwrapped = value() if isinstance(value, ref) else value
        return unwrapped

    def add_to_console_backlog(self, variables):
        """Save variables for pushing to console when it is instantiated.

        This function will create weakrefs when possible to avoid holding on to
        too much memory unnecessarily.

        Parameters
        ----------
        variables : dict, str or list/tuple of str
            The variables to inject into the console's namespace. If a dict, a
            simple update is done. If a str, the string is assumed to have
            variable names separated by spaces. A list/tuple of str can also
            be used to give the variable names. If just the variable names are
            give (list/tuple/str) then the variable values looked up in the
            callers frame.
        """
        if isinstance(variables, (str, list, tuple)):
            if isinstance(variables, str):
                vlist = variables.split()
            else:
                vlist = variables
            vdict = {}
            cf = sys._getframe(2)
            for name in vlist:
                try:
                    vdict[name] = eval(name, cf.f_globals, cf.f_locals)
                except:  # noqa: E722
                    print(
                        f'Could not get variable {name} from '
                        f'{cf.f_code.co_name}'
                    )
        elif isinstance(variables, dict):
            vdict = variables
        else:
            raise TypeError('variables must be a dict/str/list/tuple')
        # weakly reference values if possible
        new_dict = {k: self._weakref_if_possible(v) for k, v in vdict.items()}
        self.console_backlog.append(new_dict)

    @property
    def console_backlog(self):
        """List: items to push to console when instantiated."""
        return self._console_backlog

    @property
    def console(self):
        """QtConsole: iPython console terminal integrated into the napari GUI."""
        if self._console is None:
            try:
                import numpy as np

                # QtConsole imports debugpy that overwrites default breakpoint.
                # It makes problems with debugging if you do not know this.
                # So we do not want to overwrite it if it is already set.
                breakpoint_handler = sys.breakpointhook
                from napari_console import QtConsole

                sys.breakpointhook = breakpoint_handler

                import napari

                with warnings.catch_warnings():
                    warnings.filterwarnings("ignore")
                    self.console = QtConsole(self.viewer)
                    self.console.push(
                        {'napari': napari, 'action_manager': action_manager}
                    )
                    with CallerFrame(_in_napari) as c:
                        if c.frame.f_globals.get("__name__", "") == "__main__":
                            self.console.push({"np": np})
                    for i in self.console_backlog:
                        # recover weak refs
                        self.console.push(
                            {
                                k: self._unwrap_if_weakref(v)
                                for k, v in i.items()
                                if self._unwrap_if_weakref(v) is not None
                            }
                        )
                    self._console_backlog = []
            except ModuleNotFoundError:
                warnings.warn(
                    trans._(
                        'napari-console not found. It can be installed with'
                        ' "pip install napari_console"'
                    ),
                    stacklevel=1,
                )
                self._console = None
            except ImportError:
                traceback.print_exc()
                warnings.warn(
                    trans._(
                        'error importing napari-console. See console for full error.'
                    ),
                    stacklevel=1,
                )
                self._console = None
        return self._console

    @console.setter
    def console(self, console):
        self._console = console
        if console is not None:
            self.dockConsole.setWidget(console)
            console.setParent(self.dockConsole)

    def _on_active_change(self):
        """When active layer changes change keymap handler."""
        self._key_map_handler.keymap_providers = (
            [self.viewer]
            if self.viewer.layers.selection.active is None
            else [self.viewer.layers.selection.active, self.viewer]
        )

    def _on_add_layer_change(self, event):
        """When a layer is added, set its parent and order.

        Parameters
        ----------
        event : napari.utils.event.Event
            The napari event that triggered this method.
        """
        layer = event.value
        self._add_layer(layer)

    def _add_layer(self, layer):
        """When a layer is added, set its parent and order.

        Parameters
        ----------
        layer : napari.layers.Layer
            Layer to be added.
        """
        vispy_layer = create_vispy_layer(layer)

        # QtPoll is experimental.
        if self._qt_poll is not None:
            # QtPoll will call VipyBaseImage._on_poll() when the camera
            # moves or the timer goes off.
            self._qt_poll.events.poll.connect(vispy_layer._on_poll)

            # In the other direction, some visuals need to tell QtPoll to
            # start polling. When they receive new data they need to be
            # polled to load it, even if the camera is not moving.
            if vispy_layer.events is not None:
                vispy_layer.events.loaded.connect(self._qt_poll.wake_up)

        vispy_layer.node.parent = self.view.scene
        self.layer_to_visual[layer] = vispy_layer

        # ensure correct canvas blending
        layer.events.visible.connect(self._reorder_layers)

        self._reorder_layers()

    def _remove_layer(self, event):
        """When a layer is removed, remove its parent.

        Parameters
        ----------
        event : napari.utils.event.Event
            The napari event that triggered this method.
        """
        layer = event.value
        layer.events.visible.disconnect(self._reorder_layers)
        vispy_layer = self.layer_to_visual[layer]
        vispy_layer.close()
        del vispy_layer
        del self.layer_to_visual[layer]
        self._reorder_layers()

    def _reorder_layers(self):
        """When the list is reordered, propagate changes to draw order."""
        first_visible_found = False
        for i, layer in enumerate(self.viewer.layers):
            vispy_layer = self.layer_to_visual[layer]
            vispy_layer.order = i

            # the bottommost visible layer needs special treatment for blending
            if layer.visible and not first_visible_found:
                vispy_layer.first_visible = True
                first_visible_found = True
            else:
                vispy_layer.first_visible = False
            vispy_layer._on_blending_change()

        self.canvas._draw_order.clear()
        self.canvas.update()

    def _save_layers_dialog(self, selected=False):
        """Save layers (all or selected) to disk, using ``LayerList.save()``.

        Parameters
        ----------
        selected : bool
            If True, only layers that are selected in the viewer will be saved.
            By default, all layers are saved.
        """
        msg = ''
        if not len(self.viewer.layers):
            msg = trans._("There are no layers in the viewer to save")
        elif selected and not len(self.viewer.layers.selection):
            msg = trans._(
                'Please select one or more layers to save,'
                '\nor use "Save all layers..."'
            )
        if msg:
            raise OSError(trans._("Nothing to save"))

        # prepare list of extensions for drop down menu.
        ext_str, writers = _extension_string_for_layers(
            list(self.viewer.layers.selection)
            if selected
            else self.viewer.layers
        )

        msg = trans._("selected") if selected else trans._("all")
        dlg = QFileDialog()
        hist = get_save_history()
        dlg.setHistory(hist)

        filename, selected_filter = dlg.getSaveFileName(
            self,  # parent
            trans._('Save {msg} layers', msg=msg),  # caption
            # home dir by default
            hist[0],  # directory in PyQt, dir in PySide
            filter=ext_str,
            options=(
                QFileDialog.DontUseNativeDialog
                if in_ipython()
                else QFileDialog.Options()
            ),
        )
        logging.debug(
            trans._(
                'QFileDialog - filename: {filename} '
                'selected_filter: {selected_filter}',
                filename=filename or None,
                selected_filter=selected_filter or None,
            )
        )

        if filename:
            writer = _npe2_decode_selected_filter(
                ext_str, selected_filter, writers
            )
            with warnings.catch_warnings(record=True) as wa:
                saved = self.viewer.layers.save(
                    filename, selected=selected, _writer=writer
                )
                logging.debug('Saved %s', saved)
                error_messages = "\n".join(str(x.message.args[0]) for x in wa)

            if not saved:
                raise OSError(
                    trans._(
                        "File {filename} save failed.\n{error_messages}",
                        deferred=True,
                        filename=filename,
                        error_messages=error_messages,
                    )
                )

            update_save_history(saved[0])

    def _update_welcome_screen(self):
        """Update welcome screen display based on layer count."""
        if self._show_welcome_screen:
            self._welcome_widget.set_welcome_visible(not self.viewer.layers)

    def _screenshot(self, flash=True):
        """Capture a screenshot of the Vispy canvas.

        Parameters
        ----------
        flash : bool
            Flag to indicate whether flash animation should be shown after
            the screenshot was captured.
        """
        # CAN REMOVE THIS AFTER DEPRECATION IS DONE, see self.screenshot.
        img = self.canvas.native.grabFramebuffer()
        if flash:
            from napari._qt.utils import add_flash_animation

            # Here we are actually applying the effect to the `_welcome_widget`
            # and not # the `native` widget because it does not work on the
            # `native` widget. It's probably because the widget is in a stack
            # with the `QtWelcomeWidget`.
            add_flash_animation(self._welcome_widget)
        return img

    def screenshot(self, path=None, flash=True):
        """Take currently displayed screen and convert to an image array.

        Parameters
        ----------
        path : str
            Filename for saving screenshot image.
        flash : bool
            Flag to indicate whether flash animation should be shown after
            the screenshot was captured.

        Returns
        -------
        image : array
            Numpy array of type ubyte and shape (h, w, 4). Index [0, 0] is the
            upper-left corner of the rendered region.
        """

        img = QImg2array(self._screenshot(flash))
        if path is not None:
            imsave(path, img)  # scikit-image imsave method
        return img

    def clipboard(self, flash=True):
        """Take a screenshot of the currently displayed screen and copy the
        image to the clipboard.

        Parameters
        ----------
        flash : bool
            Flag to indicate whether flash animation should be shown after
            the screenshot was captured.
        """
        cb = QGuiApplication.clipboard()
        cb.setImage(self._screenshot(flash))

    def _screenshot_dialog(self):
        """Save screenshot of current display, default .png"""
        hist = get_save_history()
        dial = ScreenshotDialog(self.screenshot, self, hist[0], hist)
        if dial.exec_():
            update_save_history(dial.selectedFiles()[0])

    def _open_file_dialog_uni(self, caption: str) -> typing.List[str]:
        """
        Open dialog to get list of files from user
        """
        dlg = QFileDialog()
        hist = get_open_history()
        dlg.setHistory(hist)

        open_kwargs = {
            "parent": self,
            "caption": caption,
        }
        if "pyside" in QFileDialog.__module__.lower():
            # PySide6
            open_kwargs["dir"] = hist[0]
        else:
            open_kwargs["directory"] = hist[0]

        if in_ipython():
            open_kwargs["options"] = QFileDialog.DontUseNativeDialog

        return dlg.getOpenFileNames(**open_kwargs)[0]

    def _open_files_dialog(self, choose_plugin=False):
        """Add files from the menubar."""
        filenames = self._open_file_dialog_uni(trans._('Select file(s)...'))

        if (filenames != []) and (filenames is not None):
            for filename in filenames:
                self._qt_open(
                    [filename], stack=False, choose_plugin=choose_plugin
                )
            update_open_history(filenames[0])

    def _open_files_dialog_as_stack_dialog(self, choose_plugin=False):
        """Add files as a stack, from the menubar."""

        filenames = self._open_file_dialog_uni(trans._('Select files...'))

        if (filenames != []) and (filenames is not None):
            self._qt_open(filenames, stack=True, choose_plugin=choose_plugin)
            update_open_history(filenames[0])

    def _open_folder_dialog(self, choose_plugin=False):
        """Add a folder of files from the menubar."""
        dlg = QFileDialog()
        hist = get_open_history()
        dlg.setHistory(hist)

        folder = dlg.getExistingDirectory(
            self,
            trans._('Select folder...'),
            hist[0],  # home dir by default
            (
                QFileDialog.DontUseNativeDialog
                if in_ipython()
                else QFileDialog.Options()
            ),
        )

        if folder not in {'', None}:
            self._qt_open([folder], stack=False, choose_plugin=choose_plugin)
            update_open_history(folder)

    def _qt_open(
        self,
        filenames: List[str],
        stack: Union[bool, List[List[str]]],
        choose_plugin: bool = False,
        plugin: str = None,
        layer_type: str = None,
        **kwargs,
    ):
        """Open files, potentially popping reader dialog for plugin selection.

        Call ViewerModel.open and catch errors that could
        be fixed by user making a plugin choice.

        Parameters
        ----------
        filenames : List[str]
            paths to open
        choose_plugin : bool
            True if user wants to explicitly choose the plugin else False
        stack : bool or list[list[str]]
            whether to stack files or not. Can also be a list containing
            files to stack.
        plugin : str
            plugin to use for reading
        layer_type : str
            layer type for opened layers
        """
        if choose_plugin:
            handle_gui_reading(
                filenames, self, stack, plugin_override=choose_plugin, **kwargs
            )
            return

        try:
            self.viewer.open(
                filenames,
                stack=stack,
                plugin=plugin,
                layer_type=layer_type,
                **kwargs,
            )
        except ReaderPluginError as e:
            handle_gui_reading(
                filenames,
                self,
                stack,
                e.reader_plugin,
                e,
                layer_type=layer_type,
                **kwargs,
            )
        except MultipleReaderError:
            handle_gui_reading(filenames, self, stack, **kwargs)

    def _toggle_chunk_outlines(self):
        """Toggle whether we are drawing outlines around the chunks."""
        from napari.layers.image.experimental.octree_image import (
            _OctreeImageBase,
        )

        for layer in self.viewer.layers:
            if isinstance(layer, _OctreeImageBase):
                layer.display.show_grid = not layer.display.show_grid

    def _on_cursor(self):
        """Set the appearance of the mouse cursor."""

        cursor = self.viewer.cursor.style
        if cursor in {'square', 'circle'}:
            # Scale size by zoom if needed
            size = self.viewer.cursor.size
            if self.viewer.cursor.scaled:
                size *= self.viewer.camera.zoom

            size = int(size)

            # make sure the square fits within the current canvas
            if size < 8 or size > (min(*self.canvas.size) - 4):
                q_cursor = self._cursors['cross']
            elif cursor == 'circle':
                q_cursor = QCursor(circle_pixmap(size))
            else:
                q_cursor = QCursor(square_pixmap(size))
        elif cursor == 'crosshair':
            q_cursor = QCursor(crosshair_pixmap())
        else:
            q_cursor = self._cursors[cursor]

        self.canvas.native.setCursor(q_cursor)

    def toggle_console_visibility(self, event=None):
        """Toggle console visible and not visible.

        Imports the console the first time it is requested.
        """
        if in_ipython() or in_jupyter():
            return

        # force instantiation of console if not already instantiated
        _ = self.console

        viz = not self.dockConsole.isVisible()
        # modulate visibility at the dock widget level as console is dockable
        self.dockConsole.setVisible(viz)
        if self.dockConsole.isFloating():
            self.dockConsole.setFloating(True)

        if viz:
            self.dockConsole.raise_()
            self.dockConsole.setFocus()

        self.viewerButtons.consoleButton.setProperty(
            'expanded', self.dockConsole.isVisible()
        )
        self.viewerButtons.consoleButton.style().unpolish(
            self.viewerButtons.consoleButton
        )
        self.viewerButtons.consoleButton.style().polish(
            self.viewerButtons.consoleButton
        )

    def _map_canvas2world(self, position):
        """Map position from canvas pixels into world coordinates.

        Parameters
        ----------
        position : 2-tuple
            Position in canvas (x, y).

        Returns
        -------
        coords : tuple
            Position in world coordinates, matches the total dimensionality
            of the viewer.
        """
        nd = self.viewer.dims.ndisplay
        transform = self.view.scene.transform
        mapped_position = transform.imap(list(position))[:nd]
        position_world_slice = mapped_position[::-1]

        # handle position for 3D views of 2D data
        nd_point = len(self.viewer.dims.point)
        if nd_point < nd:
            position_world_slice = position_world_slice[-nd_point:]

        position_world = list(self.viewer.dims.point)
        for i, d in enumerate(self.viewer.dims.displayed):
            position_world[d] = position_world_slice[i]

        return tuple(position_world)

    @property
    def _canvas_corners_in_world(self):
        """Location of the corners of canvas in world coordinates.

        Returns
        -------
        corners : 2-tuple
            Coordinates of top left and bottom right canvas pixel in the world.
        """
        # Find corners of canvas in world coordinates
        top_left = self._map_canvas2world([0, 0])
        bottom_right = self._map_canvas2world(self.canvas.size)
        return np.array([top_left, bottom_right])

    def on_resize(self, event):
        """Called whenever canvas is resized.

        event : vispy.util.event.Event
            The vispy event that triggered this method.
        """
        self.viewer._canvas_size = tuple(self.canvas.size[::-1])

    def _process_mouse_event(self, mouse_callbacks, event):
        """Add properties to the mouse event before passing the event to the
        napari events system. Called whenever the mouse moves or is clicked.
        As such, care should be taken to reduce the overhead in this function.
        In future work, we should consider limiting the frequency at which
        it is called.

        This method adds following:
            position: the position of the click in world coordinates.
            view_direction: a unit vector giving the direction of the camera in
                world coordinates.
            up_direction: a unit vector giving the direction of the camera that is
                up in world coordinates.
            dims_displayed: a list of the dimensions currently being displayed
                in the viewer. This comes from viewer.dims.displayed.
            dims_point: the indices for the data in view in world coordinates.
                This comes from viewer.dims.point

        Parameters
        ----------
        mouse_callbacks : function
            Mouse callbacks function.
        event : vispy.event.Event
            The vispy event that triggered this method.
        """
        if event.pos is None:
            return

        # Add the view ray to the event
        event.view_direction = self.viewer.camera.calculate_nd_view_direction(
            self.viewer.dims.ndim, self.viewer.dims.displayed
        )
        event.up_direction = self.viewer.camera.calculate_nd_up_direction(
            self.viewer.dims.ndim, self.viewer.dims.displayed
        )

        # Update the cursor position
        self.viewer.cursor._view_direction = event.view_direction
        self.viewer.cursor.position = self._map_canvas2world(list(event.pos))

        # Add the cursor position to the event
        event.position = self.viewer.cursor.position

        # Add the displayed dimensions to the event
        event.dims_displayed = list(self.viewer.dims.displayed)

        # Add the current dims indices
        event.dims_point = list(self.viewer.dims.point)

        # Put a read only wrapper on the event
        event = ReadOnlyWrapper(event, exceptions=('handled',))
        mouse_callbacks(self.viewer, event)

        layer = self.viewer.layers.selection.active
        if layer is not None:
            mouse_callbacks(layer, event)

    def on_mouse_wheel(self, event):
        """Called whenever mouse wheel activated in canvas.

        Parameters
        ----------
        event : vispy.event.Event
            The vispy event that triggered this method.
        """
        self._process_mouse_event(mouse_wheel_callbacks, event)

    def on_mouse_double_click(self, event):
        """Called whenever a mouse double-click happen on the canvas

        Parameters
        ----------
        event : vispy.event.Event
            The vispy event that triggered this method. The `event.type` will always be `mouse_double_click`

        Notes
        -----

        Note that this triggers in addition to the usual mouse press and mouse release.
        Therefore a double click from the user will likely triggers the following event in sequence:

             - mouse_press
             - mouse_release
             - mouse_double_click
             - mouse_release
        """
        self._process_mouse_event(mouse_double_click_callbacks, event)

    def on_mouse_press(self, event):
        """Called whenever mouse pressed in canvas.

        Parameters
        ----------
        event : vispy.event.Event
            The vispy event that triggered this method.
        """
        self._process_mouse_event(mouse_press_callbacks, event)

    def on_mouse_move(self, event):
        """Called whenever mouse moves over canvas.

        Parameters
        ----------
        event : vispy.event.Event
            The vispy event that triggered this method.
        """
        self._process_mouse_event(mouse_move_callbacks, event)

    def on_mouse_release(self, event):
        """Called whenever mouse released in canvas.

        Parameters
        ----------
        event : vispy.event.Event
            The vispy event that triggered this method.
        """
        self._process_mouse_event(mouse_release_callbacks, event)

    def on_draw(self, event):
        """Called whenever the canvas is drawn.

        This is triggered from vispy whenever new data is sent to the canvas or
        the camera is moved and is connected in the `QtViewer`.
        """
        # The canvas corners in full world coordinates (i.e. across all layers).
        canvas_corners_world = self._canvas_corners_in_world
        for layer in self.viewer.layers:
            # The following condition should mostly be False. One case when it can
            # be True is when a callback connected to self.viewer.dims.events.ndisplay
            # is executed before layer._slice_input has been updated by another callback
            # (e.g. when changing self.viewer.dims.ndisplay from 3 to 2).
            displayed_sorted = sorted(layer._slice_input.displayed)
            nd = len(displayed_sorted)
            if nd > self.viewer.dims.ndisplay:
                displayed_axes = displayed_sorted
            else:
                displayed_axes = self.viewer.dims.displayed[-nd:]
            layer._update_draw(
                scale_factor=1 / self.viewer.camera.zoom,
                corner_pixels_displayed=canvas_corners_world[
                    :, displayed_axes
                ],
                shape_threshold=self.canvas.size,
            )

    def set_welcome_visible(self, visible):
        """Show welcome screen widget."""
        self._show_welcome_screen = visible
        self._welcome_widget.set_welcome_visible(visible)

    def keyPressEvent(self, event):
        """Called whenever a key is pressed.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        self.canvas._backend._keyEvent(self.canvas.events.key_press, event)
        event.accept()

    def keyReleaseEvent(self, event):
        """Called whenever a key is released.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        self.canvas._backend._keyEvent(self.canvas.events.key_release, event)
        event.accept()

    def dragEnterEvent(self, event):
        """Ignore event if not dragging & dropping a file or URL to open.

        Using event.ignore() here allows the event to pass through the
        parent widget to its child widget, otherwise the parent widget
        would catch the event and not pass it on to the child widget.

        Parameters
        ----------
        event : qtpy.QtCore.QDragEvent
            Event from the Qt context.
        """
        if event.mimeData().hasUrls():
            self._set_drag_status()
            event.accept()
        else:
            event.ignore()

    def _set_drag_status(self):
        """Set dedicated status message when dragging files into viewer"""
        self.viewer.status = trans._(
            'Hold <Alt> key to open plugin selection. Hold <Shift> to open files as stack.'
        )

    def dropEvent(self, event):
        """Add local files and web URLS with drag and drop.

        For each file, attempt to open with existing associated reader
        (if available). If no reader is associated or opening fails,
        and more than one reader is available, open dialog and ask
        user to choose among available readers. User can choose to persist
        this choice.

        Parameters
        ----------
        event : qtpy.QtCore.QDropEvent
            Event from the Qt context.
        """
        shift_down = (
            QGuiApplication.keyboardModifiers()
            & Qt.KeyboardModifier.ShiftModifier
        )
        alt_down = (
            QGuiApplication.keyboardModifiers()
            & Qt.KeyboardModifier.AltModifier
        )
        filenames = []
        for url in event.mimeData().urls():
            if url.isLocalFile():
                # directories get a trailing "/", Path conversion removes it
                filenames.append(str(Path(url.toLocalFile())))
            else:
                filenames.append(url.toString())

        self._qt_open(
            filenames,
            stack=bool(shift_down),
            choose_plugin=bool(alt_down),
        )

    def closeEvent(self, event):
        """Cleanup and close.

        Parameters
        ----------
        event : qtpy.QtCore.QCloseEvent
            Event from the Qt context.
        """
        self.layers.close()

        # if the viewer.QtDims object is playing an axis, we need to terminate
        # the AnimationThread before close, otherwise it will cause a segFault
        # or Abort trap. (calling stop() when no animation is occurring is also
        # not a problem)
        self.dims.stop()
        self.canvas.native.deleteLater()
        if self._console is not None:
            self.console.close()
        self.dockConsole.deleteLater()
        event.accept()


if TYPE_CHECKING:
    from napari._qt.experimental.qt_poll import QtPoll
    from napari.components.experimental.remote import RemoteManager


def _create_qt_poll(parent: QObject, camera: Camera) -> Optional[QtPoll]:
    """Create and return a QtPoll instance, if needed.

    Create a QtPoll instance for octree or monitor.

    Octree needs QtPoll so VispyTiledImageLayer can finish in-progress
    loads even if the camera is not moving. Once loading is finish it will
    tell QtPoll it no longer needs to be polled.

    Monitor needs QtPoll to poll for incoming messages. This might be
    temporary until we can process incoming messages with a dedicated
    thread.

    Parameters
    ----------
    parent : QObject
        Parent Qt object.
    camera : Camera
        Camera that the QtPoll object will listen to.

    Returns
    -------
    Optional[QtPoll]
        The new QtPoll instance, if we need one.
    """
    if not config.async_octree and not config.monitor:
        return None

    from napari._qt.experimental.qt_poll import QtPoll

    qt_poll = QtPoll(parent)
    camera.events.connect(qt_poll.on_camera)
    return qt_poll


def _create_remote_manager(
    layers: LayerList, qt_poll
) -> Optional[RemoteManager]:
    """Create and return a RemoteManager instance, if we need one.

    Parameters
    ----------
    layers : LayersList
        The viewer's layers.
    qt_poll : QtPoll
        The viewer's QtPoll instance.
    """
    if not config.monitor:
        return None  # Not using the monitor at all

    from napari.components.experimental.monitor import monitor
    from napari.components.experimental.remote import RemoteManager

    # Start the monitor so we can access its events. The monitor has no
    # dependencies to napari except to utils.Event.
    started = monitor.start()

    if not started:
        return None  # Probably not >= Python 3.9, so no manager is needed.

    # Create the remote manager and have monitor call its process_command()
    # method to execute commands from clients.
    manager = RemoteManager(layers)

    # RemoteManager will process incoming command from the monitor.
    monitor.run_command_event.connect(manager.process_command)

    # QtPoll should pool the RemoteManager and the Monitor.
    qt_poll.events.poll.connect(manager.on_poll)
    qt_poll.events.poll.connect(monitor.on_poll)

    return manager


def _in_napari(n: int, frame: FrameType):
    """
    Determines whether we are in napari by looking at:
        1) the frames modules names:
        2) the min_depth
    """
    if n < 2:
        return True
    # in-n-out is used in napari for dependency injection.
    for pref in {"napari.", "in_n_out."}:
        if frame.f_globals.get("__name__", "").startswith(pref):
            return True
    return False
