Metadata-Version: 2.4
Name: mlx-vis
Version: 0.5.0
Summary: Pure MLX implementations of UMAP, t-SNE, PaCMAP, TriMap, DREAMS, CNE, MMAE, and NNDescent for Apple Silicon. Metal GPU acceleration for both computation and video rendering. No scipy, no sklearn, no matplotlib.
Author-email: Han Xiao <han.xiao@jina.ai>
License-Expression: Apache-2.0
Project-URL: Homepage, https://arxiv.org/abs/2603.04035
Project-URL: Repository, https://github.com/hanxiao/mlx-vis
Project-URL: Issues, https://github.com/hanxiao/mlx-vis/issues
Keywords: mlx,apple-silicon,umap,tsne,pacmap,trimap,dreams,cne,mmae,autoencoder,nndescent,dimensionality-reduction,visualization,metal,gpu,embedding,manifold-learning
Classifier: Development Status :: 4 - Beta
Classifier: Intended Audience :: Science/Research
Classifier: Operating System :: MacOS
Classifier: Programming Language :: Python :: 3
Classifier: Topic :: Scientific/Engineering :: Visualization
Classifier: Topic :: Scientific/Engineering :: Artificial Intelligence
Requires-Python: >=3.10
Description-Content-Type: text/markdown
Requires-Dist: matplotlib>=3.10.8
Requires-Dist: mlx>=0.20.0
Requires-Dist: numpy>=1.24.0

# mlx-vis

[![arXiv](https://img.shields.io/badge/arXiv-2603.04035-b31b1b.svg)](https://arxiv.org/abs/2603.04035)
[![PyPI](https://img.shields.io/pypi/v/mlx-vis.svg)](https://pypi.org/project/mlx-vis/)

Pure MLX implementations of UMAP, t-SNE, PaCMAP, TriMap, DREAMS, CNE, MMAE, and NNDescent for Apple Silicon. Metal GPU acceleration for both computation and video rendering. No scipy, no sklearn, no matplotlib.

Embed 70K points in **1-4 seconds**. Add GPU-rendered animation video in under **5 seconds** total. See [benchmark](#benchmark).

Fashion-MNIST 70K on M3 Ultra:

| UMAP | t-SNE | PaCMAP |
|:---:|:---:|:---:|
| ![UMAP](https://raw.githubusercontent.com/hanxiao/mlx-vis/main/assets/umap.png) | ![t-SNE](https://raw.githubusercontent.com/hanxiao/mlx-vis/main/assets/tsne.png) | ![PaCMAP](https://raw.githubusercontent.com/hanxiao/mlx-vis/main/assets/pacmap.png) |
| **TriMap** | **DREAMS** | **CNE** |
| ![TriMap](https://raw.githubusercontent.com/hanxiao/mlx-vis/main/assets/trimap.png) | ![DREAMS](https://raw.githubusercontent.com/hanxiao/mlx-vis/main/assets/dreams.png) | ![CNE](https://raw.githubusercontent.com/hanxiao/mlx-vis/main/assets/cne.png) |
| **MMAE** | | |
| ![MMAE](https://raw.githubusercontent.com/hanxiao/mlx-vis/main/assets/mmae.png) | | |

Just for fun -- `morph_gpu` smoothly interpolates between all six methods:

https://github.com/user-attachments/assets/b11418e0-51f6-4a73-8150-8a40097662cc

## Install

```bash
uv pip install mlx-vis
```

From source:

```bash
git clone https://github.com/hanxiao/mlx-vis.git
cd mlx-vis
uv pip install .
```

Requires `mlx >= 0.20.0` and `numpy >= 1.24.0`.

## Usage

```python
import numpy as np
from mlx_vis import UMAP, TSNE, PaCMAP, TriMap, DREAMS, CNE, MMAE, NNDescent

X = np.random.randn(10000, 128).astype(np.float32)

# UMAP
Y = UMAP(n_components=2, n_neighbors=15).fit_transform(X)

# t-SNE
Y = TSNE(n_components=2, perplexity=30).fit_transform(X)

# PaCMAP
Y = PaCMAP(n_components=2, n_neighbors=10).fit_transform(X)

# TriMap
Y = TriMap(n_components=2, n_iters=400).fit_transform(X)

# DREAMS (t-SNE + PCA regularization)
Y = DREAMS(n_components=2, lam=0.15).fit_transform(X)

# CNE (contrastive neighbor embedding, unifies t-SNE and UMAP)
Y = CNE(n_components=2, loss="infonce").fit_transform(X)

# MMAE (manifold-matching autoencoder, preserves global metric structure)
Y = MMAE(n_components=2, pca_dim=50).fit_transform(X)

# NNDescent (approximate k-NN graph)
indices, distances = NNDescent(k=15).build(X)

# KNN method selection (all algorithms support this)
# "auto" (default): brute-force for n≤20K, NNDescent for larger
# "brute": exact brute-force on GPU
# "nndescent": approximate NNDescent
Y = UMAP(knn_method="nndescent").fit_transform(X)
```

Per-module imports also work:

```python
from mlx_vis.umap import UMAP
from mlx_vis.tsne import TSNE
from mlx_vis.pacmap import PaCMAP
from mlx_vis.trimap import TriMap
from mlx_vis.dreams import DREAMS
from mlx_vis.cne import CNE
from mlx_vis.mmae import MMAE
from mlx_vis.nndescent import NNDescent
```

## Methods

| Method | Class | Main API | Output |
|--------|-------|----------|--------|
| UMAP | `UMAP(n_components, n_neighbors, min_dist, ...)` | `fit_transform(X)` | `np.ndarray (n, d)` |
| t-SNE | `TSNE(n_components, perplexity, ...)` | `fit_transform(X)` | `np.ndarray (n, d)` |
| PaCMAP | `PaCMAP(n_components, n_neighbors, ...)` | `fit_transform(X)` | `np.ndarray (n, d)` |
| TriMap | `TriMap(n_components, n_iters, ...)` | `fit_transform(X)` | `np.ndarray (n, d)` |
| DREAMS | `DREAMS(n_components, lam, ...)` | `fit_transform(X)` | `np.ndarray (n, d)` |
| CNE | `CNE(n_components, loss, n_negatives, ...)` | `fit_transform(X)` | `np.ndarray (n, d)` |
| MMAE | `MMAE(n_components, pca_dim, lambda_mm, ...)` | `fit_transform(X)` | `np.ndarray (n, d)` |
| NNDescent | `NNDescent(k, n_iters, ...)` | `build(X)` | `(indices, distances)` |

## Visualization

All rendering runs on Metal GPU via MLX: coordinate mapping, circle-splatting, and color blending are fully vectorized MLX operations. Raw frames are piped to ffmpeg for PNG/video encoding. Zero matplotlib.

### Static plots

```python
from mlx_vis import UMAP, scatter_gpu
import numpy as np

X = np.random.randn(10000, 128).astype(np.float32)
labels = np.random.randint(0, 5, 10000)
Y = UMAP(n_components=2).fit_transform(X)

scatter_gpu(Y, labels=labels, theme="dark", save="plot.png")
```

### Animation

Video frames are rendered on GPU and piped to ffmpeg with `h264_videotoolbox` hardware encoding. **500 frames of 15K points in 1.9 seconds** on M3 Ultra.

**UMAP:**

https://github.com/user-attachments/assets/3252ec02-f032-4f82-b3e6-0205a9c6c91e

**t-SNE:**

https://github.com/user-attachments/assets/695503b6-4acc-457f-afb6-a4cfabc6a036

**PaCMAP:**

https://github.com/user-attachments/assets/3d2201ae-13bc-4c06-9e60-e836ca71f21d

**TriMap:**

https://github.com/user-attachments/assets/f982fcec-1dc1-468c-93eb-0fb646d6e260

**DREAMS:**

https://github.com/user-attachments/assets/0461359c-7e35-4458-9f06-8db8711f8ade

**CNE:**

https://github.com/user-attachments/assets/662597cb-b8d8-496f-9baa-ea3a19ae1bca

### Benchmark

Fashion-MNIST 70,000 x 784, M3 Ultra:

| | UMAP | t-SNE | PaCMAP | TriMap | DREAMS | CNE | MMAE |
|---|---|---|---|---|---|---|---|
| Iterations | 500 | 500 | 450 | 500 | 500 | 500 | 39 epochs |
| Embedding | 3.4s | 3.9s | 2.3s | 2.6s | 3.8s | 3.4s | 1.3s |
| GPU render (800 frames) | 1.2s | 1.2s | 1.2s | 1.2s | 1.2s | 1.2s | - |
| Total | 4.6s | 5.1s | 3.5s | 3.8s | 5.0s | 4.6s | 1.3s |

```python
from mlx_vis import UMAP, animate_gpu
import numpy as np, time

X = np.random.randn(10000, 128).astype(np.float32)
labels = np.random.randint(0, 5, 10000)

snaps, times = [], []
t0 = time.time()
def cb(epoch, Y_np):
    snaps.append(Y_np.copy())
    times.append(time.time() - t0)

Y = UMAP(n_components=2, n_epochs=200).fit_transform(X, epoch_callback=cb)

animate_gpu(snaps, labels=labels, timestamps=times,
            method_name="umap-mlx", fps=120, theme="dark",
            save="animation.mp4")
```

Full Fashion-MNIST example:

```bash
python -m mlx_vis.examples.fashion_mnist --method umap --theme dark
python -m mlx_vis.examples.fashion_mnist --method all
```

## License

Apache-2.0
