from lpsim.agents.interaction_agent import InteractionAgent
from lpsim.server.match import Match, MatchState
from lpsim.server.deck import Deck
from tests.utils_for_test import (
    check_hp,
    get_random_state,
    get_test_id_from_command,
    make_respond,
    set_16_omni,
)


def test_ayaka():
    cmd_records = [
        [
            "sw_card",
            "choose 0",
            "skill 0 15 14 13",
            "TEST 2 p1c1 usage 1",
            "card 0 1 12 11",
            "card 0 0 10 9",
            "sw_char 1",
            "skill 1 8 7 6",
            "skill 0 5 4 3",
            "sw_char 0",
            "sw_char 1 2",
            "sw_char 0 1",
            "sw_char 1 0",
            "end",
            "skill 1 15 14 13",
            "sw_char 2 12",
            "TEST 1 10 3 8 4 6 8",
            "sw_char 1",
            "skill 2 11 10 9",
            "end",
            "sw_char 2 15",
            "sw_char 1",
            "sw_char 2 14",
            "TEST 1 10 3 4 4 0 8",
            "sw_char 0",
            "end",
            "skill 0 15 14 13",
        ],
        [
            "sw_card",
            "choose 2",
            "TEST 2 p0c0 usage 1",
            "TEST 1 10 10 10 10 10 8",
            "TEST 3 p1c2 app cryo",
            "sw_char 1 15",
            "skill 0 14 13 12",
            "sw_char 0 11",
            "TEST 1 10 8 10 7 6 8",
            "end",
            "skill 1 15 14 13",
            "TEST 1 10 5 10 4 6 8",
            "skill 0 12 11 10",
            "skill 0 9 8 7",
            "sw_char 1 6",
            "end",
            "choose 2",
            "sw_char 0 15",
            "sw_char 2 12",
            "sw_char 0 0",
            "skill 2 1 10 9",
            "end",
            "skill 0 15 14 13",
            "choose 2",
            "TEST 4 no card can use",
            "end",
        ],
    ]
    agent_0 = InteractionAgent(
        player_idx=0, verbose_level=0, commands=cmd_records[0], only_use_command=True
    )
    agent_1 = InteractionAgent(
        player_idx=1, verbose_level=0, commands=cmd_records[1], only_use_command=True
    )
    # initialize match. It is recommended to use default random state to make
    # replay unchanged.
    match = Match(random_state=get_random_state())
    # deck information
    deck = Deck.from_str(
        """
        default_version:4.0
        character:Kamisato Ayaka
        character:Kamisato Ayaka
        character:Fischl
        Kanten Senmyou Blessing*30
        """
    )
    match.set_deck([deck, deck])
    match.config.max_same_card_number = None
    match.config.character_number = None
    match.config.card_number = None
    match.config.check_deck_restriction = False
    # check whether random_first_player is enabled.
    match.config.random_first_player = False
    # check whether in rich mode (16 omni each round)
    set_16_omni(match)
    match.start()
    match.step()

    while True:
        if match.need_respond(0):
            agent = agent_0
        elif match.need_respond(1):
            agent = agent_1
        else:
            raise AssertionError("No need respond.")
        # do tests
        while True:
            cmd = agent.commands[0]
            test_id = get_test_id_from_command(agent)
            if test_id == 0:
                # id 0 means current command is not a test command.
                break
            elif test_id == 1:
                # a sample of HP check based on the command string.
                hps = cmd.strip().split(" ")[2:]
                hps = [int(x) for x in hps]
                hps = [hps[:3], hps[3:]]
                check_hp(match, hps)
            elif test_id == 2:
                cmd = cmd.split()
                pidx = int(cmd[2][1])
                cidx = int(cmd[2][3])
                usage = int(cmd[-1])
                status = match.player_tables[pidx].characters[cidx].status
                assert len(status) == 1
                assert status[0].usage == usage
            elif test_id == 3:
                assert match.player_tables[1].characters[2].element_application == [
                    "CRYO"
                ]
            elif test_id == 4:
                for req in match.requests:
                    assert req.name != "UseCardRequest"
            else:
                raise AssertionError(f"Unknown test id {test_id}")
        # respond
        make_respond(agent, match)
        if len(agent_1.commands) == 0 and len(agent_0.commands) == 0:
            break

    # simulate ends, check final state
    assert match.state != MatchState.ERROR


if __name__ == "__main__":
    test_ayaka()
