from typing import Any, List, Literal

from ....utils.class_registry import register_class

from ...summon.base import AttackerSummonBase

from ...action import Actions
from ...struct import Cost

from ...consts import (
    DamageElementalType, DieColor, ElementType, FactionType, WeaponType
)
from ..charactor_base import (
    AOESkillBase, ElementalBurstBase, ElementalSkillBase, 
    PhysicalNormalAttackBase, CharactorBase, SkillTalent
)


# Summons


class ClusterbloomArrow_3_6(AttackerSummonBase):
    name: Literal['Clusterbloom Arrow'] = 'Clusterbloom Arrow'
    version: Literal['3.6'] = '3.6'
    usage: int = 1
    max_usage: int = 2
    damage_elemental_type: DamageElementalType = DamageElementalType.DENDRO
    damage: int = 1
    renew_type: Literal['ADD'] = 'ADD'


# Skills


class VijnanaPhalaMine(ElementalSkillBase):
    name: Literal['Vijnana-Phala Mine'] = 'Vijnana-Phala Mine'
    damage: int = 2
    damage_type: DamageElementalType = DamageElementalType.DENDRO
    cost: Cost = Cost(
        elemental_dice_color = DieColor.DENDRO,
        elemental_dice_number = 3
    )

    def get_actions(self, match: Any) -> List[Actions]:
        """
        Attack and create object
        """
        return super().get_actions(match, [
            self.create_charactor_status('Vijnana Suffusion'),
        ])


class FashionersTanglevineShaft(ElementalBurstBase, AOESkillBase):
    name: Literal[
        "Fashioner's Tanglevine Shaft"] = "Fashioner's Tanglevine Shaft"
    damage: int = 4
    damage_type: DamageElementalType = DamageElementalType.DENDRO
    back_damage: int = 1
    cost: Cost = Cost(
        elemental_dice_color = DieColor.DENDRO,
        elemental_dice_number = 3,
        charge = 2
    )


# Talents


class KeenSight_3_6(SkillTalent):
    name: Literal['Keen Sight']
    version: Literal['3.6'] = '3.6'
    charactor_name: Literal['Tighnari'] = 'Tighnari'
    cost: Cost = Cost(
        elemental_dice_color = DieColor.DENDRO,
        elemental_dice_number = 4,
    )
    skill: Literal['Vijnana-Phala Mine'] = 'Vijnana-Phala Mine'


# charactor base


class Tighnari_3_6(CharactorBase):
    name: Literal['Tighnari']
    version: Literal['3.6'] = '3.6'
    element: ElementType = ElementType.DENDRO
    max_hp: int = 10
    max_charge: int = 2
    skills: List[
        PhysicalNormalAttackBase | VijnanaPhalaMine | FashionersTanglevineShaft
    ] = []
    faction: List[FactionType] = [
        FactionType.SUMERU
    ]
    weapon_type: WeaponType = WeaponType.BOW

    def _init_skills(self) -> None:
        self.skills = [
            PhysicalNormalAttackBase(
                name = 'Khanda Barrier-Buster',
                cost = PhysicalNormalAttackBase.get_cost(self.element),
            ),
            VijnanaPhalaMine(),
            FashionersTanglevineShaft()
        ]


register_class(Tighnari_3_6 | KeenSight_3_6 | ClusterbloomArrow_3_6)
