/**
 * Copyright(c) Live2D Inc. All rights reserved.
 *
 * Use of this source code is governed by the Live2D Open Software license
 * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 */
#pragma once

#include <CubismFramework.hpp>

/**
* @brief  Sample Appで使用する定数
*
*/
namespace LAppDefine {

    using namespace Csm;

    extern const csmInt32 PriorityNone;             ///< モーションの優先度定数: 0
    extern const csmInt32 PriorityIdle;             ///< モーションの優先度定数: 1
    extern const csmInt32 PriorityNormal;           ///< モーションの優先度定数: 2
    extern const csmInt32 PriorityForce;            ///< モーションの優先度定数: 3

    extern const csmBool MocConsistencyValidationEnable; ///< MOC3の整合性検証機能の有効・無効

}
