title = "Craps Table Rules and Dice Handling"

content = """
Craps is the casino's most energetic game, with complex betting options and
customer interaction requirements. The game centers around the shooter rolling dice.

**Game Phases:**

*Come-Out Roll:* The first roll of a shooter's turn. Rolling 7 or 11 wins for Pass
Line bets. Rolling 2, 3, or 12 loses (craps). Rolling 4, 5, 6, 8, 9, or 10 establishes
the Point.

*Point Phase:* Once a Point is established, the shooter continues rolling until
they roll the Point again (Pass Line wins) or roll 7 (Pass Line loses, called
seven-out).

**Dealer Responsibilities:**

*Stickman:* Handles dice with the whip, calls rolls, manages Proposition bets in
the table center.

*Base Dealers:* Service Pass/Don't Pass, Come/Don't Come, Place bets, and Field
bets on their respective table sides.

*Boxman:* Supervises the game, monitors transactions, handles disputes, and guards
the bank.

**Key Bets:**

*Pass Line:* Even money. The fundamental bet with 1.41% house edge.

*Don't Pass:* Even money. Betting against the shooter with 1.36% house edge.

*Come/Don't Come:* Same as Pass/Don't Pass but can be placed after come-out.

*Place Bets:* Betting specific numbers (4, 5, 6, 8, 9, 10) to roll before 7.
Different payouts for each number.

*Field:* One-roll bet on 2, 3, 4, 9, 10, 11, 12. Usually pays even money with 2 and
12 paying double or triple.

**Proposition Bets (Center):* Any Craps, Any Seven, Hardways, Horn bets. Higher
house edges, stickman manages these.
"""  # noqa: E501

version = "0.0.1"
