Metadata-Version: 2.1
Name: kiwi-cogs
Version: 0.1.0
Summary: A simple and easy to use state machine library 
Home-page: https://github.com/mopeyjellyfish/kiwi-cogs
Author: David Hall
Author-email: fdev@davidhall.tech
Requires-Python: >=3.8,<4.0
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3.8
Classifier: Programming Language :: Python :: 3.9
Classifier: Programming Language :: Python :: 3.10
Classifier: Programming Language :: Python :: 3.11
Requires-Dist: pydantic (>=1.10.8,<2.0.0)
Project-URL: Documentation, https://mopeyjellyfish.github.io/kiwi-cogs/
Project-URL: Repository, https://github.com/mopeyjellyfish/kiwi-cogs
Description-Content-Type: text/markdown

# Kiwi Cogs

<div align="center">

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</div>

A simple and easy to use state machine library.

- **Github repository**: <https://github.com/mopeyjellyfish/KiwiCogs/>
- **Documentation** <https://mopeyjellyfish.github.io/KiwiCogs/>


## Installation

### Pip

```bash
pip install -U kiwi-cogs
```

### Poetry

```bash
poetry add kiwi-cogs
```

## Quick start

### Events

Example configuration:

```python
light_config = {
    "name": "lights",
    "initial": "green",
    "states": {
        "green": {
            "events": {"NEXT": {"target": "yellow"}},
        },
        "yellow": {"events": {"NEXT": {"target": "red"}}},
        "red": {"events": {"NEXT": {"target": "green"}}},
    },
}
```

Usage:

```python
light_machine await Machine.create(light_config)
assert traffic_light.initial_state.value == "green"
yellow_state = await traffic_light.event("NEXT")
assert yellow_state.value == "yellow"
red_state = await traffic_light.event("NEXT")
assert red_state.value == "red"
green_state = await traffic_light.event("NEXT")
assert green_state.value == "green"
```

### Transitions

Example configuration:

```python
async def entered(_):
    print("entered state!")


async def log(_):
    print("LOG!")


def exited(_):
    print("exited!")


def is_adult(context, _):
    age = context.get("age")
    return age is not None and age >= 18


def is_child(context, _):
    age = context.get("age")
    return age is not None and age < 18


def log_age(context):
    age = context.get("age")
    print(f"User is {age} old!")


def age_determined(context):
    age = context.get("age")
    print(f"Users age has been determined as: {age}")


age_config = {
        "name": "age",
        "context": {"age": None},  # age unknown
        "initial": "unknown",
        "states": {
            "unknown": {
                "transitions": [
                    {"target": "adult", "cond": is_adult},
                    {"target": "child", "cond": is_child},
                ],
                "entry": [log, entered],
                "exit": age_determined,
            },
            "adult": {"type": "final", "entry": log_age},
            "child": {"type": "final", "entry": log_age},
        },
    }
```

Usage:

```python
age_machine await Machine.create(age_config)
assert age_machine.state.value == "unknown"
context = {"age": 18}
await age_machine.with_context(context=context)
assert age_machine.state.value == "adult"
```

### Hierarchical machine

Example configuration:

```python
def is_walking(context, _):
    return context["speed"] <= 11


def is_running(context, _):
    return context["speed"] > 11


walk_states = {
        "initial": "start",
        "states": {
            "start": {
                "transitions": [ # resolved in order
                    {"target": "walking", "cond": is_walking},
                    {"target": "running", "cond": is_running},
                ],
            },
            "walking": {"events": {"CROSSED": {"target": "crossed"}}},
            "running": {"events": {"CROSSED": {"target": "crossed"}}},
            "crossed": {},
        },
    }


pedestrian_states = {
        "initial": "walk",
        "states": {
            "walk": {"events": {"PED_COUNTDOWN": {"target": "wait"}}, **walk_states},
            "wait": {"events": {"PED_COUNTDOWN": {"target": "stop"}}},
            "stop": {},
            "blinking": {},
        },
    }


crossing_config = {
        "name": "light",
        "initial": "green",
        "context": {"speed": 10},
        "states": {
            "green": {"events": {"TIMER": {"target": "yellow"}}},
            "yellow": {"events": {"TIMER": {"target": "red"}}},
            "red": {"events": {"TIMER": {"target": "green"}}, **pedestrian_states},
        },
        "events": {
            "POWER_OUTAGE": {"target": ".red.blinking"},
            "POWER_RESTORED": {"target": ".red"},
        },
    }
```

Example usage:

```python
crossing = await Machine.create(crossing_config)

assert crossing.initial_state.value == "green"
assert crossing.state.type == "atomic"
await crossing.event("TIMER")
assert crossing.state.value == "yellow"
assert crossing.state.type == "atomic"
await crossing.event("TIMER")
assert crossing.state.value == {"red": {"walk": "walking"}}
await crossing.event("CROSSED")
assert crossing.state.value == {"red": {"walk": "crossed"}}
assert crossing.state.type == "compound"
await crossing.event("PED_COUNTDOWN")
assert crossing.state.value == {"red": "wait"}
await crossing.event("PED_COUNTDOWN")
assert crossing.state.value == {"red": "stop"}
await crossing.event("TIMER")
assert crossing.initial_state.value == "green"
assert crossing.state.type == "atomic"
```

