from .ItemStackHelper import *
from .EntityHelper import *

class LivingEntityHelper(EntityHelper, ):



    def __init__(e: T, ):
        pass


    def getStatusEffects(self, ) -> list:
        pass

    def getMainHand(self, ) -> ItemStackHelper:
        pass

    def getOffHand(self, ) -> ItemStackHelper:
        pass

    def getHeadArmor(self, ) -> ItemStackHelper:
        pass

    def getChestArmor(self, ) -> ItemStackHelper:
        pass

    def getLegArmor(self, ) -> ItemStackHelper:
        pass

    def getFootArmor(self, ) -> ItemStackHelper:
        pass

    def getHealth(self, ) -> float:
        pass

    def isSleeping(self, ) -> bool:
        pass


    pass
