{# Reroll node die name of the die that was rerolled, "action", "vs1", or "vs2" old_value old value of the die to be replaced value value of the new die roll score total value of the action die + stat + adds of the currently rerolled initial roll vs1 value of the first challenge die of the currently rerolled initial roll vs2 value of the second challenge die of the currently rerolled initial roll hitmiss new outcome of the roll, "strong", "weak", or "miss" match true if challenge dice are a match #}