$7E0078         - GRAPHIC DATA DECOMPRESSION: Number of decompressed Data Bytes to transfer, LOW BYTE
$7E0079         - GRAPHIC DATA DECOMPRESSION: Number of decompressed Data Bytes to transfer, HIGH BYTE
$7E007A         - GRAPHIC DATA DECOMPRESSION: Where to write the next byte to buffer, LOW BYTE
$7E007B         - GRAPHIC DATA DECOMPRESSION: Where to write the next byte to buffer, HIGH BYTE

$7E0100-$7E01FF - STACK

$70020A         - ??
$7002D6         - ??

$7E0422-$7E0621 - OAM Low Table buffer
$7E0622-$7E0641 - OAM High Table buffer

$7E0642         - Index for Next Map to Load
$7E0644         - Current Map

$7E068A-$7E068B - Little-Endian BG2 H-scroll (at least in the item menu)
$7E068C-$7E068D - Little-Endian BG1 H-scroll (at least in the item menu)
$7E068E-$7E068F - Little-Endian BG2 V-scroll (at least in the item menu)
$7E0690-$7E0691 - Little-Endian BG1 V-scroll (at least in the item menu)

$7E06B2-$7E06?? - Used as address storage for decompressed tile map chunks

$7E06C7         - In relation with BG2 scroll registers
$7E06C9         - In relation with BG1 scroll registers

$7E09A6         - Player's X position
$7E09A8         - Player's Y position

$7E09AE         - Player fight enable
                - 0x00: Fight enabled
                - 0x08: Fight disabled

$7E09CC-$7E09CD - Will's sprite configuration?

$7E09EC-$7E09ED - Text box configuration?

$7E0A00-$7E0A1F - Event switches (bit by bit, 0-255)
$7E0A20-$7E0A?? - Map arrangement switches (bit by bit, 0-???)
$7E0A40-$7E0A4F - Chest open switches (bit by bit, 0-127)
$7E0A50-$7E0A5F?- Item acquisition switches (bit by bit, 0-127)
$7E0A60-$7E0A7F - Room reward switches (bit by bit, 0-255)
$7E0A80-$7E0A?? - Defeated enemy ID switches (bit by bit, 0-???)

$7E0A1D         - Rewards collected from Gem:
                - Bit 0: Not Used
                - Bit 1: 3 gem reward claimed
                - Bit 2: 5 gem reward claimed
                - Bit 3: 8 gem reward claimed
                - Bit 4: 12 gem reward claimed
                - Bit 5: 20 gem reward claimed
                - Bit 6: 30 gem reward claimed

$7E0A60-$7E0AC3 - Item Menu Slots

$7E0AA2         - Ability Flag register
                - Bit 0: Psycho Dash
                - Bit 1: Psycho Slide
                - Bit 2: Spin Dash
                - Bit 4: Dark Friar
                - Bit 5: Aura Barrier
                - Bit 6: Earth Quaker

$7E0AAC         - Snake's Hit Modifier (?)

$7E0AB0         - Number of Collected Red Jewels (BCD-FORMAT!)

$7E0AB4-$7E0AC3 - Item Menu Slots
                - #$00: Nothing
                - #$01: Red Jewel
                - #$02: Edward Castle Prison Key
                - #$03: Inca Statue A
                - #$04: Inca Statue B
                - #$05: Inca Melody
                - #$06: Herb
                - #$07: Diamond: Shaped Block
                - #$08: Wind Melody
                - #$09: Lola's Melody
                - #$0A: Large Roast
                - #$0B: Mine Key A
                - #$0C: Mine Key B
                - #$0D: Memory Melody
                - #$0E: Crystal Ball
                - #$0F: Elevator Key
                - #$10: Mu Palace Key
                - #$11: Purification Stone
                - #$12: Statue of Hope
                - #$13: Rama Statue
                - #$14: Magic Dust
                - #$15: Blue Journal
                - #$16: Lance's Letter
                - #$17: Necklace Stones
                - #$18: Will
                - #$19: Teapot
                - #$1A: Mushroom Drops
                - #$1B: Bag of Gold
                - #$1C: Black glasses
                - #$1D: Gorgon Flower
                - #$1E: Hieroglyph Plate 1
                - #$1F: Hieroglyph Plate 2
                - #$20: Hieroglyph Plate 3
                - #$21: Hieroglyph Plate 4
                - #$22: Hieroglyph Plate 5
                - #$23: Hieroglyph Plate 6
                - #$24: Aura
                - #$25: Lola's Letter
                - #$26: Father's Journal
                - #$27: Crystal Ring
                - #$28: Apple
                - #$29: HP Jewel      -NEW-
                - #$2A: DEF Jewel     -NEW-
                - #$2B: STR Jewel     -NEW-
                - #$2C: Light Jewel   -NEW-
                - #$2D: Dark Jewel    -NEW-
                - #$2E: 2 Red Jewels  -NEW-
                - #$2F: 3 Red Jewels  -NEW-
                - #$30: Jeweler Reward 1   -NEW-
                - #$31: Jeweler Reward 2   -NEW-
                - #$32: Jeweler Reward 3   -NEW-
                - #$33: Jeweler Reward 4   -NEW-
                - #$34: Jeweler Reward 5   -NEW-
                - #$35: Jeweler Reward 6   -NEW-
                - #$36: Jeweler Reward 7   -NEW-
                - #$37: Rescue Kara   -NEW-
                - #$38: Mystic Statue 1
                - #$39: Mystic Statue 2
                - #$3a: Mystic Statue 3
                - #$3b: Mystic Statue 4
                - #$3c: Mystic Statue 5
                - #$3d: Mystic Statue 6
                - #$3e: Psycho Dash
                - #$3f: Psycho Slide
                - #$40: Spin Dash
                - #$41: Dark Friar
                - #$42: Aura Barrier
                - #$43: Earthquaker


$7E0AC4         - Number of the active Item Slot (valid values: #$00 to #$0F)

$7E0ACA         - Total Life Energy
$7E0ACE         - Current Life Energy
$7E0AD0         - Something with Life Energy (?)

$7E0AD4         - Player's Current Form
                - #$00: Will
                - #$01: Freedan
                - #$02: Shade

$7E0AD6-$7E0AD7 - Number of DP (max. 0x3E7 = 999)

$7E0ADC         - Will's Defense value (max. #$63, 0xFF = OHKO)

$7E0ADE         - Will's Attack value (max. #$63)

$7E0AEC-$7E0AED - Number of enemies on current map (hex)
$7E0AEE-$7E0AEF - Number of enemies on current map (dec)

$7E0AF8         - ? (used by player event)

$7E0B16         - Psycho Dash status:
                - #$00: No improvement
                - #$01: Power increase

$7E0B1C         - Dark Friar status:
                - #$00: No improvement
                - #$01: Explodes on impact
                - #$02: Explodes when attack button pressed

$7E0B22         - ???? Set when you get Jeweler's 2nd reward
$7E0B24         - Sound setting:
		- #$00 = stereo
		- #$01 = mono
$7E0B26         - Controller setting:
		- #$00 = Type 1
		- #$01 = Type 2

$7E7000-$7EA??? - GRAPHIC DATA DECOMPRESSION: Buffer for decompressed graphic data
$7E8200-$7E82?? - HDMA table for cloud scrolling (in item menu)

$7F0A00-$7F0BFF - CGRAM buffer
$7F0C00-$7F0C02 - Color Math values
