WALKTHROUGH
- SW CONTINENT
14 16 25 09 17 02 19 07 08 03 04
SOUTH CAPE (4 items, 1 DS, 0 hint)
ITORY (2 items, 1 DS, 1 hint)
EDWARD'S CASTLE (3 items, 1 DS, 1 hint)
UNDERGROUND TUNNEL (4 items, 1 DS, 0 hint)
MOON TRIBE (1 items, 0 DS, 0 hint)
INCA (6 items, 3 DS, 0 hint)

- SE CONTINENT
14 0d 0f 0b 0c 0e 0e 0e 0e
DIAMOND COAST (1 items, 0 DS, 1 hint)
FREEJIA (5 items, 1 DS, 0 hint)
DIAMOND MINE (6 items, 3 DS, 0 hint)
NEIL'S (0 items, 0 DS, 0 hint)
NAZCA/SKY GARDEN (8 items, 4 DS, 0 hint)

- NE CONTINENT
14 10 11 12 12 13 13 18
SEASIDE PALACE (5 items, 1 DS, 0 hint)
MU (7 items, 2 DS, 0 hint)
ANGEL VILLAGE (1 items, 1 DS, 0 hint)
ANGEL DUNGEON (5 items, 0 DS, 1 hint)
WATERMIA (4 items, 1 DS, 1 hint)
GREAT WALL (4 items, 3 DS, 0 hint)

- N CONTINENT
14 28 1d 0a 1a 1a 1a 1c 
EURO (7 items, 1 DS, 1 hint)
NATIVES' (2 items, 1 DS, 0 hint)
MT KRESS (5 items, 3 DS, 0 hint)
ANKOR WAT (7 items, 3 DS, 1 hint)

- NW CONTINENT + BABEL + MANSION
24 26 1e 1f 20 21 22 23 27
DAO (4 items, 1 DS, 1 hint)
PYRAMID (12 items, 2 DS, 0 hint)
BABEL (2 items, 2 DS, 1 hint)
MANSION (1 items, 0 DS, 0 hint)


CHECKSUM
https://codes-sources.commentcamarche.net/source/26284-snes-calculer-fixer-le-checksum-lire-editer-le-header-d-une-rom-super-famicom-super-nintendo-super-nes


:statue requirement choice
8dd17
ad 1f 0a 8d 00 00 a9 00 00 18 e2 20 20 86 ff c2 20 c9 00 00 b0 03 4c 14 db 80 09

:insert statue requirement @8dd29

02 D0 10 00 14 DB 
02 D0 F9 00 14 DB 
02 D0 FA 00 14 DB 
02 D0 FB 00 14 DB 
02 D0 10 00 14 DB 
02 D0 FD 00 14 DB

:8ff86
4e000069004e000069004e000069004e000069004e000069004e0000690060

settings.statue_req.value
StatueReq:
GAME_CHOICE
PLAYER_CHOICE
RANDOM_CHOICE



:: Ishtar's puzzle
00 00 10 
A9 00 02 
04 12 
02 D0 89 01 BB D7 	: check if Istar is already in painting
9C 7F 06          	: stz
02 88 00 E0 8E 
02 80 00 
02 89 
AD A4 09 
C9 F0 00 
90 14             	: branch to "end event"
02 BC 08 02 
A5 0E 
29 0F 00 
85 24 
64 0E 			: stz
02 C0 BD D7 
02 C1 
6B 
02 E0 

: BD D7 
AD A6 0A C5 24 90 70 D0 73 02 07 0E A5 24 8D 00 00 02 D9 00 00 D4 D7 E4 D7 EE D7 F8 D7 02 D8 0C D8 16 D8 20 D8 2A D8 02 32 49 02 33 02 CD 49 01 6B 02 32 4A 02 33 02 CD 4A 01 6B 02 32 4B 02 33 02 CD 4B 01 6B 02 32 4C 02 33 02 CD 4C 01 6B 02 32 4D 02 33 02 CD 4D 01 6B 02 32 4E 02 33 02 CD 4E 01 6B 02 32 4F 02 33 02 CD 4F 01 6B 02 32 50 02 33 02 CD 50 01 6B 02 BF 3E D8 6B 02 BF 7B D8 6B


02 BF 3E D8: "Don't hurry"
C20AD716D6EEA284A38EA58D83A32ACFD60D87A5A2A2A92ACB4EA0848DACA48784AC838E8EA2A3AC888DAC8EA28384A2CBD68EA48784AC8B8485A42AC0


@6d839: 02 BF 7B D8 ("The door is already open")
C20AD716D6EEA284A38EA58D83A32ACF648780A4ACD75888A3AC808BA2848083A9CB8EA0848D2AAC648784A2840EA3AC8D8ECBD6BAA48EAC8EA0848DAC88A42AC0


"Already opened" text starts at 6d88b


: Already open
$86/D7BD AD A6 0A    LDA $0AA6  [$81:0AA6]   A:8000 X:1060 Y:1000 D:1060 DB:81 S:01F0 P:eNvmxdIzC HC:0764 VC:244 FC:19 I:00
$86/D7C0 C5 24       CMP $24    [$00:1084]   A:0001 X:1060 Y:1000 D:1060 DB:81 S:01F0 P:envmxdIzC HC:0810 VC:244 FC:19 I:00
$86/D7C2 90 70       BCC $70    [$D834]      A:0001 X:1060 Y:1000 D:1060 DB:81 S:01F0 P:envmxdIzC HC:0856 VC:244 FC:19 I:00
$86/D7C4 D0 73       BNE $73    [$D839]      A:0001 X:1060 Y:1000 D:1060 DB:81 S:01F0 P:envmxdIzC HC:0880 VC:244 FC:19 I:00
$86/D839 02 BF       COP #$BF                A:0001 X:1060 Y:1000 D:1060 DB:81 S:01F0 P:envmxdIzC HC:0910 VC:244 FC:19 I:00

: Successful open
$86/D7BD AD A6 0A    LDA $0AA6  [$81:0AA6]   A:8000 X:1090 Y:1000 D:1090 DB:81 S:01F0 P:eNvmxdIzC HC:0712 VC:244 FC:16 I:00
$86/D7C0 C5 24       CMP $24    [$00:10B4]   A:0001 X:1090 Y:1000 D:1090 DB:81 S:01F0 P:envmxdIzC HC:0758 VC:244 FC:16 I:00
$86/D7C2 90 70       BCC $70    [$D834]      A:0001 X:1090 Y:1000 D:1090 DB:81 S:01F0 P:envmxdIZC HC:0804 VC:244 FC:16 I:00
$86/D7C4 D0 73       BNE $73    [$D839]      A:0001 X:1090 Y:1000 D:1090 DB:81 S:01F0 P:envmxdIZC HC:0828 VC:244 FC:16 I:00
$86/D7C6 02 07       COP #$07                A:0001 X:1090 Y:1000 D:1090 DB:81 S:01F0 P:envmxdIZC HC:0852 VC:244 FC:16 I:00
$86/D7C6 02 07       COP #$07                A:0001 X:1090 Y:1000 D:1090 DB:81 S:01F0 P:envmxdIZC HC:0858 VC:244 FC:16 I:00

: Don't open yet
$86/D7BD AD A6 0A    LDA $0AA6  [$81:0AA6]   A:8000 X:1090 Y:1000 D:1090 DB:81 S:01F0 P:eNvmxdIzC HC:0790 VC:244 FC:51 I:00
$86/D7C0 C5 24       CMP $24    [$00:10B4]   A:0000 X:1090 Y:1000 D:1090 DB:81 S:01F0 P:envmxdIZC HC:0836 VC:244 FC:51 I:00
$86/D7C2 90 70       BCC $70    [$D834]      A:0000 X:1090 Y:1000 D:1090 DB:81 S:01F0 P:eNvmxdIzc HC:0882 VC:244 FC:51 I:00
$86/D834 02 BF       COP #$BF                A:0000 X:1090 Y:1000 D:1090 DB:81 S:01F0 P:eNvmxdIzc HC:0912 VC:244 FC:51 I:00









:: APPEARING DARK SPACES
XX YY [01/03/05] A9 D6 88 00

Map 136, 28/40 (1c,28)
:event @7bde8
:7be09
+02 9c AC D6 88 00 2B
A5 0E 85 24 A9 00 20 85 0E 02 E0


02 A0 B5 D6 88 C8 01 80 02 00 2B
A9 01 00 99 24 00 A9 00 20 99 0E 00 02 E0

+@7be0b (also for )
+AC D6 88 C8 01 80 02 00 2B A5 0E 85 24 A9 00 20 85 0E 02 E0


@9bf7f Map 18, event @9bf6b
(02 A0) B5 D6 88 A8 00 C0 04 00 0B A9 01 00 99 24 00 02 E0
       +AC D6 88 A8 00 C0 04 00 0B 4c 10 f7
@9f710
A5 0E 85 24 A9 00 20 85 0E 02 E0


Map 64, 28/22 (1c,16)
1C 16 03 1E D6 85
      ^ c9a87

02 9C B5 D6 88

$5d61e
24 00 20 02 D1 32 01 01 2D D6 02 D3 32 01 01 02 9C B5 D6 88 00 2B A9 01 00 99 24 00 A9 00 20 99 0E 00 02 E0

Skipped code:
A5 0E 85 24 A9 00 20 85 0E


@8fd80:
24 00 20 02 D1 32 01 01 2D D6 02 D3 32 01 01 A5 0E 85 24 A9 00 20 85 0E 02 9C B5 D6 88 00 2B A9 01 00 99 24 00 A9 00 20 99 0E 00 02 E0

PLD
LDA #$0001
STA $0024,y
LDA #$2000
STA $000E,y


5d62f:
AC D6 88 00 2B A5 0E 85 24 A9 00 20 85 0E 02 E0


    # Give appearing Dark Space the option of handling an ability
    f.seek(int("5d62f",16)+rom_offset)
    f.write(b"\xAC\xD6\x88\x00\x2B\xA5\x0E\x85\x24\xA9\x00\x20\x85\x0E\x02\xE0")



:: SMART FORM CHANGE
@8f309 (subroutine @8fd30) "22 30 fd 88"
AD D4 0A C9 01 00 D0 20 AC AA 09 E2 20 A9 88 99 02 00 C2 20 A9 7D F3 99 00 00 A9 00 00 99 08 00 A9 00 08 0C AE 09 02 C5 AC AA 09 E2 20 A9 88 99 02 00 C2 20 A9 B1 F3 99 00 00 A9 00 00 99 08 00 A9 00 08 0C AE 09 02 C5

:: MAP ITEM CHECK TUTORIAL
|------------------------|
You have collected XX
of the XX total items
in this area.

1) Check for Switch 3, if set skip to 3)
2) Fill collection array, set Switch 3
3) If in a map area:
   a) if Switch 1 is not set, set 1 and populate RAM with current map
   b) if Switch 2 is not set, set 2 and display text box
4) If not in area and Switch 1 set: clear Switch 1, clear Switch 2, clear current map

MapID (x2): 60 1F
Collected:  70 1F
ITEM TOTAL: A0 1F
DARK SPACE: D0 1F

Items Collected: XX
    Total Items: XX
    Dark Spaces: XX

48a4848ca3ac428e8b8b8482a484832facC60200701F
cbacacacac648ea4808bac48a4848ca32facC60200a01F
cbacacacacd60c63a0808284a32facC60200d01F
c0

1.
02 d0 03 01 AA AA
2.
A2 02 00         LDX
BF [XX XX XX]    LDA(,X)    # Load total items
8D [A0 1F]       STA
BF [XX XX XX]    LDA(,X)    # Load total Dark Spaces
8D [D0 1F]
FC 80 DF         JSR(,X)
E8
E8
E0 2E 00
D0 [XX]
02 CC 03
3.




02 45: (22 locations)
South Cape:      >> 12,57 >> 0c,39,0e,3b
Edward's:        >> 15,50 >> 0f,32,11,34
  switches 23,33,46,d8   chests 1,2,3
Itory:           >> 11,42 >> 0b,2a,0d,2c
  switches 34, 2d
Moon Tribe:      >> 08,38 >> 08,26,0b,28
  switch 48
Inca:            >> 18,39 >> 12,27,14,29
  switch 32, e0   chests 4,5,6,7

Diamond Coast:   >> 36,52 >> 24,34,26,36
  switch 36
Freejia          >> 36,44 >> 24,2c,26,2e
  switches 3a,53,54,5a,e1
Diamond Mine:    >> 50,50 >> 32,32,34,34
  switches 5d,5e,a2,a3,d9  chest 9
Niel's:          >> 38,37 >> 26,25,28,27
Nazca:           >> 47,40 >> 2f,28,31,2a
  chests a,b,c,d,e,f,10,11
Sea Palace:      >> 55,8 >> 37,08,39,0a
  switches 85,3B01  chests 12,13,14
Mu:              >> 50,7 >> 32,07,34,09
  switches 79,7f  chests 15,16,17,18,2e
Angel:           >> 55,21 >> 37,15,39,17
  switches 9b,9c   chests 19,1a,1b,1c
Watermia:        >> 44,25 >> 2c,19,2e,1b
  switches 4e,bc,e2,95
Great Wall:      >> 41,17 >> 29,11,2b,13
  switches 98,99  chests 1d,1e
Euro:            >> 28,18 >> 1c,12,1e,14
  switches 9a,a6,c9,cb,e5,f0,f1
Mt. Kress:       >> 32,12 >> 20,0c,22,0e
  chests 1f,20,21,22,23
Natives':        >> 17,25 >> 11,19,13,1b
  switches cc,e6
Ankor Wat:       >> 18,20 >> 12,14,14,16
  switches ba,be   chests 24,25,26,27,28
Dao:             >> 8,16 >> 08,10,0a,12
  switches b8*,cd,e7    * counts for 2 items

Pyramid:         >> 6,10 >> 06,0a,08,0c
  switches bd,d5,c2,c3,c4,c5,c6,c7    chests 29,2a,2b,2c

Babel:           >> 31,31 >> 1f,1f,21,21
  switches da,dc

1afa6
Chest Opening Subroutine (Xpos, Ypos, Item#, OpenRoutine[Bit3]/Chest#) - 0xFF denotes new map
FF 04 1A 06 01 = Map  14 (0x0E) - Herb
FF 07 08 01 02 = Map  16 (0x10) - Red jewel
FF 11 1E 01 03 = Map  18 (0x12) - Red Jewel
FF 06 06 07 84 = Map  29 (0x1D) - Diamond block
FF 02 17 06 05 = Map  33 (0x21) - Herb
FF
 10 1B 06 06 = Map  38 (0x26) - Herb
   08 1F 01 07 = Map  38 (0x26) - Red jewel
FF 25 19 38 88 = Map  46 (0x2E) - Mystic Statue
FF 38 27
06 09 = Map  63 (0x3F) - Herb
FF 39 31 0E 8A = Map  77 (0x4D) - Crystal Ball
   09 33 06 0B = Map  77 (0x4D) - Herb
   34 05 01 0C = Map  77 (0x4D) - Red jewel
FF
37 06 0E 8D = Map  80 (0x50) - Crystal Ball
FF 03 2F 0E 8E = Map  81 (0x51) - Crystal Ball
FF 07 08 01 0F = Map  82 (0x52) - Red jewel
FF 35
32 06 10 = Map  83 (0x53) - Herb
   31 36 0E 91 = Map  83 (0x53) - Crystal Ball
FF 37 1A 01 12 = Map  90 (0x5A) - Red jewel
FF 07 07 01
13 = Map  91 (0x5B) - Red jewel
FF 09 17 01 14 = Map  92 (0x5C) - Red jewel
FF 20 19 13 95 = Map  95 (0x5F) - Rama Statue
   2F 27 01 16 = Map  95 (0x5F) - Red jewel
FF
 1E 18 00 2E = Map  96 (0x60) - Nothing
   2D 1C 13 97 = Map  96 (0x60) - Rama Statue
FF 0A 33 00 18 = Map  97 (0x61) - Nothing
FF 07 28
01 19 = Map 112 (0x70) - Red jewel
FF 27 08 14 9A = Map 116 (0x74) - Magic Dust
FF 47 08 06 1B = Map 117 (0x75) - Herb
   57 08 01 1C = Map 117 (0x75) - Red jewel
FF 1A 59 01 1D = Map 131 (0x83) - Red jewel
FF 05 1A 06 1E = Map 133 (0x85) - Herb
FF 18 36 01 1F = Map 162 (0xA2) - Red jewel
FF
12 0B 1A A0 = Map 164 (0xA4) - Mushroom Drops
FF 05 08 1A A1 = Map 166 (0xA6) - Mushroom Drops
FF 22 10 1A A2 = Map 167 (0xA7) - Mushroom Drops
FF 0E
05 19 A3 = Map 169 (0xA9) - Teapot
FF 67 05 01 24 = Map 177 (0xB1) - Red jewel
FF 07 4E 06 25 = Map 181 (0xB5) - Herb
FF 07 06
01 26 = Map 185 (0xB9) - Red jewel
FF 11 20 01 27 = Map 187 (0xBB) - Red jewel
FF 05 16 01 28 = Map 190 (0xBE) - Red jewel

FF 37 59 01
29 = Map 209 (0xD1) - Red jewel
FF 46 49 01 2A = Map 212 (0xD4) - Red jewel
FF 47 09 01 2B = Map 214 (0xD6) - Red jewel
FF 75 29 01 2C = Map 217 (0xD9) - Red jewel

FF 37 16 06 2D = Map 233 (0xE9) - Herb



::END CREDITS

str_endpause = b"\xC9\xB4\xC8\xCA"
bd558 (bd566)  b"\xCB" + "    Thanks a million." + str_endpause
bd5a0 (bd5ac)  b"\xCB" + " Extra special thanks to/       manafreak" + b"\xC9\x78\xCE\xCB"
               " This project would not/  exist without his work." + b"\xC9\x78\xCE\xCB"
               "     gaiathecreator/      .blogspot.com" + str_endpause
bd70e (bd71c)  "    Created by/       DontBaguMe" + str_endpause
bd740 (bd74f)  b"\xCB" + "    Thanks to all the/ amazing playtesters!"  + b"\xC9\x78\xCE\xCB
       bdee2   "   Also, many thanks to/ Raeven0 for ASM support." + str_endpause

      (bdee2)  b"\xCB" + " That's it, show's over."
bd9fa (bda09)  "Is this the end?"


bdc95 (bdca5)  " Wait a minute... what happened to Hamlet?"
bdd34 (bdd48)  " Um... I wouldn't worry about that too much..."
bdde5 (bddf6)  "Well, but..."
bde02 (bde16)  "Shh... here, have some bacon."
bded4**
be075 (be07a)


0x9dd10
['????????         Class is over.???       Please be careful      crossing the street.???      We have had a lot of    traffic accidents lately.?X?', 151]

|------------|-----------|
-Alchemic    -Bonzaibier
-Atlas       -BOWIEtheHERO
-Austin21300 -djtifaheart
|------------|-----------|
-Keypaladin  -Mr Freet
-Lassic      -Plan
-Le Hulk     -Pozzum
-manafreak     Senpai
|------------|-----------|
-Raeven0     -Skarsnik
-roeya       -Skipsy
-Scheris     -SmashManiac
-SDiezal     -solarcell007
|------------|-----------|
-steve hacks -Veetorp
-Sye990      -Verallix
-Tymekeeper  -Voranthe
|------------|-----------|
-Wilddin     -Z4t0x
-wormsofcan  -ZockerStu
-Xyrcord

 ./pyinstaller --onefile --windowed --icon=iogr.ico "C:\Users\sscott\Documents\Misc\NES\Illusion of Gaia Randomizer\IoGR\IoGR\iogr.py"



|-------------|----------|
-Alchemic      -Atlas
-Austin21300   -Bonzaibier
-BOWIEtheHERO  -Lassic
|-------------|----------|
-Keypaladin    -Le Hulk
-manafreak     -Mr Freet
-Pozzum Senpai -Plan
|-------------|----------|
-Raeven0       -roeya
-Scheris       -SDiezal
-SmashManiac   -Skarsnik
|-------------|----------|
-steve hacks   -Skipsy
-solarcell007  -Sye990
-Tymekeeper    -Veetorp
|-------------|----------|
-Verallix      -Voranthe
-wormsofcan    -Wilddin
-Xyrcord       -Z4t0x
-ZockerStu




:: IN-GAME TUTORIAL
|------------------------|
        Welcome to       -
   Bagu's Super-Helpful  -
   In-Game Tutorial!(TM) -
|------------------------|
Whadaya wanna know about?
 Beating the Game
 Exploring the World
 What If I'm Stuck?
|------------------------|
BEATING THE GAME:       It's a Red Jewel hunt! The objective is super simple:|

Find the Red Jewels you need, and talk to the Jeweler. That's it!

Check the Jeweler's inventory to find out how many Red Jewels you need to beat the game.

Happy hunting!
|------------------------|
BEATING THE GAME:       You must do the following two things to beat the game:|

1. RESCUE KARA          Kara is trapped in a painting! You need Magic Dust to free her.|

She can be in either Edward's Prison, Diamond Mine, Angel Village, Mt. Temple, or Ankor Wat.|

You can search for her yourself, or find Lance's Letter to learn where she can be found.|

Once you find Kara, use the Magic Dust on her portrait to free her.|

2. GATHER MYSTIC STATUES Each time you play the game, you may be required to gather Mystic Statues.|

Talk to the teacher in the South Cape classroom to find out which Statues you need.|

Statue 1 is in the Inca Ruins. You need the Wind Melody, Diamond Block, and both Incan Statues.

Statue 2 is in the Sky Garden. You'll need all four Crystal Balls to fight the boss Viper.|

Statue 3 is in Mu. You need both Statues of Hope and both Rama Statues to fight the Vampires.|

Statue 4 is in the Great Wall. You need Spin Dash and Dark Friar to face the boss Sand Fanger.|

Statue 5 is in the Pyramid. You'll need all six Hieroglyphs as well as your father's journal.|

Statue 6 is at the top of Babel Tower. You'll need the Aura and the Crystal Ring to get to the top.|

Alternatively, if you collect enough Red Jewels to face Solid Arm, he can also take you there.|

Once you've freed Kara and gathered the Statues you need, enter any Dark Space and talk to Gaia.|

She will give you the option to face Dark Gaia and beat the game. Good luck, and have fun!|

|------------------------|
EXPLORING THE WORLD:    When you start the game, you only have access to a few locations.|

As you gain more items, you will be able to visit other continents and access more locations.|

Here are some of the helpful travel items you can find in the game:|

- Lola's Letter         If you find this letter, read it and go see Erik in South Cape.|

- The Teapot            If you use the Teapot in the Moon Tribe camp, you can travel by Sky Garden.|

- Memory Melody         Play this melody in Neil's Cottage, and he'll fly you in his airplane.|

- The Will              Show this document to the stable masters in either Watermia or Euro.|

- Large Roast           Give this to the hungry child in the Natives' Village.|

If you're ever stuck in a location, find a Dark Space. Gaia can always return you to South Cape.

|------------------------|
WHAT IF I'M STUCK?       There are a lot of item locations in this game! It's easy to get stuck.|

Here are some resources that might help you:|

- Video Tutorial         Search YouTube for a video guide of this randomizer.|

- Ask the Community     Find the IoGR community on Discord! Someone will be happy to help you.|

- Check the Spoiler Log Every seed comes with a detailed list of where every item can be found.


:: ISHTAR PUZZLE SHUFFLE
: ROOM 1:offset=6d95e
xmin=d6961 (+3)
xmax=6d966 (+8)
ymin=6d96d (+15)
ymax=6d972 (+20)
-- CHECKS $11c4
1) Change right-most vase to light (vanilla):
  - 17b "7b"
  - 18b "84"
  - (27,7) (27,8)
  - B001,C001,7000,9000

2) Change middle vase to light:
  - 175 "7b"
  - 185 "84"
  - (21,7) (21,8)
  - 5001,6001,7000,9000

3) Change left vase to dark:
  - 174 "83"
  - 184 "87"
  - (20,7) (20,8)
  - 4001,5001,7000,9000

4) Change left windowsill to blank (74)
- 165 "74"
- (21,6)
- 5001,6001,5800,7000

5) Change left windowsill to books (76)
- 165 "76"
- (21,6)
- 5001,6001,5800,7000

6) Change right windowsill to jar (75)
- 166 "75"
- (22,6)
- 6001,7001,5800,7000

7) Change right windowsill to blank (74)
- 166 "74"
- (22,6)
- 6001,7001,5800,7000

8) Will's hair?

: ROOM 2:offset=6d98a
1) Change both pots dark (vanilla)
- 3a3 "7c 7c"
- 3b3 "84 84"
- (51,10) (52,11)
- 3003,5003,a000,c000

2) Remove rock
- 3bd "73"
- (61,11)
- d003,e003,b000,c000

3) Change to round table
- 395 "7d 7e"
- 3a5 "85 86"
- (53,9) (54,10)
- 5003,7003,9000,b000

4) Add a sconce
- 347 "88 89"
- 357 "90 91"
- (55,5) (56,6)
- 7003,9003,5000,7000

5) Add a rock
- 3b2 "77"
- (50,11)
- 2003,3003,b000,c000

6) Will's hair?

: ROOM 3
0) Chests are different (vanilla)

1) Remove rock
- 5bd "73"
- (93,11)
- d005,e005,b000,c000

2) Add rock
- 5b2 "77"
- (82,11)
- 2005,3005,b000,c000

3) Add a sconce
- 557 "88 89"
- 567 "90 91"
- (87,5) (88,6)

5) Will's hair?

: ROOM 4
1) Will's hair (vanilla)

2) Remove rock
- 7bd "73"
- (125,11)

3) Add rock
- 7b2 "77"
- (98,11)

4) Add vase L
- 7a3 "7b"
- 7b3 "84"
- (115,10) (115,11)

5) Add vase R
- 7ac "7b"
- 7bc "84"
- (124,10) (124,11)

6) Crease in floor
- 7b4 "69 6a"
- (116,11) (117,11)


:: ENEMY SPRITE PALETTES FOR ENEMIZER (all addr offset $d8000)

Ed's Prison (#$0c): $2a2
\x03\x00\x10\x10\xEC\x59\xCD\x01\x04\x00\x60\xA0\x8C\x75\xDE\x10\xD0\x21\x00\x47\xED\x9F

Inca Ruins (#$1d): $5ac
\x03\x00\x10\x10\xBC\x33\xC2\x01\x04\x00\x60\xA0\x0C\x77\xDE\x10\x2A\x0F\x00\xE6\x08\xD5

Diamond Mine (#$3d): $c37
\x03\x00\x10\x10\x16\x5C\xCC\x01\x04\x00\x60\xA0\xCC\x7A\xDE\x10\x30\x29\x00\xBE\x2F\xCB

Sky Garden (#$4d): $e0e
\x03\x00\x10\x10\x62\x3D\xCF\x01\x04\x00\x60\xA0\x4C\x7C\xDE\x10\x54\x1D\x00\xEF\xEE\x9E

Seaside Palace (#$5a): $1123
\x03\x00\x10\x10\xEC\x59\xCD\x01\x04\x00\x60\xA0\x8C\x75\xDE\x10\xD0\x21\x00\x47\xED\x9F

Mu (#$5f): $1275
\x03\x00\x10\x10\x2D\x2E\xCC\x01\x04\x00\x60\xA0\x00\x00\xDF\x10\x16\x1C\x00\x41\x36\xD1

Angel Dungeon (#$6d): $15b2
\x03\x00\x10\x10\xD1\x14\xCF\x01\x04\x00\x60\xA0\x40\x02\xDF\x10\x7F\x0F\x00\x2C\x2B\xD5

Great Wall (#$82): $1968
\x03\x00\x10\x10\x6D\x13\xD0\x01\x04\x00\x60\xA0\x40\x05\xDF\x10\xFF\x16\x00\xF7\xF3\x99

Mt. Kress (#$a0): $1eae
\x03\x00\x10\x10\x00\x00\xD0\x01\x04\x00\x60\xA0\x40\x08\xDF\x10\x70\x0E\x00\x5C\x4D\xD8

Ankor Wat (#$b0): $218b
\x03\x00\x10\x10\xEA\x15\xCE\x01\x04\x00\x70\x90\x53\x55\xDE\x10\xD5\x14\x00\x08\x73\xCC

Pyramid (#$cc): $2618
\x03\x00\x10\x10\x0D\x18\xCB\x01\x04\x00\x60\x90\x80\x0A\xDF\x10\xFB\x13\x00\x0E\x67\xD1

Jeweler's Mansion (#$e9): $2bfc
\x03\x00\x10\x10\x16\x5C\xCC\x01\x04\x00\x60\xA0\xC0\x0C\xDF\x10\x30\x29\x00\xBE\x2F\xCB



- Add inventory descriptions
- Earthquaker grants you Dark Friar?
  "ad a2 0a 89 XX" - load ability flags and compare to XX
  2b829: 04  Spin Dash
  2b871: 50  Friar + Earthquaker -- CHANGE TO 30?? -DONE
  2b8aa: 20  Aura Barrier
  2c6c5: 40  Earthquaker
  2cb9e: 02  Psycho Slide
  7e914: 04  Spin Dash

  "2d a2 0a" - compare with ability flags
  8e9fa


: PSYCHO DASH IS CALLED, @2b858:
A9 A0 BE         - LDA
20 26 B9 4C 01 B9


@2b926 -- charge end event? (A=@2bea0 for Will, A=@2bb3b for Freedan)
- then they jump to 2b901

Unused code block @2f090:
Will @2f090: (17 BYTES)
LDA $0AA2
BIT #$0001
BEQ $06
LDA #$BEA0
JSR $B926
JMP $B901

LDA $0AA2
BIT #$0010
BEQ $06
LDA #$BB3B
JSR $B926
JMP $B901


AD A2 0A
89 01 00
F0 06
A9 A0 BE 20 26 B9   >> Perform Psycho Dash
4C 01 B9            >> End charge

Freedan @2F0A1
AD A2 0A
89 10 00
F0 06
A9 3B BB 20 26 B9   >> Perform Dark Friar
4C 01 B9            >> End charge

Mummy Queen (Pyramid)
05 0A 30 8C C3 82 00 -
00 00 00 ED EA 80 00 -
11 11 00 96 EA 80 00 ****
04 0C 30 BE AD 8B 00
04 1B 30 C7 AD 8B 00
1B 0C 30 BE AD 8B 00
1B 1B 30 CC AD 8B 00
0F 0C 30 B6 A6 8B 50 00 00
00 01 01 DF A5 8B 00
00 01 00 12 CE 88 00 ****
00 01 01 BB C2 80 00 ********

Mummy Queen (Babel)
05 0A 00 8C C3 82 00 -
00 00 00 ED EA 80 00 -
81 02 00 EC E9 80 00 -
04 0C 30 BE AD 8B 00
04 1B 30 C7 AD 8B 00
1B 0C 30 BE AD 8B 00
1B 1B 30 CC AD 8B 00
0F 0C 30 1A A6 8B 5E 05 00
00 01 01 DF A5 8B 00

Solid Arm:
05 0A 00 8C C3 82 00 -
00 00 00 ED EA 80 00 -
83 04 00 EC E9 80 00 -
00 01 00 55 DC 8A 00
08 07 00 09 F7 88 5F 00 00


:: Move guard in castle @4d19d
- Throw Will to the right:
02 0c a9 08 00 8d b2


:: Map data
: Underground tunnel exit @ d837e, 67 bytes
13 00
02 08
11 06 00 90 42 D4
03 00 10 00 09 DB 9D 00
04 00 70 10 73 31 DE
05 00 20 00 01 00 00 D9
06
01 32 22 DF
03 00 10 10 77 48 CA 00
05 00 20 00 02 E6 68 DA
06 02 7D 78 DC
15 03
00 14 00 02 00 00


: Will's House flashback @ d8816, 60 bytes (35 leftover)
: Deserted ship @d8854, 66 bytes (41 leftover)
: Deserted Ship Interior, 64 bytes (39 leftover)

: Raft Map, (2e) 118 bytes @d8934 -- we need 25, leaves 93

:: Diamond Mine - Map 71 (47) @d8d55
47 00
02 08
11 04 00 b7 49 db
03 00 10 00 fb 9b 9e 00
03 00 10 10 fb 9b 9e 00
04 00 70 10 73 3f de
05 00 20 00 01 a8 13 d8
06 01 c9 be 94
15 0c
00

:14 0c
03 00 10 10 21 65 c0 01
04 00 60 a0 0c 7a de
10 4c 12 00 69 f7 9d
00


:: Mt. Kress - Map 169 (a9) @da0a6
a9 00
02 20
11 06 00 90 42 d4
03 00 20 00 00 80 92 00
04 00 70 10 d3 51 de
05 00 20 00 01 00 00 d6
06 01 87 2e dd
05 00 20 00 02 60 46 dd
06 02 6a 69 dd
15 29
00

: Events @cca02:
05 0a 00 [8c c3 82] 00 >> @cca02
00 00 00 [ed ea 80] 00 >> @cca
df df 00 [4d e9 80] 00


:: Ankor Wat - Map 191 (bf) @da441:
02 08
11 04 00 B7 49 DB
03 00 10 00 00 80 9F 00
04 00 70 10 33 56 DE
05 00 20 00 01 53 0C D9
06 01 51 56 DD
15 2D
00

: Events @cd392:
05 0a 02 8c c3 82 00
00 00 00 ed ea 80 00
0f 0b 00 a3 9a 88 00


: Map 107 (6b) - Angel Village
6b 00
02 16
11 03 00 fc 1c d4
03 00 20 00 07 8f 90 00
04 00 70 10 b3 4b de
05 00 20 00 01 44 53 d6
06 01 5b 46 d7
05 00 20 00 02 4f 0a dc
06 02 d6 6a dc
14 25
03 00 10 10 36 18 ca 01
04 00 60 a0 80 01 df
10 43 0a 00 00 00 da
00


: Map 115 (73) - Before Ishtar's Rooms
73 00
02 16
11 1d 00 cb 2b df
03 00 20 00 07 8f 90 00
04 00 70 10 f3 49 de
05 00 20 00 01 44 53 d6
06 01 26 bd 8f
05 00 20 00 02 4f 0a dc
06 02 05 11 de
15 1f
00


: Map 116 (74) - Ishtar's Rooms
74 00
02 18
11 04 00 b7 49 db
03 00 20 00 07 8f 90 00
04 00 70 10 f3 49 de
05 00 20 00 01 44 53 d6
06 01 43 6f dd
15 25
00


::::::: ENEMY DATA
: Bat @
1F 00 00
02 27 0C
02 B6 30
: [5e 87]
02 27 01
02 C2
: [63 87]
02 23 29 03 00 3A 30 07 F0 19 3A F0 2A 80 3C 02 16 [5E 87] A5 16 CD 96 06 B0 E1 02 83 1F 00 11 02 89 80 DD 02 15 [5E 87] A5 16 C9 10 00 90 CD 02 83 20 00 12 02 89 80 C9 02 17 [5E 87] A5 14 C9 10 00 90 B9 02 83 21 12 00 02 89 80 B5 02 18 [5E 87] A5 14 CD 92 06 B0 A5 02 83 A1 11 00 02 89 4C [63 87] 38 02 23 02 C1
02 21 03 [D9 87]
6B 38
02 23 02 C1 02 21 01 [D9 87] 6B
: [d9 87]
02 23 29 3F 00 85 08 02 C2 02 A2 [2D 88 8A] 01 03 A5 16 38 E9 00 01 85 16 A9 00 20 14 10 02 07 13 02 82 39 0F 02 89 A9 00 01 14 10 02 07 1E 02 B4

**02 80 3A **

02 89 02 0B A9 00 01 04 10 02 DA EF 02 CA 20 A9 00 20 04 10 02 C2 A9 00 20 14 10 02 CB 02 0C 02 E0
: [2d 88]
** 02 80 3B **
02 89 02 C1 6B




02 07 (13, 1e
02 15 (addr)
02 16 (addr
02 17 (addr
02 18 (addr
02 23
02 27 (0c, 01
02 b6 (30
02 80 (3a, 3b
02 82 (39 0f)
02 83 (1f, 20, 21, a1
02 89
02 a2 (addr
02 ca (20


: Eye Guy @ab103

16 00 00
02 5B 08 00 02 27 0F A5 10 89 00 40 D0 F6
02 21 03 [2B B1]    << check if within distance
: [19 b1]
02 21 05 [48 B1]
A5 10
89 00
40
D0 E5               << Branch if not equal
02 C8 [4E B1]
80 E9               << Branch always

:[2b b1]
AD 44 06
C9 E9
00 D0 05
02 C4 [19 B1 8A]    << go here if in Jeweler's Mansion

A9 00
03 04
10 02               << Branch if plus
C8                  << increment y
CA                  << decrement x
B3 A9
00
03 14
10 80               << Branch if plus
CC
: [48 b1]
02 C8 20 B2 80 D7
: [4e b1]
A5 28 38 E9 16 00 29 03 00 8D 00 00 02 D9 00 00 60 B1 6E B1 9C B1 CA B1 F8 B1 02 C2 02 17 9C B1 02 80 18 02 89 02 17 96 B1 02 81 18 02 02 89 02 2C 83 B1 CA B1 02 2A 80 00 8D B1 8D B1 9C B1 02 C2

02 21 05 [14 B1] 80 DD 02 C2 02 18 CA B1 02 80 98 02 89 02 18 C4 B1 02 81 98 01 02 89 02 2C B1 B1 CA B1 02 2A 80 00 8D B1 BB B1 BB B1 02 C2 02 21 05 14 B1 80 DD 02 C2 02 16 [F8 B1] 02 80 16 02 89 02 16 F2 B1 02 82 16 01 02 89 02 2C 6E B1 DF B1 02 2B 80 00 17 B2 E9 B1 E9 B1 02 C2 02 21 05 14 B1 80 DD 02 C2 02 15 6E B1 02 80 17 02 89 02 15 68 B1 02 82 17 02 02 89 02 2C 6E B1 0D B2 02 2B 80 00 17 B2 17 B2 E9 B1 02 C2 02 21 05 14 B1 80 DD 02 2A 30 00 2A B2 B2 B2 6E B2 02 80 18 02 89 20 66 DD BF 18 00 7F 18 69 60 00 9F 18 00 7F A9 08 00 04 10 80 09 20 83 DD 02 22 18 02 80 08 02 22 18 02 02 1F 45 B2 A9 08 00 14 10 02 80 24 02 89 02 A4 9E B3 8A E8 EB 00 22 02 DA 05 02 C5 02 80 98 02 89 20 66 DD BF 18 00 7F 38 E9 50 00 9F 18 00 7F A9 08 00 04 10 80 09 20 83 DD 02 22 98 02 80 08 02 22 98 02 02 1F 89 B2 A9 08 00 14 10 02 80 A4 02 89 02 A4 99 B3 8A 18 EB 00 22 02 DA 05 02 C5 02 2B 30 00 BC B2 BC B2 00 B3 02 80 17 02 89 20 66 DD BF 1A 00 7F 18 69 60 00 9F 1A 00 7F A9 08 00 04 10 80 09 20 83 DD 02 22 17 02 80 08 02 22 17 02 02 1F D7 B2 A9 08 00 14 10 02 80 23 02 89 02 A4 44 B3 8A 00 F8 00 22 02 DA 05 02 C5 02 80 16 02 89 20 66 DD BF 1A 00 7F 38 E9 60 00 9F 1A 00 7F A9 08 00 04 10 80 09 20 83 DD 02 22 16 02 80 08 02 22 16 02 02 1F 1B B3 A9 08 00 14 10 02 80 22 02 89 02 A4 6D B3 8A 00 07 02 22 02 DA 05 02 C5 02 B6 30 A9 00 20 04 12 A9 00 20 14 10 02 07 20 02 82 25 03 02 89 02 82 26 05 02 89 02 82 27 07 02 89 A9 02 00 04 10 80 17 02 B6 30 A9 00 20 14 10 02 07 20 02 82 25 03 02 89 02 82 26 03 02 89 02 82 27 05 02 89 02 82 28 07 02 89 A5 10 89 00 40 F0 F3 02 E0 A9 00 40 04 12 02 B6 30 A9 00 20 14 10 02 07 20 02 81 29 04 02 89 02 81 2A 04 02 89 02 81 2B 06 02 89 02 81 2C 08 02 89 A5 10 89 00 40 F0 F3 02 E0 A5 28 38 E9 16 00 29 03 00 8D 00 00 02 D9 00 00 DC B3 E4 B3 08 B4 2C B4 2C B4 02 0B 02 80 19 02 89 02 CA 0C 02 84 1A 08 02 8A 02 21 03 FB B3 80 04 02 CB 80 7A 02 80














: REMOVE STATUS UPGRADES ON BOSS DEFEATS
Castoth adds 5 to both STR and DEF
 8d ca 0a                 = set max hp   (also cc)
  - 806a
  - e048
  - 3eb29
  - 3f023
  - 9ba86
  - bee2f
  - bfa69

 8d dc 0a                 = set DEF
  - 8079
  - e0e1
  - 3f068
  - 9ba93
  - bee3b
  -
 8d de 0a                 = set STR
  -
  -
  -
  -
  -
  -

Check out: beded





: SHORTEN:

- Long texts at end, randomizer credits?
- Wind Melody get -LEAVE IT
- Coffin -LEAVE IT



: WISH LIST:
- HP Jewel fills HP?
- Gaia doesn't heal you before sending you to Dark Gaia




: END TEXT SEQUENCE, text fields: bd558(72), bd5a0(366), bd70e, bd740
(actual text at bd566)
(text called from bd32b)
(delimit w/"c9 78 ce", end with "c9 b4 c8 ca")

: END CREDITS, text fields: 9ecbf, 9ece7, 9ed10, 9ed3c...

"     Thanks a million."
ac ac ac ac ac 64 87 80 8d 8a a3 ac 80 ac 8c 88 8b 8b 88 8e 8d 2a c9 b4 c8 ca

" Extra special thanks to /        manafreak"
ac 44 a8 a4 a2 80 ac a3 a0 84 82 88 80 8b ac a4 80 8d 8a a3 ac a4 8e ac ac ac cb
ac ac ac ac ac ac ac ac 8c 80 8d 80 85 a2 84 80 8a ac ac ac ac ac ac ac ac ac

" This project would not /  exist without his work."
ac 64 87 88 a3 ac a0 a2 8e 89 84 82 a4 ac a7 8e a5 8b 83 ac 8d 8e a4 ac ac ac cb
ac ac 84 a8 88 a3 a4 ac a7 88 a4 84 8e a5 a4 ac 87 88 a3 ac a7 8e a2 8a 2a ac

"    gaiathecreator/      .blogspot.com"
ac ac ac ac ac 86 80 88 80 a4 87 84 82 a2 84 80 a4 8e a2 ac ac ac ac ac ac ac cb
ac ac ac ac ac ac ac 2a a1 8b 8e 86 a3 a0 8e a4 2a 82 8e 8c ac ac ac ac ac ac

" Created by / DontBaguMe
ac ac ac ac ac 42 a2 84 80 a4 84 83 ac 81 a9 ac ac ac ac ac ac ac ac ac ac ac cb
ac ac ac ac ac ac ac ac 43 8e 8d a4 41 80 86 a5 4c 84 ac ac ac ac ac ac ac ac

"    Thanks to all the /       playtesters:"
ac ac ac ac 64 87 80 8d 8a a3 ac a4 8e ac 80 8b 8b ac a4 87 84 ac ac ac ac ac cb
ac ac ac ac ac ac ac a0 87 80 a9 a4 84 a3 a4 84 a2 a3 2f ac ac ac ac ac ac ac












- Item removal @1e12a
1111 F
1001 9

1111 F
1111 F

0111 7        >> If Statue 3, "9F" (1e12c)
1001 9

0111 7
0011 3        >> If Statue 5, "F7" (1e12d)

0000 0        >> If Statue 5, "FF" (1e12e)
1011 b

0001 1
0000 0

: FIX SWITCHES @START (48a8c) - next @48d21 -DONE
35 00 10
a9 00
02 04 12
02 c0 [d9 8a]
02 0b
02 d0 10 00 [a3 8a]
02 c1
6b
: a3 8a
a9 f0 cf 0c 5a 06 a9 00 04 8d 4a 06
02 da 1d
02 bf [e9 8a]
02 da 3b
02 ca 06
02 08 09 09
02 c3 [c7 8a] 84
1e 00
: c7 8a
02 cb
02 da 3b
02 bf [01 8c]
02 da 3b
02 cc 10
02 c1
6b
: d9 8a
02 d0 21 01 [e4 8a]
02 bf [98 8c]
6b
: e4 8a
02 bf [db 8c]
6b

- SUNGLASSES - use switch 4f, event @89a1c-89aa2, replace @89a31 -DONE
00 00 30
02 D0 B7 01 [3B 9A]
02 CC B7
A9 F0 CF 0C 5A 06
02 DA 1D
02 BF [65 9A]
A9 F0 CF 1C 5A 06
: [3b 9a]
02 D7 1C [5B 9A]
02 DA 13
02 3C CE B7 80
02 DA B3
: [5b 9a]
02 C1
02 D7 1C [53 9A] 6B
: [53 9a]
02 3C D8 B7 80
02 DA B3
02 C1
02 D7 1C [64 9A]
80 DF 6B
: [65 9a]
D3 C2 00 63 84 A4 A4 88 8D 86 AC 8E 8D 84 AC 85 8E 8E A4 AC 88 8D A3 88 83 84 2B CB A4 87 84 AC 85 8B 8E 80 A4 88 8D 86 AC 82 A2 A9 A3 A4 80 8B CB D6 CB A4 8E AC 86 8B 8E A7 4F C3 00 C0
 


: MU PASSAGE TO SEASIDE PALACE -DONE
- check player position
- if map arrangement flag x38 is set, warp to next map
- text "Open the door?"

02 28 80 03 c0 00 [AA AA] 6b
: [AA AA]
02 d1 38 01 01 [DD DD]
02 d6 10 [BB BB] 02 e0
: [BB BB]
02 cd 38 01
02 d5 10
: [DD DD]
02 26 90 .....

: MOVE SETH TO GOLD SHIP -DONE
: Seth event @5963e
: move from map 43 to 44
: Overwrite 58bb3  -OR 58383


: NPC ON GOLD SHIP, DIRECT WARP TO DIAMOND COAST @58424 -DONE
"Ready to set sail?/ No/ Yes"
d3 ... ca
"Come(d609) back(d673) when(d6f6) /you're(d6ff) ready."
ce ... c0

- LOLA'S MELODY - Itory switch 0x40
: Lilly @ 4e2a3
 - put overworld exit at 4e3ce, 7 bytes to work with, followed by text (address called from 4e2ca)

1A 00 10
02 D0 2B 00 [B9 E2]
02 D0 3B 01 [CC E3]
02 25 41 26 4C [98 E3]
: [B9 E2]
02 D0 26 00 [CC E3]
A9 F0 CF 0C 5A 06 02 DA 1D
: [c8 e2]
02 BF [D5 E3]           << This happens when map is entered
A9 00 60 1C 5A 06 A9 00 10 14 10
: [d7 e2]
02 C1
02 D0 40 01 [E6 E2]
02 40 01 0F [CE E3] 6B
: [e6 e2]            << Transport to real map
A9 00 10 04 10 A9 F0 EF 0C 5A 06 E2 20 A9 80 8D 30 21 A9 03 8D 31 21 C2 20 02 3C CE B7 80 02 DA 7F 02 CC 01 02 CA 10 AD C2 06 38 E9 10 00 8D C2 06 AC AA 09 B9 16 00 38 E9 10 00 99 16 00 A5 16 38 E9 10 00 85 16 02 CB A9 00 03 8D DC 06 02 CE 01 02 DA 3B 02 3C D8 B7 80 02 DA 9D 02 DA 59
: [45 e3]
02 BF 6F E4 02 CC 02 02 D2 03 01
A9 F0 EF 1C 5A 06
02 CC 2B
A9 00 08 04 10 02 82 1E 11 02 89 02 81 21 01 02 89 02 86 1E 02 01 02 8A A9 F0 CF 1C 5A 06 02 85 21 06 01 02 8A 02 82 1E 11 02 89 02 85 21 02 01 02 8A 02 86 1F 06 12 02 8A 02 81 21 11 02 89 02 80 1D 02 89 A9 00 08 14 10 02 D2 04 01 A9 01 00 22 E4 C6 80 02 80 1A 02 89 02 BF 3C E5 A9 00 08 04 10 02 86 1F 02 12 02 8A 02 CC 05 02 86 1F 04 12 02 8A
: [cc e3]
02 E0
: [ce e3]
02 BF [40 E4] 4C [D7 E2]

:NEW @4e2a3:
00 00 30
02 45 20 30 40 40 [b0 e2]
02 e0
: [b0 e2]
02 c1
02 D2 40
A9 00 10 04 10 A9 F0 EF 0C 5A 06 E2 20 A9 80 8D 30 21 A9 03 8D 31 21 C2 20 02 3C CE B7 80 02 DA 7F 02 CC 01 02 CA 10 AD C2 06 38 E9 10 00 8D C2 06 AC AA 09 B9 16 00 38 E9 10 00 99 16 00 A5 16 38 E9 10 00 85 16 02 CB A9 00 03 8D DC 06 02 CE 01 02 DA 3B 02 3C D8 B7 80 02 DA 9D 02 DA 59
A9 F0 EF 1C 5A 06
A9 00 08 04 10 02 82 1E 11 02 89 02 81 21 01 02 89 02 86 1E 02 01 02 8A A9 F0 CF 1C 5A 06 02 85 21 06 01 02 8A 02 82 1E 11 02 89 02 85 21 02 01 02 8A 02 86 1F 06 12 02 8A 02 81 21 11 02 89 02 80 1D 02 89 A9 00 08 14 10 02 D2 04 01 A9 01 00 22 E4 C6 80 02 80 1A 02 89 02 BF 3C E5 A9 00 08 04 10 02 86 1F 02 12 02 8A 02 CC 05 02 86 1F 04 12 02 8A
02 e0


: IMPLEMENT LARGE ROAST EVENT -DONE
@ 88fc4 - probably cannibalizes @8908a, make sure NPC @12/20 points to 88f88
02 d0 41 01 [BB BB]
02 d6 0a [AA AA]
02 bf [FF FF] 6b "He looks hungry"

: AA AA [d4 8f] "He points frantically /to your pack, then to /his mouth.//Give him the roast?/ No/ Yes"
02 bf [FF FF] 02 be 02 01 [FF FF]
[11 11] [11 11] [22 22]
: 11 11 "Dude, that's cold."
02 bf [FF FF] 6b
: 22 22 "He points to Dao on your map."
02 cc 41
02 d5 0a
02 bf [FF FF]
: AA AA "Let him guide you to Dao?/ No/ Yes"
02 bf [FF FF] 02 be 02 01 [FF FF]
[11 11] [11 11] [22 22]
: 11 11 "He nods."
02 bf [FF FF] 6b
: 22 22 - teleport
02 26 ...

: [11 90] "He looks(d6aa) hungry.../You want(d6f1) to give(d697) him /some(d6d0) food..."

: "He points frantically /to your(d6fe) pack, then(d7b6) to /his mouth.//Give him the roast?/ No/ Yes"

: "Dude, that's cold."

: "He points to Dao on /your map."

: "Let him guide you to Dao?/ No/ Yes"

: "He flashes you a /thumbs up."


: REMOVE ITEM POSSESSION CHECK FOR RING (27) IN BABEL, CHANGE TO FLAG CHECK
@9999b, switch 220 (dc) (36 bytes)
02 D7 27 [9A 99]
02 08 1D 1D A9 06 00 8D B4 09
02 D6 27 [9A 99]
02 D0 01 01 [BF 99]
02 CC 01
02 9C [CC 99] 89
02 38

: BF 99
02 C1
02 45 75 17 77 19 [cb 99]
80 C5
: CB 99
6B
: CC 99
A9 F0 CF 0C 5A 06
: D2 99
02 DA 0F
AC AA 09
B9 14 00
85 14
B9 16 00
85 16
A9 00
20 14 10
02 88 00 E0 8E
02 8D 02
02 63
02 06 00 02 AA 12 02 8B A5 2A F0 FA A5 08 64 08 85 24 02 64 C9 00 00 30 08 02 C2 C6 24 10 F3 80 E5
02 83 02 12 45
02 89
A9 02
00 14
10 A9 01 00 04 10 02 84 02 05 02 8A A9 00 08 14 10

02 BF [7a 9A] A9 00 08 04 10 A9 F0 CF 1C 5A 06 02 C0 [49 9A] 02 C1 02 80 02 02 89 6B A9 00 08 14 10 02 BF 91 9A
: 49 9a
A9 00 08 04 10
02 D4 27 [75 9A] 02 cc dc A9 80 00 0C EC 09 02 19 17 E4 9A 89 02 E0 6B
: 75 9A
02 BF FE 9A 6B

NEW BABEL:
@9999b:
02 d0 dc 00 [a7 99]
02 d0 3e 01 [9a 99]
: [a7 99]
02 08 1D 1D
A9 06 00 8D B4 09
02 d0 dc 01 [9a 99]
02 d0 01 01 [9a 99]
02 cc 01
02 9c [d4 99 89] 02 38
: [c7 99]
02 C1
02 45 75 17 77 19 [d3 99]
80 C5
: [d3 99]
6b
: [d4 99]
A9 F0 CF 0C 5A 06
02 DA 0F
AC AA 09 B9 14 00 85 14 B9 16 00 85 16 A9 00 20 14 10 02 88 00 E0 8E 02 8D 02 02 63 02 06 00 02 AA 12 02 8B A5 2A F0 FA A5 08 64 08 85 24 02 64 C9 00 00 30 08 02 C2 C6 24 10 F3 80 E5 02 83 02 12 45 02 89 A9 02 00 14 10 A9 01 00 04 10 02 84 02 05 02 8A A9 00 08 14 10
02 BF [79 9A]
A9 00 08 04 10 A9 F0 CF 1C 5A 06

02 C0 [51 9A]
02 C1
02 80 02 02 89 6B
: [51 9a]
A9 00 08 14 10
02 BF [91 9A]
A9 00 08 04 10
02 D4 27 [74 9A]
02 cc dc
A9 80 00 0C EC 09
02 19 17 [E4 9A 89]
: [74 9a]
02 E0 6B
: [77 9a]
02 BF [FE 9A] 6B
: [7c 9a]


NEW BABEL:

02 D7 27 [9A 99]
02 08 1D 1D A9 06 00 8D B4 09
02 D6 27 [9A 99]
02 D0 01 01 [BF 99]
02 CC 01
02 9C [CC 99] 89
02 38

: BF 99
02 C1
02 45 75 17 77 19 [cb 99]
80 C5
: CB 99
6B
: CC 99
A9 F0 CF 0C 5A 06
: D2 99
02 DA 0F
AC AA 09
B9 14 00
85 14
B9 16 00
85 16
A9 00
20 14 10
02 88 00 E0 8E
02 8D 02
02 63
02 06 00 02 AA 12 02 8B A5 2A F0 FA A5 08 64 08 85 24 02 64 C9 00 00 30 08 02 C2 C6 24 10 F3 80 E5
02 83 02 12 45
02 89
A9 02
00 14
10 A9 01 00 04 10 02 84 02 05 02 8A A9 00 08 14 10

02 BF [7a 9A] A9 00 08 04 10 A9 F0 CF 1C 5A 06 02 C0 [49 9A] 02 C1 02 80 02 02 89 6B A9 00 08 14 10 02 BF 91 9A
: 49 9a
A9 00 08 04 10
02 D4 27 [75 9A] 02 cc dc A9 80 00 0C EC 09 02 19 17 E4 9A 89 02 E0 6B
: 75 9A
02 BF FE 9A 6B


: go to 99a7b, have 22 bytes to work with
02 9c 7b 9a 89...
: @99a70
d3 d7 15 4b 88 a3 a4 84 8d 4f c0
02 d0 dc 00 AA AA
02 d7 27 9a 99
:aa aa
02 08 1D 1D A9 06 00 8D B4 09
02 d0 dc 01 9a 99

:NEW (43 bytes, +7)
02 d0 dc 00 [a6 99]
02 d7 27 [9a 99]
02 08 1D 1D A9 06 00 8D B4 09
02 d0 dc 01 [9a 99]
02 d0 01 01 [c6 99]
02 CC 01 02 9C CC [99 89] 02 38



: HAVE DARKSPACES CHECK FOR GAME END STATE -DONE
: 8db07 - checks for first conversation - check for "8a" (Kara rescued) instead
02 d0 dc 01 14 db 02 cc dc 02 bf 0b dd
02 d0 10 01 0b dd

: Eventually... perhaps @8dd0b-8ddca? (75 bytes from 191 bytes)
02 d0 8a 00 14 db
02 d0 b4 00 14 db
02 d0 f8 00 14 db         >> 8dd19
02 d0 f9 00 14 db         >> 8dd1f
02 d0 fa 00 14 db         >> 8dd25
02 d0 fb 00 14 db         >> 8dd2b
02 d0 fc 00 14 db         >> 8dd31
02 d0 fd 00 14 db         >> 8dd37
02 bf CC CC 02 be 02 01 AA AA
14 db 14 db BB BB
02 26 e4 f0 00 40 01 80 00 22 9c d4 0a 02 c5
02 bf DD DD
"Face Dark(d60c) Gaia?/ No/ Yes"
d3 ... ca
"Okay."
ce ... c0

: OLMAN EVENT IN BABEL @98808 -DONE
: text after statue get: "Soon the comet will/be very close." - warp to roof (02 26 e4)
: first text @98903    "heya."
: second text? @989a2  "you've been(d670) busy, huh?"
: text after Mystic Statue @ 98caa  "welp."
02 26 df 58 07 a0 01 03 10 28


: UNDERGROUND TUNNEL DARK SPACE (a9 d6 88)
- Map 18 - Events between c8986 - c8aa7
- Pyramid - Map 204, between cd539 - cd58c
- Great Wall - map 136 between cbc3b - cbd0a, "1c 27"
- Diamond Mine -map 64, between c9a41 - c9a95

: PROGRESSION BUNDLES (43)
- Psycho Dash (+)
- Psycho Slide (+)
- Spin Dash (+)
- Dark Friar (+)
- Earthquaker (+)
- Jeweler Reward 1 (1)
- Jeweler Reward 2 (1)
- Jeweler Reward 3 (1)
- Jeweler Reward 4 (1)
- Jeweler Reward 5 (1)
- Jeweler Reward 6 (1)
- Jeweler Reward 7 (1)
- Edward Key (2)
- Inca Statues (1+)
- Diamond Block (5+)
- Wind Melody (2+)
- Lola's Melody
- Large Roast
- Mine Keys
- Elevator Key (1)
- Mu Palace Key (2+)
- Purification Stone (1)
- Statue of Hope 1
- Statue of Hope 2
- Rama Statues
- Magic Dust (REQUIRED)
- Necklace (1)
- Will (+)
- Teapot (+)
- Mushroom Drops 1
- Mushroom Drops 2
- Mushroom Drops 3
- Black Glasses (1+)
- Gorgon Flower (1)
- Aura
- Lola's Letter
- Crystal Ring
- Apple
- Psycho Dash
- Psycho Slide
- Spin Dash
- Dark Friar
- Earthquaker



:: HAMLET IN EDWARD'S PRISON @4d202
23 00 38
02 d0 24 01 0e d3
02 a5 00 db 84 00 00 00 20
02 0f [0e 11]
02 0f [0f 11]
*a9 00                 << CHANGE TO 02 d0 23 00 dd d2 02 e0 (@4d21c)
08 14 10
a9 f0
cf 0c 5a 06            << Disable player movement
02 da 1d
02 bf 2f d4
a9 f0 cf 1c 5a 06
02 d2 02 01
02 d2 03 01
02 d2 04 01
a9 00
10 14 10
02 c3 [51 d2 84] b0 04
a9 00
10 04 10
02 bf 0a d6
02 a0 [46 d3 84] 08 01 d0 ff
02 10 02 d2                         << REMOVE TILE BARRIER
01 01 a9 00
10 14 10
02 c3 [75 d2 84] 58 02
a9 00
10 04 10
a9 f0
cf 0c 5a 06
02 bf 79 d6
02 da 1d
02 3c [e2 b7 80]
02 da bf
02 bf 32 d7
02 3c [ec b7 80]
02 da bf
a9 f0
cf 1c 5a 06
02 bf 8a d7
02 be 02 02 a6 d2 ac d2 ac d2 ac d2
02 bf 7d d8
02 a0 [08 d4 84] b8 00 70 ff
20 00
02 c1
ad d6 0a d0 01 6b
02 da 1d
02 bf d2 d8
a9 00
10 14 10
02 c3 [d6 d2 84] 2c 01
a9 00
10 04 10
a9 00
20 14 10
02 bf a5 d4                  << OINK OINK @4d2e0
02 86 27 06 02
02 8a
02 85 29 02 01
02 8a
02 82 27 12
02 89
02 9e 10 d3 84 00 00 f0 ff 00
10 02 d2 23 01 02 86 26 0e 01 02 8a 02 e0 a9 00
02 04 12 02 88 00 e0 8e

02 c0 29 d3
02 80 00 02
89 02 d2 23 01 02 e0 02 bf b1 d4 02 d4 02 42 d3
02 cc 23 a9 80 00 0c ec 09 02 19 17 f4 d5 84 6b
5c 8e c9 80 a9 00 08 14 10 02 c0 00 00 a9 00 02
04 12 02 86 2a 03 07 02 8a 02 07 1d 02 82 2a 35
02 89 02 b4 02 0b 02 c0 6f d3 02 c1 6b 02 bf 7a
d3 02 cc 01 02 0c 02 e0 c1 03 11 c7 0d 03 67 88
8b 8b ac a4 80 a3 a4 84 a3 ac d6 d0 8e 85 cb a4
87 84 ac 81 a2 84 80 83 2a cf 64 87 84 ac 81 a2
84 80 83 ac 88 a3 ac 87 80 a2 83 2a cb d6 1d a4
87 84 ac a7 8e a2 a3 a4 ac a4 87 88 8d 86 cb 87
84 0e a3 ac d7 5d a4 80 a3 a4 84 83 2a cf 45 8e
a2 ac d6 d0 a2 84 80 a3 8e 8d 2b ac 87 84 cb d7
95 8c 88 a3 a3 84 a3 ac 46 a2 80 8d 83 8c 80 cb
d6 2d 82 a2 84 80 a4 88 a6 84 ac 82 a5 88 a3 88
8d 84 2a 2a 2a c0 02 88 00 e0 8e a9 85 00 9f 0a
00 7f 02 82 06 07 02 89 02 a2 55 e1 80 00 23 02
82 06 35 02 89 02 c1 02 80 06 02 89 6b




:: KARA PAINTING EVENT @6d14e, Map 116 (0x74)
:: Map 6B (angel village) header:
6B 00
02 16
11 03 00 FC 1C D4
03 00 20 00 07 8F 90 00
04 00 70 10 B3 4B DE
05 00 20 00 01 44 53 D6
06 01 5B 46 D7
05 00 20 00 02 4F 0A DC
06 02 D6 6A DC
14 25
03 00 10 10 36 18 CA 01
04 00 60 A0 80 01 DF
**10 43 0A 00 00 00 DA ** SPRITE DATA
00


: Pointer [88 b3] 07 08 00 [4e d1 86]
16 00 10
02 D0 8C 01 [58 D2]
02 BC 08 FD                         << Set position offset
02 B6 10                            << set sprite properties
02 9E [51 D2] 86 00 00 10 00 00 30    << Place new sprite?
02 C1
02 D6 14 [71 D1] 6B                   << Item possession

: [71 d1]
02 0F 0B 0C
02 D2 01 01                         << Wait for switch condition
02 D2 8A 01                         << Wait for Kara to be rescued
A9 F0
FF 0C 5A 06
E2 20
A9 00
8D 30 21
A9 21
8D 31 21
C2 20

02 3C F6 B7 80
02 DA 3B
A9 00
20 04 10 02 3C F6 B7 80 02 DA 3B A9 00 20 04 10 02 51 02 A0 9D 00 70 7E 02 4F 00 70 7E 00 50 00 08 02 4F 00 78 7E 00 54 00 08 02 4F 00 80 7E 00 58 00 08 02 4F 00 88 7E 00 5C 00 08 02 50 8C 7B DE 00 A0 50 02 51 D9 75 CB 00 40 7E 02 25 0B 10 02 B6 20 A9 00 20 14 10 02 86 1F 03 12 02 8A 02 84 1B 3C 02 8A 02 86 1F 03 12 02 8A 02 81 20 12 02 89 02 82 1F 12 02 89 02 80 1C 02 89 02 DA 3B 02 BF 39 D3 A9 03 00 22 E4 C6 80 02 C2 02 BF 64 D3 02 81 20 02 02 89 02 80 1C 02 89 02 BF CC D3 02 CC 8C A9 04 04 8D 4A 06 02 26 6A A0 01 B0 00 03 00 12 02 C1 6B

: [51 d2]
02 C0 [5A D2] 02 C1 6B
: [58 d2]
02 E0
: [5a d2]
02 D0 89 00 [73 D2]
02 D0 01 01 [6B D2]
02 BF 78 D2
6B
: [6b d2]
02 BF A4 D2
02 CC 8A                << Set "Kara rescued" switch
6B
: [73 d2]
02 BF FF D2 6B
 






: Edward's castle room, map data @ d832d
: spriteset 19(13)
10 00
02 05 11
06 00 90 42 D4 06 01 C7 3B DF 03 00
10 10 1D 84 97 01 04 00 60 90 33 33 DE 10 79 05 00 C1 25 DD 15 30
00


: Ishtar's room, map data @ d9732
: timemap 8, tilesets 76/77(4c/4d), paletteset 54(36), music 21(15), index 24(18), spriteset 33(21), sprite paletteset 57(39), sprite tileset 38(26)
74 00
02 18 11
04 00 b7 49 db 03 00 20 00 07 8f 90 00 04 00 70
10 f3 49 de 05 00 20 00 01 44 53 d6 06 01 43 6f dd 15 25
00


TILESET: 38  PALATTESET 0,0
: Edward's Castle: map 16 (10), x07, y05 (replace @c8943)
07 05 00 4e d1 86

: Diamond Mine: map 71 (47), x11, y36 (replace @c9c6a)
0b 24 00 4e d1 86

: Angel Village: map 116 (74), x07, y08 (replace @cb396) ???
07 08 00 4e d1 86

: Mt. Temple: map 169 (a9), x18, y06 (can't replace)
12 06 00 4e d1 86

: Ankor Wat: map 191 (bf), x15, y06 (can't replace)
0f 06 00 4e d1 86

-------------------------

: REMOVE GUEST ROOM, rolek mansion exit data @19d98, guest room (map 0x96) @19df2

-------------------------

: EVENT @EAED - map exit handler?

-------------------------

:APPLE CART @7c0a7 - USE SWITCH 9a    (24 bytes)
02 d6 28 b6 c0
02 bf [f3 c0]            # here you go
02 d4 28 bb c0 6b
02 bf [dd c0] 6b         # you already have it
5c 8e c9 80

: NEW CODE @7c0a7                     (28 bytes)
02 d0 9a 01 [-- --]
02 d4 28 [-- --]
02 cc 98
02 bf [f3 c0] 6b
02 bf [dd c0] 6b
5c 8e c9 80

: CHANGE POINTER FOR NEXT EVENT @7c09b = "c4"

-------------------------

HIEROGLYPH ORDER - pointer table @108000, items 30-35
: item 30




-------------------------

: DARK SPACE PARAMETERS (map e6)
[a9 d6 88] x
[01] - normal, no transformation (first one @c830a)
[03] - Change to/from Fredan and/or Shadow
[05] - Grants special ability

[68 b6 88]
[e7] - grants Aura

: 8d6a9 - Dark Space event code

: 8d7a8 - called in Dark Space map

: 8eb5a = Ability table:
15 01 >> Map 15 (21) grants Psycho Dash
62 02 >> Map 62 (98) grants Psycho Slide
86 04 >> Map 86 (134) grants Spin Dash
42 10 >> Map 42 (66) grants Dark Friar
a7 20 >> Map a7 (167) grants Aura Barrier
b8 40 >> Map b8 (184) grants Earth Quaker

: 8eb68 - Text called when ability is gained
- c5 8f eb >> ____ can now be used!
- c5 d3 eb >> Explains ability

: 8eb8f - 6 pointers
9b eb >> "Psycho Dash"
a2 eb >> "Psycho Slider"
ab eb >> "Spin Dash"
b2 eb >> "Dark Friar"
ba eb >> "Aura Barrier"
c7 eb >> "Earthquaker"

: 8ebd3 - 6 pointers
df eb >> "Psycho Dash"
66 ec >> "Psycho Slider"
ea ec >> "Spin Dash"
6d ed >> "Dark Friar"
f2 ed >> "Aura Barrier"
8b ee >> "Earthquaker"


: PYRAMID HIEROGLYPH CHECK @8cb9a
00 00 30 DA
A0 00 00 B9 [28 0B] 30 14 AA E2 20 BF [94 CB] 88 DA 48 98 4A AA 68 9F 65 A0 7E FA C2 20 C8 C8 C0 0C 00 D0 E0 FA 02 D0 D1 01 09 CC 02 C1
A0 00 00 B9 [28 0B] 30 09 C8 C8 C0 0C 00 D0 F4 80 01 6B
A0 00 00 A9 00 00 D9 [28 0B] D0 24 C8 C8 1A C9 06 00 D0 F3

02 CC D1








: NEW ITEMS -- addresses start @38491
29 - HP jewel       : 75 9f
2a - DEF jewel      : 92 9f
2b - STR jewel      : 1d 88
2c - Psycho potion  : 3a 88
2d - Dark potion    : 5f 88

Light Jewel

: NEW COMMANDS
02 40 00 [XX] [FF FF]    = When a direction(XX) is pushed: 01=right?,02=left?,04=down,08=up
5C [XX XX XX]            = Jump to address?
9c d4 0a                 = Change back to Will
EE [xx xx]               = increase value of address in RAM by 1

Therefore...
 ee ca 0a                 = increase max hp
 ee dc 0a                 = increase DEF
 ee de 0a                 = increase STR
 ee 16 0b                 = upgrade Psycho Dash
 ee 1c 0b                 = upgrade Dark Friar

20 B2 9F                 = remove equipped item
A9 XX 00 8D 22 0B        = increase health by XX amount
AD [XX XX] [YY YY]       =



:FISHERMAN event @ 4836f -DONE
: Command we want starts @483b4
22 00 10
A9 00
02 04 12

: 48377
02 23 C9 F8 00 B0 2C C9 C8 00 B0 10    << Replace with 02 d0 10 01 [AA 83]
02 C0 [E7 83]
02 25 06 2F
02 0B
02 BC 04 00
80 3D
02 C0 [EC 83]
02 25 0B 33
02 BB
A9 02
00 04 12
02 0B
02 BC FC 00
80 26

: [AA 83] HERE WE GO
02 D0 D7 01 [93 83]
02 C0 [F1 83]
02 25 29 30
02 9E [4F 84 84] F0 FF 00 00 [00 10 02] BB A9 02 00 04 12
02 0B
02 BC FC FE
02 C1
02 80 22
02 89
AD A4 09
C9 50
02 90 04
02 CC 00 6B
02 CE 00 6B
02 BF F6 83 6B
02 BF 0F 84 6B
02 BF 36 84 6B
D3 46 8E A3 87 2A CB 48 AC D6 78 A0 A5 8B 8B AC 88 A4 AC A5 A0 2A 2A 2A C0 D3 D6 12 88 85 AC 48 AC D6 B5 A4 8E CB D6 6E A0 8B 80 82 84 CB 48 AC D6 78 A0 A5 8B 8B AC 88 A4 AC A5 A0 2A 2A 2A C0 D3 47 84 AC 8B 88 85 A4 84 83 AC A4 87 84 CB D6 C7 A4 84 80 A0 8E A4 2A C0
 


: 5e647 - NAZCA WARP TO SKY GARDEN

00 00 30
02 9C D0 E7
85 00 20
02 D2 [10] 01                                                : Wait for switch 9
02 C0 AD E6                                                : On key input, go to Neil's exclamation
02 D2 0F 01                                                : Wait for switch 15
A9 F0 EF 0C 5A 06 A9 E0 00 9F 10 00 7F
02 CA 08 BF 10 00 7F E2 20 8D 32 21 C2 20 1A 9F 10 00 7F   : Set repeats?
02 DA [01]
02 CB
02 [c1 02 c1]                                                : Erik - "something huge"
02 [c1 02 c1 02 c1]
02 9C A6 E7 85 00 03
02 DA 3B
02 [c1 02 c1]                                                : Kara:
A9 04 04 8D 4A 06
02 26 4C 68 01 40 00 83 00 22
02 C1 6B

: 5e6ad
02 D0 0B 00 BB E6                                           : go to Neil's exclamation // THIS IS WHAT GETS CHANGED
02 BF C0 E6
02 CC 0F 6B
02 BF 21 E7 6B                                              : Neil: Will, don't do it!



: 5e6ad NEW
02 bf [21 e7] 02 be 02 01 b7 e6
5d e6 5d e6 aa e6
02 cc 0f 6b

:5e721 NEW
d3 67 80 a2 a0 ac a4 8e ac 63 8a a9 ac 46 80 a2 83 84 8d 0d cb ac 69 84 a3 cb ac 4d 8e ca











: Sample warp code @0xXX00:
02 bf [AA AA] 02 be 02 01 [0a XX]       # "wanna go?"
[10 XX] [10 XX] [15 XX]
02 bf [BB BB] 6b                        # "suit yourself"
02 D6 18 [1a XX]
02 bf [CC CC] 6b                        # "can't take you"




: - Man in Watermia
: 78542 - 12 options:
 5A 85 :
=69 85 :
 64 85 :
 69 85 :
 A1 85 :
 A6 85 :
 AB 85 :
 B0 85 :
 B5 85 :
 BA 85 :
 BF 85 :
 BF 85 :

 02 BF C9 85 6B : This is Watermia...
 02 BF 07 86 6B : This animal is called a Kruk...
 02 BF 74 86 6B : This is a gambling house
-02 BF [C1 86 (99)] 02 BE 02 02 73 85 79 85 79 85 7E 85 02 BF [24 87 (29)] 6B 02 BF [41 87 (45)] A9 0D 00 8D 60 0D A9 04 04 8D 4A 06 02 65 D4 02 A4 01 00 22 02 26 01 F0 00 E0 02 03 00 43 6B : I'm the Sky deliveryman???
 02 BF 6E 87 6B : This leaf is full.
-02 BF 9B 87 6B : Luke: Take care of my house
 02 BF DA 87 6B : If you need a lot of money...
 02 BF 1B 88 6B :
 02 BF 81 88 6B :
 02 BF DE 88 6B :
 02 BF E0 88 6B
 :

: NEW 78569
02 bf [c1 86] 02 be 21 03 [73 85]       # "wanna go?"
[79 85] [79 85] [7E 85]
02 bf [24 87] 6b                        # "suit yourself"
02 D6 18 [32 87]
02 bf [41 87] 6b                        # "can't take you"

# 26 character max
: replace 786c1, 65 bytes, "Do you own one of these(d6e4)/Kruks? You'll need(d6ba) one/to go to Euro./ No /Yes"
d3 43 8e ac a9 8e a5 ac 8e a7 8d ac 8e 8d 84 ac 8e 85 ac d6 e4 cb 4a a2 a5 8a a3 0d ac 69 8e a5 0e 8b 8b ac d6 ba 8e 8d 84 cb a4 8e ac 86 8e ac a4 8e ac 44 a5 a2 8e 2a cb ac 4d 8e cc 14 a9 84 a3 ca

: replace 78724, 15 bytes ("Come(d609) back(d673) anytime!")
ce d6 09 d6 73 80 8d a9 a4 88 8c 84 4f c0
02 26 91 D0 03 30 04 06 00 54 02 C5

: replace 78741, 38 bytes ("You don't(d682) seem(d79e) to have(d698)/the proper papers...")
ce 69 8e a5 ac d6 82 d7 9e a4 8e ac d6 98 cb a4 87 84 ac a0 a2 8e a0 84 a2 ac a0 80 a0 84 a2 a3 2a 2a 2a c0



: 7c402 - Man in Euro
:7c432 - 9 different texts:
 44 C4 : This is Euro
+49 C4 : Villagers live here
 4E C4 : This is the marketplace
 53 C4 : The town prospers
+58 C4 : This is the shrine
+5D C4 : This is the Rolek corp office
+62 C4 : Yes, the company handles everything
 67 C4 : My brother and I got lost
 6C C4
 : The drops fall on the ground

::::NEW 7c432
 5d C4 : new stuff
+49 C4 : Villagers live here
 44 C4 : This is Euro
 44 C4 : This is Euro
+4E C4 : This is the shrine
+53 C4 : This is the Rolek corp office
+58 C4 : Yes, the company handles everything
 44 C4 : This is Euro
 44 C4
 : This is Euro

: 7c444 - find room in here for new code...
+02 BF [80 C4] 6B : 42 bytes
+02 BF [AA C4] 6B : 38 bytes
 02 BF [D0 C4] 6B : 57 bytes
 02 BF [09 C5] 6B : 99 bytes
+02 BF [6C C5] 6B : 63 bytes
+02 BF [AB C5] 6B : 95 bytes
+02 BF [0A C6] 6B : 53 bytes
 02 BF [3F C6] 6B : 191 bytes
 02 BF [FE C6] 6B : 76 bytes

::::NEW 7c444:
02 BF [80 C4] 6B : 42 bytes
02 BF [AA C4] 6B : 38 bytes
02 BF [6C C5] 6B : 63 bytes
02 BF [AB C5] 6B : 95 bytes
02 BF [0A C6] 6B : 53 bytes
: c45d = new code
02 bf [3f c6] 02 be [21??] 03 [67 c4]       # "i run stables"
[6d c4] [6d c4] [6f c4]
02 bf [fe c6] 6b                        # "come back"
02 D6 18 [d0 c4]
02 bf [09 c5] 6b                        # "no papers"

: 7c480 - 7c74a = text characters
-- 26 character max --

: replace c63f, 72 bytes ("I run the stables. I can/get your(d6fe) Kruks if you/want(d6f1) to go to Watermia.(d743)/ No/ Yes)
d3 48 ac a2 a5 8d ac a4 87 84 ac a3 a4 80 81 8b 84 a3 2a ac 48 ac 82 80 8d cb 86 84 a4 ac d6 fe 4a a2 a5 8a a3 ac 88 85 [ac] a9 8e a5 cb d6 f1 a4 8e ac 86 8e ac a4 8e ac d7 43 [cb ac 4d 8e cb ac 69 84 a3] ca

: replace c6fe, 15 bytes ("Come(d609) back(d673) anytime!")
ce d6 09 d6 73 80 8d a9 a4 88 8c 84 4f c0

: replace c509, 38 bytes ("You don't(d682) seem(d79e) to have(d698)/the proper papers...")
ce 69 8e a5 ac d6 82 d7 9e a4 8e ac d6 98 cb a4 87 84 ac a0 a2 8e a0 84 a2 ac a0 80 a0 84 a2 a3 2a 2a 2a c0

: replace c4d0, 12 bytes (map movement)
02 26 78 78 02 90 03 00 00 45 02 C5












GLOWING BLOCK IN INCA:
:: 9c681
02 45 [14 17] [17 1a] [8e c6]
       ^  ^    ^  ^ Change to new start/end X/Y coordinates

:: 1f38d9 # Map arrangmenet data for tile = 104 bytes
[02 02] [00 04]
80 3B FC 01 E1 1F 11 78 CF C8 9E 55 F3 37 9D FD 11 E9 9F 55 7A EF D9 9E DD F7 77 BF FC 21 E2 1F 19 79 0F CA 9E 65 F3 B7 A1 FD 31 EA 9F 5D 7B 2F DB 9E ED F7 F7 83 FC 41 E3 1F 21 79 4F CC 9E 75 F4 37 A5 FD 51 EB 9F 65 7B 6F DD 9E FD F0 77 87 FC 61 E4 1F 29 79 8B 68 14 13 16 50 A8 66 2F 4A FA 9B D6 FE C8 F6 CF BA 88



row=2*y b"\x*int((x+2)/4) + 8*int(y/4) + 16 * int((x+2)/8)
column=2*((x+2)%4)

addr_first = 512 + 16*row + column

write = "\x40\x41\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x42\x43"




02 02 00 04 = 32x32, 1024
02 03 00 06 = 32x48, 1536




SAVE INFO - POTENTIAL LOCATIONS
- 3184?
- 1bb-1cc?



What's at 7e26d0?
What's at 7e7247?
What's at 7e76d0?



v0.0.1:
- Removed chest opening animation


02 04 = PlayMusic [musicID]
02 19 = PlayMusicAndWait [musicID, cmdAddr, delay??]
02 32 = ChangeMapArrangement [mapArrID]
02 88 = SetSpriteset?? []
02 BC = SetPosition Offset [Xoff, Yoff]
02 BE = TextChoice [choiceCount, lineIndex, addresses??]
02 BF = GoTo [gotoAddr]
02 C0 = ButtonCondition [gotoAddr]
02 D0 = SwitchConditionIf [switchID, val, gotoAddr]
02 D2 = SetSwitch[switchID, val]
02 D4 = AddItem [itemID, gotoIfFull]

C1 = TextMessage [Xpos, Ypos, ??, Wd, Ht]
C2 = MapText (Where do you go?...)
C3 = TextMsg(Mirror characters)


BACKGROUND MUSIC
01 = Town
02 = Town
03 = Village
04 = Sacred place
05 = Royal march
06 = Dungeon
07 = Incan Ruins
08 = Sky Garden
09 = Mu
0a = Great Wall
0b = Ankor Wat
0c = Pyramid
0d = Town
0e = Vision
0f = Guardian
10 = Dark


:: Sky Garden events
:: We want Nazca, Seaside, Angel, Natives, and Pyramid (60 bytes)
: 5f356 (Moon Tribe 1)
3C 00 10 A9 00 02 04 12 [ADD HERE] 02 C0 [6C F3] 02 0B 02 C1 02 80 3C 02 89 6B
                         ^ 02 d0 2a 01 xx xx 02 e0 6b

: 6c f3                                   << NOW [75 f3]
02 BF [c4 f3] 02 be 63 01 [76 f3]
[64 f3] [64 f3] [65 f3] [71 f3] [7d f3] [71 f3] [7d f3]
02 BF [81 f4] 6b
: Angel
02 26 78 78 02 90 03 00 00 45 02 C5
: Dao
02 26 78 78 02 90 03 00 00 45 02 C5
: Nazca
02 26 78 78 02 90 03 00 00 45 02 C5



: 5f3ae (Moon Tribe 2)
3C 00 10 A9 00 02 04 12 02 C0 [6c f3] 02 0B 02 C1 02 80 3C 02 89 6B

: c4 f3 - PUT TEXT HERE
: Euro
02 26 78 78 02 90 03 00 00 45 02 C5
: Babel
02 26 78 78 02 90 03 00 00 45 02 C5

46 80 A2 83 84 8D AC 88 A3 AC 8E A5 A2 AC 8C 8E 83 84 CB 8E 85 AC A4 A2 80 8D A3 A0 8E A2 A4 80 A4 88 8E 8D 2A CF 64 87 84 A2 84 AC 80 A2 84 AC 85 8E A5 A2 AC D6 07 CB 41 80 8B 8B A3 AC 88 8D AC 85 8E A5 A2 AC 8B 8E 82 80 A4 88 8E 8D A3 2A CB 45 88 8D 83 AC 84 80 82 87 AC 8E 8D 84 AC 88 8D AC CB 82 8B 8E 82 8A A7 88 A3 84 AC 8E A2 83 84 A2 2A 2A 2A AC C0
  

: 5f453 (Moon Tribe 3)
3C 00 10 A9 00 02 04 12 02 C0 [6c f3] 02 0B 02 C1 02 80 3C 02 89 6B

02 26 78 78 02 90 03 00 00 45 02 C5
02 26 78 78 02 90 03 00 00 45 02 C5
02 BF 6E F4 6B D3 D6 31 64 A2 88 81 84 2F AC 43 A2 8E A0 AC 8E 85 85 AC A4 87 84 AC CB 82 8B 88 85 85 AC 80 A4 AC A4 87 84 AC 85 A2 8E 8D A4 AC 80 8D 83 AC CB D6 73 A4 8E AC D6 90 A4 87 84 AC CB A5 A0 6D A3 88 83 84 AC 83 8E A7 8D AC A7 8E A2 8B 83 2A 2A 2A AC C0

: "Where'd you like(d6a5) to go?/ Quit(d642)        Nazca/ Angel Vil.  Euro/ Dao        Babel"


::MOON TRIBE EVENTS
: 9d0f5
00 00 30 a9 00 02 04 12
02 d0 2a 01 [37 d1]
da a2 e0 00 a9 00 00 9f 00 0b 7f e8 e8 e0 00 01 d0 f5 fa
02 c1
02 21 02 1e d1 6b                  << Check if in distance

:: 9d11e REPLACE THIS (25 bytes)
02 bf [fc d1] 02 be 03 01 28       << first text box
d1 30 d1 30 d1 30 d1 30 d1
02 bf [d0 d2]
02 da 27
***********************************************
:: 9d11eNEW
02 d0 08 00 [25 d1] 6b     << "Moon(d631) Tribe:/Heal us... /The Teapot..."
02 bf AA AA
02 cc 08 6b
***********************************************
a9 00 20 14 10
02 cc 2a
02 3c 00 b8 80
02 0b
02 c0 [d3 d1]
02 c1
02 82 27 3b
02 89 6b

9d153
00 00 30 02 d2 2a 01 a9 00 20 14 10
02 0b a9 00
02 04 12 02 c0 [d8 d1] 02 c1 02 82 27 3b 02 89 6b
                ^ change to [d3 d1]

***9d173
00 00 30 02 d2 2a 01 a9 00 20 14 10 02 0b a9 00
02 04 12 02 c0 [dd d1] 02 c1 02 82 27 3b 02 89 6b
                ^ change to [d3 d1]

9d193
00 00 30 02 d2 2a 01 a9 00 20 14 10 02 0b a9 00
02 04 12 02 c0 [f2 d1] 02 c1 02 82 27 3b 02 89 6b
                ^ change to [d3 d1]

9d1b3
00 00 30 02 d2 2a 01 a9 00 20 14 10 02 0b a9 00
02 04 12 02 c0 [f7 d1] 02 c1 02 82 27 3b 02 89 6b
                ^ change to [d3 d1]

9d1d3
02 bf [0f d3] 6b


***********************************************
: 9d1d3 OLD:
02 bf [0f d3] 02 be 02 01 [dd d1]       # "Want to do to Euro?"
[e3 d1] [e3 d1] [e8 d1]
02 bf [2d d3] 6b                        # "Ku ku ku..."
02 D6 19 [52 d3]
02 bf [3b d3] 6b                        # "You don't have the Teapot"
***********************************************
:9d1d3 NEW:
02 bf [BB BB] 02 be 02 01 [dd d1]       # "Moon(d631) Tribe: Want a lift?/ No/ Yes"
[e3 d1] [e3 d1] [e8 d1]
02 bf [CC CC] 6b                        # "Ku ku ku..."
02 26 4c 68 01 40 00 83 00 22 02 c1 6b
***********************************************

9d1d8
02 bf [88 d3] 6b

9d1dd
02 bf [62 d4] 02 be 02 01 [e7 d1] [ed d1] [ed d1] [ed d1] 02 bf [ad d4] 6b
02 be 02 01 dd d1 e3 d3 e3 d3 e8 d3 02 bf 2d d3
6b 02 d6 19 52 d3 ef d3 02 bf 3b d3 6b

9d1f2
02 bf [dc d4] 6b

9d1f7
02 bf [74 d5] 6b


***********************************************
9d30f ("Want to go to Euro?/ No/ Yes)
d3 67 80 8d a4 ac a4 8e ac 86 8e ac a4 8e ac 44 a5 a2 8e 0d cb ac 4d 8e cb ac 69 84 a3 ca
9d30f ("Want a lift?/ No/ Yes)
d3 67 80 8d a4 ac 80 ac 8b 88 85 a4 0d ac ac ac ac ac ac ac cb ac 4d 8e cb ac 69 84 a3 ca

9d32d ("Ku ku ku...")
ce 4a a5 ac 8a a5 ac 8a a5 ac 2a 2a 2a c0

9d33b ("You don't have the Teapot...")
ce 69 8e a5 ac d6 82 d6 98 a4 87 84 ac 64 84 80 a0 8e a4 2a 2a 2a c0

9d352: map movement
02 26 4c 68 01 40 00 83 00 22 02 c5
02 26 91 D0 03 30 04 06 00 54 02 C5  : To Euro


OR...
02 26 95
***********************************************




Moon Tribe Guy:
D1DD: "One of my party..."  # Change to "Wanna go to Euro?"
02 BF [AD D4] 6B


D1E1: "Do you know?..."     # Change to "Bye"
02 BE 02 01 [E7 D1]
[ED D1] [ED D1] [ED D1]


D1ED: "Maybe someone's..."  # Change to "I need a Teapot."
02 BF [AD D4] 6B


********************************************************************************

NEW D1DD: Item Possession Condition (check for teapot)
02 D6 19 [E4 D1] [06 D2]
02 BF [AD D4]
02 BE 02 01 [EE D1]
[F4 D1] [F4 D1] [FB D1]
02 BF [xx xx] 6b
02 26 91 D0 03 30 04 06 00 54 02 C5
02 BF AD D4 6b
D3


NEW 4922c (test)
02 BF [59 92]
02 BE 02 01 [36 92]
[3C 92] [3C 92] [41 92]
02 BF [59 92] 6b
02 D6 19 [48 92] [54 92]
02 26 91 D0 03 30 04 06 00 54 02 C5
02 BF [59 92] 6b
D3 4F C0

02\xBF\x59\x92\x02\xBE\x02\x01\x36\x92\x3C\x92\x3C\x92\x41\x92\x02\xBF\x59\x92\x6b\x02\xD6\x19\x48\x92\x54\x92\x02\x26\x91\xD0\x03\x30\x04\x06\x00\x54\x02\xC5\x02\xBF\x59\x92\x6b\xD3\x4F\xC0


NEW D4 AD: New Text Boxes


184ac - Dark Space in South Cape


18614 - Dark Space in Edward's Castle
[1A 14] 01 01 E6 78 00 C0 00 00 00 11

^ move to [11 08]



18700 - Map Exit Data - e.g. Itory house 1
[XX YY] [WW HH] [m#] [X-pos] [Y-pos] [face] [YX camera bounds]
[29 21] [01 02] [16] [88 00] [C0 00] [00] [00 11]

18578 - Edward's Castle Exits
[06 35] [01 02] [13] [78 00] [50 00] [03] [00 21] FF      # Basement to Underground Tunnel

[15 25] [02 02] [10] [24 80] [00 00] [00] [10 FF] 01      # 1st Floor to Throne Room
[15 15] [02 02] 20 34 40 02 00 00 08 01 03     # 2nd Floor Throne Room

[05 25] [02 02] 10 24 80 00 00 00 10 FF 01      # 1st Floor to Girl Room
[05 15] [02 02] 20 34 40 02 00 00 08 01 03      # 2nd Floor Girl Room

[35 25] [02 02] 10 24 80 00 00 00 10 FF 01      # 1st Floor Steps Up
[35 15] [02 02] 20 34 40 02 00 00 08 01 03      # 2nd Floor Steps Down

[39 25] [02 02] 30 44 40 02 00 00 08 01 03      # 1st Floor Steps Down
[39 35] [02 02] 20 34 80 00 00 00 10 FF 01      # Basement Steps Up

[39 15] [02 02] 00 14 80 00 00 00 20 FF 01      # 2nd Floor Steps Up
[39 06] [02 02] 10 24 40 02 00 00 F8 00 03      # 3rd Floor Steps Down



#
FF 0D 2E 04 02 0C 58 00 50 00 03







00 12 1A 14 01 01 E6 78 00 C0 00 00 00
 



1AADE to 1ABDD: Room-clearing rewards - the following maps get rewards:
12,13,14, 15, 18,29,



3AD77: Overworld Movement Script Pointers

01: C3 AD
02: D8 AD
03: F1 AD
04: 06 AE
: 23 AE
: 38 AE
: 5D AE
: 76 AE
: 9B AE
: A0 AE
: BD AE
: DA AE
: EB AE
: 10 AF
: 2D AF
: 42 AF
: 5F AF
: 9C AF
: BD AF
: CE AF
: EB AF
: 0C B0
: 2D B0
: 46 B0
: 63 B0
: 80 B0
: 9D B0
: AE B0
: C7 B0
: E0 B0
: F5 B0
: 0E B1
: 2F B1
: 54 B1
: 7D B1
: 9E B1
: BF B1


******************
3ADC3: Map Movement Scripts [W/E speed, N/S speed, RotateSpeed, Duration]
******************
Parameters:
00 - no movement this direction
neg/pos
01/02 - base speed (1x)
03/04 - 2x
05/06 - 3x
07/08 - 4x
09/0a - 5x
0b/0c - 6x
0d/0e - 7x
0f/10 - 8x
11/12 - 0.5x
13/14 - 0.25x


POSSIBLE REPEATS?
Cape/Itory - Nazca/Watermia

Watermia/Angel - Coast/Mine - Babel/Watermia

-- Cape/Edwards - Freejia/Neil (okay) - Native/Ankor(??)

-- Edwards/Itory - Itory/Moon (good)

Watermia/Wall - Mine/Nazca - Babel/Euro - Nazca/Watermia
-- Moon/Inca - Neil/Nazca (good)

Freejia/Mine - Wall/Angel

Neil/Watermia - Wall/Mu
00000240 01020060 00000140 00020055 ff

Itory/Babel - Euro/Mu
00000240 010200b0 00000240 01000090 00000180 ff

01 - adc3 - Cape-Edwards
[00 02 00 30] [00 00 02 40] [01 02 00 30] [00 00 01 40] [00 02 00 10] FF

02 - add8 - Edwards-Cape
[00 00 01 80] [02 00 00 30] [00 00 01 80] [00 01 00 70] [00 00 02 80] [00 00 02 80] FF

03 - adf1 - Cape-Itory
[00 02 00 A0] [00 00 01 20] [12 02 00 20] [00 00 02 20] [00 02 00 30] FF

04 - ae06 - Itory-Cape
[00 00 02 80] [00 00 02 40] [01 01 00 10] [00 00 02 40] [00 01 00 E0] [00 00 02 80] [00 00 02 7B] FF

05 - ae23 - Itory-Moon
[00 02 00 20] [00 00 01 40] [02 02 00 30] [00 00 02 40] [00 02 00 10] FF

06 - ae38 - Moon-Larai
[00 00 02 80] [00 00 02 80] [00 01 00 10] [00 00 01 40] [01 01 00 30] [00 00 01 40] [01 00 00 70] [00 00 01 80] [00 02 00 10] FF

07 - ae5d - Itory-Inca
[00 00 02 40] [01 02 00 20] [00 00 02 40] [01 00 00 50] [00 00 01 80] [00 02 00 10] FF

08 - ae76 - Inca-Itory
[00 00 01 80] [00 00 01 20] [02 11 00 40] [00 00 02 20] [02 00 00 30] [00 00 01 80] [00 01 00 10] [00 00 01 80] [00 00 01 80] FF

09 - ae9b - Coast-Freejia
[00 02 00 80] FF

0a - aea0 - Freejia-Mine
[00 00 02 80] [01 00 00 30] [00 00 02 20] [01 11 00 A0] [00 00 02 20] [01 01 00 10] [00 00 01 C0] FF

0b - aebd - Mine-Freejia
[00 00 01 40] [02 02 00 10] [00 00 01 20] [02 12 00 A0] [00 00 01 20] [02 00 00 30] [00 00 02 80] FF

0c - aeda - Freejia-Neil's
[00 00 02 40] [01 02 00 20] [00 00 01 40] [00 02 00 50] FF

0d - aeeb - Neil's-Nazca
[00 00 02 80] [00 00 02 40] [01 01 00 20] [00 00 01 40] [01 00 00 30] [00 00 02 20] [01 11 00 40] [00 00 01 20] [00 00 01 80] FF

0e - af10 - Unused; Nazca-Freejia?
[00 00 01 80] [00 00 01 40] [02 01 00 50] [00 00 02 40] [02 00 00 60] [00 00 02 80] [00 02 00 10] FF

0f - af2d - Unused; Freejia-Nazca?
[00 00 02 80] [01 00 00 70] [00 00 01 40] [01 02 00 40] [00 00 01 40] FF

10 - af42 - Unused; Nazca-Mine?
[00 00 02 80] [00 00 02 60] [11 01 00 A0] [00 00 02 20] [00 01 00 40] [00 00 02 80] [00 00 02 80] FF

11 - af5f - Angel-Watermia
[00 00 02 80] [00 00 02 80] [00 01 00 20] [00 00 02 40] [02 01 00 30] [00 00 02 40] [02 00 00 10] [00 00 02 40] [02 02 00 20] [00 00 01 40] [02 00 00 50] [00 00 01 80] [00 01 00 10] [00 00 01 80] [00 00 01 80] FF

12 - af9c - Watermia-Angel
[00 02 00 10] [00 00 02 80] [01 00 00 60] [00 00 01 40] [01 02 00 30] [00 00 02 40] [01 00 00 20] [00 00 01 80] FF

13 - afbd - Watermia-Wall
[00 02 00 50] [00 00 01 40] [02 02 00 30] [00 00 02 40] FF

14 - afce - Wall-Watermia
[00 00 02 80] [00 00 02 40] [01 01 00 30] [00 00 02 40] [00 01 00 50] [00 00 02 80] [00 00 02 80] FF

15 - afeb - Watermia-Euro
[00 00 01 40] [02 02 00 20] [00 00 01 20] [02 12 00 80] [00 00 01 20] [02 00 00 60] [00 00 02 80] [00 02 00 10] FF

16 - b00c - Euro-Watermia
[00 00 02 80] [01 00 00 40] [00 00 02 20] [01 11 00 A0] [00 00 02 20] [01 01 00 20] [00 00 01 40] [00 00 01 80] FF

17 - b02d - Euro-Kress
[00 00 02 40] [01 02 00 30] [01 02 00 08] [00 00 01 40] [00 02 00 40] [00 02 00 08] FF

18 - b046 - Kress-Euro
[00 00 01 80] [00 00 01 80] [00 01 00 40] [00 00 02 40] [02 01 00 40] [00 00 02 40] [00 00 02 80] FF

19 - b063 - Euro-Natives'
[00 00 01 80] [02 00 00 20] [00 00 01 40] [02 01 00 70] [00 00 02 40] [02 00 00 20] [00 00 02 80] FF

1a - b080 - Natives'-Euro
[00 00 02 80] [01 00 00 20] [00 00 01 40] [01 02 00 70] [00 00 02 40] [01 00 00 20] [00 00 01 80] FF

1b - b09d - Natives'-Ankor
[00 00 02 20] [11 02 00 20] [00 00 01 20] [00 02 00 30] FF

1c - b0ae - Ankor-Natives'
[00 00 01 80] [00 00 01 80] [00 01 00 50] [00 00 02 80] [02 00 00 10] [00 00 02 80] FF

1d - b0c7 - Natives'-Dao
[00 00 01 80] [02 00 00 40] [00 00 02 40] [02 02 00 50] [00 00 02 40] [00 02 00 40] FF

1e - b0e0 - Dao-Pyramid
[00 02 00 30] [00 00 01 40] [02 02 00 20] [00 00 02 40] [00 02 00 10] FF

1f - b0f5 - Pyramid-Dao
[00 00 02 80] [00 00 02 80] [00 01 00 60] [00 00 01 80] [01 00 00 20] [00 00 01 80] FF

20 - b10e - Dao-Natives'
[00 00 02 80] [00 00 02 80] [00 01 00 80] [00 00 01 40] [01 01 00 10] [00 00 01 40] [01 00 00 80] [00 00 01 80] FF

21 - b12f - Dao-Babel
[00 00 02 80] [00 00 02 40] [01 01 00 60] [00 00 01 40] [01 00 00 90] [00 00 02 40] [01 01 00 80] [00 00 01 40] [00 00 01 80] FF

22 - b154 - Unused; Mu-Inca?
[00 00 01 80] [00 00 01 80] [00 01 00 A0] [00 01 00 C0] [00 00 02 40] [02 01 00 A0] [00 00 02 40] [02 00 00 A0] [02 00 00 C0] [00 00 02 80] FF

23 - b17d - Unused; Inca-Mu?
[00 00 02 80] [01 00 00 A0] [01 00 00 C0] [00 00 01 40] [01 02 00 A0] [00 00 01 40] [00 02 00 A0] [00 02 00 C0] FF

24 - b19e - Unused; Euro-Freejia?
[00 00 02 80] [00 00 02 40] [01 01 00 80] [00 00 02 40] [00 01 00 A0] [00 01 00 80] [00 00 02 80] [00 00 02 80] FF

25 - b1bf - Unused; Freejia-Euro?
[00 02 00 A0] [00 02 00 80] [00 00 01 40] [02 02 00 80] [00 00 02 40] FF



FaceDir: 00 (up), 17 (right), 06 (left), 03 (down)

3b955: Map Movement [02 67] [??, MovtScript, ??, ??, Dest, XX_spawn, YY_spawn,FaceDir,YX_LeftBound,YX_RightBound]
02 67 00 [02] 02 26 [01] [78 01] [40 00] [03] [00 43] 02 C5                             >> 02: Edward's Castle -> South Cape
02 67 00 [01] 02 26 [0A] [F8 01] [C0 02] [00] [20 34] 02 C5                             >> 01: South Cape -> Edward's Castle
02 67 00 [03] 02 26 [15] [D8 02] [B0 02] [00] [00 35] 02 C5                             >> 03: South Cape -> Itory
02 67 00 [04] 02 26 [01] [78 01] [40 00] [03] [00 43] 02 C5                             >> 04: Itory -> South Cape
02 67 00 [08] 02 26 [15] [D8 02] [B0 02] [00] [00 35] 02 C5                             >> 08:
02 67 00 [07] 02 26 [1C] [68 00] [A0 01] [80] [00 22] 02 C5                             >> 07:
02 67 00 [0A] 02 26 [3E] [A8 00] [D0 03] [80] [00 42] 02 C5                             >> 10:
02 67 00 [0B] 02 26 [32] [30 01] [50 03] [00] [00 45] 02 C5                             >> 11:
02 67 00 [11] 02 26 [78] [78 02] [90 03] [00] [00 45] 02 C5                             >> 17:
02 67 00 [12] 02 26 [69] [A0 02] [C0 00] [00] [00 13] 02 C5                             >> 18:
02 67 00 [13] 02 26 [82] [20 00] [90 00] [87] [00 18] 02 C5                             >> 19:
02 67 00 [14] 02 26 [78] [78 02] [90 03] [00] [00 45] 02 C5 A9 07 00 8D 60 0D           >> 20:
02 67 00 [15] 02 26 [91] [D0 03] [30 04] [06] [00 54] 02 C5 A9 07 00 8D 60 0D           >> 21:
02 67 00 [16] 02 26 [78] [78 02] [90 03] [00] [00 45] 02 C5                             >> 22:
02 67 00 [17] 02 26 [A0] [C8 02] [B0 01] [86] [00 23] 02 C5                             >> 23:
02 67 00 [18] 02 26 [91] [D0 03] [30 04] [06] [00 54] 02 C5                             >> 24:
02 67 00 [19] 02 26 [AC] [C0 01] [D0 01] [06] [00 22] 02 C5                             >> 25:
02 67 00 [1A] 02 26 [91] [D0 03] [30 04] [06] [00 54] 02 C5                             >> 26:
02 67 00 [1B] 02 26 [B0] [F8 01] [C0 04] [80] [00 54] 02 C5                             >> 27:
02 67 00 [1C] 02 26 [AC] [C0 01] [D0 01] [06] [00 22] 02 C5                             >> 28:
02 67 00 [20] 02 26 [AC] [C0 01] [D0 01] [06] [00 22] 02 C5                             >> 32:
02 67 00 [1E] 02 26 [CC] [10 00] [D0 00] [87] [00 44] 02 C5                             >> 30:
02 67 00 [1D] 02 26 [C3] [10 00] [E0 00] [07] [00 23] 02 C5                             >> 29:
02 67 00 [1F] 02 26 [C3] [10 00] [E0 00] [07] [00 23] 02 C5                             >> 31:

Map Events:
04cfb2 - Edward's to Cape
04a707 - Cape to Itory
04e5cb - Itory to Moon Tribe
04f515 - Moon Tribe to Larai
05aab6 - Coast to Freejia
05cb5a - Freejia to Neil's
05e1aa - Neil's to Nazca
06c090 - Angel's to Watermia
07a1e6 - Watermia to Euro
07d9cf - Euro to Natives
08959e - Natives' to Dao
08a5fe - Dao to Babel


Player-Driven Overworld Movement Scripts:
00cae1 - Cape - Edward's
00caf1 - Cape - Itory
00cb01 - Cape - Nowhere
00cb1a - Edward's - Cape
00cb3f - Itory - Cape
00cb4f - Itory - Inca + Cape
00cb68 - Inca - Itory
00cb87 - Freejia - Nowhere
00cb97 - Freejia - Mine
00cbb0 - Mine - Freejia
00cbcf - Angel - Nowhere
00cbdf - Angel - Watermia
00cc04 - Watermia - Angels
00cc14 - Watermia - Angels + Wall
00cc24 - Watermia - Angels + Wall + Euro
00cc62 - Euro - Watermia
00cc72 - Euro - Watermia + Kress
00cc82 - Euro - Watermia + Kress + Natives'
00cc3d - Great Wall - Watermia
00cc9b - Mt. Temple - Euro
00ccc0 - Natives - Euro
00ccd0 - Natives - Euro + Ankor
00cce0 - Natives - Euro + Ankor + Dao
00ccf9 - Ankor - Natives'
00cd18 - Dao - Natives'
00cd28 - Dao - Natives' + Pyramid
00cd49 - Pyramid - Dao


Option Indexes:
01 - b451 - Cape - Edward's
02 - b47d - Cape - Itory
03 - b4a8 - Edward's - Cape
04 - b4cc - Itory - Cape
05 - b4f0 - Inca - Itory
06 - b51a - Itory - Inca + Cape
07 - b53f - Freejia - Mine
08 - b563 - Mine - Freejia
09 - b587 - Freejia - Nowhere
0a - b5a1 - Angel - Watermia
0b - b5c7 - Watermia - Angels
0c - b5f2 - Watermia - Angels + Wall
0d - b52a - Great Wall - Watermia
0e - b650 - Watermia - Angels + Wall + Euro
0f - b697 - Euro - Watermia
10 - b6bd - Euro - Watermia + Kress
11 - b6f3 - Mt. Temple - Euro
12 - b719 - Natives - Euro
13 - b73f - Natives - Euro + Ankor
14 - b787 - Ankor - Natives'
15 - b7a5 - Angel - Nowhere
16 - b7b5 - Dao - Natives'
17 - b7e2 - Dao - Natives' + Pyramid
18 - b81a - Pyramid - Dao
19 - b843 - Natives - Euro + Ankor + Dao
1a - b88c - Euro - Watermia + Kress + Natives'
1b - b8d6 - Cape - Nowhere


a9 00 00 8d 60 0d
a9 01 00 8d 62 0d
a9 02 04 8d 4a 06

Overworld Sprites:
00 - Will, first slot only;
01 - Kara
02 - Lilly
03 - Lance
04 - Erik
05 - Neil
06 - Hamlet
07 - Will on kruk
08 - Erik on kruk
09 - Neil on kruk
0a - Kara on kruk
0b - Neil's plane
0c - Neil's plane laden with passengers
0d - Will carried aloft by birds (yes, really)

***************************

1a95e:
7E A9
92 A9
AE A9
C2 A9
D6 A9
EA A9
06 AA
1A AA
2E AA
42 AA
56 AA
72 AA
86 AA
9A AA
AE AA
C2 AA

a97e
[
03 01] [03 02] [03 04] [03 06] [12 08] [03 06] [03 04] [03 02] [03 01] [00 00]

a992
[03 01] [03 02] [03 04] [03 06] [03 08] [03 0A] [15 0C] [03 0A] [03 08] [03 06] [03 04] [03 02] [03 01] [00 00]

a9ae
[03 01 03 02 03 04 03 06 10 08 03 06 03 04 03 02 03 01 00 00

a9c2
[03 01 03 02 03 04 03 06 14 08 03 06 03 04 03 02 03 01 00 00

a9d6
[03 01 03 02 03 04 03 06 16 08 03 06 03 04 03 02 03 01 00 00 03 01

a9ea
[03 02 03 04 03 06 03 08 03 0A 55 0C 03 0A 03 08 03 06 03 04 03 02 03 01 00 00

aa06
[03 01 03 02 03 04 03 06 18 08 03 06 03 04 03 02 03 01 00 00

aa1a
[03 01 03 02 03 04 03 06 1A 08 03 06 03 04 03 02 03 01 00 00

aa2e
[03 01 03 02 03 04 03 06 1C 08 03 06 03 04 03 02 03 01 00 00

aa42
[03 01 03 02 03 04 03 06 1E 08 03 06 03 04 03 02 03 01 00 00

aa56
[03 01 03 02 03 04 03 06 03 08 03 0A 29 0C 03 0A 03 08 03 06 03 04 03 02 03 01 00 00

aa72
[03 01 03 02 03 04 03 06 22 08 03 06 03 04 03 02 03 01 00 00

aa86
[03 01 03 02 03 04 03 06 2E 08 03 06 03 04 03 02 03 01 00 00

aa9a
[03 01 03 02] 03 04 03 06 30 08 03 06 03 04 03 02 03 01 00 00

aaae:
[03 01 03 02] 03 04 03 06 34 08 03 06 03 04 03 02 03 01 00 00

aac2:
[03 01 03 02] 03 04 03 06 05 08 03 0A 29 0C 03 0A 05 08 03 06 03 04 03 02 03 01 00 00





Add Item (0x02D4): Adds a specific item to the player's inventory. Checks also if the inventroy is full and initiates an action if this is the case.
Play Music and Wait (0x19): Plays a specific song. The event handler will wait for the song to complete until the next action is performed.
Play Music (0x0204)
Player Position Condition (0x45): Observes the position of the player and initiates an action if the player is in the specified position range.
Switch Condition (0xD0): Actions often depend on the states of switches (ON, OFF) to handle them in the desired order.
Talk Button Condition (0xC0): Defines an action that takes playe after the talk button is pressed on the event.
0xBF: Execute event???


c62d: Set spriteset, change sprite, set event layer: same, player distance condition(set event layer: Below, change sprite), player dist condition(set sound repetition rate, set event layer: below, change sprite)
07 00 10
02 88 00 DA 8E 02 80 07 02 89 02 0B 02 21 01 [5D
C6] 02 27 0A

c644:
02 21 01 [4A C6] 6B

c64a:
02 CA 08 02 40 00
08 [58 C6] 02 C4 [44 C6] 80

c658:
02 CB 02 06 01

c65d:
02 0C 02
 80 00 02 89 02 C1 6B 00 00 10 02 CC 00 02 E0



*********************

c667: Set Switch, Disable Event
00 00 10 02 CC 00 02 E0


************************

c66f: pick up a Red Jewel
00
00 30

c672: Button Condition
02 C0 [81 C6]

c676:
02 88 00 E0 8E

c67b:
02 8D 00 02 C1

c680: done

6B

c681:
A5 0E 18 69 80 00 22 89 B4 80 B0 18

c68d: Get Jewel
02 D4 01
[A1 C6]

c692: Go to command? (call normal text box)
02 BF [A6 C6]

c696:
A5 0E 18 69 80 00 22 81 B4 80
6B

c6a1: Go to command? (call alternate text box)
02 BF [BF C6]

c6a5: done
6B

c6a6, Text box called(type, Xpos, Ypos, ??, Width, Height):
C1 03 11 C7 0D 03

Text: "You found a Red Jewel!"
69 8E A5 AC
 D6 8F 80 AC 62 84 83 AC 49 84 A7 84 8B 4F
 C0

c6bf, text box called(type, Xpos, Ypos, ??, Width, Height):
C1
03 11 C7 0D 03

Text: "You found a jewel but your inventory's full."
69 8E A5 AC D6 8F 80 AC 49 84 A7
84 8B AC 81 A5 A4 CB D6 FE D6 A0 88 A3 AC 85 A5
8B 8B 2A C0

DA 0A

************************

c6e3
C0 DA 0A AA BF [10 C7] 80 AE AA 09 9D 00
00 E2 20 A9 82 9D 02 00 C2 20 9E 08 00 9E 2C 00
9E 2E 00 A9 00 00 9F 2C 00 7F 9F 2E 00 7F FA 6B


c710:
7F C4 8F C4 9F C4 AF C4 A5 14 9F 10 00 7F A5 16
9F 12 00 7F 6B 02 23 29 07 00 8D 00 00 02 D9

c72f:
00
00 [33 C7] [4D C7] [43 C7] 57 C7 61 C7 98 C7 7B C7 B5
C7 D2 C7 BF 26 00 7F 18 69 00 00 80 1E BF 26 00
7F 18 69 01 00 80 14 BF 26 00 7F 18 69 02 00 80
0A BF 26 00 7F 18 69 03 00 80 00 85 28 64 2A 22
55 CA 83 A9 78 00 85 08 02 0B 6B BF 12 00 7F 18
69 30 00 C5 16 90 BC 02 16 43 C7 02 AB 11 BF 26
00 7F 18 69 04 00 80 57 BF 12 00 7F 38 E9 30 00
C5 16 B0 A9 02 15 4D C7 02 AB 12 BF 26 00 7F 18
69 05 00 80 3A BF 10 00 7F 38 E9 30 00 C5 14 B0
96 02 17 57 C7 02 AA 12 BF 26 00 7F 18 69 06 00


***********************

eac3: teleport to world map
00 00 24 A9 00 10 04 12 A9



***************************

Call Text Box(type, Xpos, Ypos, ??, Width, Height)
C1 03 11 C7 0D 03

Text (You found a Red Jewel!) 69 8E A5
 AC D6 8F 80 AC 62 84 83 AC 49 84 A7 84 8B 4F

Alt Text Box
Text (You found a jewel but your inventory's full.) 69 8E A5 AC D6 8F 80 AC 49 84
A7 84 8B AC 81 A5 A4 CB D6 FE D6 A0 88 A3 AC 85
A5 8B 8B
 2A
 Text "Your inventory seems to be full.... Come back again!!")



********************************

Hieroglyph events

EVENT 1 (27 steps):

8c77f:
00 00 30

8c782:
[A9 00]

8c784:
[01 8D DC 06]

8c788: Switch Condition [switch 194 (0xC2), switch val]
02 D0 [C2] 01 [9F C7]

8c78e: ??
A9 00

8c790: Play music [Music ID 18 (0x12)]
02 04 12

8c793: Set position offset (Xoff, Yoff)
02 BC 00 02

8c797: Button Condition
02 C0 [A6 C7]

8c79b: Set Switch [switch 194(0xC2), val 1)
02 D2 [C2] 01

8c79f: Change map arrangement (map ID 94)
02 32 94

8c7a2:
02 33 02 E0

8c7a6: Switch Condition If [switch 194 (0xC2), switch val]
02 D0 [C2] 01 [C4 C7]

8c7ac: Go to command?
02 BF [C9 C7]

8c7b0: Add Item
02 D4
 [1E] [C5 C7]

8c7b5: Set switch?
02 CC [C2] A9

8c7b9: ???
80 00 0C EC 09

8c7be: Play music and wait [Music ID 23 (0x17)
02 19 17 [31 C8] 88

8c7c4:
6B

c7c5:
[5C 8E C9 80]

8c7c9:
D3 C2 00

8c7cc:
"There's a lithograph on/this wall. I heard in/Dao that it's/a hieroglyph...//Let's try to remove/the lithograph."
"64 87 84 A2 84 0E A3 AC 80 AC 8B 88 A4 87 8E 86 A2 80 A0 87 AC 8E 8D CB D6 D6 A7 80 8B 8B 2A AC 48 AC D6 99 88 8D CB 43 80 8E AC D6 D7 88 A4 0E A3 CB 80 AC 87 88 84 A2 8E 86 8B A9 A0 87 2A 2A 2A CF D6 2B A4 A2 A9 AC A4 8E AC A2 84 8C 8E A6 84 CB A4 87 84 AC 8B 88 A4 87 8E 86 A2 80 A0 87 2A"

8c82d:
C3 00 CF CA

------------------

8c831:
[CE]

"You've got the /Hieroglyph Stone!"
"D2 00 D5 09 D6 67 86 8E A4 AC A4 87 84 AC CB D6 1B 63 A4 8E 8D 84 4F"

8c849:
[C9 78 C0]

------------------

EVENT 2:
8c84c:
00 00 30

02 D0 [C3] 01 [66] [C8] A9 00 02 04 12 02 BC 00 02 02 C0 [6D] [C8] 02 D2 [C3] 01 02 32 [95] 02 33 02 E0 02 D0 [C3] 01 [8B] [C8] 02 BF [8C] [C8] 02

D4 [1F]

C5 C7 02 CC [C3] A9 80 00 0C EC 09

: Play music and wait
02 19 17 [31 C8 88] 6B

D3 C2 00

"64 87 84 A2 84 0E A3 AC 80 AC 8B 88 A4 87 8E 86 A2 80 A0 87 AC 8E 8D CB D6 D6 A7 80 8B 8B 2A AC 48 AC D6 99 88 8D CB 43 80 8E AC D6 D7 88 A4 0E A3 CB 80 AC 87 88 84 A2 8E 86 8B A9 A0 87 2A 2A 2A CF D6 2B A4 A2 A9 AC A4 8E AC A2 84 8C 8E A6 84 CB A4 87 84 AC 8B 88 A4 87 8E 86 A2 80 A0 87 2A"

C3 00 CF CA

-----------------

EVENT 3:
8c8f4:
00 00 30

02 D0 [C4] 01 [0E] [C9] A9 00 02 04 12 02 BC 00 02 02 C0 [15] [C9] 02 D2 [C4] 01 02 32 [96] 02 33 02 E0 02 D0 [C4] 01 [33] [C9] 02 BF [34] [C9] 02

D4 [20]

C5 C7 02 CC [C4] A9 80 00 0C EC 09 02 19 17 [31 C8 88] 6B

D3 C2 00

"64 87 84 A2 84 0E A3 AC 80 AC 8B 88 A4 87 8E 86 A2 80 A0 87 AC 8E 8D CB D6 D6 A7 80 8B 8B 2A AC 48 AC D6 99 88 8D CB 43 80 8E AC D6 D7 88 A4 0E A3 CB 80 AC 87 88 84 A2 8E 86 8B A9 A0 87 2A 2A 2A CF D6 2B A4 A2 A9 AC A4 8E AC A2 84 8C 8E A6 84 CB A4 87 84 AC 8B 88 A4 87 8E 86 A2 80 A0 87 2A"

C3 00 CF CA

8c99c:
00 00 30 02 D0 C5 01 B6 C9 A9 00 02 04 12 02 BC 00 02 02 C0 BD C9 02 D2 C5 01 02 32 97 02 33 02 E0 02 D0 C5 01 DB C9 02 BF DC C9 02 D4 21 C5 C7 02 CC C5 A9 80 00 0C EC 09 02 19 17 31 C8 88 6B D3 C2 00 64 87 84 A2 84 0E A3 AC 80 AC 8B 88 A4 87 8E 86 A2 80 A0 87 AC 8E 8D CB D6 D6 A7 80 8B 8B 2A AC 48 AC D6 99 88 8D CB 43 80 8E AC D6 D7 88 A4 0E A3 CB 80 AC 87 88 84 A2 8E 86 8B A9 A0 87 2A 2A 2A CF D6 2B A4 A2 A9 AC A4 8E AC A2 84 8C 8E A6 84 CB A4 87 84 AC 8B 88 A4 87 8E 86 A2 80 A0 87 2A C3 00 CF CA

8ca44:
00 00 30 02 D0 C6 01 5E CA A9 00 02 04 12 02 BC 00 02 02 C0 65 CA 02 D2 C6 01 02 32 98 02 33 02 E0 02 D0 C6 01 83 CA 02 BF 84 CA 02 D4 22 C5 C7 02 CC C6 A9 80 00 0C EC 09 02 19 17 31 C8 88 6B D3 C2 00 64 87 84 A2 84 0E A3 AC 80 AC 8B 88 A4 87 8E 86 A2 80 A0 87 AC 8E 8D CB D6 D6 A7 80 8B 8B 2A AC 48 AC D6 99 88 8D CB 43 80 8E AC D6 D7 88 A4 0E A3 CB 80 AC 87 88 84 A2 8E 86 8B A9 A0 87 2A 2A 2A CF D6 2B A4 A2 A9 AC A4 8E AC A2 84 8C 8E A6 84 CB A4 87 84 AC 8B 88 A4 87 8E 86 A2 80 A0 87 2A C3 00 CF CA

********************************

0x4c3c8: Convo with King Edward
2A 00 10 A9 00 02 04 12 02 BC 08 00 02 C0 [EC C3] 02 D2 05 01 A9 F0 CF 0C 5A 06 02 CC 0A

02 BF [56 C5]

02 C1 6B

c3ec:
02 BF [0E C4]

c3f0: Call option text box
02 BE 02 02 [F6 C3]

c3f6:
[FC C3] 02 C4 [FC C3]

c3fc:
02 BF D5 C4 80 04 02 BF 60 C4 02 BF FB C4 02 CC 05 6B C2 0F C2 04 D6 27 44 83 A7 80 A2 83 2F AC CB D6 69 67 88 8B 8B 0D AC CB 69 8E A5 AC D6 A9 A3 8E 2A 2A 2A A3 87 80 81 81 A9 2A CF D6 63 83 88 83 AC A9 8E A5 AC 81 A2 88 8D 86 CB A4 87 84 AC D6 07 62 88 8D 86 0D [CB C3] 00 AC 69 84 A3 CB AC 4D 8E CA CE C2 04 D6 18 40 8D AC 87 8E 8D 84 A3 A4 AC 8B 80 83 2A CB 46 88 A6 84 AC 8C 84 AC A4 87 84 AC 62 88 8D 86 2A CF C2 00 67 88 8B 8B 2F AC CB 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A CF C2 04 D6 27 44 83 A7 80 A2 83 2F


******************************



0x8585 - 0x8644
23 9E 35 9E 57 9E 79 9E AB 9E C8
9E F5 9E 22 9F 8F 9F AA 9F C0 9F DE 9F F1 9F 1E
A0 36 A0 6B A0 81 A0 A7 A0 CD A0 03 A1 19 A1 59
 A1 6E A1 B5 A1 00 A2 4B A2 67 A2 8C A2 A8 A2 CD
A2 03 A3 42 A3 70 A3 A7 A3 D4 A3 01 A4 40 A4 99
A4 33 A5 DE A5 A1 A6 B1 A6 C1 A6 D7 A6 ED A6 13
A7 31 A7 4F A7 6D A7 99 A7 B3 A7 BE A7 C9 A7 D4
A7 DF A7 F4 A7 09 A8 16 A8 23 A8 2E A8 39 A8 67
 A8 94 A8 FB A8 EB A9 FB A9 07 AA 13 AA 30 AA 60
AA 8B AA 9B AA B6 AA C6 AA D8 AA 0E AB 41 AB 51
AB 60 AB 70 AB 7F AB 8E AB C2 AB D7 AB 05 AC 27
AC 38 AC 5A AC 82 AC 94 AC C1 AC D6 AC DF AC 17 AD 57 AD 8F AD


F7 A5 74 AA 47 AA EA 80 FD BB 08
 20 B8 AE BF 06 00 7F 1A 9F 06 00 7F 29 FE 01 18
 69 00 89 8F 01 88 7E 18 69 FE 00 8F 04 88 7E E2
20 A9


1c14

Points to... 9e23-ad8f
BB A7 0A E6 0A 29 FF 00 20 5F 9F A5 0A
85 00 83 02 40
BB A7 0A E6 0A 29 FF 00 20 5F 9F
A7 0A E6 0A 29 FF 00 9F 18 00 7F 20 57 B1 85 2C A5 0A 85 00 83 02 40
BB A7 0A E6 0A 29 FF 00 20
5F 9F A7 0A E6 0A 29 FF 00 9F 1A 00 7F 20 57 B1
85 2E A5 0A 85 00 83 02 40
BB A7 0A E6 0A 29 FF
00 20 5F 9F A7 0A E6 0A 29 FF 00 9F 18 00 7F 20
57 B1 85 2C A7 0A E6 0A 29 FF 00 9F 1A 00 7F 20 57 B1 85 2E A5 0A 85 00 83 02 40
BB A7 0A E6 0A
 29 FF 00 20 5F 9F A7 0A E6 0A 29 FF 00 9F 16 00
7F A5 0A 85 00 83 02 40
BB A7 0A E6 0A 29 FF 00
20 5F 9F A7 0A E6 0A 29 FF 00 9F 16 00 7F A7 0A
 E6 0A 29 FF 00 9F 18 00 7F 20 57 B1 85 2C A5 0A
85 00 83 02 40
BB A7 0A E6 0A 29 FF 00 20 5F 9F
A7 0A E6 0A 29 FF 00 9F 16 00 7F A7 0A E6 0A 29
 FF 00 9F 1A 00 7F 20 57 B1 85 2E A5 0A 85 00 83
02 40
BB A7 0A E6 0A 29 FF 00 20 5F 9F A7 0A E6
0A 29 FF 00 9F 16 00 7F A7 0A E6 0A 29 FF 00 9F
 18 00 7F 20 57 B1 85 2C A7 0A E6 0A 29 FF 00 9F
1A 00 7F 20 57 B1 85 2E A5 0A 85 00 83 02 40 64
2A C9 FF 00 D0 01 60 89 80 00 F0 13 29 7F FF 85
 28 A5 12 89 02 00 F0 01 60 A9 00 40 04 0E 60 85
28 A5 12 89 02 00 F0 01 60 A9 00 40 14 0E 60
BB
A7 0A E6 0A E6 0A 9F 06 00 7F A7 0A E6 0A 29 FF
 00 9F 08 00 7F A5 0A 83 02 40
BB 22 55 CA 83 90
0C A9 00 00 85 2C 85 2E A5 0A 83 02 40 68 68 6B

BB 22 55 CA 83 90 14 BF 16 00 7F 3A 9F 16 00 7F
 D0 EF 64 2C 64 2E A5 0A 83 02 40 68 68 6B
BB 22
55 CA 83 90 07 A9 00 00 85 2C 85 2E A5 0A 83 02
 40
BB 22 55 CA 83 90 13 A9 00 00 85 2C 85 2E A7
 0A E6 0A 29 FF 00 A5 0A 83 02 40 A7 0A E6 0A 29
FF 00 C5 2A F0 03 68 68 6B A5 0A 83 02 40
BB A7
 0A E6 0A 29 FF 00 20 5F 9F 22 55 CA 83 64 2A A5
 0A 85 00 83 02 40
BB E2 20 A7 0A 8D C8 0A 0A 18
67 0A 0A C2 20 29 FF 00 9F 0E 00 7F A8 B9 71 D9
 9F 06 00 7F B9 73 D9 29 FF 00 9F 08 00 7F A9 00
 80 0C AE 09 E6 0A A5 0A 83 02 40
BB A7 0A E6 0A
29 FF 00 85 28 64 2A 20 6D AF A5 0A 85 00 83 02
 40
BB A7 0A E6 0A 29 FF 00 85 28 64 2A 20 6D AF
 A7 0A E6 0A 29 FF 00 9F 18 00 7F 20 57 B1 85 2C
A5 0A 85 00 83 02 40
BB A7 0A E6 0A 29 FF 00 85
 28 64 2A 20 6D AF A7 0A E6 0A 29 FF 00 9F 1A 00
 7F 20 57 B1 85 2E A5 0A 85 00 83 02 40
BB A7 0A
E6 0A 29 FF 00 85 28 64 2A 20 6D AF A7 0A E6 0A
 29 FF 00 9F 18 00 7F 20 57 B1 85 2C A7 0A E6 0A
 29 FF 00 9F 1A 00 7F 20 57 B1 85 2E A5 0A 85 00
83 02 40
BB 22 55 CA 83 90 0C A9 00 00 85 2C 85
 2E A5 0A 83 02 40 68 68 6B
BB A7 0A E6 0A 29 FF
 00 85 28 64 2A 20 6D AF A7 0A E6 0A 29 FF 00 9F
18 00 7F 20 57 B1 85 2C A7 0A E6 0A 29 FF 00 9F
 1A 00 7F 20 57 B1 85 2E A7 0A E6 0A 29 FF 00 8D
 B0 09 A5 0A 85 00 83 02 40
BB AD 00 00 29 FF 00
85 28 64 2A 20 6D AF A5 0A 85 00 83 02 40
BB A7
 0A E6 0A E6 0A CD 56 06 D0 2A A5 16 89 0F 00 D0
 1D 8D 1C 00 A5 14 8D 18 00 20 3B B4 29 FF 00 89
F0 00 D0 15 C9 0F 00 F0 10 CD B0 09 D0 06 22 55
 CA 83 90 0E A5 0A 83 02 40 A5 10 09 04 00 85 10
 80 F2 68 68 6B
BB A7 0A E6 0A E6 0A CD 56 06 D0
2E A5 16 89 0F 00 D0 21 38 E9 10 00 8D 1C 00 A5
 14 8D 18 00 20 3B B4 29 FF 00 89 F0 00 D0 15 C9
 0F 00 F0 10 CD B0 09 D0 06 22 55 CA 83 90 0E A5
0A 83 02 40 A5 10 09 04 00 85 10 80 F2 68 68 6B

BB A7 0A E6 0A E6 0A CD 56 06 D0 2E A5 16 89 0F
00 D0 21 18 69 10 00 8D 1C 00 A5 14 8D 18 00 20
3B B4 29 FF 00 89 F0 00 D0 15 C9 0F 00 F0 10 CD
 B0 09 D0 06 22 55 CA 83 90 0E A5 0A 83 02 40 A5
 10 09 04 00 85 10 80 F2 68 68 6B
BB 20 5D B1 A7
0A E6 0A E6 0A 99 00 00 A7 0A E6 0A 29 FF 00 99
 02 00 A5 0A 83 02 40
BB 20 5D B1 A7 0A E6 0A E6
 0A 99 00 00 A7 0A E6 0A 29 FF 00 99 02 00 A7 0A
E6 0A E6 0A 99 10 00 A5 0A 83 02 40
BB 20 89 B1
 A7 0A E6 0A E6 0A 99 00 00 A7 0A E6 0A 29 FF 00
 99 02 00 A5 0A 83 02 40
BB 20 89 B1 A7 0A E6 0A
E6 0A 99 00 00 A7 0A E6 0A 29 FF 00 99 02 00 A7
0A E6 0A E6 0A 99 10 00 A5 0A 83 02 40
BB 20 89
 B1 A7 0A E6 0A E6 0A 99 00 00 A7 0A E6 0A 29 FF
00 99 02 00 A7 0A E6 0A E6 0A 18 79 14 00 99 14
 00 A7 0A E6 0A E6 0A 18 79 16 00 99 16 00 A5 0A
 83 02 40
BB 20 89 B1 A7 0A E6 0A E6 0A 99 00 00
A7 0A E6 0A 29 FF 00 99 02 00 A7 0A E6 0A E6 0A
 18 79 14 00 99 14 00 A7 0A E6 0A E6 0A 18 79 16
 00 99 16 00 A7 0A E6 0A E6 0A 99 10 00 A5 0A 83
02 40
BB 20 89 B1 A7 0A E6 0A E6 0A 99 00 00 A7
 0A E6 0A 29 FF 00 99 02 00 A7 0A E6 0A E6 0A 99
 14 00 A7 0A E6 0A E6 0A 99 16 00 A5 0A 83 02 40

BB 20 89 B1 A7 0A E6 0A E6 0A 99 00 00 A7 0A E6
 0A 29 FF 00 99 02 00 A7 0A E6 0A E6 0A 99 14 00
 A7 0A E6 0A E6 0A 99 16 00 A7 0A E6 0A E6 0A 99
10 00 A5 0A 83 02 40
BB 20 5D B1 A7 0A E6 0A E6
 0A 99 00 00 A7 0A E6 0A 29 FF 00 99 02 00 A7 0A
 E6 0A E6 0A 99 10 00 A9 40 00 04 12 20 CB B1 A5
0A 83 02 40
BB 20 89 B1 A7 0A E6 0A E6 0A 99 00
 00 A7 0A E6 0A 29 FF 00 99 02 00 A7 0A E6 0A E6
 0A 99 10 00 A9 40 00 04 12 20 CB B1 A5 0A 83 02
40
BB 20 89 B1 A7 0A E6 0A E6 0A 99 00 00 A7 0A
 E6 0A 29 FF 00 99 02 00 A7 0A E6 0A E6 0A 99 14
 00 A7 0A E6 0A E6 0A 99 16 00 A7 0A E6 0A E6 0A
99 10 00 A9 40 00 04 12 20 CB B1 A5 0A 83 02 40


BB 20 89 B1 A7 0A E6 0A E6 0A 99 00 00 A7 0A E6
 0A 29 FF 00 99 02 00 A7 0A E6 0A 29 FF 00 89 80
00 F0 03 09 00 FF 18 79 14 00 99 14 00 A7 0A E6
 0A 29 FF 00 89 80 00 F0 03 09 00 FF 18 79 16 00
 99 16 00 A7 0A E6 0A E6 0A 99 10 00 A9 40 00 04
12 20 CB B1 A5 0A 83 02 40 5A A9 00 00 5B 22 01
 B5 80 B0 66 BB AC 58 00 8A 99 06 00 8D 58 00 98
 9D 04 00 9E 06 00 9B 68 5B AA 20 DA B1 A7 0A E6
0A E6 0A 99 00 00 A7 0A E6 0A 29 FF 00 99 02 00
 A7 0A E6 0A 29 FF 00 89 80 00 F0 03 09 00 FF 18
 79 14 00 99 14 00 A7 0A E6 0A 29 FF 00 89 80 00
F0 03 09 00 FF 18 79 16 00 99 16 00 A7 0A E6 0A
 E6 0A 99 10 00 A5 0A 83 02 40 68 5B AA A7 0A E6
 0A E6 0A A7 0A E6 0A 29 FF 00 A7 0A E6 0A 29 FF
00 A7 0A E6 0A 29 FF 00 A7 0A E6 0A E6 0A A5 0A
 83 02 40 5A A9 00 00 5B 22 01 B5 80 B0 70 BB AC
 58 00 8A 99 06 00 8D 58 00 98 9D 04 00 9E 06 00
9B 68 5B AA 20 DA B1 A7 0A E6 0A E6 0A 99 00 00
 A7 0A E6 0A 29 FF 00 99 02 00 A7 0A E6 0A 29 FF
 00 99 28 00 A7 0A E6 0A 29 FF 00 89 80 00 F0 03
09 00 FF 18 79 14 00 99 14 00 A7 0A E6 0A 29 FF
 00 89 80 00 F0 03 09 00 FF 18 79 16 00 99 16 00
 A7 0A E6 0A E6 0A 99 10 00 A5 0A 83 02 40 68 5B
AA A7 0A E6 0A E6 0A A7 0A E6 0A 29 FF 00 A7 0A
 E6 0A 29 FF 00 A7 0A E6 0A 29 FF 00 A7 0A E6 0A
 29 FF 00 A7 0A E6 0A E6 0A A5 0A 83 02 40 BB 0B
A5 12 89 40 00 F0 05 F4 EE A5 80 22 20 40 AF 68
 AA 5B A5 0A 83 02 40 BB 0B A5 12 89 40 00 F0 05
 F4 07 A6 80 09 20 40 AF 68 AA 5B 68 68 6B 8E 00
00 BD 04 00 AA F0 0F BF 1C 00 7F CD 00 00 D0 06
 BD 04 00 AA D0 F1 8E 02 00 AE 00 00 BD 06 00 AA
 F0 0F BF 1C 00 7F CD 00 00 D0 06 BD 06 00 AA D0
F1 8E 04 00 AE 02 00 D0 06 AE 56 00 20 B5 B1 BD
 06 00 CD 04 00 F0 06 AA 20 B5 B1 80 F2 AD 02 00
 D0 13 AE 04 00 8E 56 00 9E 04 00 A3 03 AA 5B AD
04 00 85 06 60 AD 04 00 D0 10 AE 02 00 8E 58 00
 9E 06 00 A3 03 AA 5B 64 06 60 AC 04 00 AD 02 00
 99 04 00 AA 98 9D 06 00 A8 A3 03 AA 5B 98 85 06
60 5A A5 04 5B AA 20 40 AF 68 5B AA A5 0A 83 02
 40 5A A5 06 5B AA 20 40 AF 68 5B AA A5 0A 83 02
 40 BB A7 0A E6 0A 29 FF 00 9F 18 00 7F 20 57 B1
85 2C A5 0A 83 02 40 BB A7 0A E6 0A 29 FF 00 9F
 1A 00 7F 20 57 B1 85 2E A5 0A 83 02 40 BB A7 0A
 E6 0A 29 FF 00 9F 18 00 7F 20 57 B1 85 2C A7 0A
E6 0A 29 FF 00 9F 1A 00 7F 20 57 B1 85 2E A5 0A
 83 02 40 BB A7 0A E6 0A 29 FF 00 F0 0A A9 00 40
 04 12 A5 0A 83 02 40 A9 00 40 14 12 A5 0A 83 02
40 BB A7 0A E6 0A 29 FF 00 F0 0A A9 00 20 04 12
 A5 0A 83 02 40 A9 00 20 14 12 A5 0A 83 02 40 BB
 A7 0A E6 0A 29 FF 00 F0 0A A9 00 60 04 12 A5 0A
83 02 40 A9 00 60 14 12 A5 0A 83 02 40 5A AE 58
 00 A7 0A E6 0A 29 FF 00 9F 18 00 7F 20 57 B1 9D
2C 00 A7 0A E6 0A 29 FF 00 9F 1A 00 7F 20 57 B1
9D 2E 00 FA A5 0A 83 02 40 BB BF 18 00 7F 20 57
 B1 9D 2C 00 BF 1A 00 7F 20 57 B1 9D 2E 00 A5 0A
 83 02 40 BB A9 02 00 04 10 A5 0A 83 02 40 BB A9
01 00 04 10 A5 0A 83 02 40 BB A9 02 00 14 10 A5
 0A 83 02 40 BB A9 01 00 14 10 A5 0A 83 02 40 BB
 A9 00 30 14 0E A7 0A E6 0A 29 FF 00 EB 04 0E A5
0A 83 02 40 BB A9 00 0E 14 0E A7 0A E6 0A 29 FF
 00 EB 04 0E A5 0A 83 02 40 BB A5 0E 49 00 40 85
 0E A5 0A 83 02 40 BB A5 0E 49 00 80 85 0E A5 0A
 83 02 40 BB A9 00 40 14 0E A5 0A 83 02 40 BB A9
 00 40 04 0E A5 0A 83 02 40 BB A7 0A E6 0A 29 FF
 00 89 80 00 F0 03 09 00 FF 18 65 14 85 14 A7 0A
 E6 0A 29 FF 00 89 80 00 F0 03 09 00 FF 18 65 16
 85 16 A5 0A 83 02 40 5A 8B A7 0A E6 0A E6 0A A8
 A7 0A E6 0A 29 FF 00 E2 20 48 AB C2 20 A9 00 00
 5B 22 62 EA 83 AB 68 AA 5B A9 01 00 0C EC 09 A5
 0A 83 02 40 BB AD 54 06 C9 0F 00 F0 09 A5 0A 3A
 3A 85 00 68 68 6B A9 00 20 0C EC 09 A9 00 0F 8D
 5C 06 8B E2 20 A5 0C 48 AB C2 20 AD 5A 06 9C 5A
 06 48 A5 10 29 00 08 48 A9 00 08 14 10 A7 0A E6
 0A E6 0A 22 49 E8 83 0A 48 A7 0A E6 0A E6 0A 18
 63 01 A8 68 68 04 10 68 8D 5A 06 9C 5C 06 A9 00
 20 1C EC 09 B9 00 00 AB 83 02 40 BB A9 00 20 0C
 EC 09 A5 0A 48 E2 20 A5 0C 48 22 7D 81 80 68 85
 0C C2 20 68 85 0A A5 10 29 00 08 48 A9 00 08 14
 10 AD 5A 06 9C 5A 06 48 8B E2 20 A5 0C 48 AB C2
 20 A7 0A E6 0A E6 0A A8 22 55 E2 83 AB 68 8D 5A
 06 1C 56 06 A9 00 0F 1C 58 06 A9 00 20 1C EC 09
 68 04 10 A5 0A 83 02 40 BB A5 10 29 00 08 48 A9
 00 08 14 10 AD 5A 06 9C 5A 06 48 8B E2 20 A5 0C
 48 AB C2 20 A7 0A E6 0A E6 0A A8 22 55 E2 83 AB
 68 8D 5A 06 A9 00 0F 1C 58 06 68 04 10 A5 0A 83
 02 40 BB A7 0A E6 0A 29 FF 00 9F 12 00 7F A7 0A
 E6 0A 29 FF 00 9F 10 00 7F A5 0A 83 02 40 BB A7
 0A E6 0A 29 FF 00 89 80 00 F0 03 09 00 FF 18 7F
 12 00 7F 9F 12 00 7F A7 0A E6 0A 29 FF 00 89 80
 00 F0 03 09 00 FF 18 7F 10 00 7F 9F 10 00 7F AC
 00 00 22 C9 F3 80 A5 0A 83 02 40 BB A7 0A E6 0A
 E6 0A 9F 0A 00 7F A5 0A 83 02 40 BB A5 0C 85 02
 A5 0A 85 00 83 02 40 BB A5 0C 85 02 A5 0A 85 00
 68 68 6B BB A7 0A E6 0A E6 0A 85 00 A7 0A E6 0A
 29 FF 00 85 02 A7 0A E6 0A E6 0A 85 08 68 68 6B
 BB A7 0A E6 0A E6 0A 85 00 A7 0A E6 0A 29 FF 00
 85 02 64 08 68 68 6B BB A7 0A E6 0A E6 0A 85 00
 A7 0A E6 0A 29 FF 00 85 02 64 08 A5 0A 83 02 40
 BB BF 04 00 7F F0 0A 83 02 A9 00 00 9F 04 00 7F
 40 68 68 6B BB BF 04 00 7F F0 0D 83 02 A9 00 00
9F 04 00 7F A9 FF FF 40 68 68 6B BB A7 0A E6 0A
 E6 0A 9F 04 00 7F A5 0A 83 02 40 BB A7 0A E6 0A
 E6 0A 85 00 83 02 A7 0A E6 0A 29 FF 00 E2 20 85
02 83 04 C2 20 40 BB A7 0A E6 0A E6 0A 83 02 A5
 0A 9F 04 00 7F 40 BB A7 0A E6 0A E6 0A 85 00 A5
 0A 9F 04 00 7F 68 68 6B BB E0 00 10 90 18 A7 0A
 E6 0A 29 FF 00 9F 14 00 7F A5 0A 9F 1E 00 7F 85
 00 A5 0A 83 02 40 A7 0A E6 0A 29 FF 00 9F 02 21
 7F A5 0A 9F 00 21 7F 85 00 A5 0A 83 02 40 BB E0
 00 10 90 19 BF 14 00 7F 3A F0 0D 9F 14 00 7F BF
 1E 00 7F 85 00 68 68 6B A5 0A 83 02 40 BF 02 21
 7F 3A F0 F4 9F 02 21 7F BF 00 21 7F 85 00 68 68
 6B BB A7 0A E6 0A 29 FF 00 20 B7 B0 A5 0A 83 02
 40 BB A7 0A E6 0A E6 0A 20 B7 B0 A5 0A 83 02 40
 BB A7 0A E6 0A 29 FF 00 20 D8 B0 A5 0A 83 02 40
 BB A7 0A E6 0A E6 0A 20 D8 B0 A5 0A 83 02 40 BB
 A7 0A E6 0A 29 FF 00 20 FB B0 B0 19 90 0C BB A7
 0A E6 0A E6 0A 20 FB B0 B0 0B A7 0A E6 0A 29 FF
 00 D0 14 80 09 A7 0A E6 0A 29 FF 00 F0 09 A7 0A
 E6 0A E6 0A 83 02 40 A7 0A E6 0A E6 0A A5 0A 83
 02 40 BB A5 0A 3A 3A 85 00 A7 0A E6 0A 29 FF 00
 20 FB B0 B0 1F 90 12 BB A5 0A 3A 3A 85 00 A7 0A
 E6 0A E6 0A 20 FB B0 B0 0B A7 0A E6 0A 29 FF 00
 F0 0E 80 09 A7 0A E6 0A 29 FF 00 D0 03 68 68 6B
 A5 0A 83 02 40 BB A7 0A E6 0A 29 FF 00 22 97 EF
 83 B0 0B A7 0A E6 0A E6 0A A5 0A 83 02 40 A7 0A
 E6 0A E6 0A 83 02 40 BB A7 0A E6 0A 29 FF 00 22
 8D F0 83 A5 0A 83 02 40 BB A7 0A E6 0A 29 FF 00
 22 B3 F0 83 90 0B A7 0A E6 0A E6 0A A5 0A 83 02
 40 A7 0A E6 0A E6 0A 83 02 40 BB A7 0A E6 0A 29
 FF 00 E2 20 AC C4 0A D9 B4 0A C2 20 F0 0B A7 0A
 E6 0A E6 0A A5 0A 83 02 40 A7 0A E6 0A E6 0A 83
 02 40 BB BF 22 00 7F 29 FF 00 F0 03 20 74 B0 A5
 0A 83 02 40 A7 0A E6 0A E6 0A AA BD 00 00 29 FF
 00 0A 8D 00 00 8B E2 20 A5 0C 48 AB C2 20 A7 0A
 E6 0A E6 0A 18 6D 00 00 AA BD 00 00 AB BB 83 02
 40 BB A7 0A E6 0A 29 FF 00 85 08 A5 0C 85 02 A5
 0A 85 00 68 68 6B BB A7 0A E6 0A E6 0A 80 EA BB
 A5 2A 29 FF 00 3A 30 08 E2 20 85 2A C2 20 80 0E
 C2 20 20 36 B1 90 05 A5 0A 83 02 40 85 2A A5 2B
 29 0F 00 18 6D C2 06 8D C2 06 CD DC 06 10 03 68
 68 6B A5 0A 83 02 40 BB A5 2A 29 FF 00 3A 30 08
 E2 20 85 2A C2 20 80 0E C2 20 20 36 B1 90 05 A5
 0A 83 02 40 85 2A A5 2B 29 0F 00 38 ED C2 06 F0
 06 10 0F 49 FF FF 1A 8D C2 06 CD D8 06 30 03 68
 68 6B A5 0A 83 02 40 BB A5 2A 29 FF 00 3A 30 08
E2 20 85 2A C2 20 80 0E C2 20 20 36 B1 90 05 A5
 0A 83 02 40 85 2A A5 2B 29 0F 00 18 6D BE 06 8D
 BE 06 CD DA 06 10 03 68 68 6B A5 0A 83 02 40 BB



FF041A0601
FF07080102
FF111E0103
FF06060704
FF02170605
FF101B0606081F0107
FF25193808
FF38270609
FF39310E0A0933060B3405010C
FF37060E0D
FF032F0E0E
FF0708010F
FF3532061031360E11
FF371A0112
FF07070113
FF09170114
FF201913152F270116
FF1E18002E2D1C1317
FF0A330018
FF07280119
FF2708141A
FF4708061B5708011C
FF1A59011D
FF051A061E
FF1836011F
FF120B1A20
FF05081A21
FF22101A22
FF0E051923
FF67050124
FF074E0625
FF07060126
FF11200127
FF05160128
FF37590129
FF4649012A
FF4709012B
FF7529012C
FF



FF




01FD17: "years "
01FD1E" "you."

01FD24-01FDA6: ???

FD A4: "  "
FD A7: "You found a Red Jewel!" (FD 26)
FD BB: "Prison Key " (FD 28)
FD C2: "Incan Statue A " (FD 2A)
FD CD: "Incan Statue B " (FD 2C)
FD D8: "Incan Melody " (FD 2E)
FD E1: "You found an herb!" (FD 30)
FD F1: "You found the diamond-shaped block!" (FD 32)
FE 12:
FE 17:
FE IC:
FE 29:
FE 2B:
FE 2D:
FE 2F:
FE 45:
FE 47:
FE 52:
FE 54:
FE 56:
FE 6B:
FE 7D (X5)
FE 7D:
FE 7D:
FE 7D:
FE 7D: "... Teapot!"
FE 90:
FE A6 (X29)
FE A8:
FE BC:
FE C6:
FE D0:
FE DA:
FE E4:
FE EE:
FE F8:


"C1FDF0"
- 12FAF0
- 19B190


c0c68e
7E0AB4
7E0AC3


Call Red Jewel event??
"01 8D 4A 06 02 26 FD"
69f0f
98880
ace74?
f514a?
12631e?


Olman's =
Lola hummed = 4b 8e 8b 80 ac 87 a5 8c 8c 84 83 (49d09 - 49d25) (29)
outside the town = d6 bf a4 87 84 ac a4 8e a7 8d 2a
That's pretty. =  a0 a2 84 a4 a4 a9 (49d31)

|------------------------| |------------------------| |------------------------| |------------------------|
"Get busy livin', or get  /busy dyin'."              /  -Andy Dufresne
|------------------------| |------------------------| |------------------------| |------------------------|
"You're killin' me,       /Smalls!"                  /  -Hamilton Porter
|------------------------| |------------------------| |------------------------| |------------------------|
"Death is just another    /path. One that we all must/take."                    /  -Gandalf
|------------------------| |------------------------| |------------------------| |------------------------|
"Death is nothing, but to /live defeated and inglor- /ious is to die daily."    /  -Napoleon Bonaparte
|------------------------| |------------------------| |------------------------| |------------------------|
"Every parting gives a    /foretaste of death, every /reunion a hint of the re- /surrection." -Schopenhauer
|------------------------| |------------------------| |------------------------| |------------------------|
"For life and death are   /one, even as the river and/the sea are one."         /  -Khalil Gibran
|------------------------| |------------------------| |------------------------| |------------------------|
"Live your life that the  /fear of death can never   /enter your heart."        /  -Tecumseh
|------------------------| |------------------------| |------------------------| |------------------------|
"Achieving life is not the/equivalent of avoiding    /death."                   /  -Ayn Rand
|------------------------| |------------------------| |------------------------| |------------------------|
"If we must die, we die   /defending our rights."    /  -Sitting Bull
|------------------------| |------------------------| |------------------------| |------------------------|
"The closer we come to the/negative, to death, the   /more we blossom."         /  -Montgomery Clift
|------------------------| |------------------------| |------------------------| |------------------------|
"If we don't know life,   /how can we know death?"   /  -Confucius
|------------------------| |------------------------| |------------------------| |------------------------|
"I don't have no fear of  /death. My only fear is    /coming back reincarnated."/  -Tupac Shakur
|------------------------| |------------------------| |------------------------| |------------------------|
"Life itself is but the   /shadow of death, and souls/departed but the shadows  /of the living." -T. Browne
|------------------------| |------------------------| |------------------------| |------------------------|
"Someone has to die in    /order that the rest of us /should value life more."  /  -Virginia Woolf
|------------------------| |------------------------| |------------------------| |------------------------|
"Our life dreams the      /Utopia. Our death achieves/the Ideal."               /  -Victor Hugo
|------------------------| |------------------------| |------------------------| |------------------------|
"If you die in an         /elevator, be sure to push /the Up button."           /  -Sam Levenson
|------------------------| |------------------------| |------------------------| |------------------------|
"Death is very often      /referred to as a good     /career move."             /  -Buddy Holly
|------------------------| |------------------------| |------------------------| |------------------------|
"Courage is being scared  /to death... and saddling  /up anyway."               /  -John Wayne
|------------------------| |------------------------| |------------------------| |------------------------|
"Inactivity is death."    /  -Benito Mussolini
|------------------------| |------------------------| |------------------------| |------------------------|
"Death is the golden key  /that opens the palace of  /eternity."                /  -John Milton
|------------------------| |------------------------| |------------------------| |------------------------|
"I always say, complacency/is the kiss of death."    /  -Shari Redstone
|------------------------| |------------------------| |------------------------| |------------------------|
"In the long run we are   /all dead."                /  -John Maynard Keynes
|------------------------| |------------------------| |------------------------| |------------------------|
"I'm not afraid of death, /but I'm in no hurry to    /die. I have so much I want/to do first." -S. Hawking
|------------------------| |------------------------| |------------------------| |------------------------|
"For tis not in mere death/that men die most."       /  -Elizabeth Barrett Browning
|------------------------| |------------------------| |------------------------| |------------------------|
"Do not fear death so much/but rather the inadequate /life."                    /  -Bertolt Brecht
|------------------------| |------------------------| |------------------------| |------------------------|
"Nothing in life is       /promised except death."   /  -Kanye West
|------------------------| |------------------------| |------------------------| |------------------------|
"My fear was not of death /itself, but a death with- /out meaning."             /  -Huey Newton
|------------------------| |------------------------| |------------------------| |------------------------|
"Death is just life's next/big adventure."           /  -J. K. Rowling
|------------------------| |------------------------| |------------------------| |------------------------|
"Because of indifference, /one dies before one       /actually dies."           /  -Elie Wiesel
|------------------------| |------------------------| |------------------------| |------------------------|
"Must not all things at   /the last be swallowed up  /in death?"                /  -Plato
|------------------------| |------------------------| |------------------------| |------------------------|
"There is no death, only  /a change of worlds."      /  -Chief Seattle
|------------------------| |------------------------| |------------------------| |------------------------|
"I had seen birth and     /death but had thought they/were different."          /  -T. S. Eliot
|------------------------| |------------------------| |------------------------| |------------------------|
"Curiosity is life.       /Assumption is death."     /  -Mark Parker
|------------------------| |------------------------| |------------------------| |------------------------|
"I feel monotony and death/to be almost the same."   /  -Charlotte Bronte
|------------------------| |------------------------| |------------------------| |------------------------|
"Some people are so afraid/to die that they never    /begin to live."           /  -Henry Van Dyke
|------------------------| |------------------------| |------------------------| |------------------------|
"The body dies, but the   /spirit that transcends it /cannot be touched by      /death."  -Ramana Maharshi
|------------------------| |------------------------| |------------------------| |------------------------|
"Whether for life or      /death, do your own work   /well."                    /  -John Ruskin
|------------------------| |------------------------| |------------------------| |------------------------|
"The reports of my death  /have been greatly         /exaggerated."             /  -Mark Twain
|------------------------| |------------------------| |------------------------| |------------------------|
"The valiant never taste  /of death but once."       /  -William Shakespeare
|------------------------| |------------------------| |------------------------| |------------------------|
"We know the road to      /freedom has always been   /stalked by death."        / -Angela Davis
|------------------------| |------------------------| |------------------------| |------------------------|
"Despise not death, but   /welcome it, for nature    /wills it like all else."  /  -Marcus Aurelius
|------------------------| |------------------------| |------------------------| |------------------------|
"Death is not the worst   /that can happen to men."  /  -Plato
|------------------------| |------------------------| |------------------------| |------------------------|
"And I will show that     /nothing can happen more   /beautiful than death."    /  -Walt Whitman
|------------------------| |------------------------| |------------------------| |------------------------|
"Life levels all men.     /Death reveals the         /eminent."                 /  -George Bernard Shaw
|------------------------| |------------------------| |------------------------| |------------------------|
"Death is the wish of     /some, the relief of many, /and the end of all."      /  -Lucius Annaeus Seneca
|------------------------| |------------------------| |------------------------| |------------------------|
"Death will be a great    /relief. No more           /interviews."              /  -Katharine Hepburn
|------------------------| |------------------------| |------------------------| |------------------------|
"Every man dies. Not      /every man really lives.   /  -William Wallace
|------------------------| |------------------------| |------------------------| |------------------------|
"Be calm. God awaits you at the door.�                  -Gabriel Garcia Marquez
|------------------------| |------------------------| |------------------------| |------------------------|
Death twitches my ear: 'Live,' he says... 'I'm coming.' -Virgil
|------------------------| |------------------------| |------------------------| |------------------------|
"We feel most alive when we are closest to death.� -Nenia Campbell
|------------------------| |------------------------| |------------------------| |------------------------|
"Grief, no matter how you try to cater to its wail, has a way of fading away.�  -V.C. Andrews
|------------------------| |------------------------| |------------------------| |------------------------|
Heaven is a place where all the dogs you've ever loved come to greet you. -Oliver Gaspirtz
|------------------------| |------------------------| |------------------------| |------------------------|
�Follow your dreams... death is nothing, life is everything.� -Stefan Karl Stefansson
�Et tu Brute?� -Julius Caesar
�To the wizard death is merely a belief.� -Deepak Chopra
�Every time you die, it hurts.� -Josh Henderson
�If I have to die, let me die fighting.� -Gabriel Garcia Marquez
�Each death is as unique as each life.�  -Nicholas Wolterstorff
�No one gets out of this world alive... except astronauts.� -Stewart Stafford
�In life you can't move forward looking back.� -Mark Marsland
�Death is perhaps an ordeal, but it is not an expiation.� -Alexandre Dumas
�What really mattered in life, what gave it weight, was death.� -Jeffrey Eugenides
�I can feel the daisies growing over me.� -John Keats
�All deaths are sudden, no matter how gradual the dying may be.� -Michael McDowell
�A person's destiny often ends before his death.� -Milan Kundera
�Death is the destroyer and giver of sense.� -Andy Harglesis
"Like good sleep comes after hard work, good rest comes after an honest life."  -Turbo
"To die will be a great adventure." -Peter Banning
"You seem a decent fellow. I hate to kill you." -Inigo Montoya
"It just so happens that your friend here is only MOSTLY dead." -Miracle Max
|------------------------| |------------------------| |------------------------| |------------------------|
"I will think on you dead, until my husband makes you so."  -Mary MacGregor

\x2d
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\x2e\xcb\xac\xac\x6d
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