"""
PySide stub files generated by **IceSpringPySideStubs**

Home: https://baijifeilong.github.io/2022/01/06/ice-spring-pyside-stubs/index.html

Github: https://github.com/baijifeilong/IceSpringPySideStubs

PyPI(PySide2): https://pypi.org/project/IceSpringPySideStubs-PySide2

PyPI(PySide6): https://pypi.org/project/IceSpringPySideStubs-PySide6

Generated by BaiJiFeiLong@gmail.com

Licence: GPLv3
"""
from typing import Any, List, Optional, Sequence, Union, overload
import PySide6.QtCore
import PySide6.QtGui
import PySide6.Qt3DCore
import PySide6.Qt3DRender
import PySide6.Qt3DExtras

bytes = str


class Qt3DExtras(object):
    """
    https://doc.qt.io/qt-6/qt3dextras.html

    **Detailed Description**
    """

    class QAbstractCameraController(PySide6.Qt3DCore.Qt3DCore.QEntity):
        class InputState(object):
            @overload
            def __init__(self) -> None:
                ...

            @overload
            def __init__(
                self,
                InputState: PySide6.Qt3DExtras.Qt3DExtras.QAbstractCameraController.InputState,
            ) -> None:
                ...

            @staticmethod
            def __copy__() -> None:
                ...

        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def acceleration(self) -> float:
            ...

        def camera(self) -> PySide6.Qt3DRender.Qt3DRender.QCamera:
            ...

        def deceleration(self) -> float:
            ...

        def linearSpeed(self) -> float:
            ...

        def lookSpeed(self) -> float:
            ...

        def setAcceleration(self, acceleration: float) -> None:
            ...

        def setCamera(self, camera: PySide6.Qt3DRender.Qt3DRender.QCamera) -> None:
            ...

        def setDeceleration(self, deceleration: float) -> None:
            ...

        def setLinearSpeed(self, linearSpeed: float) -> None:
            ...

        def setLookSpeed(self, lookSpeed: float) -> None:
            ...

    class QAbstractSpriteSheet(PySide6.Qt3DCore.Qt3DCore.QNode):
        def currentIndex(self) -> int:
            ...

        def setCurrentIndex(self, currentIndex: int) -> None:
            ...

        def setTexture(
            self, texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture
        ) -> None:
            ...

        def texture(self) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture:
            ...

        def textureTransform(self) -> PySide6.QtGui.QMatrix3x3:
            ...

    class QConeGeometry(PySide6.Qt3DCore.Qt3DCore.QGeometry):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def bottomRadius(self) -> float:
            ...

        def hasBottomEndcap(self) -> bool:
            ...

        def hasTopEndcap(self) -> bool:
            ...

        def indexAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def length(self) -> float:
            ...

        def normalAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def positionAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def rings(self) -> int:
            ...

        def setBottomRadius(self, bottomRadius: float) -> None:
            ...

        def setHasBottomEndcap(self, hasBottomEndcap: bool) -> None:
            ...

        def setHasTopEndcap(self, hasTopEndcap: bool) -> None:
            ...

        def setLength(self, length: float) -> None:
            ...

        def setRings(self, rings: int) -> None:
            ...

        def setSlices(self, slices: int) -> None:
            ...

        def setTopRadius(self, topRadius: float) -> None:
            ...

        def slices(self) -> int:
            ...

        def texCoordAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def topRadius(self) -> float:
            ...

        def updateIndices(self) -> None:
            ...

        def updateVertices(self) -> None:
            ...

    class QConeGeometryView(PySide6.Qt3DCore.Qt3DCore.QGeometryView):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def bottomRadius(self) -> float:
            ...

        def hasBottomEndcap(self) -> bool:
            ...

        def hasTopEndcap(self) -> bool:
            ...

        def length(self) -> float:
            ...

        def rings(self) -> int:
            ...

        def setBottomRadius(self, bottomRadius: float) -> None:
            ...

        def setFirstInstance(self, firstInstance: int) -> None:
            ...

        def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry) -> None:
            ...

        def setHasBottomEndcap(self, hasBottomEndcap: bool) -> None:
            ...

        def setHasTopEndcap(self, hasTopEndcap: bool) -> None:
            ...

        def setIndexOffset(self, indexOffset: int) -> None:
            ...

        def setInstanceCount(self, instanceCount: int) -> None:
            ...

        def setLength(self, length: float) -> None:
            ...

        def setPrimitiveRestartEnabled(self, enabled: bool) -> None:
            ...

        def setPrimitiveType(
            self, primitiveType: PySide6.Qt3DCore.Qt3DCore.QGeometryView.PrimitiveType
        ) -> None:
            ...

        def setRestartIndexValue(self, index: int) -> None:
            ...

        def setRings(self, rings: int) -> None:
            ...

        def setSlices(self, slices: int) -> None:
            ...

        def setTopRadius(self, topRadius: float) -> None:
            ...

        def setVertexCount(self, vertexCount: int) -> None:
            ...

        def slices(self) -> int:
            ...

        def topRadius(self) -> float:
            ...

    class QConeMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def bottomRadius(self) -> float:
            ...

        def hasBottomEndcap(self) -> bool:
            ...

        def hasTopEndcap(self) -> bool:
            ...

        def length(self) -> float:
            ...

        def rings(self) -> int:
            ...

        def setBottomRadius(self, bottomRadius: float) -> None:
            ...

        def setFirstInstance(self, firstInstance: int) -> None:
            ...

        def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry) -> None:
            ...

        def setHasBottomEndcap(self, hasBottomEndcap: bool) -> None:
            ...

        def setHasTopEndcap(self, hasTopEndcap: bool) -> None:
            ...

        def setIndexOffset(self, indexOffset: int) -> None:
            ...

        def setInstanceCount(self, instanceCount: int) -> None:
            ...

        def setLength(self, length: float) -> None:
            ...

        def setPrimitiveRestartEnabled(self, enabled: bool) -> None:
            ...

        def setPrimitiveType(
            self,
            primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType,
        ) -> None:
            ...

        def setRestartIndexValue(self, index: int) -> None:
            ...

        def setRings(self, rings: int) -> None:
            ...

        def setSlices(self, slices: int) -> None:
            ...

        def setTopRadius(self, topRadius: float) -> None:
            ...

        def setVertexCount(self, vertexCount: int) -> None:
            ...

        def slices(self) -> int:
            ...

        def topRadius(self) -> float:
            ...

    class QCuboidGeometry(PySide6.Qt3DCore.Qt3DCore.QGeometry):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def indexAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def normalAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def positionAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def setXExtent(self, xExtent: float) -> None:
            ...

        def setXYMeshResolution(self, resolution: PySide6.QtCore.QSize) -> None:
            ...

        def setXZMeshResolution(self, resolution: PySide6.QtCore.QSize) -> None:
            ...

        def setYExtent(self, yExtent: float) -> None:
            ...

        def setYZMeshResolution(self, resolution: PySide6.QtCore.QSize) -> None:
            ...

        def setZExtent(self, zExtent: float) -> None:
            ...

        def tangentAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def texCoordAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def updateIndices(self) -> None:
            ...

        def updateVertices(self) -> None:
            ...

        def xExtent(self) -> float:
            ...

        def xyMeshResolution(self) -> PySide6.QtCore.QSize:
            ...

        def xzMeshResolution(self) -> PySide6.QtCore.QSize:
            ...

        def yExtent(self) -> float:
            ...

        def yzMeshResolution(self) -> PySide6.QtCore.QSize:
            ...

        def zExtent(self) -> float:
            ...

    class QCuboidGeometryView(PySide6.Qt3DCore.Qt3DCore.QGeometryView):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def setFirstInstance(self, firstInstance: int) -> None:
            ...

        def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry) -> None:
            ...

        def setIndexOffset(self, indexOffset: int) -> None:
            ...

        def setInstanceCount(self, instanceCount: int) -> None:
            ...

        def setPrimitiveRestartEnabled(self, enabled: bool) -> None:
            ...

        def setPrimitiveType(
            self, primitiveType: PySide6.Qt3DCore.Qt3DCore.QGeometryView.PrimitiveType
        ) -> None:
            ...

        def setRestartIndexValue(self, index: int) -> None:
            ...

        def setVertexCount(self, vertexCount: int) -> None:
            ...

        def setXExtent(self, xExtent: float) -> None:
            ...

        def setXYMeshResolution(self, resolution: PySide6.QtCore.QSize) -> None:
            ...

        def setXZMeshResolution(self, resolution: PySide6.QtCore.QSize) -> None:
            ...

        def setYExtent(self, yExtent: float) -> None:
            ...

        def setYZMeshResolution(self, resolution: PySide6.QtCore.QSize) -> None:
            ...

        def setZExtent(self, zExtent: float) -> None:
            ...

        def xExtent(self) -> float:
            ...

        def xyMeshResolution(self) -> PySide6.QtCore.QSize:
            ...

        def xzMeshResolution(self) -> PySide6.QtCore.QSize:
            ...

        def yExtent(self) -> float:
            ...

        def yzMeshResolution(self) -> PySide6.QtCore.QSize:
            ...

        def zExtent(self) -> float:
            ...

    class QCuboidMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def setFirstInstance(self, firstInstance: int) -> None:
            ...

        def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry) -> None:
            ...

        def setIndexOffset(self, indexOffset: int) -> None:
            ...

        def setInstanceCount(self, instanceCount: int) -> None:
            ...

        def setPrimitiveRestartEnabled(self, enabled: bool) -> None:
            ...

        def setPrimitiveType(
            self,
            primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType,
        ) -> None:
            ...

        def setRestartIndexValue(self, index: int) -> None:
            ...

        def setVertexCount(self, vertexCount: int) -> None:
            ...

        def setXExtent(self, xExtent: float) -> None:
            ...

        def setXYMeshResolution(self, resolution: PySide6.QtCore.QSize) -> None:
            ...

        def setXZMeshResolution(self, resolution: PySide6.QtCore.QSize) -> None:
            ...

        def setYExtent(self, yExtent: float) -> None:
            ...

        def setYZMeshResolution(self, resolution: PySide6.QtCore.QSize) -> None:
            ...

        def setZExtent(self, zExtent: float) -> None:
            ...

        def xExtent(self) -> float:
            ...

        def xyMeshResolution(self) -> PySide6.QtCore.QSize:
            ...

        def xzMeshResolution(self) -> PySide6.QtCore.QSize:
            ...

        def yExtent(self) -> float:
            ...

        def yzMeshResolution(self) -> PySide6.QtCore.QSize:
            ...

        def zExtent(self) -> float:
            ...

    class QCylinderGeometry(PySide6.Qt3DCore.Qt3DCore.QGeometry):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def indexAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def length(self) -> float:
            ...

        def normalAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def positionAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def radius(self) -> float:
            ...

        def rings(self) -> int:
            ...

        def setLength(self, length: float) -> None:
            ...

        def setRadius(self, radius: float) -> None:
            ...

        def setRings(self, rings: int) -> None:
            ...

        def setSlices(self, slices: int) -> None:
            ...

        def slices(self) -> int:
            ...

        def texCoordAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def updateIndices(self) -> None:
            ...

        def updateVertices(self) -> None:
            ...

    class QCylinderGeometryView(PySide6.Qt3DCore.Qt3DCore.QGeometryView):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def length(self) -> float:
            ...

        def radius(self) -> float:
            ...

        def rings(self) -> int:
            ...

        def setFirstInstance(self, firstInstance: int) -> None:
            ...

        def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry) -> None:
            ...

        def setIndexOffset(self, indexOffset: int) -> None:
            ...

        def setInstanceCount(self, instanceCount: int) -> None:
            ...

        def setLength(self, length: float) -> None:
            ...

        def setPrimitiveRestartEnabled(self, enabled: bool) -> None:
            ...

        def setPrimitiveType(
            self, primitiveType: PySide6.Qt3DCore.Qt3DCore.QGeometryView.PrimitiveType
        ) -> None:
            ...

        def setRadius(self, radius: float) -> None:
            ...

        def setRestartIndexValue(self, index: int) -> None:
            ...

        def setRings(self, rings: int) -> None:
            ...

        def setSlices(self, slices: int) -> None:
            ...

        def setVertexCount(self, vertexCount: int) -> None:
            ...

        def slices(self) -> int:
            ...

    class QCylinderMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def length(self) -> float:
            ...

        def radius(self) -> float:
            ...

        def rings(self) -> int:
            ...

        def setFirstInstance(self, firstInstance: int) -> None:
            ...

        def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry) -> None:
            ...

        def setIndexOffset(self, indexOffset: int) -> None:
            ...

        def setInstanceCount(self, instanceCount: int) -> None:
            ...

        def setLength(self, length: float) -> None:
            ...

        def setPrimitiveRestartEnabled(self, enabled: bool) -> None:
            ...

        def setPrimitiveType(
            self,
            primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType,
        ) -> None:
            ...

        def setRadius(self, radius: float) -> None:
            ...

        def setRestartIndexValue(self, index: int) -> None:
            ...

        def setRings(self, rings: int) -> None:
            ...

        def setSlices(self, slices: int) -> None:
            ...

        def setVertexCount(self, vertexCount: int) -> None:
            ...

        def slices(self) -> int:
            ...

    class QDiffuseMapMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def ambient(self) -> PySide6.QtGui.QColor:
            ...

        def diffuse(self) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture:
            ...

        def setAmbient(
            self,
            color: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setDiffuse(
            self, diffuse: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture
        ) -> None:
            ...

        def setShininess(self, shininess: float) -> None:
            ...

        def setSpecular(
            self,
            specular: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setTextureScale(self, textureScale: float) -> None:
            ...

        def shininess(self) -> float:
            ...

        def specular(self) -> PySide6.QtGui.QColor:
            ...

        def textureScale(self) -> float:
            ...

    class QDiffuseSpecularMapMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def ambient(self) -> PySide6.QtGui.QColor:
            ...

        def diffuse(self) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture:
            ...

        def setAmbient(
            self,
            ambient: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setDiffuse(
            self, diffuse: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture
        ) -> None:
            ...

        def setShininess(self, shininess: float) -> None:
            ...

        def setSpecular(
            self, specular: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture
        ) -> None:
            ...

        def setTextureScale(self, textureScale: float) -> None:
            ...

        def shininess(self) -> float:
            ...

        def specular(self) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture:
            ...

        def textureScale(self) -> float:
            ...

    class QDiffuseSpecularMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def ambient(self) -> PySide6.QtGui.QColor:
            ...

        def diffuse(self) -> Any:
            ...

        def isAlphaBlendingEnabled(self) -> bool:
            ...

        def normal(self) -> Any:
            ...

        def setAlphaBlendingEnabled(self, enabled: bool) -> None:
            ...

        def setAmbient(
            self,
            ambient: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setDiffuse(self, diffuse: Any) -> None:
            ...

        def setNormal(self, normal: Any) -> None:
            ...

        def setShininess(self, shininess: float) -> None:
            ...

        def setSpecular(self, specular: Any) -> None:
            ...

        def setTextureScale(self, textureScale: float) -> None:
            ...

        def shininess(self) -> float:
            ...

        def specular(self) -> Any:
            ...

        def textureScale(self) -> float:
            ...

    class QExtrudedTextGeometry(PySide6.Qt3DCore.Qt3DCore.QGeometry):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def extrusionLength(self) -> float:
            ...

        def font(self) -> PySide6.QtGui.QFont:
            ...

        def indexAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def normalAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def positionAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def setDepth(self, extrusionLength: float) -> None:
            ...

        def setFont(
            self, font: Union[(PySide6.QtGui.QFont, str, Sequence[str])]
        ) -> None:
            ...

        def setText(self, text: str) -> None:
            ...

        def text(self) -> str:
            ...

    class QExtrudedTextMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def depth(self) -> float:
            ...

        def font(self) -> PySide6.QtGui.QFont:
            ...

        def setDepth(self, depth: float) -> None:
            ...

        def setFont(
            self, font: Union[(PySide6.QtGui.QFont, str, Sequence[str])]
        ) -> None:
            ...

        def setText(self, text: str) -> None:
            ...

        def text(self) -> str:
            ...

    class QFirstPersonCameraController(
        PySide6.Qt3DExtras.Qt3DExtras.QAbstractCameraController
    ):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

    class QForwardRenderer(PySide6.Qt3DRender.Qt3DRender.QTechniqueFilter):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def buffersToClear(
            self,
        ) -> PySide6.Qt3DRender.Qt3DRender.QClearBuffers.BufferType:
            ...

        def camera(self) -> PySide6.Qt3DCore.Qt3DCore.QEntity:
            ...

        def clearColor(self) -> PySide6.QtGui.QColor:
            ...

        def externalRenderTargetSize(self) -> PySide6.QtCore.QSize:
            ...

        def gamma(self) -> float:
            ...

        def isFrustumCullingEnabled(self) -> bool:
            ...

        def setBuffersToClear(
            self, arg__1: PySide6.Qt3DRender.Qt3DRender.QClearBuffers.BufferType
        ) -> None:
            ...

        def setCamera(self, camera: PySide6.Qt3DCore.Qt3DCore.QEntity) -> None:
            ...

        def setClearColor(
            self,
            clearColor: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setExternalRenderTargetSize(self, size: PySide6.QtCore.QSize) -> None:
            ...

        def setFrustumCullingEnabled(self, enabled: bool) -> None:
            ...

        def setGamma(self, gamma: float) -> None:
            ...

        def setShowDebugOverlay(self, showDebugOverlay: bool) -> None:
            ...

        def setSurface(self, surface: PySide6.QtCore.QObject) -> None:
            ...

        def setViewportRect(
            self, viewportRect: Union[(PySide6.QtCore.QRectF, PySide6.QtCore.QRect)]
        ) -> None:
            ...

        def showDebugOverlay(self) -> bool:
            ...

        def surface(self) -> PySide6.QtCore.QObject:
            ...

        def viewportRect(self) -> PySide6.QtCore.QRectF:
            ...

    class QGoochMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def alpha(self) -> float:
            ...

        def beta(self) -> float:
            ...

        def cool(self) -> PySide6.QtGui.QColor:
            ...

        def diffuse(self) -> PySide6.QtGui.QColor:
            ...

        def setAlpha(self, alpha: float) -> None:
            ...

        def setBeta(self, beta: float) -> None:
            ...

        def setCool(
            self,
            cool: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setDiffuse(
            self,
            diffuse: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setShininess(self, shininess: float) -> None:
            ...

        def setSpecular(
            self,
            specular: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setWarm(
            self,
            warm: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def shininess(self) -> float:
            ...

        def specular(self) -> PySide6.QtGui.QColor:
            ...

        def warm(self) -> PySide6.QtGui.QColor:
            ...

    class QMetalRoughMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def ambientOcclusion(self) -> Any:
            ...

        def baseColor(self) -> Any:
            ...

        def metalness(self) -> Any:
            ...

        def normal(self) -> Any:
            ...

        def roughness(self) -> Any:
            ...

        def setAmbientOcclusion(self, ambientOcclusion: Any) -> None:
            ...

        def setBaseColor(self, baseColor: Any) -> None:
            ...

        def setMetalness(self, metalness: Any) -> None:
            ...

        def setNormal(self, normal: Any) -> None:
            ...

        def setRoughness(self, roughness: Any) -> None:
            ...

        def setTextureScale(self, textureScale: float) -> None:
            ...

        def textureScale(self) -> float:
            ...

    class QMorphPhongMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def ambient(self) -> PySide6.QtGui.QColor:
            ...

        def diffuse(self) -> PySide6.QtGui.QColor:
            ...

        def interpolator(self) -> float:
            ...

        def setAmbient(
            self,
            ambient: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setDiffuse(
            self,
            diffuse: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setInterpolator(self, interpolator: float) -> None:
            ...

        def setShininess(self, shininess: float) -> None:
            ...

        def setSpecular(
            self,
            specular: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def shininess(self) -> float:
            ...

        def specular(self) -> PySide6.QtGui.QColor:
            ...

    class QNormalDiffuseMapAlphaMaterial(
        PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial
    ):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

    class QNormalDiffuseMapMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def ambient(self) -> PySide6.QtGui.QColor:
            ...

        def diffuse(self) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture:
            ...

        def normal(self) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture:
            ...

        def setAmbient(
            self,
            ambient: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setDiffuse(
            self, diffuse: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture
        ) -> None:
            ...

        def setNormal(
            self, normal: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture
        ) -> None:
            ...

        def setShininess(self, shininess: float) -> None:
            ...

        def setSpecular(
            self,
            specular: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setTextureScale(self, textureScale: float) -> None:
            ...

        def shininess(self) -> float:
            ...

        def specular(self) -> PySide6.QtGui.QColor:
            ...

        def textureScale(self) -> float:
            ...

    class QNormalDiffuseSpecularMapMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def ambient(self) -> PySide6.QtGui.QColor:
            ...

        def diffuse(self) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture:
            ...

        def normal(self) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture:
            ...

        def setAmbient(
            self,
            ambient: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setDiffuse(
            self, diffuse: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture
        ) -> None:
            ...

        def setNormal(
            self, normal: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture
        ) -> None:
            ...

        def setShininess(self, shininess: float) -> None:
            ...

        def setSpecular(
            self, specular: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture
        ) -> None:
            ...

        def setTextureScale(self, textureScale: float) -> None:
            ...

        def shininess(self) -> float:
            ...

        def specular(self) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture:
            ...

        def textureScale(self) -> float:
            ...

    class QOrbitCameraController(
        PySide6.Qt3DExtras.Qt3DExtras.QAbstractCameraController
    ):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def setZoomInLimit(self, zoomInLimit: float) -> None:
            ...

        def zoomInLimit(self) -> float:
            ...

    class QPerVertexColorMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

    class QPhongAlphaMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def alpha(self) -> float:
            ...

        def ambient(self) -> PySide6.QtGui.QColor:
            ...

        def blendFunctionArg(
            self,
        ) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction:
            ...

        def destinationAlphaArg(
            self,
        ) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending:
            ...

        def destinationRgbArg(
            self,
        ) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending:
            ...

        def diffuse(self) -> PySide6.QtGui.QColor:
            ...

        def setAlpha(self, alpha: float) -> None:
            ...

        def setAmbient(
            self,
            ambient: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setBlendFunctionArg(
            self,
            blendFunctionArg: PySide6.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction,
        ) -> None:
            ...

        def setDestinationAlphaArg(
            self,
            destinationAlphaArg: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending,
        ) -> None:
            ...

        def setDestinationRgbArg(
            self,
            destinationRgbArg: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending,
        ) -> None:
            ...

        def setDiffuse(
            self,
            diffuse: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setShininess(self, shininess: float) -> None:
            ...

        def setSourceAlphaArg(
            self,
            sourceAlphaArg: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending,
        ) -> None:
            ...

        def setSourceRgbArg(
            self,
            sourceRgbArg: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending,
        ) -> None:
            ...

        def setSpecular(
            self,
            specular: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def shininess(self) -> float:
            ...

        def sourceAlphaArg(
            self,
        ) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending:
            ...

        def sourceRgbArg(
            self,
        ) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending:
            ...

        def specular(self) -> PySide6.QtGui.QColor:
            ...

    class QPhongMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def ambient(self) -> PySide6.QtGui.QColor:
            ...

        def diffuse(self) -> PySide6.QtGui.QColor:
            ...

        def setAmbient(
            self,
            ambient: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setDiffuse(
            self,
            diffuse: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setShininess(self, shininess: float) -> None:
            ...

        def setSpecular(
            self,
            specular: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def shininess(self) -> float:
            ...

        def specular(self) -> PySide6.QtGui.QColor:
            ...

    class QPlaneGeometry(PySide6.Qt3DCore.Qt3DCore.QGeometry):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def height(self) -> float:
            ...

        def indexAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def mirrored(self) -> bool:
            ...

        def normalAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def positionAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def resolution(self) -> PySide6.QtCore.QSize:
            ...

        def setHeight(self, height: float) -> None:
            ...

        def setMirrored(self, mirrored: bool) -> None:
            ...

        def setResolution(self, resolution: PySide6.QtCore.QSize) -> None:
            ...

        def setWidth(self, width: float) -> None:
            ...

        def tangentAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def texCoordAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def updateIndices(self) -> None:
            ...

        def updateVertices(self) -> None:
            ...

        def width(self) -> float:
            ...

    class QPlaneGeometryView(PySide6.Qt3DCore.Qt3DCore.QGeometryView):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def height(self) -> float:
            ...

        def meshResolution(self) -> PySide6.QtCore.QSize:
            ...

        def mirrored(self) -> bool:
            ...

        def setFirstInstance(self, firstInstance: int) -> None:
            ...

        def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry) -> None:
            ...

        def setHeight(self, height: float) -> None:
            ...

        def setIndexOffset(self, indexOffset: int) -> None:
            ...

        def setInstanceCount(self, instanceCount: int) -> None:
            ...

        def setMeshResolution(self, resolution: PySide6.QtCore.QSize) -> None:
            ...

        def setMirrored(self, mirrored: bool) -> None:
            ...

        def setPrimitiveRestartEnabled(self, enabled: bool) -> None:
            ...

        def setPrimitiveType(
            self, primitiveType: PySide6.Qt3DCore.Qt3DCore.QGeometryView.PrimitiveType
        ) -> None:
            ...

        def setRestartIndexValue(self, index: int) -> None:
            ...

        def setVertexCount(self, vertexCount: int) -> None:
            ...

        def setWidth(self, width: float) -> None:
            ...

        def width(self) -> float:
            ...

    class QPlaneMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def height(self) -> float:
            ...

        def meshResolution(self) -> PySide6.QtCore.QSize:
            ...

        def mirrored(self) -> bool:
            ...

        def setFirstInstance(self, firstInstance: int) -> None:
            ...

        def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry) -> None:
            ...

        def setHeight(self, height: float) -> None:
            ...

        def setIndexOffset(self, indexOffset: int) -> None:
            ...

        def setInstanceCount(self, instanceCount: int) -> None:
            ...

        def setMeshResolution(self, resolution: PySide6.QtCore.QSize) -> None:
            ...

        def setMirrored(self, mirrored: bool) -> None:
            ...

        def setPrimitiveRestartEnabled(self, enabled: bool) -> None:
            ...

        def setPrimitiveType(
            self,
            primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType,
        ) -> None:
            ...

        def setRestartIndexValue(self, index: int) -> None:
            ...

        def setVertexCount(self, vertexCount: int) -> None:
            ...

        def setWidth(self, width: float) -> None:
            ...

        def width(self) -> float:
            ...

    class QSkyboxEntity(PySide6.Qt3DCore.Qt3DCore.QEntity):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def baseName(self) -> str:
            ...

        def extension(self) -> str:
            ...

        def isGammaCorrectEnabled(self) -> bool:
            ...

        def setBaseName(self, path: str) -> None:
            ...

        def setExtension(self, extension: str) -> None:
            ...

        def setGammaCorrectEnabled(self, enabled: bool) -> None:
            ...

    class QSphereGeometry(PySide6.Qt3DCore.Qt3DCore.QGeometry):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def generateTangents(self) -> bool:
            ...

        def indexAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def normalAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def positionAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def radius(self) -> float:
            ...

        def rings(self) -> int:
            ...

        def setGenerateTangents(self, gen: bool) -> None:
            ...

        def setRadius(self, radius: float) -> None:
            ...

        def setRings(self, rings: int) -> None:
            ...

        def setSlices(self, slices: int) -> None:
            ...

        def slices(self) -> int:
            ...

        def tangentAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def texCoordAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def updateIndices(self) -> None:
            ...

        def updateVertices(self) -> None:
            ...

    class QSphereGeometryView(PySide6.Qt3DCore.Qt3DCore.QGeometryView):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def generateTangents(self) -> bool:
            ...

        def radius(self) -> float:
            ...

        def rings(self) -> int:
            ...

        def setFirstInstance(self, firstInstance: int) -> None:
            ...

        def setGenerateTangents(self, gen: bool) -> None:
            ...

        def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry) -> None:
            ...

        def setIndexOffset(self, indexOffset: int) -> None:
            ...

        def setPrimitiveRestartEnabled(self, enabled: bool) -> None:
            ...

        def setPrimitiveType(
            self, primitiveType: PySide6.Qt3DCore.Qt3DCore.QGeometryView.PrimitiveType
        ) -> None:
            ...

        def setRadius(self, radius: float) -> None:
            ...

        def setRestartIndexValue(self, index: int) -> None:
            ...

        def setRings(self, rings: int) -> None:
            ...

        def setSlices(self, slices: int) -> None:
            ...

        def setVertexCount(self, vertexCount: int) -> None:
            ...

        def slices(self) -> int:
            ...

    class QSphereMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def generateTangents(self) -> bool:
            ...

        def radius(self) -> float:
            ...

        def rings(self) -> int:
            ...

        def setFirstInstance(self, firstInstance: int) -> None:
            ...

        def setGenerateTangents(self, gen: bool) -> None:
            ...

        def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry) -> None:
            ...

        def setIndexOffset(self, indexOffset: int) -> None:
            ...

        def setPrimitiveRestartEnabled(self, enabled: bool) -> None:
            ...

        def setPrimitiveType(
            self,
            primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType,
        ) -> None:
            ...

        def setRadius(self, radius: float) -> None:
            ...

        def setRestartIndexValue(self, index: int) -> None:
            ...

        def setRings(self, rings: int) -> None:
            ...

        def setSlices(self, slices: int) -> None:
            ...

        def setVertexCount(self, vertexCount: int) -> None:
            ...

        def slices(self) -> int:
            ...

    class QSpriteGrid(PySide6.Qt3DExtras.Qt3DExtras.QAbstractSpriteSheet):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def columns(self) -> int:
            ...

        def rows(self) -> int:
            ...

        def setColumns(self, columns: int) -> None:
            ...

        def setRows(self, rows: int) -> None:
            ...

    class QSpriteSheet(PySide6.Qt3DExtras.Qt3DExtras.QAbstractSpriteSheet):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        @overload
        def addSprite(
            self, sprite: PySide6.Qt3DExtras.Qt3DExtras.QSpriteSheetItem
        ) -> None:
            ...

        @overload
        def addSprite(
            self, x: int, y: int, width: int, height: int
        ) -> PySide6.Qt3DExtras.Qt3DExtras.QSpriteSheetItem:
            ...

        def removeSprite(
            self, sprite: PySide6.Qt3DExtras.Qt3DExtras.QSpriteSheetItem
        ) -> None:
            ...

        def setSprites(
            self, sprites: Sequence[PySide6.Qt3DExtras.Qt3DExtras.QSpriteSheetItem]
        ) -> None:
            ...

        def sprites(self) -> List[PySide6.Qt3DExtras.Qt3DExtras.QSpriteSheetItem]:
            ...

    class QSpriteSheetItem(PySide6.Qt3DCore.Qt3DCore.QNode):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def height(self) -> int:
            ...

        def setHeight(self, height: int) -> None:
            ...

        def setWidth(self, width: int) -> None:
            ...

        def setX(self, x: int) -> None:
            ...

        def setY(self, y: int) -> None:
            ...

        def width(self) -> int:
            ...

        def x(self) -> int:
            ...

        def y(self) -> int:
            ...

    class QText2DEntity(PySide6.Qt3DCore.Qt3DCore.QEntity):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def color(self) -> PySide6.QtGui.QColor:
            ...

        def font(self) -> PySide6.QtGui.QFont:
            ...

        def height(self) -> float:
            ...

        def setColor(
            self,
            color: Union[
                (
                    PySide6.QtGui.QColor,
                    PySide6.QtGui.QRgba64,
                    Any,
                    PySide6.QtCore.Qt.GlobalColor,
                    str,
                    int,
                )
            ],
        ) -> None:
            ...

        def setFont(
            self, font: Union[(PySide6.QtGui.QFont, str, Sequence[str])]
        ) -> None:
            ...

        def setHeight(self, height: float) -> None:
            ...

        def setText(self, text: str) -> None:
            ...

        def setWidth(self, width: float) -> None:
            ...

        def text(self) -> str:
            ...

        def width(self) -> float:
            ...

    class QTextureMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def isAlphaBlendingEnabled(self) -> bool:
            ...

        def setAlphaBlendingEnabled(self, enabled: bool) -> None:
            ...

        def setTexture(
            self, texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture
        ) -> None:
            ...

        def setTextureOffset(self, textureOffset: PySide6.QtGui.QVector2D) -> None:
            ...

        def setTextureTransform(self, matrix: PySide6.QtGui.QMatrix3x3) -> None:
            ...

        def texture(self) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture:
            ...

        def textureOffset(self) -> PySide6.QtGui.QVector2D:
            ...

        def textureTransform(self) -> PySide6.QtGui.QMatrix3x3:
            ...

    class QTorusGeometry(PySide6.Qt3DCore.Qt3DCore.QGeometry):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def indexAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def minorRadius(self) -> float:
            ...

        def normalAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def positionAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def radius(self) -> float:
            ...

        def rings(self) -> int:
            ...

        def setMinorRadius(self, minorRadius: float) -> None:
            ...

        def setRadius(self, radius: float) -> None:
            ...

        def setRings(self, rings: int) -> None:
            ...

        def setSlices(self, slices: int) -> None:
            ...

        def slices(self) -> int:
            ...

        def texCoordAttribute(self) -> PySide6.Qt3DCore.Qt3DCore.QAttribute:
            ...

        def updateIndices(self) -> None:
            ...

        def updateVertices(self) -> None:
            ...

    class QTorusGeometryView(PySide6.Qt3DCore.Qt3DCore.QGeometryView):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def minorRadius(self) -> float:
            ...

        def radius(self) -> float:
            ...

        def rings(self) -> int:
            ...

        def setFirstInstance(self, firstInstance: int) -> None:
            ...

        def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry) -> None:
            ...

        def setIndexOffset(self, indexOffset: int) -> None:
            ...

        def setInstanceCount(self, instanceCount: int) -> None:
            ...

        def setMinorRadius(self, minorRadius: float) -> None:
            ...

        def setPrimitiveRestartEnabled(self, enabled: bool) -> None:
            ...

        def setPrimitiveType(
            self, primitiveType: PySide6.Qt3DCore.Qt3DCore.QGeometryView.PrimitiveType
        ) -> None:
            ...

        def setRadius(self, radius: float) -> None:
            ...

        def setRestartIndexValue(self, index: int) -> None:
            ...

        def setRings(self, rings: int) -> None:
            ...

        def setSlices(self, slices: int) -> None:
            ...

        def setVertexCount(self, vertexCount: int) -> None:
            ...

        def slices(self) -> int:
            ...

    class QTorusMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer):
        def __init__(
            self, parent: Optional[PySide6.Qt3DCore.Qt3DCore.QNode] = ...
        ) -> None:
            ...

        def minorRadius(self) -> float:
            ...

        def radius(self) -> float:
            ...

        def rings(self) -> int:
            ...

        def setFirstInstance(self, firstInstance: int) -> None:
            ...

        def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry) -> None:
            ...

        def setIndexOffset(self, indexOffset: int) -> None:
            ...

        def setInstanceCount(self, instanceCount: int) -> None:
            ...

        def setMinorRadius(self, minorRadius: float) -> None:
            ...

        def setPrimitiveRestartEnabled(self, enabled: bool) -> None:
            ...

        def setPrimitiveType(
            self,
            primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType,
        ) -> None:
            ...

        def setRadius(self, radius: float) -> None:
            ...

        def setRestartIndexValue(self, index: int) -> None:
            ...

        def setRings(self, rings: int) -> None:
            ...

        def setSlices(self, slices: int) -> None:
            ...

        def setVertexCount(self, vertexCount: int) -> None:
            ...

        def slices(self) -> int:
            ...

    class Qt3DWindow(PySide6.QtGui.QWindow):
        def __init__(
            self,
            screen: Optional[PySide6.QtGui.QScreen] = ...,
            arg__2: PySide6.Qt3DRender.Qt3DRender.API = ...,
        ) -> None:
            ...

        def activeFrameGraph(self) -> PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode:
            ...

        def camera(self) -> PySide6.Qt3DRender.Qt3DRender.QCamera:
            ...

        def defaultFrameGraph(self) -> PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer:
            ...

        def event(self, e: PySide6.QtCore.QEvent) -> bool:
            ...

        @overload
        def registerAspect(
            self, aspect: PySide6.Qt3DCore.Qt3DCore.QAbstractAspect
        ) -> None:
            ...

        @overload
        def registerAspect(self, name: str) -> None:
            ...

        def renderSettings(self) -> PySide6.Qt3DRender.Qt3DRender.QRenderSettings:
            ...

        def resizeEvent(self, arg__1: PySide6.QtGui.QResizeEvent) -> None:
            ...

        def setActiveFrameGraph(
            self, activeFrameGraph: PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode
        ) -> None:
            ...

        def setRootEntity(self, root: PySide6.Qt3DCore.Qt3DCore.QEntity) -> None:
            ...

        def showEvent(self, e: PySide6.QtGui.QShowEvent) -> None:
            ...

    @staticmethod
    def setupWindowSurface(
        window: PySide6.QtGui.QWindow, arg__2: PySide6.Qt3DRender.Qt3DRender.API
    ) -> None:
        ...
