"""
PySide stub files generated by **IceSpringPySideStubs**

Home: https://baijifeilong.github.io/2022/01/06/ice-spring-pyside-stubs/index.html

Github: https://github.com/baijifeilong/IceSpringPySideStubs

PyPI(PySide2): https://pypi.org/project/IceSpringPySideStubs-PySide2

PyPI(PySide6): https://pypi.org/project/IceSpringPySideStubs-PySide6

PyPI(PyQt5): https://pypi.org/project/IceSpringPySideStubs-PyQt5

PyPI(PyQt6): https://pypi.org/project/IceSpringPySideStubs-PyQt6

Generated by BaiJiFeiLong@gmail.com

License: MIT
"""
import typing
import PyQt5.sip
from PyQt5 import QtQml
from PyQt5 import QtGui
from PyQt5 import QtCore
from PyQt5.QtQuick import *
from PyQt5 import sip


class QQuickItem(QtCore.QObject, QtQml.QQmlParserStatus):
    """
    https://doc.qt.io/qt-5/qquickitem.html

    **Detailed Description**

    All visual items in Qt Quick inherit from QQuickItem. Although a QQuickItem
    instance has no visual appearance, it defines all the attributes that are
    common across visual items, such as x and y position, width and height,
    **anchoring**  and key handling support.

    You can subclass QQuickItem to provide your own custom visual item that
    inherits these features.

    **Custom Scene Graph Items**

    All visual QML items are rendered using the scene graph, the default
    implementation of which is a low-level, high-performance rendering stack,
    closely tied to OpenGL. It is possible for subclasses of QQuickItem to add
    their own custom content into the scene graph by setting the
    **QQuickItem::ItemHasContents**  flag and reimplementing the
    **QQuickItem::updatePaintNode** () function.

    **Warning:** It is crucial that OpenGL operations and interaction with the
    scene graph happens exclusively on the rendering thread, primarily during
    the **updatePaintNode** () call. The best rule of thumb is to only use
    classes with the "QSG" prefix inside the **QQuickItem::updatePaintNode** ()
    function.

    **Note:** All classes with QSG prefix should be used solely on the scene
    graph's rendering thread. See **Scene Graph and Rendering**  for more
    information.

    **Graphics Resource Handling**

    The preferred way to handle cleanup of graphics resources used in the scene
    graph, is to rely on the automatic cleanup of nodes. A **QSGNode**  returned
    from **QQuickItem::updatePaintNode** () is automatically deleted on the
    right thread at the right time. Trees of **QSGNode**  instances are managed
    through the use of **QSGNode::OwnedByParent** , which is set by default. So,
    for the majority of custom scene graph items, no extra work will be
    required.

    Implementations that store graphics resources outside the node tree, such as
    an item implementing **QQuickItem::textureProvider** (), will need to take
    care in cleaning it up correctly depending on how the item is used in QML.
    The situations to handle are:

    * The scene graph is invalidated; This can happen, for instance, if the
    window is hidden using **QQuickWindow::hide** (). If the item class
    implements a `slot` named `invalidateSceneGraph()`, this slot will be called
    on the rendering thread while the GUI thread is blocked. This is equivalent
    to connecting to **QQuickWindow::sceneGraphInvalidated** (). The OpenGL
    context of this item's window will be bound when this slot is called. The
    only exception is if the native OpenGL has been destroyed outside Qt's
    control, for instance through `EGL_CONTEXT_LOST`.
      * The item is removed
    from the scene; If an item is taken out of the scene, for instance because
    it's parent was set to `null` or an item in another window, the
    **QQuickItem::releaseResources** () will be called on the GUI thread.
    **QQuickWindow::scheduleRenderJob** () should be used to schedule cleanup of
    rendering resources.
      * The item is deleted; When the destructor if an item
    runs, it should delete any graphics resources it has. If neither of the two
    conditions above were already met, the item will be part of a window and it
    is possible to use **QQuickWindow::scheduleRenderJob** () to have them
    cleaned up. If an implementation ignores the call to
    **QQuickItem::releaseResources** (), the item will in many cases no longer
    have access to a **QQuickWindow**  and thus no means of scheduling cleanup.

    When scheduling cleanup of graphics resources using
    **QQuickWindow::scheduleRenderJob** (), one should use either
    **QQuickWindow::BeforeSynchronizingStage**  or
    **QQuickWindow::AfterSynchronizingStage** . The **synchronization stage**
    is where the scene graph is changed as a result of changes to the QML tree.
    If cleanup is scheduled at any other time, it may result in other parts of
    the scene graph referencing the newly deleted objects as these parts have
    not been updated.

    **Note:** Use of **QObject::deleteLater** () to clean up graphics resources
    is not recommended as this will run at an arbitrary time and it is unknown
    if there will be an OpenGL context bound when the deletion takes place.

    **Custom QPainter Items**

    The QQuickItem provides a subclass, **QQuickPaintedItem** , which allows the
    users to render content using **QPainter** .

    **Warning:** Using **QQuickPaintedItem**  uses an indirect 2D surface to
    render its content, either using software rasterization or using an OpenGL
    framebuffer object (FBO), so the rendering is a two-step operation. First
    rasterize the surface, then draw the surface. Using scene graph API directly
    is always significantly faster.

    **Behavior Animations**

    If your Item uses the **Behavior**  type to define animations for property
    changes, you should always use either **QObject::setProperty** (),
    QQmlProperty(), or **QMetaProperty::write** () when you need to modify those
    properties from C++. This ensures that the QML engine knows about the
    property change. Otherwise, the engine won't be able to carry out your
    requested animation. Note that these functions incur a slight performance
    penalty. For more details, see **Accessing Members of a QML Object Type from
    C++** .

    **See also** **QQuickWindow**  and **QQuickPaintedItem** .
    """

    class TransformOrigin(int):
        TopLeft: QQuickItem = ...
        Top: QQuickItem = ...
        TopRight: QQuickItem = ...
        Left: QQuickItem = ...
        Center: QQuickItem = ...
        Right: QQuickItem = ...
        BottomLeft: QQuickItem = ...
        Bottom: QQuickItem = ...
        BottomRight: QQuickItem = ...

    class ItemChange(int):
        ItemChildAddedChange: QQuickItem = ...
        ItemChildRemovedChange: QQuickItem = ...
        ItemSceneChange: QQuickItem = ...
        ItemVisibleHasChanged: QQuickItem = ...
        ItemParentHasChanged: QQuickItem = ...
        ItemOpacityHasChanged: QQuickItem = ...
        ItemActiveFocusHasChanged: QQuickItem = ...
        ItemRotationHasChanged: QQuickItem = ...
        ItemAntialiasingHasChanged: QQuickItem = ...
        ItemDevicePixelRatioHasChanged: QQuickItem = ...
        ItemEnabledHasChanged: QQuickItem = ...

    class Flag(int):
        ItemClipsChildrenToShape: QQuickItem = ...
        ItemAcceptsInputMethod: QQuickItem = ...
        ItemIsFocusScope: QQuickItem = ...
        ItemHasContents: QQuickItem = ...
        ItemAcceptsDrops: QQuickItem = ...

    class Flags(sip.simplewrapper):
        @typing.overload
        def __init__(self) -> None:
            ...

        @typing.overload
        def __init__(
            self, f: typing.Union["QQuickItem.Flags", "QQuickItem.Flag"]
        ) -> None:
            ...

        @typing.overload
        def __init__(self, a0: "QQuickItem.Flags") -> None:
            ...

        def __hash__(self) -> int:
            ...

        def __bool__(self) -> int:
            ...

        def __invert__(self) -> "QQuickItem.Flags":
            ...

        def __index__(self) -> int:
            ...

        def __int__(self) -> int:
            ...

    class ItemChangeData(sip.simplewrapper):
        boolValue: bool = ...
        item = ...
        realValue: float = ...
        window = ...

        @typing.overload
        def __init__(self, v: "QQuickItem") -> None:
            ...

        @typing.overload
        def __init__(self, v: "QQuickWindow") -> None:
            ...

        @typing.overload
        def __init__(self, v: float) -> None:
            ...

        @typing.overload
        def __init__(self, v: bool) -> None:
            ...

        @typing.overload
        def __init__(self, a0: "QQuickItem.ItemChangeData") -> None:
            ...

    class UpdatePaintNodeData(sip.simplewrapper):
        transformNode = ...

        def __init__(self, a0: "QQuickItem.UpdatePaintNodeData") -> None:
            ...

    def __init__(self, parent: typing.Optional["QQuickItem"] = ...) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#QQuickItem

        **QQuickItem::QQuickItem(QQuickItem * parent = nullptr)**

        Constructs a QQuickItem with the given **parent**.

        The `parent` will be used as both the **visual parent**  and the
        **QObject**  parent.
        """
        ...

    def setContainmentMask(self, mask: QtCore.QObject) -> None:
        ...

    def containmentMask(self) -> QtCore.QObject:
        ...

    def setAcceptTouchEvents(self, accept: bool) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#setAcceptTouchEvents

        **void QQuickItem::setAcceptTouchEvents(bool enabled )**

        If **enabled** is true, this sets the item to accept touch events;
        otherwise, touch events are not accepted by this item.

        This function was introduced in Qt 5.10.

        **See also** **acceptTouchEvents** ().
        """
        ...

    def acceptTouchEvents(self) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#acceptTouchEvents

        **bool QQuickItem::acceptTouchEvents() const**

        Returns whether touch events are accepted by this item.

        The default value is false.

        If this is false, then the item will not receive any touch events
        through the **touchEvent** () function.

        This function was introduced in Qt 5.10.

        **See also** **setAcceptTouchEvents** ().
        """
        ...

    def size(self) -> QtCore.QSizeF:
        """
        https://doc.qt.io/qt-5/qquickitem.html#size

        **QSizeF QQuickItem::size() const**

        Returns the size of the item.

        This function was introduced in Qt 5.10.

        **See also** **setSize** , **width** , and **height** .
        """
        ...

    def mapFromGlobal(
        self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]
    ) -> QtCore.QPointF:
        """
        https://doc.qt.io/qt-5/qquickitem.html#mapFromGlobal

        **QPointF QQuickItem::mapFromGlobal(const QPointF & point ) const**

        Maps the given **point** in the global screen coordinate system to the
        equivalent point within this item's coordinate system, and returns the
        mapped coordinate.

        The following properties of the item are used in the mapping: **x** ,
        **y** , **scale** , **rotation** , **transformOrigin** , and
        **transform** .

        For example, this may be helpful to add a popup to a Qt Quick component.

        **Note:** Window positioning is done by the window manager and this
        value is treated only as a hint. So, the resulting window position may
        differ from what is expected.

        This function was introduced in Qt 5.7.

        **See also** **Concepts - Visual Coordinates in Qt Quick** .
        """
        ...

    def mapToGlobal(
        self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]
    ) -> QtCore.QPointF:
        """
        https://doc.qt.io/qt-5/qquickitem.html#mapToGlobal

        **QPointF QQuickItem::mapToGlobal(const QPointF & point ) const**

        Maps the given **point** in this item's coordinate system to the
        equivalent point within global screen coordinate system, and returns the
        mapped coordinate.

        The following properties of the item are used in the mapping: **x** ,
        **y** , **scale** , **rotation** , **transformOrigin** , and
        **transform** .

        For example, this may be helpful to add a popup to a Qt Quick component.

        **Note:** Window positioning is done by the window manager and this
        value is treated only as a hint. So, the resulting window position may
        differ from what is expected.

        This function was introduced in Qt 5.7.

        **See also** **Concepts - Visual Coordinates in Qt Quick** .
        """
        ...

    def isAncestorOf(self, child: "QQuickItem") -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#isAncestorOf

        **bool QQuickItem::isAncestorOf(const QQuickItem * child ) const**

        Returns `true` if this item is an ancestor of **child** (i.e., if this
        item is **child** 's parent, or one of **child** 's parent's ancestors).

        This function was introduced in Qt 5.7.

        **See also** **parentItem** ().
        """
        ...

    def grabToImage(self, targetSize: QtCore.QSize = ...) -> "QQuickItemGrabResult":
        """
        https://doc.qt.io/qt-5/qquickitem.html#grabToImage-1

        **QSharedPointer<QQuickItemGrabResult> QQuickItem::grabToImage(const
        QSize & targetSize = QSize())**

        Grabs the item into an in-memory image.

        The grab happens asynchronously and the signal
        **QQuickItemGrabResult::ready** () is emitted when the grab has been
        completed.

        Use **targetSize** to specify the size of the target image. By default,
        the result will have the same size as item.

        If the grab could not be initiated, the function returns `null`.

        **Note:** This function will render the item to an offscreen surface and
        copy that surface from the GPU's memory into the CPU's memory, which can
        be quite costly. For "live" preview, use **layers**  or
        **ShaderEffectSource** .

        **See also** **QQuickWindow::grabWindow** ().
        """
        ...

    def resetAntialiasing(self) -> None:
        ...

    def nextItemInFocusChain(self, forward: bool = ...) -> "QQuickItem":
        """
        https://doc.qt.io/qt-5/qquickitem.html#nextItemInFocusChain

        **QQuickItem *QQuickItem::nextItemInFocusChain(bool forward = true)**

        Returns the item in the focus chain which is next to this item. If
        **forward** is `true`, or not supplied, it is the next item in the
        forwards direction. If **forward** is `false`, it is the next item in
        the backwards direction.

        **Note:** This function can be invoked via the meta-object system and
        from QML. See **Q_INVOKABLE** .
        """
        ...

    def setActiveFocusOnTab(self, a0: bool) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#activeFocusOnTab-prop

        **activeFocusOnTab : bool**

        This property holds whether the item wants to be in the tab focus chain.
        By default, this is set to `false`.

        **Access functions:**

        bool **activeFocusOnTab** () const
        void **setActiveFocusOnTab** (
        **bool** )

        **Notifier signal:**

        void **activeFocusOnTabChanged** ( **bool** )
        """
        ...

    def activeFocusOnTab(self) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#activeFocusOnTab-prop

        **activeFocusOnTab : bool**

        This property holds whether the item wants to be in the tab focus chain.
        By default, this is set to `false`.

        **Access functions:**

        bool **activeFocusOnTab** () const
        void **setActiveFocusOnTab** (
        **bool** )

        **Notifier signal:**

        void **activeFocusOnTabChanged** ( **bool** )
        """
        ...

    def updatePolish(self) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#updatePolish

        **[virtual protected] void QQuickItem::updatePolish()**

        This function should perform any layout as required for this item.

        When **polish** () is called, the scene graph schedules a polish event
        for this item. When the scene graph is ready to render this item, it
        calls updatePolish() to do any item layout as required before it renders
        the next frame.
        """
        ...

    def releaseResources(self) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#releaseResources

        **[virtual protected] void QQuickItem::releaseResources()**

        This function is called when an item should release graphics resources
        which are not already managed by the nodes returned from
        **QQuickItem::updatePaintNode** ().

        This happens when the item is about to be removed from the window it was
        previously rendering to. The item is guaranteed to have a **window**
        when the function is called.

        The function is called on the GUI thread and the state of the rendering
        thread, when it is used, is unknown. Objects should not be deleted
        directly, but instead scheduled for cleanup using
        **QQuickWindow::scheduleRenderJob** ().

        **See also** **Graphics Resource Handling** .
        """
        ...

    def updatePaintNode(
        self, a0: "QSGNode", a1: "QQuickItem.UpdatePaintNodeData"
    ) -> "QSGNode":
        """
        https://doc.qt.io/qt-5/qquickitem.html#updatePaintNode

        **[virtual protected] QSGNode *QQuickItem::updatePaintNode(QSGNode *
        oldNode , QQuickItem::UpdatePaintNodeData * updatePaintNodeData )**

        Called on the render thread when it is time to sync the state of the
        item with the scene graph.

        The function is called as a result of **QQuickItem::update** (), if the
        user has set the **QQuickItem::ItemHasContents**  flag on the item.

        The function should return the root of the scene graph subtree for this
        item. Most implementations will return a single **QSGGeometryNode**
        containing the visual representation of this item. **oldNode** is the
        node that was returned the last time the function was called.
        **updatePaintNodeData** provides a pointer to the **QSGTransformNode**
        associated with this **QQuickItem** .

        **QSGNode**  *MyItem::updatePaintNode(**QSGNode**  *node,
        UpdatePaintNodeData *)
            {
                **QSGSimpleRectNode**  *n =
        static_cast<**QSGSimpleRectNode**  \\*>(node);
                if (!n) {
        n = new **QSGSimpleRectNode** ();
                    n->setColor(Qt::red);
        }
                n->setRect(boundingRect());
                return n;
            }

        The main thread is blocked while this function is executed so it is safe
        to read values from the **QQuickItem**  instance and other objects in
        the main thread.

        If no call to QQuickItem::updatePaintNode() result in actual scene graph
        changes, like **QSGNode::markDirty** () or adding and removing nodes,
        then the underlying implementation may decide to not render the scene
        again as the visual outcome is identical.

        **Warning:** It is crucial that OpenGL operations and interaction with
        the scene graph happens exclusively on the render thread, primarily
        during the QQuickItem::updatePaintNode() call. The best rule of thumb is
        to only use classes with the "QSG" prefix inside the
        QQuickItem::updatePaintNode() function.

        **Warning:** This function is called on the render thread. This means
        any QObjects or thread local storage that is created will have affinity
        to the render thread, so apply caution when doing anything other than
        rendering in this function. Similarly for signals, these will be emitted
        on the render thread and will thus often be delivered via queued
        connections.

        **Note:** All classes with QSG prefix should be used solely on the scene
        graph's rendering thread. See **Scene Graph and Rendering**  for more
        information.

        **See also** **QSGMaterial** , **QSGSimpleMaterial** ,
        **QSGGeometryNode** , **QSGGeometry** , **QSGFlatColorMaterial** ,
        **QSGTextureMaterial** , **QSGNode::markDirty** (), and **Graphics
        Resource Handling** .
        """
        ...

    def geometryChanged(
        self, newGeometry: QtCore.QRectF, oldGeometry: QtCore.QRectF
    ) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#geometryChanged

        **[virtual protected] void QQuickItem::geometryChanged(const QRectF &
        newGeometry , const QRectF & oldGeometry )**

        This function is called to handle this item's changes in geometry from
        **oldGeometry** to **newGeometry**. If the two geometries are the same,
        it doesn't do anything.

        Derived classes must call the base class method within their
        implementation.
        """
        ...

    def childMouseEventFilter(self, a0: "QQuickItem", a1: QtCore.QEvent) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#childMouseEventFilter

        **[virtual protected] bool QQuickItem::childMouseEventFilter(QQuickItem
        * item , QEvent * event )**

        Reimplement this method to filter the mouse events that are received by
        this item's children.

        This method will only be called if **filtersChildMouseEvents** () is
        true.

        Return true if the specified **event** should not be passed onto the
        specified child **item** , and false otherwise.

        **See also** **setFiltersChildMouseEvents** ().
        """
        ...

    def dropEvent(self, a0: QtGui.QDropEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#dropEvent

        **[virtual protected] void QQuickItem::dropEvent(QDropEvent * event )**

        This event handler can be reimplemented in a subclass to receive drop
        events for an item. The event information is provided by the **event**
        parameter.

        Drag and drop events are only provided if the **ItemAcceptsDrops**  flag
        has been set for this item.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.

        **See also** **Drag**  and **Drag and Drop** .
        """
        ...

    def dragLeaveEvent(self, a0: QtGui.QDragLeaveEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#dragLeaveEvent

        **[virtual protected] void QQuickItem::dragLeaveEvent(QDragLeaveEvent *
        event )**

        This event handler can be reimplemented in a subclass to receive drag-
        leave events for an item. The event information is provided by the
        **event** parameter.

        Drag and drop events are only provided if the **ItemAcceptsDrops**  flag
        has been set for this item.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.

        **See also** **Drag**  and **Drag and Drop** .
        """
        ...

    def dragMoveEvent(self, a0: QtGui.QDragMoveEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#dragMoveEvent

        **[virtual protected] void QQuickItem::dragMoveEvent(QDragMoveEvent *
        event )**

        This event handler can be reimplemented in a subclass to receive drag-
        move events for an item. The event information is provided by the
        **event** parameter.

        Drag and drop events are only provided if the **ItemAcceptsDrops**  flag
        has been set for this item.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.

        **See also** **Drag**  and **Drag and Drop** .
        """
        ...

    def dragEnterEvent(self, a0: QtGui.QDragEnterEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#dragEnterEvent

        **[virtual protected] void QQuickItem::dragEnterEvent(QDragEnterEvent *
        event )**

        This event handler can be reimplemented in a subclass to receive drag-
        enter events for an item. The event information is provided by the
        **event** parameter.

        Drag and drop events are only provided if the **ItemAcceptsDrops**  flag
        has been set for this item.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.

        **See also** **Drag**  and **Drag and Drop** .
        """
        ...

    def hoverLeaveEvent(self, event: QtGui.QHoverEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#hoverLeaveEvent

        **[virtual protected] void QQuickItem::hoverLeaveEvent(QHoverEvent *
        event )**

        This event handler can be reimplemented in a subclass to receive hover-
        leave events for an item. The event information is provided by the
        **event** parameter.

        Hover events are only provided if **acceptHoverEvents** () is true.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.
        """
        ...

    def hoverMoveEvent(self, event: QtGui.QHoverEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#hoverMoveEvent

        **[virtual protected] void QQuickItem::hoverMoveEvent(QHoverEvent *
        event )**

        This event handler can be reimplemented in a subclass to receive hover-
        move events for an item. The event information is provided by the
        **event** parameter.

        Hover events are only provided if **acceptHoverEvents** () is true.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.
        """
        ...

    def hoverEnterEvent(self, event: QtGui.QHoverEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#hoverEnterEvent

        **[virtual protected] void QQuickItem::hoverEnterEvent(QHoverEvent *
        event )**

        This event handler can be reimplemented in a subclass to receive hover-
        enter events for an item. The event information is provided by the
        **event** parameter.

        Hover events are only provided if **acceptHoverEvents** () is true.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.
        """
        ...

    def touchEvent(self, event: QtGui.QTouchEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#touchEvent

        **[virtual protected] void QQuickItem::touchEvent(QTouchEvent * event
        )**

        This event handler can be reimplemented in a subclass to receive touch
        events for an item. The event information is provided by the **event**
        parameter.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.
        """
        ...

    def wheelEvent(self, event: QtGui.QWheelEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#wheelEvent

        **[virtual protected] void QQuickItem::wheelEvent(QWheelEvent * event
        )**

        This event handler can be reimplemented in a subclass to receive wheel
        events for an item. The event information is provided by the **event**
        parameter.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.
        """
        ...

    def touchUngrabEvent(self) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#touchUngrabEvent

        **[virtual protected] void QQuickItem::touchUngrabEvent()**

        This event handler can be reimplemented in a subclass to be notified
        when a touch ungrab event has occurred on this item.
        """
        ...

    def mouseUngrabEvent(self) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#mouseUngrabEvent

        **[virtual protected] void QQuickItem::mouseUngrabEvent()**

        This event handler can be reimplemented in a subclass to be notified
        when a mouse ungrab event has occurred on this item.
        """
        ...

    def mouseDoubleClickEvent(self, event: QtGui.QMouseEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#mouseDoubleClickEvent

        **[virtual protected] void QQuickItem::mouseDoubleClickEvent(QMouseEvent
        * event )**

        This event handler can be reimplemented in a subclass to receive mouse
        double-click events for an item. The event information is provided by
        the **event** parameter.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.
        """
        ...

    def mouseReleaseEvent(self, event: QtGui.QMouseEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#mouseReleaseEvent

        **[virtual protected] void QQuickItem::mouseReleaseEvent(QMouseEvent *
        event )**

        This event handler can be reimplemented in a subclass to receive mouse
        release events for an item. The event information is provided by the
        **event** parameter.

        In order to receive mouse release events, the preceding mouse press
        event must be accepted (by overriding **mousePressEvent** (), for
        example) and **acceptedMouseButtons** () must return the relevant mouse
        button.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.
        """
        ...

    def mouseMoveEvent(self, event: QtGui.QMouseEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#mouseMoveEvent

        **[virtual protected] void QQuickItem::mouseMoveEvent(QMouseEvent *
        event )**

        This event handler can be reimplemented in a subclass to receive mouse
        move events for an item. The event information is provided by the
        **event** parameter.

        In order to receive mouse movement events, the preceding mouse press
        event must be accepted (by overriding **mousePressEvent** (), for
        example) and **acceptedMouseButtons** () must return the relevant mouse
        button.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.
        """
        ...

    def mousePressEvent(self, event: QtGui.QMouseEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#mousePressEvent

        **[virtual protected] void QQuickItem::mousePressEvent(QMouseEvent *
        event )**

        This event handler can be reimplemented in a subclass to receive mouse
        press events for an item. The event information is provided by the
        **event** parameter.

        In order to receive mouse press events, **acceptedMouseButtons** () must
        return the relevant mouse button.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.
        """
        ...

    def focusOutEvent(self, a0: QtGui.QFocusEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#focusOutEvent

        **[virtual protected] void QQuickItem::focusOutEvent( QFocusEvent * )**

        This event handler can be reimplemented in a subclass to receive focus-
        out events for an item. The event information is provided by the `event`
        parameter.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.
        """
        ...

    def focusInEvent(self, a0: QtGui.QFocusEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#focusInEvent

        **[virtual protected] void QQuickItem::focusInEvent( QFocusEvent * )**

        This event handler can be reimplemented in a subclass to receive focus-
        in events for an item. The event information is provided by the `event`
        parameter.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.

        If you do reimplement this function, you should call the base class
        implementation.
        """
        ...

    def inputMethodEvent(self, a0: QtGui.QInputMethodEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#inputMethodEvent

        **[virtual protected] void
        QQuickItem::inputMethodEvent(QInputMethodEvent * event )**

        This event handler can be reimplemented in a subclass to receive input
        method events for an item. The event information is provided by the
        **event** parameter.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.
        """
        ...

    def keyReleaseEvent(self, event: QtGui.QKeyEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#keyReleaseEvent

        **[virtual protected] void QQuickItem::keyReleaseEvent(QKeyEvent * event
        )**

        This event handler can be reimplemented in a subclass to receive key
        release events for an item. The event information is provided by the
        **event** parameter.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.
        """
        ...

    def keyPressEvent(self, event: QtGui.QKeyEvent) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#keyPressEvent

        **[virtual protected] void QQuickItem::keyPressEvent(QKeyEvent * event
        )**

        This event handler can be reimplemented in a subclass to receive key
        press events for an item. The event information is provided by the
        **event** parameter.

        The event is accepted by default, so it is not necessary to explicitly
        accept the event if you reimplement this function. If you don't accept
        the event, call `event->ignore()`.
        """
        ...

    def componentComplete(self) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#componentComplete

        **[override virtual protected] void QQuickItem::componentComplete()**

        Reimplements: **QQmlParserStatus::componentComplete** ().

        Derived classes should call the base class method before adding their
        own actions to perform at componentComplete.
        """
        ...

    def classBegin(self) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#classBegin

        **[override virtual protected] void QQuickItem::classBegin()**

        Reimplements: **QQmlParserStatus::classBegin** ().

        Derived classes should call the base class method before adding their
        own action to perform at classBegin.
        """
        ...

    def heightValid(self) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#heightValid

        **[protected] bool QQuickItem::heightValid() const**

        Returns whether the height property has been set explicitly.
        """
        ...

    def widthValid(self) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#widthValid

        **[protected] bool QQuickItem::widthValid() const**

        Returns whether the width property has been set explicitly.
        """
        ...

    def updateInputMethod(
        self,
        queries: typing.Union[
            QtCore.Qt.InputMethodQueries, QtCore.Qt.InputMethodQuery
        ] = ...,
    ) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#updateInputMethod

        **[protected] void QQuickItem::updateInputMethod(Qt::InputMethodQueries
        queries = Qt::ImQueryInput)**

        Notify input method on updated query values if needed. **queries**
        indicates the changed attributes.
        """
        ...

    def itemChange(
        self, a0: "QQuickItem.ItemChange", a1: "QQuickItem.ItemChangeData"
    ) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#itemChange

        **[virtual protected] void QQuickItem::itemChange(QQuickItem::ItemChange
        change , const QQuickItem::ItemChangeData & value )**

        Called when **change** occurs for this item.

        **value** contains extra information relating to the change, when
        applicable.

        If you re-implement this method in a subclass, be sure to call

        **QQuickItem** ::itemChange(change, value);

        typically at the end of your implementation, to ensure the
        **windowChanged** () signal will be emitted.
        """
        ...

    def isComponentComplete(self) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#isComponentComplete

        **[protected] bool QQuickItem::isComponentComplete() const**

        Returns true if construction of the QML component is complete; otherwise
        returns false.

        It is often desirable to delay some processing until the component is
        completed.

        **See also** **componentComplete** ().
        """
        ...

    def event(self, a0: QtCore.QEvent) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#event

        **[override virtual protected] bool QQuickItem::event(QEvent * ev )**

        Reimplements: **QObject::event** (QEvent *e).
        """
        ...

    def update(self) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#update

        **[slot] void QQuickItem::update()**

        Schedules a call to **updatePaintNode** () for this item.

        The call to **QQuickItem::updatePaintNode** () will always happen if the
        item is showing in a **QQuickWindow** .

        Only items which specify **QQuickItem::ItemHasContents**  are allowed to
        call QQuickItem::update().
        """
        ...

    def textureProvider(self) -> "QSGTextureProvider":
        """
        https://doc.qt.io/qt-5/qquickitem.html#textureProvider

        **[virtual] QSGTextureProvider *QQuickItem::textureProvider() const**

        Returns the texture provider for an item. The default implementation
        returns `nullptr`.

        This function may only be called on the rendering thread.
        """
        ...

    def isTextureProvider(self) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#isTextureProvider

        **[virtual] bool QQuickItem::isTextureProvider() const**

        Returns true if this item is a texture provider. The default
        implementation returns false.

        This function can be called from any thread.
        """
        ...

    def inputMethodQuery(self, query: QtCore.Qt.InputMethodQuery) -> typing.Any:
        """
        https://doc.qt.io/qt-5/qquickitem.html#inputMethodQuery

        **[virtual] QVariant QQuickItem::inputMethodQuery(Qt::InputMethodQuery
        query ) const**

        This method is only relevant for input items.

        If this item is an input item, this method should be reimplemented to
        return the relevant input method flags for the given **query**.

        **See also** **QWidget::inputMethodQuery** ().
        """
        ...

    def childAt(self, x: float, y: float) -> "QQuickItem":
        """
        https://doc.qt.io/qt-5/qquickitem.html#childAt

        **QQuickItem *QQuickItem::childAt(qreal x , qreal y ) const**

        Returns the first visible child item found at point ( **x** , **y** )
        within the coordinate system of this item.

        Returns `nullptr` if there is no such item.

        **Note:** This function can be invoked via the meta-object system and
        from QML. See **Q_INVOKABLE** .
        """
        ...

    @typing.overload
    def forceActiveFocus(self) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#forceActiveFocus

        **void QQuickItem::forceActiveFocus()**

        Forces active focus on the item.

        This method sets focus on the item and ensures that all ancestor
        **FocusScope**  objects in the object hierarchy are also given **focus**
        .

        The reason for the focus change will be **Qt::OtherFocusReason** . Use
        the overloaded method to specify the focus reason to enable better
        handling of the focus change.

        **Note:** This function can be invoked via the meta-object system and
        from QML. See **Q_INVOKABLE** .

        **See also** **activeFocus** .
        """
        ...

    @typing.overload
    def forceActiveFocus(self, reason: QtCore.Qt.FocusReason) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#forceActiveFocus-1

        **void QQuickItem::forceActiveFocus(Qt::FocusReason reason )**

        This is an overloaded function.

        Forces active focus on the item with the given **reason**.

        This method sets focus on the item and ensures that all ancestor
        **FocusScope**  objects in the object hierarchy are also given **focus**
        .

        **Note:** This function can be invoked via the meta-object system and
        from QML. See **Q_INVOKABLE** .

        This function was introduced in Qt 5.1.

        **See also** **activeFocus**  and **Qt::FocusReason** .
        """
        ...

    def polish(self) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#polish

        **void QQuickItem::polish()**

        Schedules a polish event for this item.

        When the scene graph processes the request, it will call
        **updatePolish** () on this item.

        **See also** **updatePolish** () and **QQuickTest::qIsPolishScheduled**
        ().
        """
        ...

    def mapRectFromScene(self, rect: QtCore.QRectF) -> QtCore.QRectF:
        """
        https://doc.qt.io/qt-5/qquickitem.html#mapRectFromScene

        **QRectF QQuickItem::mapRectFromScene(const QRectF & rect ) const**

        Maps the given **rect** in the scene's coordinate system to the
        equivalent rectangular area within this item's coordinate system, and
        returns the mapped rectangle value.

        The following properties of the item are used in the mapping: **x** ,
        **y** , **scale** , **rotation** , **transformOrigin** , and
        **transform** .

        **See also** **Concepts - Visual Coordinates in Qt Quick** .
        """
        ...

    def mapRectFromItem(self, item: "QQuickItem", rect: QtCore.QRectF) -> QtCore.QRectF:
        """
        https://doc.qt.io/qt-5/qquickitem.html#mapRectFromItem

        **QRectF QQuickItem::mapRectFromItem(const QQuickItem * item , const
        QRectF & rect ) const**

        Maps the given **rect** in **item** 's coordinate system to the
        equivalent rectangular area within this item's coordinate system, and
        returns the mapped rectangle value.

        The following properties of the item are used in the mapping: **x** ,
        **y** , **scale** , **rotation** , **transformOrigin** , and
        **transform** .

        If **item** is 0, this maps **rect** from the coordinate system of the
        scene.

        **See also** **Concepts - Visual Coordinates in Qt Quick** .
        """
        ...

    def mapFromScene(
        self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]
    ) -> QtCore.QPointF:
        """
        https://doc.qt.io/qt-5/qquickitem.html#mapFromScene

        **QPointF QQuickItem::mapFromScene(const QPointF & point ) const**

        Maps the given **point** in the scene's coordinate system to the
        equivalent point within this item's coordinate system, and returns the
        mapped coordinate.

        The following properties of the item are used in the mapping: **x** ,
        **y** , **scale** , **rotation** , **transformOrigin** , and
        **transform** .

        **See also** **Concepts - Visual Coordinates in Qt Quick** .
        """
        ...

    def mapFromItem(
        self, item: "QQuickItem", point: typing.Union[QtCore.QPointF, QtCore.QPoint]
    ) -> QtCore.QPointF:
        """
        https://doc.qt.io/qt-5/qquickitem.html#mapFromItem

        **QPointF QQuickItem::mapFromItem(const QQuickItem * item , const
        QPointF & point ) const**

        Maps the given **point** in **item** 's coordinate system to the
        equivalent point within this item's coordinate system, and returns the
        mapped coordinate.

        The following properties of the item are used in the mapping: **x** ,
        **y** , **scale** , **rotation** , **transformOrigin** , and
        **transform** .

        If **item** is 0, this maps **point** from the coordinate system of the
        scene.

        **See also** **Concepts - Visual Coordinates in Qt Quick** .
        """
        ...

    def mapRectToScene(self, rect: QtCore.QRectF) -> QtCore.QRectF:
        """
        https://doc.qt.io/qt-5/qquickitem.html#mapRectToScene

        **QRectF QQuickItem::mapRectToScene(const QRectF & rect ) const**

        Maps the given **rect** in this item's coordinate system to the
        equivalent rectangular area within the scene's coordinate system, and
        returns the mapped rectangle value.

        The following properties of the item are used in the mapping: **x** ,
        **y** , **scale** , **rotation** , **transformOrigin** , and
        **transform** .

        **See also** **Concepts - Visual Coordinates in Qt Quick** .
        """
        ...

    def mapRectToItem(self, item: "QQuickItem", rect: QtCore.QRectF) -> QtCore.QRectF:
        """
        https://doc.qt.io/qt-5/qquickitem.html#mapRectToItem

        **QRectF QQuickItem::mapRectToItem(const QQuickItem * item , const
        QRectF & rect ) const**

        Maps the given **rect** in this item's coordinate system to the
        equivalent rectangular area within **item** 's coordinate system, and
        returns the mapped rectangle value.

        The following properties of the item are used in the mapping: **x** ,
        **y** , **scale** , **rotation** , **transformOrigin** , and
        **transform** .

        If **item** is 0, this maps **rect** to the coordinate system of the
        scene.

        **See also** **Concepts - Visual Coordinates in Qt Quick** .
        """
        ...

    def mapToScene(
        self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]
    ) -> QtCore.QPointF:
        """
        https://doc.qt.io/qt-5/qquickitem.html#mapToScene

        **QPointF QQuickItem::mapToScene(const QPointF & point ) const**

        Maps the given **point** in this item's coordinate system to the
        equivalent point within the scene's coordinate system, and returns the
        mapped coordinate.

        The following properties of the item are used in the mapping: **x** ,
        **y** , **scale** , **rotation** , **transformOrigin** , and
        **transform** .

        **See also** **Concepts - Visual Coordinates in Qt Quick** .
        """
        ...

    def mapToItem(
        self, item: "QQuickItem", point: typing.Union[QtCore.QPointF, QtCore.QPoint]
    ) -> QtCore.QPointF:
        """
        https://doc.qt.io/qt-5/qquickitem.html#mapToItem

        **QPointF QQuickItem::mapToItem(const QQuickItem * item , const QPointF
        & point ) const**

        Maps the given **point** in this item's coordinate system to the
        equivalent point within **item** 's coordinate system, and returns the
        mapped coordinate.

        The following properties of the item are used in the mapping: **x** ,
        **y** , **scale** , **rotation** , **transformOrigin** , and
        **transform** .

        If **item** is 0, this maps **point** to the coordinate system of the
        scene.

        **See also** **Concepts - Visual Coordinates in Qt Quick** .
        """
        ...

    def contains(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#contains

        **[virtual] bool QQuickItem::contains(const QPointF & point ) const**

        Returns true if this item contains **point** , which is in local
        coordinates; returns false otherwise.

        This function can be overwritten in order to handle point collisions in
        items with custom shapes. The default implementation checks if the point
        is inside the item's bounding rect.

        Note that this method is generally used to check whether the item is
        under the mouse cursor, and for that reason, the implementation of this
        function should be as light-weight as possible.

        **Note:** This function can be invoked via the meta-object system and
        from QML. See **Q_INVOKABLE** .
        """
        ...

    def setKeepTouchGrab(self, a0: bool) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#setKeepTouchGrab

        **void QQuickItem::setKeepTouchGrab(bool keep )**

        Sets whether the touch points grabbed by this item should remain
        exclusively with this item.

        This is useful for items that wish to grab and keep specific touch
        points following a predefined gesture. For example, an item that is
        interested in horizontal touch point movement may set setKeepTouchGrab
        to true once a threshold has been exceeded. Once setKeepTouchGrab has
        been set to true, filtering items will not react to the relevant touch
        points.

        If **keep** is false, a filtering item may steal the grab. For example,
        **Flickable**  may attempt to steal a touch point grab if it detects
        that the user has begun to move the viewport.

        **See also** **keepTouchGrab** () and **setKeepMouseGrab** ().
        """
        ...

    def keepTouchGrab(self) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#keepTouchGrab

        **bool QQuickItem::keepTouchGrab() const**

        Returns whether the touch points grabbed by this item should exclusively
        remain with this item.

        **See also** **setKeepTouchGrab** () and **keepMouseGrab** ().
        """
        ...

    def ungrabTouchPoints(self) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#ungrabTouchPoints

        **void QQuickItem::ungrabTouchPoints()**

        Ungrabs the touch points owned by this item.

        **Note:** there is hardly any reason to call this function. It should
        only be called when an item does not want to receive any further events,
        so no move or release events will be delivered after calling this
        function.

        **See also** **grabTouchPoints** ().
        """
        ...

    def grabTouchPoints(self, ids: typing.Iterable[int]) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#grabTouchPoints

        **void QQuickItem::grabTouchPoints(const QVector<int> & ids )**

        Grabs the touch points specified by **ids**.

        These touch points will be owned by the item until they are released.
        Alternatively, the grab can be stolen by a filtering item like
        Flickable. Use **setKeepTouchGrab** () to prevent the grab from being
        stolen.

        **See also** **ungrabTouchPoints** () and **setKeepTouchGrab** ().
        """
        ...

    def setFiltersChildMouseEvents(self, filter: bool) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#setFiltersChildMouseEvents

        **void QQuickItem::setFiltersChildMouseEvents(bool filter )**

        Sets whether mouse and touch events of this item's children should be
        filtered through this item.

        If **filter** is true, **childMouseEventFilter** () will be called when
        a mouse event is triggered for a child item.

        **See also** **filtersChildMouseEvents** ().
        """
        ...

    def filtersChildMouseEvents(self) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#filtersChildMouseEvents

        **bool QQuickItem::filtersChildMouseEvents() const**

        Returns whether mouse and touch events of this item's children should be
        filtered through this item.

        **See also** **setFiltersChildMouseEvents** () and
        **childMouseEventFilter** ().
        """
        ...

    def setKeepMouseGrab(self, a0: bool) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#setKeepMouseGrab

        **void QQuickItem::setKeepMouseGrab(bool keep )**

        Sets whether the mouse input should remain exclusively with this item.

        This is useful for items that wish to grab and keep mouse interaction
        following a predefined gesture. For example, an item that is interested
        in horizontal mouse movement may set **keepMouseGrab**  to true once a
        threshold has been exceeded. Once **keepMouseGrab**  has been set to
        true, filtering items will not react to mouse events.

        If **keep** is false, a filtering item may steal the grab. For example,
        **Flickable**  may attempt to steal a mouse grab if it detects that the
        user has begun to move the viewport.

        **See also** **keepMouseGrab** ().
        """
        ...

    def keepMouseGrab(self) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#keepMouseGrab

        **bool QQuickItem::keepMouseGrab() const**

        Returns whether mouse input should exclusively remain with this item.

        **See also** **setKeepMouseGrab** ().
        """
        ...

    def ungrabMouse(self) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#ungrabMouse

        **void QQuickItem::ungrabMouse()**

        Releases the mouse grab following a call to **grabMouse** ().

        Note that this function should only be called when the item wants to
        stop handling further events. There is no need to call this function
        after a release or cancel event since no future events will be received
        in any case. No move or release events will be delivered after this
        function was called.
        """
        ...

    def grabMouse(self) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#grabMouse

        **void QQuickItem::grabMouse()**

        Grabs the mouse input.

        This item will receive all mouse events until **ungrabMouse** () is
        called. Usually this function should not be called, since accepting for
        example a mouse press event makes sure that the following events are
        delivered to the item. If an item wants to take over mouse events from
        the current receiver, it needs to call this function.

        **Warning:** This function should be used with caution.
        """
        ...

    def unsetCursor(self) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#unsetCursor

        **void QQuickItem::unsetCursor()**

        Clears the cursor shape for this item.

        **See also** **cursor** () and **setCursor** ().
        """
        ...

    def setCursor(
        self, cursor: typing.Union[QtGui.QCursor, QtCore.Qt.CursorShape]
    ) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#setCursor

        **void QQuickItem::setCursor(const QCursor & cursor )**

        Sets the **cursor** shape for this item.

        **See also** **cursor** () and **unsetCursor** ().
        """
        ...

    def cursor(self) -> QtGui.QCursor:
        """
        https://doc.qt.io/qt-5/qquickitem.html#cursor

        **QCursor QQuickItem::cursor() const**

        Returns the cursor shape for this item.

        The mouse cursor will assume this shape when it is over this item,
        unless an override cursor is set. See the **list of predefined cursor
        objects**  for a range of useful shapes.

        If no cursor shape has been set this returns a cursor with the
        **Qt::ArrowCursor**  shape, however another cursor shape may be
        displayed if an overlapping item has a valid cursor.

        **See also** **setCursor** () and **unsetCursor** ().
        """
        ...

    def setAcceptHoverEvents(self, enabled: bool) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#setAcceptHoverEvents

        **void QQuickItem::setAcceptHoverEvents(bool enabled )**

        If **enabled** is true, this sets the item to accept hover events;
        otherwise, hover events are not accepted by this item.

        **See also** **acceptHoverEvents** ().
        """
        ...

    def acceptHoverEvents(self) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#acceptHoverEvents

        **bool QQuickItem::acceptHoverEvents() const**

        Returns whether hover events are accepted by this item.

        The default value is false.

        If this is false, then the item will not receive any hover events
        through the **hoverEnterEvent** (), **hoverMoveEvent** () and
        **hoverLeaveEvent** () functions.

        **See also** **setAcceptHoverEvents** ().
        """
        ...

    def setAcceptedMouseButtons(
        self, buttons: typing.Union[QtCore.Qt.MouseButtons, QtCore.Qt.MouseButton]
    ) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#setAcceptedMouseButtons

        **void QQuickItem::setAcceptedMouseButtons(Qt::MouseButtons buttons )**

        Sets the mouse buttons accepted by this item to **buttons**.

        **See also** **acceptedMouseButtons** ().
        """
        ...

    def acceptedMouseButtons(self) -> QtCore.Qt.MouseButtons:
        """
        https://doc.qt.io/qt-5/qquickitem.html#acceptedMouseButtons

        **Qt::MouseButtons QQuickItem::acceptedMouseButtons() const**

        Returns the mouse buttons accepted by this item.

        The default value is **Qt::NoButton** ; that is, no mouse buttons are
        accepted.

        If an item does not accept the mouse button for a particular mouse
        event, the mouse event will not be delivered to the item and will be
        delivered to the next item in the item hierarchy instead.

        **See also** **setAcceptedMouseButtons** ().
        """
        ...

    def scopedFocusItem(self) -> "QQuickItem":
        """
        https://doc.qt.io/qt-5/qquickitem.html#scopedFocusItem

        **QQuickItem *QQuickItem::scopedFocusItem() const**

        If this item is a focus scope, this returns the item in its focus chain
        that currently has focus.

        Returns `nullptr` if this item is not a focus scope.
        """
        ...

    def isFocusScope(self) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#isFocusScope

        **bool QQuickItem::isFocusScope() const**

        Returns true if this item is a focus scope, and false otherwise.
        """
        ...

    @typing.overload
    def setFocus(self, a0: bool) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#focus-prop

        **focus : bool**

        This property holds whether the item has focus within the enclosing
        **FocusScope** . If true, this item will gain active focus when the
        enclosing **FocusScope**  gains active focus.

        In the following example, `input` will be given active focus when
        `scope` gains active focus:

        import QtQuick 2.0

            **Rectangle**  {
                width: 100; height:
        100

                **FocusScope**  {
                    id: scope
        **TextInput**  {
                        id: input
                        focus: true
        }
                }
            }

        For the purposes of this property, the scene as a whole is assumed to
        act like a focus scope. On a practical level, that means the following
        QML will give active focus to `input` on startup.

        **Rectangle**  {
                width: 100; height: 100
        **TextInput**  {
                      id: input
                      focus: true
        }
            }

        **Access functions:**

        bool **hasFocus** () const
        void **setFocus** ( **bool** )
        void
        **setFocus** (bool **focus** , Qt::FocusReason **reason** )

        **Notifier signal:**

        void **focusChanged** ( **bool** )

        **See also** **activeFocus**  and **Keyboard Focus in Qt Quick** .
        """
        ...

    @typing.overload
    def setFocus(self, focus: bool, reason: QtCore.Qt.FocusReason) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#focus-prop

        **focus : bool**

        This property holds whether the item has focus within the enclosing
        **FocusScope** . If true, this item will gain active focus when the
        enclosing **FocusScope**  gains active focus.

        In the following example, `input` will be given active focus when
        `scope` gains active focus:

        import QtQuick 2.0

            **Rectangle**  {
                width: 100; height:
        100

                **FocusScope**  {
                    id: scope
        **TextInput**  {
                        id: input
                        focus: true
        }
                }
            }

        For the purposes of this property, the scene as a whole is assumed to
        act like a focus scope. On a practical level, that means the following
        QML will give active focus to `input` on startup.

        **Rectangle**  {
                width: 100; height: 100
        **TextInput**  {
                      id: input
                      focus: true
        }
            }

        **Access functions:**

        bool **hasFocus** () const
        void **setFocus** ( **bool** )
        void
        **setFocus** (bool **focus** , Qt::FocusReason **reason** )

        **Notifier signal:**

        void **focusChanged** ( **bool** )

        **See also** **activeFocus**  and **Keyboard Focus in Qt Quick** .
        """
        ...

    def hasFocus(self) -> bool:
        ...

    def hasActiveFocus(self) -> bool:
        ...

    def setFlags(
        self, flags: typing.Union["QQuickItem.Flags", "QQuickItem.Flag"]
    ) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#setFlags

        **void QQuickItem::setFlags(QQuickItem::Flags flags )**

        Enables the specified **flags** for this item.

        **See also** **flags** () and **setFlag** ().
        """
        ...

    def setFlag(self, flag: "QQuickItem.Flag", enabled: bool = ...) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#setFlag

        **void QQuickItem::setFlag(QQuickItem::Flag flag , bool enabled =
        true)**

        Enables the specified **flag** for this item if **enabled** is true; if
        **enabled** is false, the flag is disabled.

        These provide various hints for the item; for example, the
        **ItemClipsChildrenToShape**  flag indicates that all children of this
        item should be clipped to fit within the item area.
        """
        ...

    def flags(self) -> "QQuickItem.Flags":
        """
        https://doc.qt.io/qt-5/qquickitem.html#flags

        **QQuickItem::Flags QQuickItem::flags() const**

        Returns the item flags for this item.

        **See also** **setFlags** () and **setFlag** ().
        """
        ...

    def setAntialiasing(self, a0: bool) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#antialiasing-prop

        **antialiasing : bool**

        Specifies whether the item is antialiased or not

        Used by visual elements to decide if the item should use antialiasing or
        not. In some cases items with antialiasing require more memory and are
        potentially slower to render (see **Antialiasing**  for more details).

        The default is false, but may be overridden by derived elements.

        **Access functions:**

        bool **antialiasing** () const
        void **setAntialiasing** ( **bool** )
        void **resetAntialiasing** ()

        **Notifier signal:**

        void **antialiasingChanged** ( **bool** )
        """
        ...

    def antialiasing(self) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#antialiasing-prop

        **antialiasing : bool**

        Specifies whether the item is antialiased or not

        Used by visual elements to decide if the item should use antialiasing or
        not. In some cases items with antialiasing require more memory and are
        potentially slower to render (see **Antialiasing**  for more details).

        The default is false, but may be overridden by derived elements.

        **Access functions:**

        bool **antialiasing** () const
        void **setAntialiasing** ( **bool** )
        void **resetAntialiasing** ()

        **Notifier signal:**

        void **antialiasingChanged** ( **bool** )
        """
        ...

    def setSmooth(self, a0: bool) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#smooth-prop

        **smooth : bool**

        Specifies whether the item is smoothed or not

        Primarily used in image based items to decide if the item should use
        smooth sampling or not. Smooth sampling is performed using linear
        interpolation, while non-smooth is performed using nearest neighbor.

        In Qt Quick 2.0, this property has minimal impact on performance.

        By default, this property is set to `true`.

        **Access functions:**

        bool **smooth** () const
        void **setSmooth** ( **bool** )

        **Notifier signal:**

        void **smoothChanged** ( **bool** )
        """
        ...

    def smooth(self) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#smooth-prop

        **smooth : bool**

        Specifies whether the item is smoothed or not

        Primarily used in image based items to decide if the item should use
        smooth sampling or not. Smooth sampling is performed using linear
        interpolation, while non-smooth is performed using nearest neighbor.

        In Qt Quick 2.0, this property has minimal impact on performance.

        By default, this property is set to `true`.

        **Access functions:**

        bool **smooth** () const
        void **setSmooth** ( **bool** )

        **Notifier signal:**

        void **smoothChanged** ( **bool** )
        """
        ...

    def setEnabled(self, a0: bool) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#enabled-prop

        **enabled : bool**

        This property holds whether the item receives mouse and keyboard events.
        By default this is true.

        Setting this property directly affects the `enabled` value of child
        items. When set to `false`, the `enabled` values of all child items also
        become `false`. When set to `true`, the `enabled` values of child items
        are returned to `true`, unless they have explicitly been set to `false`.

        Setting this property to `false` automatically causes **activeFocus**
        to be set to `false`, and this item will longer receive keyboard events.

        **Access functions:**

        bool **isEnabled** () const
        void **setEnabled** ( **bool** )

        **Notifier signal:**

        void **enabledChanged** ()

        **See also** **visible** .
        """
        ...

    def isEnabled(self) -> bool:
        ...

    def setVisible(self, a0: bool) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#visible-prop

        **visible : bool**

        This property holds whether the item is visible. By default this is
        true.

        Setting this property directly affects the `visible` value of child
        items. When set to `false`, the `visible` values of all child items also
        become `false`. When set to `true`, the `visible` values of child items
        are returned to `true`, unless they have explicitly been set to `false`.

        (Because of this flow-on behavior, using the `visible` property may not
        have the intended effect if a property binding should only respond to
        explicit property changes. In such cases it may be better to use the
        **opacity**  property instead.)

        If this property is set to `false`, the item will no longer receive
        mouse events, but will continue to receive key events and will retain
        the keyboard **focus**  if it has been set. (In contrast, setting the
        **enabled**  property to `false` stops both mouse and keyboard events,
        and also removes focus from the item.)

        **Note:** This property's value is only affected by changes to this
        property or the parent's `visible` property. It does not change, for
        example, if this item moves off-screen, or if the **opacity**  changes
        to 0.

        **Access functions:**

        bool **isVisible** () const
        void **setVisible** ( **bool** )

        **Notifier signal:**

        void **visibleChanged** ()

        **See also** **opacity**  and **enabled** .
        """
        ...

    def isVisible(self) -> bool:
        ...

    def setOpacity(self, a0: float) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#opacity-prop

        **opacity : qreal**

        This property holds the opacity of the item. Opacity is specified as a
        number between 0.0 (fully transparent) and 1.0 (fully opaque). The
        default value is 1.0.

        When this property is set, the specified opacity is also applied
        individually to child items. This may have an unintended effect in some
        circumstances. For example in the second set of rectangles below, the
        red rectangle has specified an opacity of 0.5, which affects the opacity
        of its blue child rectangle even though the child has not specified an
        opacity.

        Values outside the range of 0 to 1 will be clamped.

        ![](images/declarative-item_opacity1.png)



            **Item**  {
        **Rectangle**  {
                    color: "red"
                    width: 100;
        height: 100
                    **Rectangle**  {
                        color: "blue"
        x: 50; y: 50; width: 100; height: 100
                    }
                }
            }
        ![](images/declarative-item_opacity2.png)



            **Item**  {
        **Rectangle**  {
                    opacity: 0.5
                    color: "red"
        width: 100; height: 100
                    **Rectangle**  {
        color: "blue"
                        x: 50; y: 50; width: 100; height: 100
        }
                }
            }

        Changing an item's opacity does not affect whether the item receives
        user input events. (In contrast, setting **visible**  property to
        `false` stops mouse events, and setting the **enabled**  property to
        `false` stops mouse and keyboard events, and also removes active focus
        from the item.)

        **Access functions:**

        qreal **opacity** () const
        void **setOpacity** ( **qreal** )

        **Notifier signal:**

        void **opacityChanged** ()

        **See also** **visible** .
        """
        ...

    def opacity(self) -> float:
        """
        https://doc.qt.io/qt-5/qquickitem.html#opacity-prop

        **opacity : qreal**

        This property holds the opacity of the item. Opacity is specified as a
        number between 0.0 (fully transparent) and 1.0 (fully opaque). The
        default value is 1.0.

        When this property is set, the specified opacity is also applied
        individually to child items. This may have an unintended effect in some
        circumstances. For example in the second set of rectangles below, the
        red rectangle has specified an opacity of 0.5, which affects the opacity
        of its blue child rectangle even though the child has not specified an
        opacity.

        Values outside the range of 0 to 1 will be clamped.

        ![](images/declarative-item_opacity1.png)



            **Item**  {
        **Rectangle**  {
                    color: "red"
                    width: 100;
        height: 100
                    **Rectangle**  {
                        color: "blue"
        x: 50; y: 50; width: 100; height: 100
                    }
                }
            }
        ![](images/declarative-item_opacity2.png)



            **Item**  {
        **Rectangle**  {
                    opacity: 0.5
                    color: "red"
        width: 100; height: 100
                    **Rectangle**  {
        color: "blue"
                        x: 50; y: 50; width: 100; height: 100
        }
                }
            }

        Changing an item's opacity does not affect whether the item receives
        user input events. (In contrast, setting **visible**  property to
        `false` stops mouse events, and setting the **enabled**  property to
        `false` stops mouse and keyboard events, and also removes active focus
        from the item.)

        **Access functions:**

        qreal **opacity** () const
        void **setOpacity** ( **qreal** )

        **Notifier signal:**

        void **opacityChanged** ()

        **See also** **visible** .
        """
        ...

    def setScale(self, a0: float) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#scale-prop

        **scale : qreal**

        This property holds the scale factor for this item.

        A scale of less than 1.0 causes the item to be rendered at a smaller
        size, and a scale greater than 1.0 renders the item at a larger size. A
        negative scale causes the item to be mirrored when rendered.

        The default value is 1.0.

        Scaling is applied from the **transformOrigin** .

        ![](images/declarative-scale.png)



            import QtQuick 2.0
        **Rectangle**  {
                color: "blue"
                width: 100; height: 100
        **Rectangle**  {
                    color: "green"
                    width: 25;
        height: 25
                }

                **Rectangle**  {
                    color:
        "red"
                    x: 25; y: 25; width: 50; height: 50
                    scale:
        1.4
                }
            }

        **Access functions:**

        qreal **scale** () const
        void **setScale** ( **qreal** )

        **Notifier signal:**

        void **scaleChanged** ()

        **See also** **Transform**  and **Scale** .
        """
        ...

    def scale(self) -> float:
        """
        https://doc.qt.io/qt-5/qquickitem.html#scale-prop

        **scale : qreal**

        This property holds the scale factor for this item.

        A scale of less than 1.0 causes the item to be rendered at a smaller
        size, and a scale greater than 1.0 renders the item at a larger size. A
        negative scale causes the item to be mirrored when rendered.

        The default value is 1.0.

        Scaling is applied from the **transformOrigin** .

        ![](images/declarative-scale.png)



            import QtQuick 2.0
        **Rectangle**  {
                color: "blue"
                width: 100; height: 100
        **Rectangle**  {
                    color: "green"
                    width: 25;
        height: 25
                }

                **Rectangle**  {
                    color:
        "red"
                    x: 25; y: 25; width: 50; height: 50
                    scale:
        1.4
                }
            }

        **Access functions:**

        qreal **scale** () const
        void **setScale** ( **qreal** )

        **Notifier signal:**

        void **scaleChanged** ()

        **See also** **Transform**  and **Scale** .
        """
        ...

    def setRotation(self, a0: float) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#rotation-prop

        **rotation : qreal**

        This property holds the rotation of the item in degrees clockwise around
        its **transformOrigin** .

        The default value is 0 degrees (that is, no rotation).

        ![](images/declarative-rotation.png)



            **Rectangle**  {
        color: "blue"
                width: 100; height: 100
                **Rectangle**  {
        color: "red"
                    x: 25; y: 25; width: 50; height: 50
        rotation: 30
                }
            }

        **Access functions:**

        qreal **rotation** () const
        void **setRotation** ( **qreal** )

        **Notifier signal:**

        void **rotationChanged** ()

        **See also** **Transform**  and **Rotation** .
        """
        ...

    def rotation(self) -> float:
        """
        https://doc.qt.io/qt-5/qquickitem.html#rotation-prop

        **rotation : qreal**

        This property holds the rotation of the item in degrees clockwise around
        its **transformOrigin** .

        The default value is 0 degrees (that is, no rotation).

        ![](images/declarative-rotation.png)



            **Rectangle**  {
        color: "blue"
                width: 100; height: 100
                **Rectangle**  {
        color: "red"
                    x: 25; y: 25; width: 50; height: 50
        rotation: 30
                }
            }

        **Access functions:**

        qreal **rotation** () const
        void **setRotation** ( **qreal** )

        **Notifier signal:**

        void **rotationChanged** ()

        **See also** **Transform**  and **Rotation** .
        """
        ...

    def setZ(self, a0: float) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#z-prop

        **z : qreal**

        Sets the stacking order of sibling items. By default the stacking order
        is 0.

        Items with a higher stacking value are drawn on top of siblings with a
        lower stacking order. Items with the same stacking value are drawn
        bottom up in the order they appear. Items with a negative stacking value
        are drawn under their parent's content.

        The following example shows the various effects of stacking order.

        ![](images/declarative-item_stacking1.png)

        Same `z` \\- later children
        above earlier children:



            **Item**  {
                **Rectangle**
        {
                    color: "red"
                    width: 100; height: 100
                }
        **Rectangle**  {
                    color: "blue"
                    x: 50; y: 50;
        width: 100; height: 100
                }
            }

        ![](images/declarative-
        item_stacking2.png)

        Higher `z` on top:



            **Item**  {
        **Rectangle**  {
                    z: 1
                    color: "red"
        width: 100; height: 100
                }
                **Rectangle**  {
        color: "blue"
                    x: 50; y: 50; width: 100; height: 100
        }
            }

        ![](images/declarative-item_stacking3.png)

        Same `z` \\-
        children above parents:



            **Item**  {
                **Rectangle**
        {
                    color: "red"
                    width: 100; height: 100
        **Rectangle**  {
                        color: "blue"
                        x: 50; y:
        50; width: 100; height: 100
                    }
                }
            }
        ![](images/declarative-item_stacking4.png)

        Lower `z` below:
        **Item**  {
                **Rectangle**  {
                    color: "red"
        width: 100; height: 100
                    **Rectangle**  {
                        z:
        -1
                        color: "blue"
                        x: 50; y: 50; width:
        100; height: 100
                    }
                }
            }

        **Access functions:**

        qreal **z** () const
        void **setZ** ( **qreal** )

        **Notifier signal:**

        void **zChanged** ()

        **Member Function Documentation**
        """
        ...

    def z(self) -> float:
        """
        https://doc.qt.io/qt-5/qquickitem.html#z-prop

        **z : qreal**

        Sets the stacking order of sibling items. By default the stacking order
        is 0.

        Items with a higher stacking value are drawn on top of siblings with a
        lower stacking order. Items with the same stacking value are drawn
        bottom up in the order they appear. Items with a negative stacking value
        are drawn under their parent's content.

        The following example shows the various effects of stacking order.

        ![](images/declarative-item_stacking1.png)

        Same `z` \\- later children
        above earlier children:



            **Item**  {
                **Rectangle**
        {
                    color: "red"
                    width: 100; height: 100
                }
        **Rectangle**  {
                    color: "blue"
                    x: 50; y: 50;
        width: 100; height: 100
                }
            }

        ![](images/declarative-
        item_stacking2.png)

        Higher `z` on top:



            **Item**  {
        **Rectangle**  {
                    z: 1
                    color: "red"
        width: 100; height: 100
                }
                **Rectangle**  {
        color: "blue"
                    x: 50; y: 50; width: 100; height: 100
        }
            }

        ![](images/declarative-item_stacking3.png)

        Same `z` \\-
        children above parents:



            **Item**  {
                **Rectangle**
        {
                    color: "red"
                    width: 100; height: 100
        **Rectangle**  {
                        color: "blue"
                        x: 50; y:
        50; width: 100; height: 100
                    }
                }
            }
        ![](images/declarative-item_stacking4.png)

        Lower `z` below:
        **Item**  {
                **Rectangle**  {
                    color: "red"
        width: 100; height: 100
                    **Rectangle**  {
                        z:
        -1
                        color: "blue"
                        x: 50; y: 50; width:
        100; height: 100
                    }
                }
            }

        **Access functions:**

        qreal **z** () const
        void **setZ** ( **qreal** )

        **Notifier signal:**

        void **zChanged** ()

        **Member Function Documentation**
        """
        ...

    def setTransformOrigin(self, a0: "QQuickItem.TransformOrigin") -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#transformOrigin-prop

        **transformOrigin : TransformOrigin**

        This property holds the origin point around which scale and rotation
        transform.

        Nine transform origins are available, as shown in the image below. The
        default transform origin is `Item.Center`.

        ![](images/declarative-transformorigin.png)

        **Access functions:**

        QQuickItem::TransformOrigin **transformOrigin** () const
        void
        **setTransformOrigin** ( **QQuickItem::TransformOrigin** )

        **Notifier signal:**

        void **transformOriginChanged** ( **QQuickItem::TransformOrigin** )
        """
        ...

    def transformOrigin(self) -> "QQuickItem.TransformOrigin":
        """
        https://doc.qt.io/qt-5/qquickitem.html#transformOrigin-prop

        **transformOrigin : TransformOrigin**

        This property holds the origin point around which scale and rotation
        transform.

        Nine transform origins are available, as shown in the image below. The
        default transform origin is `Item.Center`.

        ![](images/declarative-transformorigin.png)

        **Access functions:**

        QQuickItem::TransformOrigin **transformOrigin** () const
        void
        **setTransformOrigin** ( **QQuickItem::TransformOrigin** )

        **Notifier signal:**

        void **transformOriginChanged** ( **QQuickItem::TransformOrigin** )
        """
        ...

    def implicitHeight(self) -> float:
        ...

    def setImplicitHeight(self, a0: float) -> None:
        ...

    def resetHeight(self) -> None:
        ...

    def setHeight(self, a0: float) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#height-prop

        **height : qreal**

        This property holds the height of this item.

        **Access functions:**

        qreal **height** () const
        void **setHeight** ( **qreal** )
        void
        **resetHeight** ()

        **Notifier signal:**

        void **heightChanged** ()
        """
        ...

    def height(self) -> float:
        """
        https://doc.qt.io/qt-5/qquickitem.html#height-prop

        **height : qreal**

        This property holds the height of this item.

        **Access functions:**

        qreal **height** () const
        void **setHeight** ( **qreal** )
        void
        **resetHeight** ()

        **Notifier signal:**

        void **heightChanged** ()
        """
        ...

    def implicitWidth(self) -> float:
        """
        https://doc.qt.io/qt-5/qquickitem.html#implicitWidth

        **qreal QQuickItem::implicitWidth() const**

        Returns the width of the item that is implied by other properties that
        determine the content.

        **Note:** Getter function for property implicitWidth.

        **See also** **setImplicitWidth** ().
        """
        ...

    def setImplicitWidth(self, a0: float) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#implicitWidth

        **qreal QQuickItem::implicitWidth() const**

        Returns the width of the item that is implied by other properties that
        determine the content.

        **Note:** Getter function for property implicitWidth.

        **See also** **setImplicitWidth** ().
        """
        ...

    def resetWidth(self) -> None:
        ...

    def setWidth(self, a0: float) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#width-prop

        **width : qreal**

        This property holds the width of this item.

        **Access functions:**

        qreal **width** () const
        void **setWidth** ( **qreal** )
        void
        **resetWidth** ()

        **Notifier signal:**

        void **widthChanged** ()
        """
        ...

    def width(self) -> float:
        """
        https://doc.qt.io/qt-5/qquickitem.html#width-prop

        **width : qreal**

        This property holds the width of this item.

        **Access functions:**

        qreal **width** () const
        void **setWidth** ( **qreal** )
        void
        **resetWidth** ()

        **Notifier signal:**

        void **widthChanged** ()
        """
        ...

    def setY(self, a0: float) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#y-prop

        **y : qreal**

        Defines the item's y position relative to its parent.

        **Access functions:**

        qreal **y** () const
        void **setY** ( **qreal** )

        **Notifier signal:**

        void **yChanged** ()
        """
        ...

    def setX(self, a0: float) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#x-prop

        **x : qreal**

        Defines the item's x position relative to its parent.

        **Access functions:**

        qreal **x** () const
        void **setX** ( **qreal** )

        **Notifier signal:**

        void **xChanged** ()
        """
        ...

    def y(self) -> float:
        """
        https://doc.qt.io/qt-5/qquickitem.html#y-prop

        **y : qreal**

        Defines the item's y position relative to its parent.

        **Access functions:**

        qreal **y** () const
        void **setY** ( **qreal** )

        **Notifier signal:**

        void **yChanged** ()
        """
        ...

    def x(self) -> float:
        """
        https://doc.qt.io/qt-5/qquickitem.html#x-prop

        **x : qreal**

        Defines the item's x position relative to its parent.

        **Access functions:**

        qreal **x** () const
        void **setX** ( **qreal** )

        **Notifier signal:**

        void **xChanged** ()
        """
        ...

    def setBaselineOffset(self, a0: float) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#baselineOffset-prop

        **baselineOffset : qreal**

        Specifies the position of the item's baseline in local coordinates.

        The baseline of a **Text**  item is the imaginary line on which the text
        sits. Controls containing text usually set their baseline to the
        baseline of their text.

        For non-text items, a default baseline offset of 0 is used.

        **Access functions:**

        qreal **baselineOffset** () const
        void **setBaselineOffset** (
        **qreal** )

        **Notifier signal:**

        void **baselineOffsetChanged** ( **qreal** )
        """
        ...

    def baselineOffset(self) -> float:
        """
        https://doc.qt.io/qt-5/qquickitem.html#baselineOffset-prop

        **baselineOffset : qreal**

        Specifies the position of the item's baseline in local coordinates.

        The baseline of a **Text**  item is the imaginary line on which the text
        sits. Controls containing text usually set their baseline to the
        baseline of their text.

        For non-text items, a default baseline offset of 0 is used.

        **Access functions:**

        qreal **baselineOffset** () const
        void **setBaselineOffset** (
        **qreal** )

        **Notifier signal:**

        void **baselineOffsetChanged** ( **qreal** )
        """
        ...

    def setState(self, a0: str) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#state-prop

        **state : QString**

        This property holds the name of the current state of the item.

        If the item is in its default state, that is, no explicit state has been
        set, then this property holds an empty string. Likewise, you can return
        an item to its default state by setting this property to an empty
        string.

        **Access functions:**

        QString **state** () const
        void **setState** ( **const QString &**)

        **Notifier signal:**

        void **stateChanged** ( **const QString &**)

        **See also** **Qt Quick States** .
        """
        ...

    def state(self) -> str:
        """
        https://doc.qt.io/qt-5/qquickitem.html#state-prop

        **state : QString**

        This property holds the name of the current state of the item.

        If the item is in its default state, that is, no explicit state has been
        set, then this property holds an empty string. Likewise, you can return
        an item to its default state by setting this property to an empty
        string.

        **Access functions:**

        QString **state** () const
        void **setState** ( **const QString &**)

        **Notifier signal:**

        void **stateChanged** ( **const QString &**)

        **See also** **Qt Quick States** .
        """
        ...

    def setClip(self, a0: bool) -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#clip-prop

        **clip : bool**

        This property holds whether clipping is enabled. The default clip value
        is `false`.

        If clipping is enabled, an item will clip its own painting, as well as
        the painting of its children, to its bounding rectangle. If you set
        clipping during an item's paint operation, remember to re-set it to
        prevent clipping the rest of your scene.

        **Note:** Clipping can affect rendering performance. See **Clipping**
        for more information.

        **Access functions:**

        bool **clip** () const
        void **setClip** ( **bool** )

        **Notifier signal:**

        void **clipChanged** ( **bool** )
        """
        ...

    def clip(self) -> bool:
        """
        https://doc.qt.io/qt-5/qquickitem.html#clip-prop

        **clip : bool**

        This property holds whether clipping is enabled. The default clip value
        is `false`.

        If clipping is enabled, an item will clip its own painting, as well as
        the painting of its children, to its bounding rectangle. If you set
        clipping during an item's paint operation, remember to re-set it to
        prevent clipping the rest of your scene.

        **Note:** Clipping can affect rendering performance. See **Clipping**
        for more information.

        **Access functions:**

        bool **clip** () const
        void **setClip** ( **bool** )

        **Notifier signal:**

        void **clipChanged** ( **bool** )
        """
        ...

    def childItems(self) -> typing.List["QQuickItem"]:
        """
        https://doc.qt.io/qt-5/qquickitem.html#childItems

        **QList<QQuickItem *> QQuickItem::childItems() const**

        Returns the children of this item.
        """
        ...

    def childrenRect(self) -> QtCore.QRectF:
        """
        https://doc.qt.io/qt-5/qquickitem.html#childrenRect-prop

        **childrenRect : const QRectF**

        This property holds the collective position and size of the item's
        children.

        This property is useful if you need to access the collective geometry of
        an item's children in order to correctly size the item.

        **Access functions:**

        QRectF **childrenRect** ()

        **Notifier signal:**

        void **childrenRectChanged** ( **const QRectF &**)
        """
        ...

    def stackAfter(self, a0: "QQuickItem") -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#stackAfter

        **void QQuickItem::stackAfter(const QQuickItem * sibling )**

        Moves the specified **sibling** item to the index after this item within
        the list of children. The order of children affects both the visual
        stacking order and tab focus navigation order.

        Assuming the z values of both items are the same, this will cause
        **sibling** to be rendered below this item.

        If both items have **activeFocusOnTab**  set to `true`, this will also
        cause the tab focus order to change, with **sibling** receiving focus
        before this item.

        The given **sibling** must be a sibling of this item; that is, they must
        have the same immediate **parent** .

        **See also** **Concepts - Visual Parent in Qt Quick** .
        """
        ...

    def stackBefore(self, a0: "QQuickItem") -> None:
        """
        https://doc.qt.io/qt-5/qquickitem.html#stackBefore

        **void QQuickItem::stackBefore(const QQuickItem * sibling )**

        Moves the specified **sibling** item to the index before this item
        within the list of children. The order of children affects both the
        visual stacking order and tab focus navigation order.

        Assuming the z values of both items are the same, this will cause
        **sibling** to be rendered above this item.

        If both items have **activeFocusOnTab**  set to `true`, this will also
        cause the tab focus order to change, with **sibling** receiving focus
        after this item.

        The given **sibling** must be a sibling of this item; that is, they must
        have the same immediate **parent** .

        **See also** **Concepts - Visual Parent in Qt Quick** .
        """
        ...

    def setParentItem(self, parent: "QQuickItem") -> None:
        ...

    def parentItem(self) -> "QQuickItem":
        ...

    def window(self) -> "QQuickWindow":
        """
        https://doc.qt.io/qt-5/qquickitem.html#window

        **QQuickWindow *QQuickItem::window() const**

        Returns the window in which this item is rendered.

        The item does not have a window until it has been assigned into a scene.
        The **windowChanged** () signal provides a notification both when the
        item is entered into a scene and when it is removed from a scene.
        """
        ...

    @property
    def activeFocusChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def activeFocusOnTabChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def antialiasingChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def baselineOffsetChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def childrenRectChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def clipChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def containmentMaskChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def enabledChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def focusChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def heightChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def implicitHeightChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def implicitWidthChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def opacityChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def parentChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def rotationChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def scaleChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def smoothChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def stateChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def transformOriginChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def visibleChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def widthChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def windowChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        """
        https://doc.qt.io/qt-5/qquickitem.html#windowChanged

        **[signal] void QQuickItem::windowChanged(QQuickWindow * window )**

        This signal is emitted when the item's **window** changes.
        """
        ...

    @property
    def xChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def yChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...

    @property
    def zChanged(self) -> PyQt5.QtCore.pyqtBoundSignal:
        ...
