Metadata-Version: 2.1
Name: hebg
Version: 0.2.4
Summary: HEBG: Hierarchial Explainations of Behavior as Graph
Author: Mathïs Fédérico
Author-email: Mathïs Fédérico <mathfederico@gmail.com>
License: GPLv3 license
Project-URL: repository, https://github.com/IRLL/HEB_graphs
Requires-Python: >=3.7
Description-Content-Type: text/x-rst
License-File: LICENSE

HEBG - Hierachical Explainable Behaviors using Graphs
=====================================================

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This package is meant to build programatic hierarchical behaviors as graphs
to compare them to human explanations of behavior.

We take the definition of "behavior" as a function from observation to action.


Installation
------------


.. code-block:: sh

   pip install hebg


Usage
-----

Build a HEBGraph
~~~~~~~~~~~~~~~~

Here is an example to show how could we hierarchicaly build an explanable behavior to pet a cat.

.. code-block:: py3

   """
   
   Here is the hierarchical structure that we would want:

   ```
   PetACat:
      IsThereACatAround ?
      -> Yes:
         PetNearbyCat
      -> No:
         LookForACat

   PetNearbyCat:
      IsYourHandNearTheCat ?
      -> Yes:
         Pet
      -> No:
         MoveYourHandNearTheCat
   ```

   """

   from hebg import HEBGraph, Action, FeatureCondition, Behavior
   from hebg.unrolling import unroll_graph

   # Add a fundamental action
   class Pet(Action):
      def __init__(self) -> None:
         super().__init__(action="Pet")

   # Add a condition on the observation
   class IsYourHandNearTheCat(FeatureCondition):
      def __init__(self, hand) -> None:
         super().__init__(name="Is hand near the cat ?")
         self.hand = hand
      def __call__(self, observation):
         # Could be a very complex function that returns 1 is the hand is near the cat else 0.
         if observation["cat"] == observation[self.hand]:
               return int(True)  # 1
         return int(False)  # 0

   # Add an unexplainable Behavior (without a graph, but a function that can be called).
   class MoveYourHandNearTheCat(Behavior):
      def __init__(self) -> None:
         super().__init__(name="Move slowly your hand near the cat")
      def __call__(self, observation, *args, **kwargs) -> Action:
         # Could be a very complex function that returns actions from any given observation
         return Action("Move hand to cat")

   # Add a sub-behavior
   class PetNearbyCat(Behavior):
      def __init__(self) -> None:
         super().__init__(name="Pet nearby cat")
      def build_graph(self) -> HEBGraph:
         graph = HEBGraph(self)
         is_hand_near_cat = IsYourHandNearTheCat(hand="hand")
         graph.add_edge(is_hand_near_cat, MoveYourHandNearTheCat(), index=int(False))
         graph.add_edge(is_hand_near_cat, Pet(), index=int(True))
         return graph

   # Add an other condition on observation
   class IsThereACatAround(FeatureCondition):
      def __init__(self) -> None:
         super().__init__(name="Is there a cat around ?")
      def __call__(self, observation):
         # Could be a very complex function that returns 1 is there is a cat around else 0.
         if "cat" in observation:
               return int(True)  # 1
         return int(False)  # 0

   # Add an other unexplainable Behavior (without a graph, but a function that can be called).
   class LookForACat(Behavior):
      def __init__(self) -> None:
         super().__init__(name="Look for a nearby cat")
      def __call__(self, observation, *args, **kwargs) -> Action:
         # Could be a very complex function that returns actions from any given observation
         return Action("Move to a cat")

   # Finally, add the main Behavior
   class PetACat(Behavior):
      def __init__(self) -> None:
         super().__init__(name="Pet a cat")
      def build_graph(self) -> HEBGraph:
         graph = HEBGraph(self)
         is_a_cat_around = IsThereACatAround()
         graph.add_edge(is_a_cat_around, LookForACat(), index=int(False))
         graph.add_edge(is_a_cat_around, PetNearbyCat(), index=int(True))
         return graph

   if __name__ == "__main__":
      pet_a_cat_behavior = PetACat()
      observation = {
         "cat": "sofa",
         "hand": "computer",
      }

      # Call on observation
      action = pet_a_cat_behavior(observation)
      print(action)  # Action("Move hand to cat")

      # Obtain networkx graph
      graph = pet_a_cat_behavior.graph
      print(list(graph.edges(data="index")))

      # Draw graph using matplotlib
      import matplotlib.pyplot as plt
      fig, ax = plt.subplots()
      graph.draw(ax)
      plt.show()


.. image:: docs/images/PetACatGraph.png
   :align: center

Unrolling HEBGraph
~~~~~~~~~~~~~~~~~~

When ploting an HEBGraph of a behavior, only the graph of the behavior itself is shown.
To see the full hierarchical graph (including sub-behaviors), we need to unroll the graph as such:

.. code-block:: py3

   from hebg.unrolling import unroll_graph

   unrolled_graph = unroll_graph(pet_a_cat_behavior.graph, add_prefix=False)
   
   # Is also a networkx graph
   print(list(unrolled_graph.edges(data="index")))

   # Draw graph using matplotlib
   import matplotlib.pyplot as plt
   fig, ax = plt.subplots()
   unrolled_graph.draw(ax)
   plt.show()


.. image:: docs/images/PetACatGraphUnrolled.png
   :align: center

Note that unexplainable behaviors (the one without graphs) are kept as is.

Python code generation from graph
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you have a HEBGraph, you can use it to generate a working python code that
replicates the HEBGraph's behavior:

.. code-block:: py3

   code = pet_a_cat_behavior.graph.generate_source_code()
   with open("pet_a_cat.py", "w") as pyfile:
      pyfile.write(code)

Will generate the code bellow:

.. code-block:: py3

   from hebg.codegen import GeneratedBehavior

   # Require 'Look for a nearby cat' behavior to be given.
   # Require 'Move slowly your hand near the cat' behavior to be given.
   class PetTheCat(GeneratedBehavior):
      def __call__(self, observation):
         edge_index = self.feature_conditions['Is there a cat around ?'](observation)
         if edge_index == 0:
               return self.known_behaviors['Look for a nearby cat'](observation)
         if edge_index == 1:
               edge_index_1 = self.feature_conditions['Is hand near the cat ?'](observation)
               if edge_index_1 == 0:
                  return self.known_behaviors['Move slowly your hand near the cat'](observation)
               if edge_index_1 == 1:
                  return self.actions['Action(Pet)'](observation)


Contributing to HEBG
--------------------

Whenever you encounter a :bug: **bug** or have :tada: **feature request**, 
report this via `Github issues <https://github.com/IRLL/HEB_graphs/issues>`_.

If you wish to contribute directly, see `CONTRIBUTING <https://github.com/IRLL/HEB_graphs/blob/main/CONTRIBUTING.rst>`_
