/// @ref core
/// @file glm/ext/vector_float3.hpp

#pragma once

#include "../detail/type_vec3.hpp"

namespace glm {
    /// @addtogroup core_vector
    /// @{

    /// 3 components vector of single-precision floating-point numbers.
    ///
    /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
    typedef vec<3, float, defaultp> vec3;

    /// @}
}//namespace glm
