/// @ref core
/// @file glm/ext/matrix_double2x2.hpp

#pragma once

#include "../detail/type_mat2x2.hpp"

namespace glm {
    /// @addtogroup core_matrix
    /// @{

    /// 2 columns of 2 components matrix of double-precision floating-point numbers.
    ///
    /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    typedef mat<2, 2, double, defaultp> dmat2x2;

    /// 2 columns of 2 components matrix of double-precision floating-point numbers.
    ///
    /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    typedef mat<2, 2, double, defaultp> dmat2;

    /// @}
}//namespace glm
