/// @ref core
/// @file glm/ext/vector_uint2.hpp

#pragma once

#include "../detail/type_vec2.hpp"

namespace glm {
    /// @addtogroup core_vector
    /// @{

    /// 2 components vector of unsigned integer numbers.
    ///
    /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
    typedef vec<2, unsigned int, defaultp> uvec2;

    /// @}
}//namespace glm
