/// @ref core
/// @file glm/ext/matrix_double3x4.hpp

#pragma once

#include "../detail/type_mat3x4.hpp"

namespace glm {
    /// @addtogroup core_matrix
    /// @{

    /// 3 columns of 4 components matrix of double-precision floating-point numbers.
    ///
    /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
    typedef mat<3, 4, double, defaultp> dmat3x4;

    /// @}
}//namespace glm
