# Section 03 Code Review Interview

## Auto-fixes Applied
1. **Deduplicated tree walk** — Replaced inline BFS tree walk in _handle_run "current" case with call to existing `_get_scene_script_paths(edited_root)`. This also includes autoloads, so removed duplicate `_get_autoload_script_paths()` append for "current" case.
2. **Deduplicated autoload logic** — Replaced inline autoload discovery in `_get_scene_script_paths()` with call to shared `_get_autoload_script_paths()` helper.

## Let Go
- GDScript-only limitation (plan scope)
- .tres/.scn autoloads not handled (plan scope)
- Missing file edge cases (Godot handles gracefully)
- Sub-scene recursion limitation (acknowledged in plan)
- save_all_scenes() API name correct (plan text was wrong)
- CACHE_MODE_IGNORE performance (acceptable for typical scenes)
- Error details discarded (plan design: lightweight gate, use check_errors for details)
