# Section 02 Code Review Interview

## Auto-fixes Applied
- **StringName consistency**: Added `str()` wrapper to `start_node.name` in response (line 210)
- **Empty children array**: Only set `children` key when `child_nodes.size() > 0`

## Let Go
- `children_count` uses immediate child count (plan is ambiguous, immediate count is fine)
- `scene_root` dead parameter in `_walk_tree` (matches plan signature, harmless)
- Stack depth protection for helper functions (unrealistic in normal Godot scenes)
- Root name matching scene root (correct behavior)
