# Section 01 Code Review Interview

## Triage Summary

| # | Issue | Severity | Action |
|---|-------|----------|--------|
| 1 | printer.gd/worker.gd not enhanced | Medium | Let go: existing gd_parser tests assert minimal, conflict with plan |
| 2 | progression_manager.gd lacks is_instance_valid | Low | Auto-fix: changed bare `if GameManager:` to `if is_instance_valid(GameManager):` |
| 3 | Missing autoload count assertion | Low | Auto-fix: added len(autoloads)==3 and new autoload path assertions |

## Auto-Fixes Applied

### Fix 2: Add is_instance_valid to progression_manager.gd
Changed `if GameManager:` to `if is_instance_valid(GameManager):` in `_get_game_time()`.

### Fix 3: Add autoload assertions to test_parse_autoloads
Added `len(autoloads) == 3` and assertions for EconomyManager and ProgressionManager paths.

## Deviation Documented
printer.gd and worker.gd remain minimal (single `extends` line) because existing Sprint 2 integration tests (`test_minimal_printer_fixture`, `test_minimal_worker_fixture`) assert they have empty signals/functions/variables/enums. The two new autoload scripts provide sufficient cross-file complexity for Sprint 3.
