# Section 07: Test Suite — godotiq_animation_audit

## Dependencies
- Section 04 (animation audit tool implementation)
- Section 01 (test fixtures: anim_project)

## File Created
- `tests/test_tools/test_animation_audit.py` — 14 tests across 12 classes

## What Was Built

### Test Coverage (all 7 check types + scopes + ordering + cap)

| # | Class | Check Type | Fixture Scene |
|---|-------|-----------|---------------|
| 1 | TestAuditBrokenTrack | broken_track (CRITICAL) | animated_character.tscn |
| 2 | TestAuditOrphanAnimation | orphan_animation (WARNING) | animated_character.tscn |
| 3 | TestAuditMissingAnimation | missing_animation (WARNING) | animated_character.tscn |
| 4 | TestAuditNoLoopSuspect | no_loop_suspect (INFO) | animated_character.tscn |
| 5 | TestAuditEmptyPlayer | empty_player (WARNING) | empty_player_scene.tscn |
| 6 | TestAuditCodeOnly | code_only_animations (INFO) | animated_character.tscn |
| 7 | TestAuditOrphanTreeState | orphan_tree_state (negative) | animated_scene_tree.tscn |
| 8 | TestAuditScopeAll | scope="all" | all scenes |
| 9 | TestAuditScopeScene | scope="scene" + error case | animated_character.tscn |
| 10 | TestAuditCleanScene | zero-issue negative test | no_animation_scene.tscn |
| 11 | TestAuditSeverityOrdering | severity ordering | animated_character.tscn |
| 12 | TestAuditIssueCap | cap structure + truncation | all scenes + synthetic |

### Code Review Fixes Applied
- Added missing orphan_tree_state test (negative: no false positives)
- Replaced no-op TestAuditCodeOnly with working test on animated_character scene
- Added unit test for issue cap truncation with synthetic 70-issue dataset
- Tightened loose `>=` assertions to exact counts where fixtures are deterministic
- Added clean scene negative test (no_animation_scene → zero issues)
- Added severity assertion for missing_animation (WARNING for non-GLB)
- Imported _MAX_ISSUES and _SEVERITY_ORDER for direct use in tests

## Deviations from Plan
- TDD plan specified 10 tests; final count is 14 (added orphan_tree_state negative test, clean scene test, truncation unit test, scope error case)
- TestAuditCodeOnly tests animated_character instead of glb_entity (glb_entity has no AnimationPlayer node, so audit skips it entirely)
