#ifndef __VEC_H__
#define __VEC_H__

#include "dice_enums.h"
#include "dice_roll_structs.h"

typedef struct vec {
  DIE_TYPE dtype;
  int* content;
  unsigned int length;
  // TODO: Split length into content_length and symbol length
  //  maybe use union? If it exists in c
  char** symbols;
  roll_params source;
} vec;

#endif
