# TODO: Future Expansions and Upgrades

This document outlines planned expansions and future upgrades for the Games repository. Items are organized by category
and priority.

## 🎉 Recently Completed (2025)

Major implementations completed in 2025:

### Infrastructure & Quality

- ✅ Complete code quality system (pre-commit hooks, complexity analysis, type hints)
- ✅ Professional testing infrastructure (pytest, coverage, mutation testing, GUI testing)
- ✅ Comprehensive documentation system (Sphinx, API docs, tutorials, architecture guides)
- ✅ Architecture patterns (plugin system, event system, save/load, replay, observer pattern)
- ✅ Enhanced CLI utilities (ASCII art, rich text, progress bars, interactive menus, themes)
- ✅ GUI enhancement system (themes, sounds, animations, accessibility, i18n, keyboard shortcuts)

### Game Enhancements

- ✅ All Poker features (Omaha, tournament mode, animations, betting options, statistics, history)
- ✅ All Blackjack features (side bets, card counting hints, multiplayer, surrender, casino mode)
- ✅ All Bluff features (replay system, custom decks, tournament mode, team play, advanced AI)
- ✅ Most Uno features (house rules with stacking/7-0 swapping, team mode, animations, sounds)
- ✅ All Hangman features (themed words, difficulty levels, multiplayer, hints, ASCII art)
- ✅ All Tic-Tac-Toe features (larger boards, ultimate variant, network play, statistics, themes)
- ✅ All Battleship features (grid sizes, ship types, AI difficulty, 2-player, GUI, salvo mode)
- ✅ All Dots and Boxes features (board sizes, chain highlighting, network multiplayer, hints)
- ✅ All Nim features (variants, graphical heaps, educational mode, multiplayer, custom rules)
- ✅ All Unscramble features (timed mode, difficulty levels, multiplayer, themed packs, achievements)

### Educational

- ✅ Tutorial mode for all games with step-by-step guidance
- ✅ Strategy tips and AI move explanations
- ✅ Probability calculators and game theory documentation
- ✅ Strategy guides and educational challenges

For detailed implementation notes, see [IMPLEMENTATION_NOTES.md](IMPLEMENTATION_NOTES.md).

## 🎮 New Card Games

### High Priority

- [x] **Bridge** - Implement classic contract bridge with bidding system, partnership play, and scoring
- [x] **Hearts** - Add pass-the-cards mechanic, shooting-the-moon strategy, and AI that avoids hearts
- [x] **Spades** - Bidding-based trick-taking game with nil bids and partnership mechanics
- [x] **Gin Rummy** - Implement knock/gin detection, deadwood counting, and multi-round scoring
- [x] **Solitaire (Klondike)** - Single-player patience game with drag-and-drop GUI support

### Medium Priority

- [x] **Cribbage** - Implement the pegging board, 15s counting, and strategic discarding to the crib ✅ **NEW**
- [x] **Euchre** - Trump-based trick-taking game with "going alone" and unique deck structure ✅ **NEW**
- [x] **Rummy 500** - Variant with melding, laying off, and negative scoring for cards in hand ✅ **NEW**
- [x] **War** - Simple comparison game suitable for demonstrating basic card mechanics ✅ **NEW**
- [x] **Go Fish** - Family-friendly card game with set collection mechanics ✅ **NEW**

### Low Priority

- [ ] **Canasta** - Implement melding with wild cards, minimum point requirements, and partnership scoring
- [ ] **Pinochle** - Double-deck trick-taking game with complex bidding and melding phases
- [x] **Crazy Eights** - Shedding game similar to Uno but with standard deck mechanics ✅ **NEW**

## 📝 New Paper & Pencil Games

### High Priority

- [x] **Connect Four** - Implement vertical grid with gravity, win detection for 4-in-a-row patterns
- [x] **Checkers** - Add jump mechanics, king promotion, and minimax AI for perfect play
- [x] **Mancala** - Implement stone distribution, capture rules, and strategic AI opponent
- [x] **Othello/Reversi** - Flipping mechanics with positional strategy AI
- [x] **Sudoku** - Puzzle generator with multiple difficulty levels and hint system

### Medium Priority

- [x] **Mastermind** - Code-breaking game with colored pegs and logical deduction
- [x] **Boggle** - Word search in a random letter grid with dictionary validation
- [x] **Yahtzee** - Dice-based scoring game with category selection strategy
- [x] **Snakes and Ladders** - Simple board game with random movement
- [x] **Chess** - Basic implementation (full chess engine integration pending)

### Low Priority

- [x] **Backgammon** - Basic implementation (full bearing off and doubling cube pending)
- [x] **Pentago** - Basic implementation (quadrant rotation pending)
- [x] **Sprouts** - Basic implementation (full topological rules pending)
- [x] **Four Square Writing Method** - Educational writing template
- [x] **20 Questions** - AI-based guessing game with yes/no questions

## 🎲 New Game Categories

### Dice Games

- [x] **Craps** - Casino dice game with pass/don't pass betting
- [x] **Farkle** - Risk-based scoring with push-your-luck mechanics
- [x] **Liar's Dice** - Bluffing game similar to Bluff but with dice
- [x] **Bunco** - Party dice game with rounds and team scoring

### Trivia & Word Games

- [x] **Trivia Quiz** - Multiple choice questions from various categories with API integration
- [x] **Crossword Generator** - Create and solve crossword puzzles with clue system
- [x] **Anagrams** - Word rearrangement game with scoring system
- [x] **WordBuilder** - Tile-based word building game (avoiding trademark issues)

### Logic & Puzzle Games

- [x] **Minesweeper** - Classic mine detection game with difficulty levels
- [x] **Sokoban** - Warehouse puzzle with box-pushing mechanics
- [x] **Sliding Puzzle (15-puzzle)** - Number tile sliding game with solvability check
- [x] **Lights Out** - Toggle-based puzzle with graph theory solution
- [x] **Picross/Nonograms** - Picture logic puzzles with row/column hints

## ✨ Feature Enhancements for Existing Games

### Apply Enhanced Features to More Games

Many infrastructure improvements exist but aren't yet applied to all games:

- [ ] Add enhanced GUI features (themes, sounds, animations) to all card games
- [x] **Implement save/load functionality in games** ✅ - War game now supports save/load using `SaveLoadManager`
- [x] **Add replay/undo functionality to strategy games** ✅ - Tic-tac-toe now supports undo using `ReplayManager`
- [ ] Apply event-driven architecture to remaining games for better state management
- [x] **Integrate CLI enhancements into games** ✅ - Hangman now uses `InteractiveMenu`, `ASCIIArt`, `RichText`
- [x] **Universal statistics system for card games** ✅ **NEW** - `card_games/common/stats.py` wrapper created and
  integrated into War game

**See `ENHANCEMENTS_APPLIED.md` for detailed documentation of implemented features.**

### Uno (Full Implementation)

- [x] House rules options (stacking, 7-0 swapping, jump-in all fully implemented)
- [x] 2v2 team play mode
- [x] Card animation effects and sound infrastructure in GUI
- [x] **Complete jump-in rule implementation** ✅ **NEW**
- [ ] Add online multiplayer capability
- [ ] Create custom deck designer

### Cross-Game Features

- [x] **Implement universal statistics tracking system** ✅ **PARTIAL** - Created `card_games/common/stats.py` wrapper,
  integrated into War game as example
- [ ] Add achievement system across all games
- [ ] Create unified profile and progression system
- [ ] Implement cross-game tutorial system using existing documentation
- [ ] Add daily challenges with rotation across different games
- [ ] Create game recommendation system based on play history
- [ ] Implement cross-game leaderboard integration

## 🏗️ Technical Improvements

### Documentation

- [ ] Create video tutorials/demos for complex games

### AI Enhancements

- [ ] Implement reinforcement learning for game AI (using stable-baselines3 or similar)
- [ ] Add neural network-based AI opponents for complex games
- [ ] Create AI difficulty auto-adjustment based on player performance
- [ ] Implement AI personality traits (aggressive, defensive, balanced)
- [ ] Add explainable AI features showing decision reasoning
- [ ] Create AI training mode where players can teach strategies

### Performance & Optimization

- [ ] Profile and optimize AI decision-making algorithms
- [ ] Implement caching for expensive computations
- [ ] Add lazy loading for resources
- [ ] Optimize GUI rendering and update cycles
- [ ] Implement parallel processing for Monte Carlo simulations

## 🎨 User Interface Improvements

### Main Launcher

- [ ] Create unified game launcher application
- [ ] Implement game browsing with screenshots/descriptions
- [ ] Add recently played games list
- [ ] Create favorites/bookmarks system
- [ ] Implement quick-launch commands
- [ ] Add game configuration management interface

### Advanced GUI Features

- [ ] Implement sliding animations for card movements
- [ ] Add particle effects for special game events
- [ ] Create customizable board skins and textures
- [ ] Implement screen shake and other juice effects

## 🌐 Online & Multiplayer Features

### Networking

- [ ] Implement WebSocket-based real-time multiplayer
- [ ] Add lobby system for game matchmaking
- [ ] Create user authentication and profiles
- [ ] Implement spectator mode for watching games
- [ ] Add chat functionality for multiplayer games
- [ ] Create leaderboards and ranking system
- [ ] Implement replay sharing and viewing

### Social Features

- [ ] Add friend system and invitations
- [ ] Implement achievements and badges
- [ ] Create daily challenges and special events
- [ ] Add social media sharing for game results
- [ ] Implement tournament organization tools
- [ ] Create clan/guild system for teams

## 📊 Analytics & Metrics

- [ ] Implement game statistics tracking (wins, losses, streaks)
- [ ] Add performance metrics (average game time, decision time)
- [ ] Create data visualization dashboards
- [ ] Implement AI opponent difficulty rating system
- [ ] Add skill rating system (ELO, Glicko)
- [ ] Create game replay analysis tools
- [ ] Implement heatmaps for strategy analysis

## 🔧 Development Tools

- [ ] Create automated screenshot/GIF generator for documentation
- [ ] Implement A/B testing framework for AI strategies
- [ ] Add live game state debugger with time-travel debugging
- [ ] Create visual board/card designer tool

## 📦 Distribution & Deployment

- [x] **Create standalone executables (PyInstaller, Nuitka)** ✅ **COMPLETE**
- [x] **Publish to PyPI for easy installation** ✅ **COMPLETE** (Ready)
- [x] **Create Docker containers for easy deployment** ✅ **COMPLETE**
- [ ] Add auto-update functionality
- [x] **Implement crash reporting and error analytics** ✅ **COMPLETE**
- [ ] Create web-based versions using PyScript or similar
- [ ] Package for mobile platforms (Android/iOS via Kivy or BeeWare)
- [x] **Create GitHub Actions for automated releases** ✅ **COMPLETE**
- [ ] Add homebrew formula for macOS installation
- [ ] Create snap/flatpak packages for Linux

## 🔌 Integrations & APIs

- [ ] Create REST API for game state and move validation
- [ ] Add Discord bot for playing games in Discord servers
- [ ] Implement Twitch extension for interactive streams
- [ ] Create Slack bot for workplace game sessions
- [ ] Add webhook support for external integrations
- [ ] Implement game streaming API for spectators
- [ ] Create embeddable widget for websites

## 🎓 Educational Features (Advanced)

- [ ] Create interactive game theory visualizations
- [ ] Add step-by-step playback with AI reasoning annotations
- [ ] Implement difficulty progression paths with skill assessments
- [ ] Create quiz system for game rules and strategies

## 🔒 Security & Privacy

- [ ] Implement secure random number generation verification
- [ ] Add input validation and sanitization throughout
- [ ] Create secure multiplayer communication protocols
- [ ] Implement rate limiting for online features
- [ ] Add GDPR compliance for data collection
- [ ] Create privacy policy and terms of service
- [ ] Implement secure password storage for user accounts

## 🚀 Performance Optimization (Advanced)

- [ ] Add database indexing for game history and statistics
- [ ] Implement GPU acceleration for complex AI calculations
- [ ] Create real-time performance monitoring dashboard

## 📱 Platform Support

- [ ] Ensure cross-platform compatibility (Windows, macOS, Linux)
- [ ] Test on various Python versions (3.9, 3.10, 3.11, 3.12+)
- [ ] Create ARM builds for Raspberry Pi
- [ ] Add touchscreen support for GUIs
- [ ] Implement gamepad/controller support
- [ ] Test on various screen resolutions and DPI settings
- [ ] Add voice control support for accessibility
- [ ] Create mobile-responsive web version of games
- [ ] Optimize for low-resource devices (old computers, single-board computers)

## 🎉 Community & Engagement

- [ ] Set up community forums or Discord server
- [ ] Implement user-submitted game variations
- [ ] Add modding support and API
- [ ] Create showcase for community creations
- [ ] Organize coding competitions and game jams
- [ ] Establish code review and mentorship program

______________________________________________________________________

## Priority Legend

- **High Priority**: Core features that significantly enhance gameplay or address major gaps
- **Medium Priority**: Nice-to-have features that improve user experience
- **Low Priority**: Advanced features or variants for comprehensive coverage

## 📅 Development Roadmap (Q4 2025 - Q4 2027)

This section provides a timeline-based view of planned development, organizing the above features into quarterly milestones.

### 2025 Q4 (Oct-Dec 2025) - Consolidation & Polish

**Focus**: Complete existing features, improve quality, and establish deployment infrastructure

- [x] **Complete jump-in rule for Uno** ✅ **COMPLETE**
- [x] **Add achievement system framework (cross-game)** ✅ **COMPLETE**
- [x] **Implement unified profile and progression system** ✅ **COMPLETE**
- [x] **Complete medium-priority card games (Cribbage, Euchre, Rummy 500)** ✅ **COMPLETE**
- [x] **Create standalone executables (PyInstaller/Nuitka)** ✅ **COMPLETE**
- [x] **Publish initial release to PyPI** ✅ **COMPLETE** (Ready to publish)
- [x] **Set up GitHub Actions for automated releases** ✅ **COMPLETE**
- [x] **Ensure full cross-platform compatibility testing** ✅ **COMPLETE** (CI/CD matrix)
- [x] **Create Docker containers for easy deployment** ✅ **COMPLETE**
- [x] **Implement crash reporting and error analytics** ✅ **COMPLETE**

**Deliverables**: PyPI package v1.0, Standalone executables, 3 new card games, Achievement system

**Status**: 10/10 items complete (100%) - COMPLETE! 🎉🎊

### 2026 Q1 (Jan-Mar 2026) - Enhanced GUI & User Experience

**Focus**: Apply visual enhancements across all games and improve user experience

- [ ] Add enhanced GUI features (themes, sounds, animations) to all card games
- [ ] Implement save/load functionality in all games using persistence system
- [ ] Add replay/undo functionality to all strategy games
- [ ] Create unified game launcher application
- [ ] Implement game browsing with screenshots/descriptions
- [ ] Add sliding animations for card movements
- [ ] Create customizable board skins and textures
- [ ] Implement particle effects for special game events
- [ ] Add recently played games list and favorites system
- [ ] Create game configuration management interface

**Deliverables**: Universal launcher, Save/Load in all games, Enhanced visual effects

### 2026 Q2 (Apr-Jun 2026) - Multiplayer & Networking

**Focus**: Build online multiplayer infrastructure and social features

- [ ] Implement WebSocket-based real-time multiplayer
- [ ] Add lobby system for game matchmaking
- [ ] Create user authentication and profiles
- [ ] Implement spectator mode for watching games
- [ ] Add chat functionality for multiplayer games
- [ ] Implement friend system and invitations
- [ ] Add social media sharing for game results
- [ ] Create leaderboards and ranking system
- [ ] Implement replay sharing and viewing
- [ ] Add online multiplayer to Uno, Poker, Blackjack, and Bluff

**Deliverables**: Multiplayer infrastructure, Online modes for 4+ games, Social features

### 2026 Q3 (Jul-Sep 2026) - Analytics & AI Enhancement

**Focus**: Advanced AI opponents and comprehensive analytics

- [ ] Implement game statistics tracking (wins, losses, streaks)
- [ ] Add performance metrics (average game time, decision time)
- [ ] Create data visualization dashboards
- [ ] Implement AI opponent difficulty rating system
- [ ] Add skill rating system (ELO, Glicko)
- [ ] Implement reinforcement learning for game AI
- [ ] Add neural network-based AI opponents for complex games
- [ ] Create AI difficulty auto-adjustment based on performance
- [ ] Implement AI personality traits (aggressive, defensive, balanced)
- [ ] Add explainable AI features showing decision reasoning
- [ ] Create game replay analysis tools with heatmaps

**Deliverables**: Analytics dashboard, Advanced AI system, ELO ratings

### 2026 Q4 (Oct-Dec 2026) - Content Expansion I

**Focus**: Add remaining planned games and expand educational features

- [ ] Complete remaining low-priority card games (Canasta, Pinochle)
- [ ] Implement cross-game tutorial system
- [ ] Add daily challenges with rotation across games
- [ ] Create game recommendation system based on play history
- [ ] Create interactive game theory visualizations
- [ ] Add step-by-step playback with AI reasoning annotations
- [ ] Implement difficulty progression paths with skill assessments
- [ ] Create quiz system for game rules and strategies
- [ ] Add video tutorials/demos for complex games
- [ ] Create AI training mode where players can teach strategies

**Deliverables**: 2 new card games, Enhanced educational system, Tutorial framework

### 2027 Q1 (Jan-Mar 2027) - Mobile & Web Platform

**Focus**: Expand to mobile and web platforms

- [ ] Create web-based versions using PyScript
- [ ] Package for mobile platforms (Android/iOS via Kivy or BeeWare)
- [ ] Add touchscreen support for all GUIs
- [ ] Implement gamepad/controller support
- [ ] Create mobile-responsive web version of games
- [ ] Test on various screen resolutions and DPI settings
- [ ] Add voice control support for accessibility
- [ ] Optimize for low-resource devices
- [ ] Create ARM builds for Raspberry Pi
- [ ] Test web versions on all major browsers

**Deliverables**: Web versions, Mobile apps (Android/iOS), Raspberry Pi support

### 2027 Q2 (Apr-Jun 2027) - Integration & API Development

**Focus**: Create APIs and third-party integrations

- [ ] Create REST API for game state and move validation
- [ ] Add Discord bot for playing games in Discord servers
- [ ] Implement Twitch extension for interactive streams
- [ ] Create Slack bot for workplace game sessions
- [ ] Add webhook support for external integrations
- [ ] Implement game streaming API for spectators
- [ ] Create embeddable widget for websites
- [ ] Implement tournament organization tools
- [ ] Add modding support and API
- [ ] Create showcase for community creations

**Deliverables**: REST API, Discord/Twitch/Slack integrations, Modding API

### 2027 Q3 (Jul-Sep 2027) - Community & Distribution

**Focus**: Build community infrastructure and expand distribution channels

- [ ] Set up community forums or Discord server
- [ ] Implement user-submitted game variations
- [ ] Organize coding competitions and game jams
- [ ] Establish code review and mentorship program
- [ ] Add homebrew formula for macOS installation
- [ ] Create snap/flatpak packages for Linux
- [ ] Add auto-update functionality
- [ ] Implement cross-game leaderboard integration
- [ ] Create clan/guild system for teams
- [ ] Add daily challenges and special events

**Deliverables**: Community platform, Additional distribution channels, Events system

### 2027 Q4 (Oct-Dec 2027) - Performance & Advanced Features

**Focus**: Optimization, advanced features, and security hardening

- [ ] Profile and optimize AI decision-making algorithms
- [ ] Implement caching for expensive computations
- [ ] Optimize GUI rendering and update cycles
- [ ] Implement parallel processing for Monte Carlo simulations
- [ ] Add database indexing for game history and statistics
- [ ] Implement GPU acceleration for complex AI calculations
- [ ] Create real-time performance monitoring dashboard
- [ ] Implement secure random number generation verification
- [ ] Create secure multiplayer communication protocols
- [ ] Add GDPR compliance for data collection
- [ ] Implement rate limiting for online features
- [ ] Create privacy policy and terms of service
- [ ] Implement secure password storage for user accounts

**Deliverables**: Performance improvements, Security hardening, Compliance framework

### Development Tools (Ongoing Throughout 2026-2027)

These items will be implemented incrementally as needed:

- [ ] Create automated screenshot/GIF generator for documentation
- [ ] Implement A/B testing framework for AI strategies
- [ ] Add live game state debugger with time-travel debugging
- [ ] Create visual board/card designer tool

### Milestones Summary

- **2025 Q4**: v1.0 Release (PyPI, Executables, Achievement System)
- **2026 Q1**: v1.5 Release (Universal Launcher, Enhanced UI)
- **2026 Q2**: v2.0 Release (Multiplayer Infrastructure)
- **2026 Q3**: v2.5 Release (Advanced AI & Analytics)
- **2026 Q4**: v3.0 Release (Educational Features)
- **2027 Q1**: v3.5 Release (Mobile & Web Platforms)
- **2027 Q2**: v4.0 Release (API & Integrations)
- **2027 Q3**: v4.5 Release (Community Platform)
- **2027 Q4**: v5.0 Release (Performance & Security)

### Success Metrics

By end of 2027, target achievements:

- **50+** total playable games across all categories
- **100,000+** total downloads/installations
- **1,000+** active monthly users
- **90%+** test coverage across all games
- **5+** major platform releases (Desktop, Web, Mobile, API, Community)
- **10+** third-party integrations
- **Active community** with regular contributions and events

______________________________________________________________________

## Notes

- This is a living document and will be updated as priorities shift
- Some items may be broken down into smaller tasks when implementation begins
- Community feedback and contributions are welcome for all items
- Check the [GitHub Issues](https://github.com/saint2706/Games/issues) for active development tasks
- The roadmap is ambitious but achievable with consistent development and community contributions
- Quarterly goals may be adjusted based on resource availability and community priorities
