# caution, might be outdated

Graphic sets consisting of tiles start at 0x40010. Each set contains 256 Sprites á 16 Bytes = 4096 Bytes.

In SMB3 there are 32 Tile sets from 0x40010 to 0x6000F.

0x40010 Mario 1
0x41010 Items?
0x42010 Plains 1
0x43010 Sky

0x44010 Underground
0x45010 Overworld Tiles
0x46010 Ice?
0x47010 Cut scenes?

0x48010 Overworld Sprites
0x49010 Enemies?
0x4A010 Mushroom House? Cut scenes?
0x4B010 Mushroom House Items

0x4C010 Pause Graphics and stuff...
0x4D010 Ship
0x4E010 Bowser room?
0x4F010 Items again?

0x50010 Tanuki Mario
0x51010 Hammer suit Mario
0x52010 Koopa Kids
0x53010 Enemies

0x54010 Frog Mario, small Mario
0x55010 Super Mario, Star Mario
0x56010 Some special blocks, cut scene toad/koopa
0x57010 Menu items/text letters

0x58010 Animated tiles 1 & 2
0x59010 Animated tiles 3 & 4
0x5A010 Plains? & Ship cannons
0x5B010 Hills & Giant World

0x5C010 Animated tiles 5 & 6
0x5D010 Animated tiles 7 & Bowser & text
0x5E010 Title gfx (Text)
0x5F010 Title gfx (Mario, shells)
