Metadata-Version: 2.1
Name: ewc-commons
Version: 0.0.1.6
Summary: Collection of common use stuff
Home-page: https://bitbucket.org/ewc-learning/ewc-commons/
Author: Evil Wizard Creations
Author-email: evil.wizard95@googlemail.com
License: UNKNOWN
Project-URL: Bug Reports, https://bitbucket.org/ewc-learning/ewc-commons/issues
Project-URL: Funding, https://donate.pypi.org
Project-URL: Say Thanks!, http://saythanks.io/to/example
Project-URL: Source, https://bitbucket.org/ewc-learning/ewc-commons/
Keywords: ewc,commons,library,sophie,cli,launcher,dice dice rolls,card deck
Platform: UNKNOWN
Classifier: Development Status :: 3 - Alpha
Classifier: Intended Audience :: Developers
Classifier: Topic :: Software Development :: Libraries
Classifier: License :: OSI Approved :: MIT License
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3.7
Classifier: Programming Language :: Python :: 3.8
Classifier: Programming Language :: Python :: 3.9
Classifier: Programming Language :: Python :: 3 :: Only
Requires-Python: >=3.7, <4
Description-Content-Type: text/markdown
Provides-Extra: dev
Provides-Extra: test
License-File: LICENSE

# EWC Commons Library #

![PyPI](https://img.shields.io/pypi/v/ewc-commons)

![PyPI - Downloads](https://img.shields.io/pypi/dm/ewc-commons)

![PyPI - Python Version](https://img.shields.io/pypi/pyversions/ewc-commons)


A collection of common & useful things to make other things easier.

### Installing ###
Use pip to install the *EWC Commons Library*, which can also be used from the command line to trigger certain inbuilt functionality.

```bash
$ pip install ewc-commons[dev]
```

Veryfy the library installed and check the version or help.

```bash
$ ewccommons -v
...
$ ewccommons -h
```

### Getting Started ###

* Sophie Module
* Dice Module
* Dice Rolls Module
* Card Deck Module

### How do I get set up? ###

* Summary of set up
* Configuration
* Dependencies
* Database configuration
* How to run tests
* Deployment instructions

### Sophie Module ###

The *sophie* module is used to provide convenient CLI script launcher framework

```python
# Import the typing library so variables can be type cast
from typing import List

# Import the sys for args
import sys

# Import the Sophie launcher system needed
from ewccommons import sophie

def cli_argument_handler(
    opts: List,
    args: List,
    show_usage_help: sophie._TNGN_,
    show_version: sophie._TNGN_,
) -> sophie._CLI_Arg_Handled_:
    """Define a function handle the processing of cli arguments"""
    my_arg: str = None
    opt: str
    arg: str
    for opt, arg in opts:
        if opt in ("-h", "--help"):
            # Just show the usage help & halt
            show_version()
            show_usage_help()
            sys.exit()
        elif opt in ("-v", "--version"):
            # Just show the version & halt
            show_version()
            sys.exit()
        elif opt == "--my_arg":
            # Assign the my_arg value
            my_arg = arg
    return my_arg, args

def help_text() -> str:
    """Define a function to generate the help text to display"""
    return "\n".join(
        [
            "Dynamically invoked help from show_usage_help() call",
            "  -h --help (Show this help)",
            "  -v --version (Show version)",
            "  --my_arg <my-arg-value>",
        ])

# With most of the setup done above, let's start creating the launcher
# Define the returned object variables for use
my_app: sophie.SophieLauncher = None
usage: sophie.CLIUsageHandler = None
# Create a new launcher based on the settings provided
my_app, usage = launcher(
    # This doesn't need to be an instance of the usage handler
    # Just a reference to a variable that matches the CLIUsageHandler
    # The handler is created internally based of the settings provided
    _usage=sophie.CLIUsageHandler,
    # Name the script
    app_name="My New Script",
    # Set the script version, defaults to the version of the sophie launcher 
    version="0.0.1",
    # Set any short CLI argument option names.
    # These are a string of single character values for the option names
    # Characters immediately followed with a : (colon) will expect a value
    # E.G. f: would expect -f=<value> or -f <value>
    # Let's just use the inbuilt functionality to show help & version
    short_options="hv:",
    # Set any long CLI argument option names
    # Options with immediately followed with a = (equals) will expect a value
    # E.G. my_arg= would expect -my_arg=<value> or -my_arg <value>
    # Let's include the inbuilt functionality to show help & version
    # Let's also add a option of our own that expects user supplied value
    long_options=["help", "version", "my_arg="],
    # This is the script help text 
    # Displayed when show_usage_help() is invoked from sophie._CLI_Arg_Handler_
    # Acessible as a string through the returned CLIUsageHandler usage object
    # Also accessible a string via SophieLauncher with app name & version included
    # N.B.
    # This doesn't have to be a callback as long as it can be converted to string
    help_text=help_text,
)
# Example of the help_text option in use
# my_app.show_usage_help()
# usage.help()

# Let's have a look at what we got
print(
    "Let's have a look:",
    "my_app",
    my_app,
    "usage",
    usage,
    "#############",
    sep="\n",
)
# Define the usage & types of variables returned from the launch
my_arg: str
# Launch the script using the cli_argument_handler function to process the CLI options
my_arg, args = my_app.launch(cli_argument_handler)
# Lets have a look at what came back
print(my_arg, args, sep="\n")

```

### Dice Module ###

The *dice* module provides an OOP solution for creating various sided die simulators and a conveniant way of rolling multiple (varying) Dice objects

```python
from ewccommons.dice import Dice, DiceShaker

# Set a number of sides for the dice
number_of_die_sides = 4
# Create a n sided, named Dice object
dice: Dice = Dice(number_of_die_sides, name="My New Die", val=None)
# Have a look at what is created
print(
    f"Dice({number_of_die_sides})",
    dice,
    dice < number_of_die_sides,
    d > 0,
    sep="\n",
)
# Roll the dice and get the rolled value
dice_roll: int = dice.roll()
# Get the last rolled value
dice_rolled: int = dice.rolled
# The dice object can be compared like an int
if dice == number_of_die_sides:
    # The dice object can be converted to string 
    # This gives a readable version of the last rolled value
    print("Highest Roll", dice, sep="\n")
# The dice object also supports new object copy
# The copy will have the same number of sides/faces and dice name
# The copy will also have the starting value of the last rolled
dice2: Dice = dice.copy()
# Roll both dice to hopefully get 2 different numbers 
# It is possible for both objects to independantly choose the same random value
dice.roll()
dice2.roll()
# Verify the 2 dice could be different in value 
print(dice, dice2, dice.rolled, dice2.rolled, sep="\n")

# TODO Add the DiceShaker example code
```

### Dice Rolls Module ###

The *dicerolls* module can be used in multiple ways, firstly it can be used in the standard way of being imported into python scripts. *dicerolls* can also be invoked as a module script and will output the dice rolls for the dice specified. The same dice rolling functionality can also be invoked via the main *ewccommons* package executable.

```bash
$ python -m ewccommons.dicerolls d3 d4 d6 D8 D10 d12 d20 D100
...
$ ewccommons --dicerolls "d3 d4 d6 D8 D10 d12 d20 D100"
...
```

```python
from ewccommons.dicerolls import roll_d6, D6

# Just roll a standard D6 die
roll:int = roll_d6()
# Returns a new die roll
dice_roll:int = D6.roll()
# Returns the last rolled value
dice_rolled:int = D6.rolled()
```

### Card Deck Module ###

The *carddeck* module provides a convenient means of creating card deck list which can be used as a basis for card based games.

```python
from ewccommons.carddeck import (
    _Deck_,
    _Hand_,
    shuffle_deck,
    draw_card,
    new_deck,
    new_shuffled_deck,
)
        
deck: _Deck_ = new_deck()
shuffled_deck: _Deck_ = shuffle_deck(deck)
# alternitively create a new shuffled deck
shuffled_deck_alt: _Deck_ = new_shuffled_deck()

hand_size:int = 5
drawn: _Hand_
deck_remaining:_Deck_
drawn, deck_remaining = draw_card(deck=shuffled_deck, cards=hand_size)

```
### Contribution guidelines ###

* Writing tests
* Code review
* Other guidelines

### Who do I talk to? ###

* Repo owner or admin
* Other community or team contact

