# EmpireCore Status

## Current Status: PRODUCTION READY 🚀

The core API, state management, and modern toolchain are implemented and verified.

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## What's Working

### 1. Modern Toolchain (NEW)
- [x] `uv` for dependency management & lightning-fast builds
- [x] PEP 621 compliant `pyproject.toml`
- [x] `ruff` for ultra-fast linting and formatting
- [x] `mypy` for 100% type safety in the core library
- [x] `pre-commit` hooks for automatic quality checks
- [x] CLI Tool (`uv run empire`) for account & login management

### 2. Login & Authentication
- [x] Robust `AccountRegistry` supporting `accounts.json`
- [x] `Account` objects as primary entry points (`account.get_client()`)
- [x] WebSocket handshake and XT authentication
- [x] Login cooldown (Error 453) detection & handling

### 3. State Tracking & Services
- [x] Service-based composition (`client.quests`, `client.reports`, etc.)
- [x] Real-time state updates from SFS packets
- [x] Comprehensive Pydantic models for Players, Castles, and World objects
- [x] Real-time movement tracking and arrival events

### 4. Game Actions
- [x] Attacks, scouts, and transports
- [x] Building upgrades and unit recruitment
- [x] Tax collection and item usage
- [x] Private and alliance chat messaging

### 5. Automation Framework
- [x] `tasks.loop` decorator (discord.py style)
- [x] `MapScanner` for spiral exploration
- [x] `BuildingManager` with priority queues
- [x] `MultiAccountManager` for multi-session operations

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## Project Structure

```
empire_core/
├── accounts.py     # AccountRegistry and Account models
├── cli.py          # Click/Typer CLI implementation
├── client/         # Client and Service logic
├── state/          # Game state and Pydantic models
├── automation/     # Background tasks and managers
└── network/        # SFS protocol and WebSocket handling
```

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**Last Updated:** December 21, 2025