Metadata-Version: 2.1
Name: discord-py-buttons
Version: 1.0.1
Summary: A discord button handler for discord.py
Home-page: https://github.com/KusoRedsto/discord_py_buttons
Author: 404kuso, RedstoneZockt, 
Author-email: bellou9022@gmail.com, info@redstonezockt.de
License: UNKNOWN
Platform: UNKNOWN
Classifier: Programming Language :: Python :: 3
Requires-Python: >=3.6
Description-Content-Type: text/markdown
License-File: LICENSE

# discord.py button docs

This is a [discord.py](https://github.com/Rapptz/discord.py) button extension made by [404kuso](https://github.com/404kuso) and [RedstoneZockt](https://github.com/RedstoneZockt)

- [Initializing](#Get-started)
- [Client Events](#Events)
- [Sending Butttons](#Sending)
- [Receiving a button press](#Receiving)
- [Complete example](#Example)
- [Code docs](#CodeDocs)
- [Future added](#Future)

- - - -

# Get started

At first, you need a `discord.ext.commands.Bot` client

```py
import discord
from disicord.ext import commands

client = commands.Bot()
```

To initialize the Button extension, you need to import the `Buttons` class

```py
from discord_py_buttons import Buttons

client.buttons = Buttons(client)

```

This will add a listener to button presses and will grant you acces to the button tools

- - - -

# Events

These events can be received trought `client.listen('eventName')`

<details>
<summary>on_button_press</summary>

This event will be dispatched if a user pressed a button (a new interaction was created)

The parameters passed to your function will be

- `PressedButton`
    > The Button which was pressed


- `Message`
    > The message on which the button was pressed

Your function should look something like this
```py
@client.listen('on_button_press')
async def on_button(btn: PressedButton, message: ResponseMessage)
    # code goes here
```

</details>

- - - -

# Sending

To send a button message, you need the `send` function from a `Buttons` instance

Example:
```py
from discord_py_buttons import Button

@client.listen('on_message')
async def on_message(message: discord.Message):
    if message.content == "!btn":
        client.buttons.send(message.channel, "here you go", buttons=[Button("myID", "Press me", emoji="😀")])
```

- - - -

# Receiving

If you want to receive a button press, you need to listen to the `on_button_press` event with `client.listen('on_button_press')`


There will be two parameters which will be passed to your function

- `PressedButton`
    > The button which was pressed

- `ResponseMessage`
    > The message on which the button was pressed

To respond to the interaction, you should use `msg.respond()`

Example:
```py
@client.listen('on_button_press')
async def on_button(btn: PressedButton, msg: ResponseMsg):
    btn.respond("You pressed " + btn.content)
```

- - - -

# Example

Here is an example code, which sends a button everytime a user sends a message with the content `!btn` and replies to every button press with the content of the button

```py
import discord
from discord.ext import commands
from discord_py_buttons import Buttons, Button, PressedButton, ResponseMessage

client.buttons = Buttons(client)

@client.listen('on_message')
async def on_message(message: discord.Message):
    if message.content == "!btn":
        client.buttons.send("Here ya go!", buttons=[Button("custom_id", "PRESS ME")])
    
@client.listen('on_button_press')
async def on_button(btn: PressedButton, msg: ResponseMessage):
    msg.respond("You pressed on " + btn.content + " with the customID " + btn.custom_id)

client.run("Your secret token")
```

- - - -

- - - -

- - - -

# CodeDocs


## Buttons: `class`

A button instance for using buttons

<details>
<summary><b>Initialization</b></summary>

```py
Buttons(client: discord.ext.commands.client)
```

- client: `discord.ext.commands.client`
    > The bot client
    
</details>


<details>
<summary><b>Methods</b></summary>

-   <details>
    <summary><b>send</b></summary>

    ```py
    async def send(self, channel, content = None, *, tts = False, embed = None,
                embeds = None, file = None, files = None, delete_after = None, nonce = None,
                allowed_mentions = None, reference = None, mention_author = None, buttons = None
            ) -> Message:
    ```

    _| coroutine |_

    #### **Parameters**

    - channel: `discord.TextChannel`
        > The textchannel where the message should be sent
        >
        > __Required__

    - content: `str`
        > The text content of the message

    - tts: `bool`
        > If the message should be text-to-speech

    - embed: `discord.Embed`
        > The embed included in the message

    - embeds: `List[discord.Embed]`
        > The embeds included in the message

    - file: `discord.File`
        > A file that will be sent as an attachment to the message

    - file: `List[discord.File]`
        > A list of files which will be sent as an attachment

    - delete_after: `float`
        > The numbers of seconds after which the message will be deleted in the background

    - nonce: `int`
        > The nonce to use for sending this message

    - allowed_mentions: `discord.Allowed_mentions`
        > Mentions allowed in this message

    - reference: `discord.MessageReference or discord.Message`
        > The message to which the message replies

    - mention_author: `bool`
        > Whether the author should be mentioned

    - buttons: `List[Button]`
        > A list of buttons in this message


    #### **Returns**
    - `Message`
        > The sent message
    </details>
</details>

- - - -

## Button: `class`

Represents a message component button

<details>
<summary><b>Initialization</b></summary>

```py
Button(custom_id, label = None, color = None, emoji = None, new_line = False, disabled = True)
```

- custom_id: `str`
    > A customID for identifying the button, max _100_ characters

- label: `str`
    > The text that appears on the button, max _80_ characters

- color: `str or int`
    > The color of the button, one of:
    >
    > `[("blurple", "primary", 1), ("gray", "secondary", 2), ("green", "succes", 3), ("red", "danger", 4)]`
    >
    > _Things in () are the same color_

- emoji: `discord.Emoji or str`
    > A emoji appearing before the label

- new_line: `bool`
    > Whether a new line should be added before the button

- disabled: `bool`
    > Whether the button should be clickable (disabled = False) or not (disabled=True)
</details>

<details>
<summary><b>Attributes</b></summary>

- content: `str`
    > The content of the button (emoji + " " + label)

- custom_id: `str`
    > The customID of the button

- label: `str`
    > The text that appears on the button

- color: `str or int`
    > The color of the button

- emoji: `discord.Emoji or str`
    > The emoji appearing before the label

- new_line: `bool`
    > Whether a new line was added before the button

- disabled: `bool`
    > Whether the button is disabled
</details>

<details>
<summary><b>Methods</b></summary>

-   <details>
    <summary>to_dict: <code>function -> dict</code></summary>
    
    ```py
    def to_dict() -> dict:
    ```
    Converts the button to a python dictionary

    </details>
</details>

- - - -

## LinkButton: `class`

Represents a message component button that will open a link on click

This type of button will not trigger the `on_button_press` event


<details>
<summary><b>Initialization</b></summary>
```py
LinkButton(url: str, label: str, emoji: discord.Emoji or str, new_line: bool, disabled: bool)
```

- url: `str`
    > The url which will be opened when clicking the button

- label: `str`
    > A text that appears on the button, max _80_ characters

- emoji: `discord.Emoji or str`
    > A emoji appearing before the label

- new_line: `bool`
    > Whether a new line should be added before the button

- disabled: `bool`
    > Whether the button should be clickable (disabled = False) or not (disabled=True)
</details>

<details>
<summary><b>Attributes</b></summary>

- content: `str`
    > The content of the button (emoji + " " + label)

- url: `str`
    > The link which will be opened when clicking the button

- label: `str`
    > The text that appears on the button, max _80_ characters

- color: `str or int`
    > The color of the button
    >
    > This will always be `5` (_linkButton_)

- emoji: `discord.Emoji or str`
    > The emoji appearing before the label

- new_line: `bool`
    > Whether a new line was added before the button

- disabled: `bool`
    > Whether the button is disabled
</details>

<details>
<summary><b>Methods</b></summary>

-   <details>
    <summary>to_dict: <code>function -> dict</code></summary>

    ```py
    def to_dict() -> dict:
    ```
    Converts the button to a python dictionary
    
    </details>
</details>

- - - -

## <a name="Message"></a> Message: `class`

Extends the `discord.Message` object


<details>
<summary><b>Attributes</b></summary>

- buttons: `List[Button or LinkButton]`
    > A list of buttons included in the message
</details>

<details>
<summary><b>Super</b></summary>
    
> [discord.Message properties](https://discordpy.readthedocs.io/en/stable/api.html?highlight=message#discord.Message)

</details>

<br>

## ResponseMessage: `class`

A class for responding to a (interaction) message

Extends the `Message` object

<details>
<summary><b>Attributes</b></summary>

- pressedButton: `Button`
    > The button which was pressed
</details>

<details>
<summary><b>Methods</b></summary>

-   <details>
    <summary>acknowledge: <code>function</code></summary>
    
    Acknowledges that the interaction was received

    ```py
    def acknowledge():
    ```

    > This function should be used if your client needs more than 15 seconds to responod

    </details>

-   <details>
    <summary>respond: <code>function</code></summary>
    Responds to the interaction

    ```py
    def respond(self, content=None, *, tts=False,
            embed = None, embeds=None, file=None, files=None, nonce=None,
            allowed_mentions=None, reference=None, mention_author=None, buttons=None,
        ninjaMode = False):
    ```

    #### **Parameters**

    - content: `str`
        > The text content of the message

    - tts: `bool`
        > If the message should be text-to-speech

    - embed: `discord.Embed`
        > The embed included in the message

    - embeds: `List[discord.Embed]`
        > The embeds included in the message

    - file: `discord.File`
        > A file which will be sent as an attachment to the message

    - files: `List[discord.File]`
        > A list of files that will be sent as attachment to the message

    - nonce: `int`
        > The nonce to use for sending this message
    
    - allowed_mentions: `discord.Allowed_mentions`
        > Mentions allowed in this message

    - reference: `discord.MessageReference or discord.Message`
        > The message to which the message replies

    - mention_author: `bool`
        > Whether the author should be mentioned

    - buttons: `List[Button]`
        > A list of buttons in this message

    - ninjaMode: `bool`
        > Whether the client should respond silent like a ninja to the interaction
        >
        > (User will see nothing)

    </details>
</details>

<details>
<summary><b>Super</b></summary>

> [Message properties](#-message-class)

</details>

- - - -

<details>
    <summary>To-Do</summary>

- [ ] file sending complete support
- [x] inline => new_line
</details>

