# AUTO GENERATED FILE - DO NOT EDIT

from dash.development.base_component import Component, _explicitize_args


class FeSpecularLighting(Component):
    """A FeSpecularLighting component.
FeSpecularLighting is a wrapper for the <feSpecularLighting> SVG element.
For detailed attribute info see:
https://developer.mozilla.org/en-US/docs/Web/SVG/Element/feSpecularLighting

Keyword arguments:

- children (a list of or a singular dash component, string or number; optional):
    The children of this component.

- id (string; optional):
    The ID of this component, used to identify dash components in
    callbacks. The ID needs to be unique across all of the components
    in an app.

- aria-* (string; optional):
    A wildcard aria attribute.

- className (string; optional):
    Often used with CSS to style elements with common properties.

- colorInterpolationFilters (a value equal to: '"auto"|"inherit"|"linearRGB"|"sRGB"' | boolean; optional):
    The color-interpolation-filters attribute specifies the color
    space for imaging operations performed via filter effects.Note:
    This property just has an affect on filter operations.  Therefore,
    it has no effect on filter primitives like  <feOffset>, <feImage>,
    <feTile> or <feFlood>.color-interpolation-filters  has a different
    initial value than color-interpolation.
    color-interpolation-filters has an initial value of linearRGB,
    whereas color-interpolation has an initial value of sRGB.  Thus,
    in the default case, filter effects operations occur  in the
    linearRGB color space, whereas all other color  interpolations
    occur by default in the sRGB color space.It  has no affect on
    filter functions, which operate in the  sRGB color space.Note: As
    a presentation attribute, color-interpolation-filters  can be used
    as a CSS property.You can use this attribute  with the following
    SVG elements:Indicates that the user  agent can choose either the
    sRGB or linearRGB spaces for  color interpolation. This option
    indicates that the author  doesn't require that color
    interpolation occur in a particular  color space.Indicates that
    color interpolation should  occur in the sRGB color
    space.Indicates that color interpolation  should occur in the
    linearized RGB color space as described  in the sRGB
    specification.BCD tables only load in the  browser.

- data-* (string; optional):
    A wildcard data attribute.

- in (string | number; optional):
    The in attribute identifies input for the given filter
    primitive.The  value can be either one of the six keywords defined
    below,  or a string which matches a previous result attribute
    value within the same <filter> element. If no value is  provided
    and this is the first filter primitive, then  this filter
    primitive will use SourceGraphic as its input.  If no value is
    provided and this is a subsequent filter  primitive, then this
    filter primitive will use the result  from the previous filter
    primitive as its input.If the  value for result appears multiple
    times within a given  <filter> element, then a reference to that
    result will  use the closest preceding filter primitive with the
    given  value for attribute result.You can use this attribute  with
    the following SVG elements:This keyword represents  the graphics
    elements that were the original input into  the <filter>
    element.This keyword represents the graphics  elements that were
    the original input into the <filter>  element. SourceAlpha has all
    of the same rules as SourceGraphic  except that only the alpha
    channel is used.This keyword  represents an image snapshot of the
    SVG document under  the filter region at the time that the
    <filter> element  was invoked.Same as BackgroundImage except only
    the alpha  channel is used.This keyword represents the value of
    the  fill property on the target element for the filter effect.
    In many cases, the FillPaint is opaque everywhere, but  that might
    not be the case if a shape is painted with  a gradient or pattern
    which itself includes transparent  or semi-transparent parts.This
    keyword represents the  value of the stroke property on the target
    element for  the filter effect. In many cases, the StrokePaint is
    opaque  everywhere, but that might not be the case if a shape  is
    painted with a gradient or pattern which itself includes
    transparent or semi-transparent parts.This value is an  assigned
    name for the filter primitive in the form of  a <custom-ident>. If
    supplied, then graphics that result  from processing this filter
    primitive can be referenced  by an in attribute on a subsequent
    filter primitive within  the same filter element. If no value is
    provided, the  output will only be available for re-use as the
    implicit  input into the next filter primitive if that filter
    primitive  provides no value for its in attribute.BackgroundImage
    is not supported as a filter source in modern browsers  (see the
    feComposite compatibility table). We therefore  need to import one
    of the images to blend inside the filter  itself, using
    an <feImage> element.Note: Firefox Bug 455986  means that feImage
    cannot load partial images, including  circles, rectangles, paths
    or other fragments defined  in the document. So that this example
    works on more browsers,  a full external image of the logo is
    loaded.

- kernelUnitLength (string | number; optional):
    Deprecated: This feature is no longer recommended. Though some
    browsers might still support it, it may have already been  removed
    from the relevant web standards, may be in the  process of being
    dropped, or may only be kept for compatibility  purposes. Avoid
    using it, and update existing code if  possible; see the
    compatibility table at the bottom of  this page to guide your
    decision. Be aware that this feature  may cease to work at any
    time.The kernelUnitLength attribute  has two meanings based on the
    context it's used in. For  lighting filter primitives, it
    indicates the intended  distance for the x and y coordinates, for
    <feConvolveMatrix>,  it indicates the intended distance between
    successive  columns and rows in the kernel matrix.You can use this
    attribute with the following SVG elements:For the
    <feConvolveMatrix>,  kernelUnitLength indicates the intended
    distance in current  filter units (i.e., units as determined by
    the value of  primitiveUnits attribute) between successive columns
    and  rows, respectively, in the kernelMatrix. By specifying
    value(s) for kernelUnitLength, the kernel becomes defined  in a
    scalable, abstract coordinate system. If the attribute  is not
    specified, the default value is one pixel in the  offscreen
    bitmap, which is a pixel-based coordinate system,  and thus
    potentially not scalable.If a negative or zero  value is specified
    the default value will be used instead.The  first number is the x
    value. The second number is the  y value. If the x value is not
    specified, it defaults  to the same value as x.For the
    <feDiffuseLighting>, kernelUnitLength  indicates the intended
    distance in current filter units  (i.e., units as determined by
    the value of attribute primitiveUnits)  for the x and y
    coordinate, respectively, in the surface  normal calculation
    formulas.The first number is the x  value. The second number is
    the y value. If the y value  is not specified, it defaults to the
    same value as x.  By specifying value(s) for kernelUnitLength, the
    kernel  becomes defined in a scalable, abstract coordinate system.
    If the attribute is not specified, the x and y values  represent
    very small deltas relative to a given position,  which might be
    implemented in some cases as one pixel  in the intermediate image
    offscreen bitmap, which is a  pixel-based coordinate system, and
    thus potentially not  scalable.If a negative or zero value is
    specified the  default value will be used instead.For the
    <feSpecularLighting>,  kernelUnitLength indicates the intended
    distance in current  filter units (i.e., units as determined by
    the value of  attribute primitiveUnits) for the x and y
    coordinate,  respectively, in the surface normal calculation
    formulas.The  first number is the x value. The second number is
    the  y value. If the y value is not specified, it defaults  to the
    same value as x. By specifying value(s) for kernelUnitLength,  the
    kernel becomes defined in a scalable, abstract coordinate  system.
    If the attribute is not specified, the x and y  values represent
    very small deltas relative to a given  position, which might be
    implemented in some cases as  one pixel in the intermediate image
    offscreen bitmap,  which is a pixel-based coordinate system, and
    thus potentially  not scalable.If a negative or zero value is
    specified  the default value will be used instead.

- key (string; optional):
    A unique identifier for the component, used to improve performance
    by React.js while rendering components See
    https://reactjs.org/docs/lists-and-keys.html for more info.

- lightingColor (string | number; optional):
    The lighting-color attribute defines the color of the light source
    for lighting filter primitives.You can use this attribute  with
    the following SVG elements:BCD tables only load in  the browser.

- loading_state (dict; optional):
    Object that holds the loading state object coming from
    dash-renderer.

    `loading_state` is a dict with keys:

    - component_name (string; optional):
        Holds the name of the component that is loading.

    - is_loading (boolean; optional):
        Determines if the component is loading or not.

    - prop_name (string; optional):
        Holds which property is loading.

- n_clicks (number; default 0):
    An integer that represents the number of times that this element
    has been clicked on.

- n_clicks_timestamp (number; default -1):
    An integer that represents the time (in ms since 1970) at which
    n_clicks changed. This can be used to tell which button was
    changed most recently.

- result (string; optional):
    The result attribute defines the assigned name for this filter
    primitive. If supplied, then graphics that result from  processing
    this filter primitive can be referenced by  an in attribute on a
    subsequent filter primitive within  the same <filter> element. If
    no value is provided, the  output will only be available for
    re-use as the implicit  input into the next filter primitive if
    that filter primitive  provides no value for its in attribute.You
    can use this  attribute with the following SVG elements:This value
    is  a <custom-ident> and defines the name for the filter
    primitive.  It is only meaningful within a given <filter> element
    and thus has only local scope. It is legal for the same
    <filter-primitive-reference> to appear multiple times  within the
    same <filter> element. When referenced, this  value will use the
    closest preceding filter primitive  with the given result.

- role (string; optional):
    The ARIA role attribute.

- specularConstant (string | number; optional):
    The specularConstant attribute controls the ratio of reflection
    of the specular lighting. It represents the ks value in  the Phong
    lighting model. The bigger the value the stronger  the
    reflection.You can use this attribute with the following  SVG
    elements:BCD tables only load in the browser.

- specularExponent (string | number; optional):
    The specularExponent attribute controls the focus for the light
    source. The bigger the value the brighter the light.You  can use
    this attribute with the following SVG elements:For
    <feSpecularLighting>, specularExponent defines the exponent  value
    for the specular term.For <feSpotLight>, specularExponent  defines
    the exponent value controlling the focus for the  light source.

- surfaceScale (string | number; optional):
    The surfaceScale attribute represents the height of the surface
    for a light filter primitive.You can use this attribute  with the
    following SVG elements:For <feSpecularLighting>,  surfaceScale
    defines the height of the surface.For <feDiffuseLighting>,
    surfaceScale defines the height of the surface.

- x (string | number; optional):
    The x attribute defines a x-axis coordinate in the user coordinate
    system.You can use this attribute with the following SVG
    elements:Warning: As of SVG2 <altGlyph> is deprecated  and
    shouldn't be used.For <altGlyph>, x defines the x-axis  coordinate
    of the alternate glyph.For <feBlend>, x defines  the minimum x
    coordinate for the rendering area of the  primitive.For
    <feColorMatrix>, x defines the minimum x  coordinate for the
    rendering area of the primitive.For  <feComponentTransfer>, x
    defines the minimum x coordinate  for the rendering area of the
    primitive.For <feComposite>,  x defines the minimum x coordinate
    for the rendering area  of the primitive.For <feConvolveMatrix>, x
    defines the  minimum x coordinate for the rendering area of the
    primitive.For  <feDiffuseLighting>, x defines the minimum x
    coordinate  for the rendering area of the primitive.For
    <feDisplacementMap>,  x defines the minimum x coordinate for the
    rendering area  of the primitive.For <feDropShadow>, x defines the
    minimum  x coordinate for the rendering area of the primitive.For
    <feFlood>, x defines the minimum x coordinate for the  rendering
    area of the primitive.For <feFuncA>, x defines  the minimum x
    coordinate for the rendering area of the  primitive.For <feFuncB>,
    x defines the minimum x coordinate  for the rendering area of the
    primitive.For <feFuncG>,  x defines the minimum x coordinate for
    the rendering area  of the primitive.For <feFuncR>, x defines the
    minimum  x coordinate for the rendering area of the primitive.For
    <feGaussianBlur>, x defines the minimum x coordinate for  the
    rendering area of the primitive.For <feImage>, x defines  the
    minimum x coordinate for the rendering area of the  primitive.For
    <feMerge>, x defines the minimum x coordinate  for the rendering
    area of the primitive.For <feMergeNode>,  x defines the minimum x
    coordinate for the rendering area  of the primitive.For
    <feMorphology>, x defines the minimum  x coordinate for the
    rendering area of the primitive.For  <feOffset>, x defines the
    minimum x coordinate for the  rendering area of the primitive.For
    <fePointLight>, x  defines the x location for the light source in
    the coordinate  system defined by the primitiveUnits attribute on
    the  <filter> element.For <feSpecularLighting>, x defines the
    minimum x coordinate for the rendering area of the primitive.For
    <feSpotLight>, x defines the x location for the light  source in
    the coordinate system defined by the primitiveUnits  attribute on
    the <filter> element.For <feTile>, x defines  the minimum x
    coordinate for the rendering area of the  primitive.For
    <feTurbulence>, x defines the minimum x  coordinate for the
    rendering area of the primitive.For  <filter>, x defines the x
    coordinate of the upper left  corner for the rendering area of the
    filter.For <foreignObject>,  x defines the  x coordinate of the
    upper left corner of  its viewport.Note: Starting with SVG2, x is
    a Geometry  Property meaning this attribute can also be used as a
    CSS property for <foreignObject>.Warning: As of SVG2 <glyphRef>
    is deprecated and shouldn't be used.For <glyphRef>, x  defines the
    x-axis coordinate of the glyph.For <image>,  x defines the  x
    coordinate of the upper left corner of  the image.Note: Starting
    with SVG2, x is a Geometry Property  meaning this attribute can
    also be used as a CSS property  for images.For <mask>, x defines
    the  x coordinate of  the upper left corner of its area of effect.
    The exact  effect of this attribute is influenced by the maskUnits
    attribute.For <pattern>, x defines the  x coordinate of  the upper
    left corner of the tile pattern. The exact effect  of this
    attribute is influenced by the patternUnits and  patternTransform
    attributes.For <rect>, x defines the   x coordinate of the upper
    left corner of the shape.Note:  Starting with SVG2, x is a
    Geometry Property meaning this  attribute can also be used as a
    CSS property for rectangles.For  <svg>, x defines the  x
    coordinate of the upper left corner  of its viewport.Note:
    Starting with SVG2, x is a Geometry  Property meaning this
    attribute can also be used as a  CSS property for <svg>.For
    <text>, if it contain a single  value, x defines the x coordinate
    on where the content  text position must be placed. The content
    text position  is usually a point on the baseline of the first
    line of  text. The exact content text position is influenced by
    some properties like text-anchor, or direction.If there  are
    multiple values, x defines the x coordinate of each  individual
    glyph from the text. If there are less values  than glyphs, the
    remaining glyphs are placed in the continuity  of the last
    positioned glyph. If there are more values  than glyphs, extra
    values are ignored.Warning: As of SVG2  <tref> is deprecated and
    shouldn't be used.For <tref>,  if it contain a single value, x
    defines the x coordinate  on where the content text position must
    be placed. The  content text position is usually a point on the
    baseline  of the first line of text. The exact content text
    position  is influenced by some properties like text-anchor, or
    direction.If there are multiple values, x defines the  x
    coordinate of each individual glyph from the text. If  there are
    less values than glyphs, the remaining glyphs  are placed in the
    continuity of the last positioned glyph.  If there are more values
    than glyphs, extra values are  ignored.For <tspan>, if it contain
    a single value, x defines  the x coordinate on where the content
    text position must  be placed. The content text position is
    usually a point  on the baseline of the first line of text. The
    exact content  text position is influenced by some properties like
    text-anchor,  or direction.If there are multiple values, x defines
    the  x coordinate of each individual glyph from the text. If
    there are less values than glyphs, the remaining glyphs  are
    placed in the continuity of the last positioned glyph.  If there
    are more values than glyphs, extra values are  ignored.For <use>,
    x defines the  x coordinate of the  upper left corner of the
    referenced element.Note: Starting  with SVG2, x is a Geometry
    Property meaning this attribute  can also be used as a CSS
    property for used elements.

- y (string | number; optional):
    The y attribute defines a y-axis coordinate in the user coordinate
    system.You can use this attribute with the following SVG
    elements:Warning: As of SVG2 <altGlyph> is deprecated  and
    shouldn't be used.For <altGlyph>, y defines the y-axis  coordinate
    of the alternate glyph.For <feBlend>, y defines  the minimum y
    coordinate for the rendering area of the  primitive.For
    <feColorMatrix>, y defines the minimum y  coordinate for the
    rendering area of the primitive.For  <feComponentTransfer>, y
    defines the minimum y coordinate  for the rendering area of the
    primitive.For <feComposite>,  y defines the minimum y coordinate
    for the rendering area  of the primitive.For <feConvolveMatrix>, y
    defines the  minimum y coordinate for the rendering area of the
    primitive.For  <feDiffuseLighting>, y defines the minimum y
    coordinate  for the rendering area of the primitive.For
    <feDisplacementMap>,  y defines the minimum y coordinate for the
    rendering area  of the primitive.For <feDropShadow>, y defines the
    minimum  y coordinate for the rendering area of the primitive.For
    <feFlood>, y defines the minimum y coordinate for the  rendering
    area of the primitive.For <feFuncA>, y defines  the minimum y
    coordinate for the rendering area of the  primitive.For <feFuncB>,
    y defines the minimum y coordinate  for the rendering area of the
    primitive.For <feFuncG>,  y defines the minimum y coordinate for
    the rendering area  of the primitive.For <feFuncR>, y defines the
    minimum  y coordinate for the rendering area of the primitive.For
    <feGaussianBlur>, y defines the minimum y coordinate for  the
    rendering area of the primitive.For <feImage>, y defines  the
    minimum y coordinate for the rendering area of the  primitive.For
    <feMerge>, y defines the minimum y coordinate  for the rendering
    area of the primitive.For <feMergeNode>,  y defines the minimum y
    coordinate for the rendering area  of the primitive.For
    <feMorphology>, y defines the minimum  y coordinate for the
    rendering area of the primitive.For  <feOffset>, y defines the
    minimum y coordinate for the  rendering area of the primitive.For
    <fePointLight>, y  defines the y location for the light source in
    the coordinate  system defined by the primitiveUnits attribute on
    the  <filter> element.For <feSpecularLighting>, y defines the
    minimum y coordinate for the rendering area of the primitive.For
    <feSpotLight>, y defines the y location for the light  source in
    the coordinate system defined by the primitiveUnits  attribute on
    the <filter> element.For <feTile>, y defines  the minimum y
    coordinate for the rendering area of the  primitive.For
    <feTurbulence>, y defines the minimum y  coordinate for the
    rendering area of the primitive.For  <filter>, y defines the y
    coordinate of the upper left  corner for the rendering area of the
    filter.For <foreignObject>,  y defines the y coordinate of the
    upper left corner of  its viewport.Note: Starting with SVG2, y is
    a Geometry  Property meaning this attribute can also be used as a
    CSS property for <foreignObject>.Warning: As of SVG2 <glyphRef>
    is deprecated and shouldn't be used.For <glyphRef>, y  defines the
    y-axis coordinate of the glyph.For <image>,  y defines the y
    coordinate of the upper left corner of  the image.Note: Starting
    with SVG2, y is a Geometry Property  meaning this attribute can
    also be used as a CSS property  for images.For <mask>, y defines
    the y coordinate of the  upper left corner of its area of effect.
    The exact effect  of this attribute is influenced by the maskUnits
    attribute.For  <pattern>, y defines the y coordinate of the upper
    left  corner of the tile pattern. The exact effect of this
    attribute  is influenced by the patternUnits and patternTransform
    attributes.For <rect>, y defines the y coordinate of the  upper
    left corner of the shape.Note: Starting with SVG2,  y is a
    Geometry Property meaning this attribute can also  be used as a
    CSS property for rectangles.For <svg>, y  defines the y coordinate
    of the upper left corner of its  viewport.Note: Starting with
    SVG2, y is a Geometry Property  meaning this attribute can also be
    used as a CSS property  for <svg>.For <text>, if it contain a
    single value, y  defines the y coordinate on where the content
    text position  must be placed. The content text position is
    usually a  point on the baseline of the first line of text. The
    exact  content text position is influenced by some properties
    like text-anchor, or direction.If there are multiple values,  y
    defines the y coordinate of each individual glyph from  the text.
    If there are less values than glyphs, the remaining  glyphs are
    placed in the continuity of the last positioned  glyph. If there
    are more values than glyphs, extra values  are ignored.Warning: As
    of SVG2 <tref> is deprecated and  shouldn't be used.For <tref>, if
    it contain a single value,  y defines the y coordinate on where
    the content text position  must be placed. The content text
    position is usually a  point on the baseline of the first line of
    text. The exact  content text position is influenced by some
    properties  like text-anchor, or direction.If there are multiple
    values,  y defines the y coordinate of each individual glyph from
    the text. If there are less values than glyphs, the remaining
    glyphs are placed in the continuity of the last positioned  glyph.
    If there are more values than glyphs, extra values  are
    ignored.For <tspan>, if it contain a single value,  y defines the
    y coordinate on where the content text position  must be placed.
    The content text position is usually a  point on the baseline of
    the first line of text. The exact  content text position is
    influenced by some properties  like text-anchor, or direction.If
    there are multiple values,  y defines the y coordinate of each
    individual glyph from  the text. If there are less values than
    glyphs, the remaining  glyphs are placed in the continuity of the
    last positioned  glyph. If there are more values than glyphs,
    extra values  are ignored.For <use>, y defines the y coordinate of
    the  upper left corner of the referenced element.Note: Starting
    with SVG2, y is a Geometry Property meaning this attribute  can
    also be used as a CSS property for used elements."""
    @_explicitize_args
    def __init__(self, children=None, id=Component.UNDEFINED, n_clicks=Component.UNDEFINED, n_clicks_timestamp=Component.UNDEFINED, key=Component.UNDEFINED, role=Component.UNDEFINED, colorInterpolationFilters=Component.UNDEFINED, kernelUnitLength=Component.UNDEFINED, lightingColor=Component.UNDEFINED, result=Component.UNDEFINED, specularConstant=Component.UNDEFINED, specularExponent=Component.UNDEFINED, surfaceScale=Component.UNDEFINED, x=Component.UNDEFINED, y=Component.UNDEFINED, className=Component.UNDEFINED, loading_state=Component.UNDEFINED, **kwargs):
        self._prop_names = ['children', 'id', 'aria-*', 'className', 'colorInterpolationFilters', 'data-*', 'in', 'kernelUnitLength', 'key', 'lightingColor', 'loading_state', 'n_clicks', 'n_clicks_timestamp', 'result', 'role', 'specularConstant', 'specularExponent', 'surfaceScale', 'x', 'y']
        self._type = 'FeSpecularLighting'
        self._namespace = 'dash_svg'
        self._valid_wildcard_attributes =            ['data-', 'aria-']
        self.available_properties = ['children', 'id', 'aria-*', 'className', 'colorInterpolationFilters', 'data-*', 'in', 'kernelUnitLength', 'key', 'lightingColor', 'loading_state', 'n_clicks', 'n_clicks_timestamp', 'result', 'role', 'specularConstant', 'specularExponent', 'surfaceScale', 'x', 'y']
        self.available_wildcard_properties =            ['data-', 'aria-']
        _explicit_args = kwargs.pop('_explicit_args')
        _locals = locals()
        _locals.update(kwargs)  # For wildcard attrs
        args = {k: _locals[k] for k in _explicit_args if k != 'children'}
        for k in []:
            if k not in args:
                raise TypeError(
                    'Required argument `' + k + '` was not specified.')
        super(FeSpecularLighting, self).__init__(children=children, **args)
