import struct
import tempfile
import numpy as np
from itertools import product

try:
    from .cwrapped import tessellate
    c_lib = True
except ImportError:
    c_lib = False

ASCII_FACET = """  facet normal  {face[0]:e}  {face[1]:e}  {face[2]:e}
    outer loop
      vertex    {face[3]:e}  {face[4]:e}  {face[5]:e}
      vertex    {face[6]:e}  {face[7]:e}  {face[8]:e}
      vertex    {face[9]:e}  {face[10]:e}  {face[11]:e}
    endloop
  endfacet"""

BINARY_HEADER = "80sI"
BINARY_FACET = "12fH"


def _build_binary_stl(facets):
    """returns a string of binary binary data for the stl file"""

    lines = [struct.pack(BINARY_HEADER, b'Binary STL Writer', len(facets)), ]
    for facet in facets:
        facet = list(facet)
        facet.append(0)  # need to pad the end with a unsigned short byte
        lines.append(struct.pack(BINARY_FACET, *facet))
    return lines


def _build_ascii_stl(facets):
    """returns a list of ascii lines for the stl file """

    lines = ['solid ffd_geom', ]
    for facet in facets:
        lines.append(ASCII_FACET.format(face=facet))
    lines.append('endsolid ffd_geom')
    return lines

# For this, to get the file to download like how the user anticipates it to download, we are passing up the data (ascii lines) to the django view. 
# From there, we are creating a file to send over to CSnap Pro - Andrew
def writeSTL(facets, file_name, ascii=True):
    """writes an ASCII or binary STL file"""

    # f = open(file_name, 'wb')
    if ascii:
        lines = _build_ascii_stl(facets)
        lines_ = "\n".join(lines).encode("UTF-8")
        # f.write(lines_)
    else:
        data = _build_binary_stl(facets)
        data = b"".join(data)
        # f.write(data)

    # f.close()
    return (lines_)


def roll2d(image, shifts):
    return np.roll(np.roll(image, shifts[0], axis=0), shifts[1], axis=1)


# Making ASCII value true since we are sending the data to CSnap Pro. Avoids having to encode / decode from Python 3. -Andrew
def numpy2stl(A, fn, scale=0.1, mask_val=None, ascii=True,
              max_width=235.,
              max_depth=140.,
              max_height=150.,
              solid=False,
              rotate=True,
              min_thickness_percent=0.1,
              force_python=False):
    """
    Reads a numpy array, and outputs an STL file

    Inputs:
     A (ndarray) -  an 'm' by 'n' 2D numpy array
     fn (string) -  filename to use for STL file

    Optional input:
     scale (float)  -  scales the height (surface) of the
                       resulting STL mesh. Tune to match needs

     mask_val (float) - any element of the inputted array that is less
                        than this value will not be included in the mesh.
                        default renders all vertices (x > -inf for all float x)

     ascii (bool)  -  sets the STL format to ascii or binary (default)

     max_width, max_depth, max_height (floats) - maximum size of the stl
                                                object (in mm). Match this to
                                                the dimensions of a 3D printer
                                                platform
     solid (bool): sets whether to create a solid geometry (with sides and
                    a bottom) or not.
     min_thickness_percent (float) : when creating the solid bottom face, this
                                    multiplier sets the minimum thickness in
                                    the final geometry (shallowest interior
                                    point to bottom face), as a percentage of
                                    the thickness of the model computed up to
                                    that point.
    Returns: (None)
    """

    m, n = A.shape
    if n >= m and rotate:
        # rotate to best fit a printing platform
        A = np.rot90(A, k=3)
        m, n = n, m
    A = scale * (A - A.min())

    if not mask_val:
        mask_val = A.min() - 1.

    if c_lib and not force_python:  # try to use c library
        # needed for memoryviews
        A = np.ascontiguousarray(A, dtype=float)

        facets = np.asarray(tessellate(A, mask_val, min_thickness_percent,
                            solid))
        # center on platform
        facets[:, 3::3] += -m / 2
        facets[:, 4::3] += -n / 2

    else:  # use python + numpy
        facets = []
        mask = np.zeros((m, n))
        print("Creating top mesh...")
        for i, k in product(range(m - 1), range(n - 1)):

            this_pt = np.array([i - m / 2., k - n / 2., A[i, k]])
            top_right = np.array([i - m / 2., k + 1 - n / 2., A[i, k + 1]])
            bottom_left = np.array([i + 1. - m / 2., k - n / 2., A[i + 1, k]])
            bottom_right = np.array(
                [i + 1. - m / 2., k + 1 - n / 2., A[i + 1, k + 1]])

            n1, n2 = np.zeros(3), np.zeros(3)

            if (this_pt[-1] > mask_val and top_right[-1] > mask_val and
                    bottom_left[-1] > mask_val):

                facet = np.concatenate([n1, top_right, this_pt, bottom_right])
                mask[i, k] = 1
                mask[i, k + 1] = 1
                mask[i + 1, k] = 1
                facets.append(facet)

            if (this_pt[-1] > mask_val and bottom_right[-1] > mask_val and
                    bottom_left[-1] > mask_val):

                facet = np.concatenate(
                    [n2, bottom_right, this_pt, bottom_left])
                facets.append(facet)
                mask[i, k] = 1
                mask[i + 1, k + 1] = 1
                mask[i + 1, k] = 1
        facets = np.array(facets)

        if solid:
            print("Computed edges...")
            edge_mask = np.sum([roll2d(mask, (i, k))
                               for i, k in product([-1, 0, 1], repeat=2)],
                               axis=0)
            edge_mask[np.where(edge_mask == 9.)] = 0.
            edge_mask[np.where(edge_mask != 0.)] = 1.
            edge_mask[0::m - 1, :] = 1.
            edge_mask[:, 0::n - 1] = 1.
            X, Y = np.where(edge_mask == 1.)
            locs = zip(X - m / 2., Y - n / 2.)

            zvals = facets[:, 5::3]
            zmin, zthickness = zvals.min(), zvals.ptp()

            minval = zmin - min_thickness_percent * zthickness

            bottom = []
            print("Extending edges, creating bottom...")
            for i, facet in enumerate(facets):
                if (facet[3], facet[4]) in locs:
                    facets[i][5] = minval
                if (facet[6], facet[7]) in locs:
                    facets[i][8] = minval
                if (facet[9], facet[10]) in locs:
                    facets[i][11] = minval
                this_bottom = np.concatenate(
                    [facet[:3], facet[6:8], [minval], facet[3:5], [minval],
                     facet[9:11], [minval]])
                bottom.append(this_bottom)

            facets = np.concatenate([facets, bottom])

    xsize = facets[:, 3::3].ptp()
    if xsize > max_width:
        facets = facets * float(max_width) / xsize

    ysize = facets[:, 4::3].ptp()
    if ysize > max_depth:
        facets = facets * float(max_depth) / ysize

    zsize = facets[:, 5::3].ptp()
    if zsize > max_height:
        facets = facets * float(max_height) / zsize

    return writeSTL(facets, fn, ascii=ascii)
