# Class cocos.actions.interval_actions.RandomDelay

        base_actions.Action --+
                              |
    base_actions.IntervalAction --+
                                  |
                              Delay --+
                                      |
                                     RandomDelay

Delays the actions between min and max seconds

Example:

    action = RandomDelay(2.5, 4.5)      # delays the action between 2.5 and 4.5 seconds
    sprite.do( action )

## Methods

| init(self, low, hi) Init method
| __deepcopy__(self, memo)
| __mul__(self, other) repeats ntimes the action action * n -> action_result where action result performs as: repeat n times the changes that action would do
| __add__(self, action) sequence operator - concatenates actions action1 + action2 -> action_result where action_result performs as: first do all that action1 would do; then perform all that action2 would do (Inherited from cocos.actions.base_actions.Action)
| __init__(self, *args, **kwargs) dont override - use init (Inherited from cocos.actions.base_actions.Action)
| __or__(self, action) spawn operator - runs two actions in parallel action1 | action2 -> action_result (Inherited from cocos.actions.base_actions.Action)
| __reversed__(self) (Inherited from cocos.actions.interval_actions.Delay)
| done(self) When in the worker role, this method is reliable. (Inherited from cocos.actions.base_actions.IntervalAction)
| start(self) External code sets self.target and then calls this method. (Inherited from cocos.actions.base_actions.Action)
| step(self, dt) Dont customize this method: it will not be called when in the component role for certain composite actions (like Sequence_IntervalAction). (Inherited from cocos.actions.base_actions.IntervalAction)
| stop(self) When the action must cease to perform this function is called by external code; after this call no other method should be called. (Inherited from cocos.actions.base_actions.Action)
| update(self, t) Gets called on every frame 't' is the time elapsed normalized to [0, 1] If this action takes 5 seconds to execute, `t` will be equal to 0 at 0 seconds. (Inherited from cocos.actions.base_actions.IntervalAction)

## Instance Variables

| target CocosNode object that is the target of the action (Inherited from cocos.actions.base_actions.Action)

## Method Details

### init

init(self, low, hi)
Init method

Parameters:
  low : float
    Minimun seconds of delay
  hi : float
    Maximun seconds of delay
Overrides:
  Delay.init

### __mul__

__mul__(self, other)
repeats ntimes the action action * n -> action_result where action result performs as: repeat n times the changes that action would do

Overrides:
  base_actions.IntervalAction.__mul__