# Class cocos.collision_model.CollisionManagerBruteForce

Implements the CollisionManager interface with with the simpler code possible.

Intended for reference and debuging, it has very bad performance.

Look at CollisionManager for other class and methods documentation.

## Methods

| __init__(self)
| add(self, obj)
| remove_tricky(self, obj)
| clear(self)
| they_collide(self, obj1, obj2)
| objs_colliding(self, obj)
| iter_colliding(self, obj)
| any_near(self, obj, near_distance)
| objs_near(self, obj, near_distance)
| objs_near_wdistance(self, obj, near_distance)
| ranked_objs_near(self, obj, near_distance)
| iter_all_collisions(self)
| knows(self, obj)
| known_objs(self)
| objs_touching_point(self, x, y)
| objs_into_box(self, minx, maxx, miny, maxy)