# Class cocos.actions.base_actions.Repeat

    Action --+
             |
            Repeat

Repeats an action forever.
  Applied to InstantAction s means once per frame.

Example:

    action = JumpBy( (200,0), 50,3,5)
    repeat = Repeat( action )
    sprite.do( repeat )

Note: To repeat just a finite amount of time, just do action * times.

## Methods

| init(self, action) Init method.
| start(self) External code sets self.target and then calls this method.
| step(self, dt) Gets called every frame.
| done(self) False while the step method must be called.
| __add__(self, action) sequence operator - concatenates actions action1 + action2 -> action_result where action_result performs as: first do all that action1 would do; then perform all that action2 would do (Inherited from cocos.actions.base_actions.Action)
| __init__(self, *args, **kwargs) dont override - use init (Inherited from cocos.actions.base_actions.Action)
| __mul__(self, other) repeats ntimes the action action * n -> action_result where action result performs as: repeat n times the changes that action would do (Inherited from cocos.actions.base_actions.Action)
| __or__(self, action) spawn operator - runs two actions in parallel action1 | action2 -> action_result (Inherited from cocos.actions.base_actions.Action)
| __reversed__(self) (Inherited from cocos.actions.base_actions.Action)
| stop(self) When the action must cease to perform this function is called by external code; after this call no other method should be called. (Inherited from cocos.actions.base_actions.Action)

## Instance Variables

| target CocosNode object that is the target of the action (Inherited from cocos.actions.base_actions.Action)

## Method Details

### init

init(self, action)
Init method.

Parameters:
  action : Action instance
    The action that will be repeated
Overrides:
  Action.init

### start

start(self)
External code sets self.target and then calls this method. Perform here any extra initialization needed.

Overrides:
  Action.start

### step

step(self, dt)
Gets called every frame. `dt` is the number of seconds that elapsed since the last call.

Overrides:
  Action.step

### done

done(self)
False while the step method must be called.

Overrides:
  Action.done