# Class cocos.actions.basegrid_actions.ReuseGrid

        base_actions.Action --+
                              |
    base_actions.IntervalAction --+
                                  |
         base_actions.InstantAction --+
                                      |
                                     ReuseGrid

Will reuse the current grid for the next grid action. The next grid action must have these properties:

> - Be of the same class as the current one ( Grid3D or TiledGrid3D )
> - Have the same size

If these condition are met, then the next grid action will receive as the `original vertex` or `original tiles` the current ones.

Example:

    scene.do( Waves3D( duration=2) + ReuseGrid() + Lens3D(duration=2) )

## Methods

| init(self, reuse_times=1) Gets called by __init__ with all the parameteres received, At this time the target for the action is unknown.
| start(self) Here we must do out stuff
| __add__(self, action) sequence operator - concatenates actions action1 + action2 -> action_result where action_result performs as: first do all that action1 would do; then perform all that action2 would do (Inherited from cocos.actions.base_actions.Action)
| __init__(self, *args, **kwargs) dont override - use init (Inherited from cocos.actions.base_actions.InstantAction)
| __mul__(self, other) (Inherited from cocos.actions.base_actions.InstantAction)
| __or__(self, action) spawn operator - runs two actions in parallel action1 | action2 -> action_result (Inherited from cocos.actions.base_actions.Action)
| __reversed__(self) (Inherited from cocos.actions.base_actions.Action)
| done(self) When in the worker role, this method is reliable. (Inherited from cocos.actions.base_actions.InstantAction)
| step(self, dt) does nothing - dont override (Inherited from cocos.actions.base_actions.InstantAction)
| stop(self) does nothing - dont override (Inherited from cocos.actions.base_actions.InstantAction)
| update(self, t) does nothing - dont override (Inherited from cocos.actions.base_actions.InstantAction)

## Instance Variables

| target CocosNode object that is the target of the action (Inherited from cocos.actions.base_actions.Action)

## Method Details

### init

init(self, reuse_times=1)
Gets called by __init__ with all the parameteres received, At this time the target for the action is unknown. Typical use is store parameters needed by the action.

Parameters:
  reuse_times : int
    Number of times that the current grid will be reused by Grid actions. Default: 1
Overrides:
  base_actions.Action.init

### start

start(self)
Here we must do out stuff

Overrides:
  base_actions.InstantAction.start