# Class cocos.actions.quadmoveby_actions.CornerSwap

        base_actions.Action --+
                              |
    base_actions.IntervalAction --+
                                  |
    basegrid_actions.GridBaseAction --+
                                      |
          basegrid_actions.Grid3DAction --+
                                          |
                                 QuadMoveBy --+
                                              |
                                             CornerSwap

CornerSwap moves the upper-left corner to the bottom-right corner in vice-versa in duration time. The resulting effect is a reflection + rotation.

## Methods

| __init__(self, *args, **kw) dont override - use init
| __add__(self, action) sequence operator - concatenates actions action1 + action2 -> action_result where action_result performs as: first do all that action1 would do; then perform all that action2 would do (Inherited from cocos.actions.base_actions.Action)
| __mul__(self, other) repeats ntimes the action action * n -> action_result where action result performs as: repeat n times the changes that action would do (Inherited from cocos.actions.base_actions.IntervalAction)
| __or__(self, action) spawn operator - runs two actions in parallel action1 | action2 -> action_result (Inherited from cocos.actions.base_actions.Action)
| __reversed__(self) (Inherited from cocos.actions.basegrid_actions.GridBaseAction)
| done(self) When in the worker role, this method is reliable. (Inherited from cocos.actions.base_actions.IntervalAction)
| get_grid(self) (Inherited from cocos.actions.basegrid_actions.Grid3DAction)
(float, float, float) | get_original_vertex(self, x, y) Get the original vertex coordinate. (Inherited from cocos.actions.basegrid_actions.Grid3DAction)
(float, float, float) | get_vertex(self, x, y) Get the current vertex coordinate (Inherited from cocos.actions.basegrid_actions.Grid3DAction)
| init(self, src0=`(`0`,` 0`)`, src1=`(`-1`,` -1`)`, src2=`(`-1`,` -1`)`, src3=`(`-1`,` -1`)`, delta0=`(`0`,` 0`)`, delta1=`(`0`,` 0`)`, delta2=`(`0`,` 0`)`, delta3=`(`0`,` 0`)`, grid=`(`1`,` 1`)`, *args, **kw) Initializes the QuadMoveBy (Inherited from cocos.actions.quadmoveby_actions.QuadMoveBy)
| set_vertex(self, x, y, v) Set a vertex point is a certain value (Inherited from cocos.actions.basegrid_actions.Grid3DAction)
| start(self) External code sets self.target and then calls this method. (Inherited from cocos.actions.basegrid_actions.GridBaseAction)
| step(self, dt) Dont customize this method: it will not be called when in the component role for certain composite actions (like Sequence_IntervalAction). (Inherited from cocos.actions.base_actions.IntervalAction)
| stop(self) When the action must cease to perform this function is called by external code; after this call no other method should be called. (Inherited from cocos.actions.base_actions.Action)
| update(self, t) Gets called on every frame 't' is the time elapsed normalized to [0, 1] If this action takes 5 seconds to execute, `t` will be equal to 0 at 0 seconds. (Inherited from cocos.actions.quadmoveby_actions.QuadMoveBy)

## Instance Variables

| target CocosNode object that is the target of the action (Inherited from cocos.actions.base_actions.Action)

## Method Details

### __init__

(Constructor) __init__(self, *args, **kw)
dont override - use init

Overrides:
  base_actions.Action.__init__