# Class cocos.skeleton.Skin

    cocosnode.CocosNode --+
                          |
                         Skin

Known Subclasses:
  BitmapSkin, ColorSkin

## Methods

| __init__(self, skeleton)
| __contains__(self, child) (Inherited from cocos.cocosnode.CocosNode)
CocosNode instance | add(self, child, z=0, name=None) Adds a child and if it becomes part of the active scene calls its on_enter method (Inherited from cocos.cocosnode.CocosNode)
| are_actions_running(self) Determine whether any actions are running. (Inherited from cocos.cocosnode.CocosNode)
Action instance | do(self, action, target=None) Executes an action. (Inherited from cocos.cocosnode.CocosNode)
| draw(self, *args, **kwargs) This is the function you will have to override if you want your subclassed to draw something on screen. (Inherited from cocos.cocosnode.CocosNode)
CocosNode | get(self, name) Gets a child given its name (Inherited from cocos.cocosnode.CocosNode)
CocosNode or None | get_ancestor(self, klass) Walks the nodes tree upwards until it finds a node of the class `klass` or returns None (Inherited from cocos.cocosnode.CocosNode)
list of CocosNode | get_children(self) Return a list with the node's childs, order is back to front (Inherited from cocos.cocosnode.CocosNode)
euclid.Matrix3 | get_local_inverse(self) returns an euclid.Matrix3 with the local inverse transformation matrix (Inherited from cocos.cocosnode.CocosNode)
euclid.Matrix3 | get_local_transform(self) returns an euclid.Matrix3 with the local transformation matrix (Inherited from cocos.cocosnode.CocosNode)
euclid.Matrix3 | get_world_inverse(self) returns an euclid.Matrix3 with the world inverse transformation matrix (Inherited from cocos.cocosnode.CocosNode)
euclid.Matrix3 | get_world_transform(self) returns an euclid.Matrix3 with the world transformation matrix (Inherited from cocos.cocosnode.CocosNode)
| kill(self) Remove this object from its parent, and thus most likely from everything. (Inherited from cocos.cocosnode.CocosNode)
| on_enter(self) Called every time just before the node enters the stage. (Inherited from cocos.cocosnode.CocosNode)
| on_exit(self) Called every time just before the node leaves the stage (Inherited from cocos.cocosnode.CocosNode)
| pause(self) Suspends the execution of actions. (Inherited from cocos.cocosnode.CocosNode)
| pause_scheduler(self) Time will stop passing for this node: scheduled callbacks will not be called, worker actions will not be called (Inherited from cocos.cocosnode.CocosNode)
euclid.Vector2 | point_to_local(self, p) returns an euclid.Vector2 converted to local space (Inherited from cocos.cocosnode.CocosNode)
euclid.Vector2 | point_to_world(self, p) returns an euclid.Vector2 converted to world space (Inherited from cocos.cocosnode.CocosNode)
| remove(self, obj) Removes a child given its name or object (Inherited from cocos.cocosnode.CocosNode)
| remove_action(self, action) Removes an action from the node actions container, potentially calling action.stop() (Inherited from cocos.cocosnode.CocosNode)
| resume(self) Resumes the execution of actions. (Inherited from cocos.cocosnode.CocosNode)
| resume_scheduler(self) Time will continue/start passing for this node and callbacks will be called, worker actions will be called (Inherited from cocos.cocosnode.CocosNode)
| schedule(self, callback, *args, **kwargs) Schedule a function to be called every frame. (Inherited from cocos.cocosnode.CocosNode)
| schedule_interval(self, callback, interval, *args, **kwargs) Schedule a function to be called every `interval` seconds. (Inherited from cocos.cocosnode.CocosNode)
| stop(self) Removes all actions from the running action list (Inherited from cocos.cocosnode.CocosNode)
| transform(self) Apply ModelView transformations (Inherited from cocos.cocosnode.CocosNode)
| unschedule(self, callback) Remove a function from the schedule. (Inherited from cocos.cocosnode.CocosNode)
| visit(self) This function visits it's children in a recursive way. (Inherited from cocos.cocosnode.CocosNode)
list | walk(self, callback, collect=None) Executes callback on all the subtree starting at self. (Inherited from cocos.cocosnode.CocosNode)

## Properties

(int,int) | anchor Anchor point of the object. (Inherited from cocos.cocosnode.CocosNode)
(int,int) | anchor_x Anchor x value for transformations and adding children (Inherited from cocos.cocosnode.CocosNode)
(int,int) | anchor_y Anchor y value for transformations and adding children (Inherited from cocos.cocosnode.CocosNode)
object | parent The parent of this object. (Inherited from cocos.cocosnode.CocosNode)
(int, int) | position The (x, y) coordinates of the object. (Inherited from cocos.cocosnode.CocosNode)
| rotation (Inherited from cocos.cocosnode.CocosNode)
| scale (Inherited from cocos.cocosnode.CocosNode)
(int,int) | transform_anchor Transformation anchor point. (Inherited from cocos.cocosnode.CocosNode)
| x The x coordinate of the object (Inherited from cocos.cocosnode.CocosNode)
| y The y coordinate of the object (Inherited from cocos.cocosnode.CocosNode)

## Instance Variables

| actions list of Action objects that are running (Inherited from cocos.cocosnode.CocosNode)
| camera eye, center and up vector for the Camera. (Inherited from cocos.cocosnode.CocosNode)
| children list of (int, child-reference) where int is the z-order, sorted by ascending z (back to front order) (Inherited from cocos.cocosnode.CocosNode)
| children_names dictionary that maps children names with children references (Inherited from cocos.cocosnode.CocosNode)
| grid the grid object for the grid actions. (Inherited from cocos.cocosnode.CocosNode)
| is_running whether of not the object is running (Inherited from cocos.cocosnode.CocosNode)
| scheduled_calls list of scheduled callbacks (Inherited from cocos.cocosnode.CocosNode)
| scheduled_interval_calls list of scheduled interval callbacks (Inherited from cocos.cocosnode.CocosNode)
| skip_frame whether or not the next frame will be skipped (Inherited from cocos.cocosnode.CocosNode)
| to_remove list of Action objects to be removed (Inherited from cocos.cocosnode.CocosNode)
| transform_anchor_x offset from (x,0) from where rotation and scale will be applied. (Inherited from cocos.cocosnode.CocosNode)
| transform_anchor_y offset from (0,y) from where rotation and scale will be applied. (Inherited from cocos.cocosnode.CocosNode)
| visible whether of not the object is visible. (Inherited from cocos.cocosnode.CocosNode)

## Method Details

### __init__

(Constructor) __init__(self, skeleton)

Overrides:
  cocosnode.CocosNode.__init__