# Module cocos.actions.tiledgrid_actions

Implementation of TiledGrid3DAction actions

## Classes

| ShakyTiles3D Simulates a shaky floor composed of tiles
| ShatteredTiles3D ShatterTiles shatters the tiles according to a random value.
| ShuffleTiles ShuffleTiles moves the tiles randomly across the screen.
| FadeOutTRTiles Fades out each tile following a diagonal Top-Right path until all the tiles are faded out.
| FadeOutBLTiles Fades out each tile following an Bottom-Left path until all the tiles are faded out.
| FadeOutUpTiles Fades out each tile following an upwards path until all the tiles are faded out.
| FadeOutDownTiles Fades out each tile following an downwards path until all the tiles are faded out.
| TurnOffTiles TurnOffTiles turns off each in random order
| WavesTiles3D Simulates waves using the math.sin() function in the z-axis of each tile
| JumpTiles3D Odd tiles will perform a jump in the z-axis using the sine function, while the even tiles will perform a jump using sine+pi function
| SplitRows Split the screen in a number of rows, and move these rows away from the screen.
| SplitCols Split the screen in a number of columns, and move these columns away from the screen.