# Class cocos.actions.basegrid_actions.TiledGrid3DAction

        base_actions.Action --+
                              |
    base_actions.IntervalAction --+
                                  |
                     GridBaseAction --+
                                      |
                                     TiledGrid3DAction

Known Subclasses:
  tiledgrid_actions.FadeOutTRTiles, tiledgrid_actions.JumpTiles3D, tiledgrid_actions.ShakyTiles3D, tiledgrid_actions.ShatteredTiles3D, tiledgrid_actions.ShuffleTiles, tiledgrid_actions.SplitCols, tiledgrid_actions.SplitRows, tiledgrid_actions.TurnOffTiles, tiledgrid_actions.WavesTiles3D

Action that does transformations to a grid composed of tiles ( TiledGrid3D ). You can transform each tile individually

## Methods

| get_grid(self)
| set_tile(self, x, y, coords) Set the 4 tile coordinates
[ float, float, float, float, float, float, float, float, float, float, float, float ] | get_original_tile(self, x, y) Get the 4-original tile coordinates.
[ float, float, float, float, float, float, float, float, float, float, float, float ] | get_tile(self, x, y) Get the current tile coordinates.
| __add__(self, action) sequence operator - concatenates actions action1 + action2 -> action_result where action_result performs as: first do all that action1 would do; then perform all that action2 would do (Inherited from cocos.actions.base_actions.Action)
| __init__(self, *args, **kwargs) dont override - use init (Inherited from cocos.actions.base_actions.Action)
| __mul__(self, other) repeats ntimes the action action * n -> action_result where action result performs as: repeat n times the changes that action would do (Inherited from cocos.actions.base_actions.IntervalAction)
| __or__(self, action) spawn operator - runs two actions in parallel action1 | action2 -> action_result (Inherited from cocos.actions.base_actions.Action)
| __reversed__(self) (Inherited from cocos.actions.basegrid_actions.GridBaseAction)
| done(self) When in the worker role, this method is reliable. (Inherited from cocos.actions.base_actions.IntervalAction)
| init(self, grid=`(`4`,` 4`)`, duration=5) Initialize the Grid Action (Inherited from cocos.actions.basegrid_actions.GridBaseAction)
| start(self) External code sets self.target and then calls this method. (Inherited from cocos.actions.basegrid_actions.GridBaseAction)
| step(self, dt) Dont customize this method: it will not be called when in the component role for certain composite actions (like Sequence_IntervalAction). (Inherited from cocos.actions.base_actions.IntervalAction)
| stop(self) When the action must cease to perform this function is called by external code; after this call no other method should be called. (Inherited from cocos.actions.base_actions.Action)
| update(self, t) Gets called on every frame 't' is the time elapsed normalized to [0, 1] If this action takes 5 seconds to execute, `t` will be equal to 0 at 0 seconds. (Inherited from cocos.actions.base_actions.IntervalAction)

## Instance Variables

| target CocosNode object that is the target of the action (Inherited from cocos.actions.base_actions.Action)

## Method Details

### set_tile

set_tile(self, x, y, coords)

Set the 4 tile coordinates

Coordinates positions:

    3 <-- 2
          ^
          |
    0 --> 1

Parameters:
  x : int
    x coodinate of the tile
  y : int
    y coordinate of the tile
  coords : [ float, float, float, float, float, float, float, float, float, float, float, float ]
    The 4 coordinates in the format (x0, y0, z0, x1, y1, z1,..., x3, y3, z3)

### get_original_tile

get_original_tile(self, x, y)

Get the 4-original tile coordinates.

Coordinates positions:

    3 <-- 2
          ^
          |
    0 --> 1

Parameters:
  x : int
    x coordinate of the tile
  y : int
    y coordinate of the tile
Returns:
  [ float, float, float, float, float, float, float, float, float, float, float, float ]: The 4 coordinates with the following order: x0, y0, z0, x1, y1, z1,...,x3, y3, z3

### get_tile

get_tile(self, x, y)

Get the current tile coordinates.

Coordinates positions:

    3 <-- 2
          ^
          |
    0 --> 1

Parameters:
  x : int
    x coordinate of the tile
  y : int
    y coordinate of the tile
Returns:
  [ float, float, float, float, float, float, float, float, float, float, float, float ]: The 4 coordinates with the following order: x0, y0, z0, x1, y1, z1,...,x3, y3, z3