# Class cocos.actions.tiledgrid_actions.FadeOutUpTiles

        base_actions.Action --+
                              |
    base_actions.IntervalAction --+
                                  |
    basegrid_actions.GridBaseAction --+
                                      |
     basegrid_actions.TiledGrid3DAction --+
                                          |
                             FadeOutTRTiles --+
                                              |
                                             FadeOutUpTiles

Known Subclasses:
  FadeOutDownTiles

Fades out each tile following an upwards path until all the tiles are faded out.

Example:

    scene.do( FadeOutUpTiles( grid=(16,12), duration=5) )

## Methods

| test_func(self, i, j, t)
| transform_tile(self, x, y, t)
| __add__(self, action) sequence operator - concatenates actions action1 + action2 -> action_result where action_result performs as: first do all that action1 would do; then perform all that action2 would do (Inherited from cocos.actions.base_actions.Action)
| __init__(self, *args, **kwargs) dont override - use init (Inherited from cocos.actions.base_actions.Action)
| __mul__(self, other) repeats ntimes the action action * n -> action_result where action result performs as: repeat n times the changes that action would do (Inherited from cocos.actions.base_actions.IntervalAction)
| __or__(self, action) spawn operator - runs two actions in parallel action1 | action2 -> action_result (Inherited from cocos.actions.base_actions.Action)
| __reversed__(self) (Inherited from cocos.actions.basegrid_actions.GridBaseAction)
| done(self) When in the worker role, this method is reliable. (Inherited from cocos.actions.base_actions.IntervalAction)
| get_grid(self) (Inherited from cocos.actions.basegrid_actions.TiledGrid3DAction)
[ float, float, float, float, float, float, float, float, float, float, float, float ] | get_original_tile(self, x, y) Get the 4-original tile coordinates. (Inherited from cocos.actions.basegrid_actions.TiledGrid3DAction)
[ float, float, float, float, float, float, float, float, float, float, float, float ] | get_tile(self, x, y) Get the current tile coordinates. (Inherited from cocos.actions.basegrid_actions.TiledGrid3DAction)
| init(self, grid=`(`4`,` 4`)`, duration=5) Initialize the Grid Action (Inherited from cocos.actions.basegrid_actions.GridBaseAction)
| set_tile(self, x, y, coords) Set the 4 tile coordinates (Inherited from cocos.actions.basegrid_actions.TiledGrid3DAction)
| start(self) External code sets self.target and then calls this method. (Inherited from cocos.actions.basegrid_actions.GridBaseAction)
| step(self, dt) Dont customize this method: it will not be called when in the component role for certain composite actions (like Sequence_IntervalAction). (Inherited from cocos.actions.base_actions.IntervalAction)
| stop(self) When the action must cease to perform this function is called by external code; after this call no other method should be called. (Inherited from cocos.actions.base_actions.Action)
| turn_off_tile(self, x, y) (Inherited from cocos.actions.tiledgrid_actions.FadeOutTRTiles)
| turn_on_tile(self, x, y) (Inherited from cocos.actions.tiledgrid_actions.FadeOutTRTiles)
| update(self, t) Gets called on every frame 't' is the time elapsed normalized to [0, 1] If this action takes 5 seconds to execute, `t` will be equal to 0 at 0 seconds. (Inherited from cocos.actions.tiledgrid_actions.FadeOutTRTiles)

## Instance Variables

| target CocosNode object that is the target of the action (Inherited from cocos.actions.base_actions.Action)

## Method Details

### test_func

test_func(self, i, j, t)

Overrides:
  FadeOutTRTiles.test_func

### transform_tile

transform_tile(self, x, y, t)

Overrides:
  FadeOutTRTiles.transform_tile