# Example file showing a basic pygame "game loop"
import pygame

# pygame setup
def render():
    pygame.init()
    screen = pygame.display.set_mode((1280, 720))
    clock = pygame.time.Clock()
    running = True
    while running:
    # poll for events
    # pygame.QUIT event means the user clicked X to close your window
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
    # fill the screen with a color to wipe away anything from last frame
    screen.fill("purple")
    # RENDER YOUR GAME HERE
    # flip() the display to put your work on screen
    pygame.display.flip()
    clock.tick(60)  # limits FPS to 60
    pygame.quit()