Metadata-Version: 2.1
Name: chiavdf
Version: 0.12.15
Summary: Chia vdf verification (wraps C++)
Home-page: https://github.com/Chia-Network/chiavdf
Author: Florin Chirica
Author-email: florin@chia.net
License: Apache License
Platform: UNKNOWN
Requires-Python: >=3.7
Description-Content-Type: text/markdown

# Chia VDF
![Build](https://github.com/Chia-Network/chiavdf/workflows/Build/badge.svg)
![PyPI](https://img.shields.io/pypi/v/chiavdf?logo=pypi)
![PyPI - Format](https://img.shields.io/pypi/format/chiavdf?logo=pypi)
![GitHub](https://img.shields.io/github/license/Chia-Network/chiavdf?logo=Github)

[![Total alerts](https://img.shields.io/lgtm/alerts/g/Chia-Network/chiavdf.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/Chia-Network/chiavdf/alerts/)
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[![Language grade: C/C++](https://img.shields.io/lgtm/grade/cpp/g/Chia-Network/chiavdf.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/Chia-Network/chiavdf/context:cpp)

## Building a wheel
Compiling chiavdf requires cmake, boost and GMP.
```
python3 -m venv venv
source venv/bin/activate

pip install wheel setuptools_scm pybind11
pip wheel .
```

The primary build process for this repository is to use GitHub Actions to
build binary wheels for MacOS, Linux, and Windows and publish them with
a source wheel on PyPi. See `.github/workflows/build.yml`. CMake uses
[FetchContent](https://cmake.org/cmake/help/latest/module/FetchContent.html)
to download [pybind11](https://github.com/pybind/pybind11).
Building is then managed by
[cibuildwheel](https://github.com/joerick/cibuildwheel). Further installation
is then available via `pip install chiavdf` e.g.

## Building Timelord and related binaries
In addition to building the required binary and source wheels for Windows,
MacOS and Linux, chiavdf can be used to compile vdf_client and vdf_bench.
vdf_client is the core VDF process that completes the Proof of Time submitted
to it by the Timelord. The repo also includes a benchmarking tool to get a
sense of the iterations per second of a given CPU called vdf_bench. Try
`./vdf_bench square_asm 250000` for an ips estimate.

To build vdf_client set the environment variable BUILD_VDF_CLIENT to "Y".
`export BUILD_VDF_CLIENT=Y`.

Similarly, to build vdf_bench set the environment variable BUILD_VDF_BENCH to
"Y". `export BUILD_VDF_BENCH=Y`.

This is currently automated via pip in the
[install-timelord.sh](https://github.com/Chia-Network/chia-blockchain/blob/master/install-timelord.sh)
script in the
[chia-blockchain repository](https://github.com/Chia-Network/chia-blockchain)
which depends on this repository.

## Contributing and workflow
Contributions are welcome and more details are available in chia-blockchain's
[CONTRIBUTING.md](https://github.com/Chia-Network/chia-blockchain/blob/master/CONTRIBUTING.md).

The master branch is the currently released latest version on PyPI. Note that
at times chiavdf will be ahead of the release version that chia-blockchain
requires in it's master/release version in preparation for a new chia-blockchain
release. Please branch or fork master and then create a pull request to the
master branch. Linear merging is enforced on master and merging requires a
completed review. PRs will kick off a ci build and analysis of chiavdf at
[lgtm.com](https://lgtm.com/projects/g/Chia-Network/chiavdf/?mode=list). Please
make sure your build is passing and that it does not increase alerts at lgtm.

## Background from prior VDF competitions

Copyright 2018 [Ilya Gorodetskov](http://www.sundersoft.com/)
generic@sundersoft.com

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

### Summary

The NUDUPL algorithm is used. The equations are based on
[cryptoslava's](https://github.com/rostislav) equations from the previous
contest. They were modified slightly to increase the level of parallelism.

The GCD is a custom implementation with scalar integers. There are two base
cases: one uses a lookup table with continued fractions and the other uses the
euclidean algorithm with a division table. The division table algorithm is
slightly faster even though it has about 2x as many iterations.

After the base case, there is a 128 bit GCD that generates 64 bit cofactor
matricies with Lehmer's algorithm. This is required to make the long integer
multiplications efficient (Flint's implementation doesn't do this).

The GCD also implements Flint's partial xgcd function, but the output is
slightly different. This implementation will always return an A value which
is > the threshold and a B value which is <= the threshold. For a normal GCD,
the threshold is 0, B is 0, and A is the GCD. Also the interfaces are
slightly different.

Scalar integers are used for the GCD. I don't expect any speedup for the SIMD
integers that were used in the last implementation since the GCD only uses
64x1024 multiplications, which are too small and have too high of a carry
overhead for the SIMD version to be faster. In either case, most of the time
seems to be spent in the base case so it shouldn't matter too much.

If SIMD integers are used with AVX-512, doubles have to be used because the
multiplier sizes for doubles are significantly larger than for integers. There
is an AVX-512 extension to support larger integer multiplications but no
processor implements it yet. It should be possible to do a 50 bit multiply-add
into a 100 bit accumulator with 4 fused multiply-adds if the accumulators have
a special nonzero initial value and the inputs are scaled before the
multiplication. This would make AVX-512 about 2.5x faster than scalar code for
1024x1024 integer multiplications (assuming the scalar code is unrolled and
  uses ADOX/ADCX/MULX properly, and the CPU can execute this at 1 cycle per
  iteration which it probably can't).

The GCD is parallelized by calculating the cofactors in a separate slave
thread. The master thread will calculate the cofactor matricies and send them
to the slave thread. Other calculations are also parallelized.

The VDF implementation from the first contest is still used as a fallback and
is called about once every 5000 iterations. The GCD will encounter large
quotients about this often and these are not implemented. This has a negligible
effect on performance. Also, the NUDUPL case where A<=L is not implemented;
it will fall back to the old implementation in this case (this never happens
  outside of the first 20 or so iterations).

There is also corruption detection by calculating C with a non-exact division
and making sure the remainder is 0. This detected all injected random
corruptions that I tested. No corruptions caused by bugs were observed during
testing. This cannot correct for the sign of B being wrong.

### GCD continued fraction lookup table

The is implemented in gcd_base_continued_fractions.h and
asm_gcd_base_continued_fractions.h. The division table implementation is the
same as the previous entry and was discussed there. Currently the division
table is only used if AVX2 is enabled but it could be ported to SSE or scalar
code easily. Both implementations have about the same performance.

The initial quotient sequence of gcd(a,b) is the same as the initial quotient
sequence of gcd(a*2^n/b, 2^n) for any n. This is because the GCD quotients are
the same as the continued fraction quotients of a/b, and the initial continued
fraction quotients only depend on the initial bits of a/b. This makes it
feasible to have a lookup table since it now only has one input.

a*2^n/b is calculated by doing a double precision division of a/b, and then
truncating the lower bits. Some of the exponent bits are used in the table in
addition to the fraction bits; this makes each slot of the table vary in size
depending on what the exponent is. If the result is outside the table bounds,
then the division result is floored to fall back to the euclidean algorithm
(this is very rare).

The table is calculated by iterating all of the possible continued fractions
that have a certain initial quotient sequence. Iteration ends when all of these
fractions are either outside the table or they don't fully contain at least one
slot of the table. Each slot that is fully contained by such a fraction is
updated so that its quotient sequence equals the fraction's initial quotient
sequence. Once this is complete, the cofactor matricies are calculated from
the quotient sequences. Each cofactor matrix is 4 doubles.

The resulting code seems to have too many instructions so it doesn't perform
very well. There might be some way to optimize it. It was written for SSE so
that it would run on both processors.

This might work better on an FPGA possibly with low latency DRAM or SRAM
(compared to the euclidean algorithm with a division table). There is no limit
to the size of the table but doubling the latency would require the number of
bits in the table to also be doubled to have the same performance.

### Other GCD code

The gcd_128 function calculates a 128 bit GCD using Lehmer's algorithm. It is
pretty straightforward and uses only unsigned arithmetic. Each cofactor matrix
can only have two possible signs: [+ -; - +] or [- +; + -]. The gcd_unsigned
function uses unsigned arithmetic and a jump table to apply the 64-bit cofactor
matricies to the A and B values. It uses ADOX/ADCX/MULX if they are available
and falls back to ADC/MUL otherwise. It will track the last known size of A to
speed up the bit shifts required to get the top 128 bits of A.

No attempt was made to try to do the A and B long integer multiplications on a
separate thread; I wouldn't expect any performance improvement from this.

### Threads

There is a master thread and a slave thread. The slave thread only exists for
each batch of 5000 or so squarings and is then destroyed and recreated for the
next batch (this has no measurable overhead). If the original VDF is used as a
fallback, the batch ends and the slave thread is destroyed.

Each thread has a 64-bit counter that only it can write to. Also, during a
squaring iteration, it will not overwrite any value that it has previously
written and transmitted to the other thread. Each squaring is split up into
phases. Each thread will update its counter at the start of the phase (the
  counter can only be increased, not decreased). It can then wait on the other
  thread's counter to reach a certain value as part of a spin loop. If the spin
  loop takes too long, an error condition is raised and the batch ends; this
  should prevent any deadlocks from happening.

No CPU fences or atomics are required since each value can only be written to
by one thread and since x86 enforces acquire/release ordering on all memory
operations. Compiler memory fences are still required to prevent the compiler
from caching or reordering memory operations.

The GCD master thread will increment the counter when a new cofactor matrix has
been outputted. The slave thread will spin on this counter and then apply the
cofactor matrix to the U or V vector to get a new U or V vector.

It was attempted to use modular arithmetic to calculate k directly but this
slowed down the program due to GMP's modulo or integer multiply operations not
having enough performance. This also makes the integer multiplications bigger.

The speedup isn't very high since most of the time is spent in the GCD base
case and these can't be parallelized.


