Metadata-Version: 2.0
Name: chess-py
Version: 3.2.2
Summary: Python chess client
Home-page: https://github.com/LordDarkula/chess_py
Author: Aubhro Sengupta
Author-email: aubhrosengupta@gmail.com
License: MIT
Platform: MacOS X
Platform: Windows
Platform: Linux
Classifier: Development Status :: 5 - Production/Stable
Classifier: Intended Audience :: Developers
Classifier: License :: OSI Approved :: MIT License
Classifier: Programming Language :: Python :: 3.6
Classifier: Programming Language :: Python :: 2.7

chess_py
========

.. figure:: http://i.stack.imgur.com/yQaOq.png
   :alt: Board

   Board

|Build Status| |Code Climate| |PyPI version| |Python27| |Python35|
|License| |Twitter|

License
-------

chess_py is available under the MIT license. See the
`LICENSE <https://github.com/LordDarkula/chess_py/blob/master/LICENSE>`__
file for more info. Copyright © 2016 Aubhro Sengupta. All rights
reserved.

Talk @Pygotham 2016
-------------------

I gave a talk at PyGotham 2016 on this library. Abstract can be found
`here <https://2016.pygotham.org/talks/324/abstractions-and-building/>`__.

Introduction
------------

Chess_py is an open source chess library written in Python designed to
aid in the creation of chess engines. Handles the chess so you can focus
on the engine.

Installation
------------

To use as a immediately start up a game between two human players in the
console, navigate inside the root directory of the package and run
main.py.

.. code:: bash

    python main.py

To install package

``pip`` (*Recommended*)
~~~~~~~~~~~~~~~~~~~~~~~

.. code:: bash

    pip install chess_py

Or manually
~~~~~~~~~~~

.. code:: bash

    python setup.py install

Documentation
-------------

View complete technical documentation
`here <http://lorddarkula.github.io/chess_py/html/html/index.html>`__.

Great! How do you use it? (*An Example*)
----------------------------------------

Chess_py has the capability of creating games between players, either
human, or AI

.. code:: python

    import chess_py
    from chess_py import Game, Human, color

    """ Creates a Game with 2 humans. 
    When run, this will open the console,"""
    new_game = Game(Human(color.white), Human(color.black))

    """ After game is completed, outcome will be stored in result.
    The integer result will be one of three values. 
    white wins - 0, black wins - 1, draw - 0.5 """
    result = new_game.play()

To build a chess engine on with chess_py, inherit Player and implement
generate_move()

.. code:: python

    import chess_py
    from chess_py import Game, Human, color

    # Engine which plays the move with the highest immediate material advantage
    class MyEngine(chess_py.Player):
        def __init__(self, input_color):

          # Creates piece value scheme to specify value of each piece.
          self.piece_values = chess_py.PieceValues.init_manual(PAWN_VALUE=1,
                                                                KNIGHT_VALUE=3,
                                                                BISHOP_VALUE=3,
                                                                ROOK_VALUE=5,
                                                                QUEEN_VALUE=9)

          # Super call to
          super(chess_py.Player, self).__init__(input_color)

        def generate_move(self, position):
          # position parameter is an object of type Board

          # Finds all possible moves I can play.
          moves = position.all_possible_moves(self.color)

          # Initalizes best move and advantage after it has been played to dummy values.
          best_move = None
          best_move_advantage = -99

          # Loops through possible moves
          for move in moves:
            """ advantage_as_result(move, piece_values) finds numerical advantage
            as specified by piece value scheme above. Returns negative values for
            positions of disadvantage. Returns +/-99 for checkmate. """
            advantage = position.advantage_as_result(move, self.piece_values)

            # If this move is better than best move, it is the best move.
            if advantage >= best_move_advantage:
                best_move = move
                best_move_advantage = advantage

          return best_move

    # If file is run as script, a Game is set up between My_engine and Human and result is printed.
    if __name__ == "__main__":
        new_game = Game(MyEngine(color.white), Human(color.black))

        # white wins - 0, black wins - 1, draw - 0.5 
        print("Result: ", new_game.play())

.. |Build Status| image:: https://travis-ci.org/LordDarkula/chess_py.svg?branch=master
   :target: https://travis-ci.org/LordDarkula/chess_py
.. |Code Climate| image:: https://codeclimate.com/github/LordDarkula/chess_py/badges/gpa.svg
   :target: https://codeclimate.com/github/LordDarkula/chess_py
.. |PyPI version| image:: https://badge.fury.io/py/chess_py.svg
   :target: https://pypi.python.org/pypi/chess_py
.. |Python27| image:: https://img.shields.io/badge/python-2.7-blue.svg
   :target: https://www.python.org/download/releases/2.7/
.. |Python35| image:: https://img.shields.io/badge/python-3.5-blue.svg
   :target: https://www.python.org/downloads/release/python-350/
.. |License| image:: https://img.shields.io/cocoapods/l/EasyQL.svg?style=flat
   :target: https://github.com/LordDarkula/chess_py/blob/master/LICENSE
.. |Twitter| image:: https://img.shields.io/badge/twitter-@LordDarkula-blue.svg?style=flat
   :target: http://twitter.com/LordDarkula


