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#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

# Generic Panels (Independent of DataType)

# NOTE:
# The specialized panel types are derived in their respective UI modules
# don't register these classes since they are only helpers.


class MotionPathButtonsPanel:
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_label = "Motion Paths"
    bl_options = {'DEFAULT_CLOSED'}

    def draw_settings(self, context, avs, mpath, bones=False):
        layout = self.layout

        mps = avs.motion_path

        # Display Range
        layout.row().prop(mps, "type", expand=True)

        split = layout.split()

        col = split.column()
        col.label(text="Display Range:")
        sub = col.column(align=True)
        if mps.type == 'CURRENT_FRAME':
            sub.prop(mps, "frame_before", text="Before")
            sub.prop(mps, "frame_after", text="After")
        elif mps.type == 'RANGE':
            sub.prop(mps, "frame_start", text="Start")
            sub.prop(mps, "frame_end", text="End")

        sub.prop(mps, "frame_step", text="Step")

        col = split.column()
        if bones:
            col.label(text="Cache for Bone:")
        else:
            col.label(text="Cache:")

        if mpath:
            sub = col.column(align=True)
            sub.enabled = False
            sub.prop(mpath, "frame_start", text="From")
            sub.prop(mpath, "frame_end", text="To")

            sub = col.row(align=True)
            if bones:
                sub.operator("pose.paths_update", text="Update Paths", icon='BONE_DATA')
                sub.operator("pose.paths_clear", text="", icon='X')
            else:
                sub.operator("object.paths_update", text="Update Paths", icon='OBJECT_DATA')
                sub.operator("object.paths_clear", text="", icon='X')
        else:
            sub = col.column(align=True)
            sub.label(text="Nothing to show yet...", icon='ERROR')
            if bones:
                sub.operator("pose.paths_calculate", text="Calculate...", icon='BONE_DATA')
            else:
                sub.operator("object.paths_calculate", text="Calculate...", icon='OBJECT_DATA')

        # Display Settings
        split = layout.split()

        col = split.column()
        col.label(text="Show:")
        col.prop(mps, "show_frame_numbers", text="Frame Numbers")
        if mpath is not None:
            col.prop(mpath, "lines", text='Lines')
            col.prop(mpath, "line_thickness", text='Thickness')

        col = split.column()
        col.label('')
        col.prop(mps, "show_keyframe_highlight", text="Keyframes")
        sub = col.column()
        sub.enabled = mps.show_keyframe_highlight
        if bones:
            sub.prop(mps, "show_keyframe_action_all", text="+ Non-Grouped Keyframes")
        sub.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers")

        # Customize path
        if mpath is not None:
            row = layout.row(align=True)
            row.prop(mpath, "use_custom_color", text='', toggle=True, icon='COLOR')
            sub = row.row(align=True)
            sub.enabled = mpath.use_custom_color
            sub.prop(mpath, "color", text='')


# FIXME: this panel still needs to be ported so that it will work correctly with animviz
class OnionSkinButtonsPanel:
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_label = "Onion Skinning"
    bl_options = {'DEFAULT_CLOSED'}

    def draw(self, context):
        layout = self.layout

        arm = context.armature

        layout.row().prop(arm, "ghost_type", expand=True)

        split = layout.split()

        col = split.column()

        sub = col.column(align=True)
        if arm.ghost_type == 'RANGE':
            sub.prop(arm, "ghost_frame_start", text="Start")
            sub.prop(arm, "ghost_frame_end", text="End")
            sub.prop(arm, "ghost_size", text="Step")
        elif arm.ghost_type == 'CURRENT_FRAME':
            sub.prop(arm, "ghost_step", text="Range")
            sub.prop(arm, "ghost_size", text="Step")

        col = split.column()
        col.label(text="Display:")
        col.prop(arm, "show_only_ghost_selected", text="Selected Only")


classes = (
)

if __name__ == "__main__":  # only for live edit.
    from bpy.utils import register_class
    for cls in classes:
        register_class(cls)
