# Auto-generated repositories
from __future__ import annotations

from base_repository import BaseRepository
from entities import Game, LeaderboardEntry, PlayerAchievement, TournamentEntry


class GameRepository(BaseRepository[Game]):
    """Repository for Game entity operations"""

    def __init__(self, table_name: str = 'GameTable'):
        super().__init__(Game, table_name, 'game_id', 'sk')

    # Basic CRUD Operations (Generated)
    def create_game(self, game: Game) -> Game:
        """Create a new game"""
        return self.create(game)

    def get_game(self, game_id: str) -> Game | None:
        """Get a game by key"""
        pk = Game.build_pk_for_lookup(game_id)
        sk = Game.build_sk_for_lookup()
        return self.get(pk, sk, consistent_read=True)

    def update_game(self, game: Game) -> Game:
        """Update an existing game"""
        return self.update(game)

    def delete_game(self, game_id: str) -> bool:
        """Delete a game"""
        pk = Game.build_pk_for_lookup(game_id)
        sk = Game.build_sk_for_lookup()
        return self.delete(pk, sk)

    def list_games(
        self,
        filter_value: str = None,
        limit: int = 100,
        exclusive_start_key: dict | None = None,
        skip_invalid_items: bool = True,
    ) -> tuple[list[Game], dict | None]:
        """List all games

        Args:
            filter_value: Optional filter value for scan operation
            limit: Maximum items per page (default: 100)
            exclusive_start_key: Continuation token from previous page
            skip_invalid_items: If True, skip items that fail deserialization and continue. If False, raise exception on validation errors.

        Returns:
            tuple: (items, last_evaluated_key)
        """
        # TODO: Implement Access Pattern #2
        # Operation: Scan | Index: Main Table
        #
        # Main Table Scan Example:
        # scan_params = {'Limit': limit}
        # if filter_value:
        #     scan_params['FilterExpression'] = Attr('status').eq(filter_value)
        # if exclusive_start_key:
        #     scan_params['ExclusiveStartKey'] = exclusive_start_key
        # response = self.table.scan(**scan_params)
        # return self._parse_query_response(response, skip_invalid_items)
        pass

    def get_game_with_verification(self, game_id: str, verification_code: str) -> Game | None:
        """Get game with metadata verification"""
        # TODO: Implement Access Pattern #12
        # Operation: GetItem | Index: Main Table
        #
        # Main Table GetItem Example:
        # response = self.table.get_item(
        #     Key={'game_id': pk_value, 'sk': sk_value},
        #     ConsistentRead=True
        # )
        pass


class LeaderboardEntryRepository(BaseRepository[LeaderboardEntry]):
    """Repository for LeaderboardEntry entity operations"""

    def __init__(self, table_name: str = 'LeaderboardTable'):
        super().__init__(LeaderboardEntry, table_name, 'game_id', 'score')

    # Basic CRUD Operations (Generated)
    def create_leaderboard_entry(self, leaderboard_entry: LeaderboardEntry) -> LeaderboardEntry:
        """Create a new leaderboard_entry"""
        return self.create(leaderboard_entry)

    def get_leaderboard_entry(self, game_id: str, score: int) -> LeaderboardEntry | None:
        """Get a leaderboard_entry by key"""
        pk = LeaderboardEntry.build_pk_for_lookup(game_id)
        sk = LeaderboardEntry.build_sk_for_lookup(score)
        return self.get(pk, sk)

    def update_leaderboard_entry(self, leaderboard_entry: LeaderboardEntry) -> LeaderboardEntry:
        """Update an existing leaderboard_entry"""
        return self.update(leaderboard_entry)

    def delete_leaderboard_entry(self, game_id: str, score: int) -> bool:
        """Delete a leaderboard_entry"""
        pk = LeaderboardEntry.build_pk_for_lookup(game_id)
        sk = LeaderboardEntry.build_sk_for_lookup(score)
        return self.delete(pk, sk)

    def get_top_scores(
        self,
        game_id: str,
        limit: int = 100,
        exclusive_start_key: dict | None = None,
        skip_invalid_items: bool = True,
    ) -> tuple[list[LeaderboardEntry], dict | None]:
        """Get top scores for a game

        Args:
            game_id: Game id
            limit: Maximum items per page (default: 100)
            exclusive_start_key: Continuation token from previous page
            skip_invalid_items: If True, skip items that fail deserialization and continue. If False, raise exception on validation errors.

        Returns:
            tuple: (items, last_evaluated_key)
        """
        # TODO: Implement Access Pattern #3
        # Operation: Query | Index: Main Table
        #
        # Main Table Query Example:
        # pk = LeaderboardEntry.build_pk_for_lookup(game_id)
        # query_params = {
        #     'KeyConditionExpression': Key('game_id').eq(pk) & Key('score').eq(sk),
        #     'Limit': limit,
        #     'ConsistentRead': False
        # }
        # if exclusive_start_key:
        #     query_params['ExclusiveStartKey'] = exclusive_start_key
        # response = self.table.query(**query_params)
        # return self._parse_query_response(response, skip_invalid_items)
        pass

    def get_player_scores(
        self,
        player_id: str,
        limit: int = 100,
        exclusive_start_key: dict | None = None,
        skip_invalid_items: bool = True,
    ) -> tuple[list[LeaderboardEntry], dict | None]:
        """Get all scores for a player

        Projection: ALL
        All entity attributes are available.

        Args:
            player_id: Player id
            limit: Maximum items per page (default: 100)
            exclusive_start_key: Continuation token from previous page
            skip_invalid_items: If True, skip items that fail deserialization and continue. If False, raise exception on validation errors.

        Returns:
            tuple: (items, last_evaluated_key)
        """
        # TODO: Implement Access Pattern #4
        # Operation: Query | Index: PlayerScoresIndex (GSI)
        #
        # gsi_pk = LeaderboardEntry.build_gsi_pk_for_lookup_player_scores_index(player_id)
        # query_params = {
        #     'IndexName': 'PlayerScoresIndex',
        #     'KeyConditionExpression': Key('player_id').eq(gsi_pk),
        #     'Limit': limit
        # }
        # if exclusive_start_key:
        #     query_params['ExclusiveStartKey'] = exclusive_start_key
        # response = self.table.query(**query_params)
        # return self._parse_query_response(response, skip_invalid_items)
        pass

    def submit_score(self, entry: LeaderboardEntry) -> LeaderboardEntry | None:
        """Submit a new score"""
        # TODO: Implement Access Pattern #5
        # Operation: PutItem | Index: Main Table
        #
        # Main Table PutItem Example:
        # PutItem access pattern - unconditional upsert (no version checking)
        # Creates if not exists, overwrites if exists
        # self.table.put_item(Item=leaderboard_entry.model_dump())
        # return leaderboard_entry
        pass


class PlayerAchievementRepository(BaseRepository[PlayerAchievement]):
    """Repository for PlayerAchievement entity operations"""

    def __init__(self, table_name: str = 'AchievementTable'):
        super().__init__(PlayerAchievement, table_name, 'player_id', 'achievement_id')

    # Basic CRUD Operations (Generated)
    def create_player_achievement(
        self, player_achievement: PlayerAchievement
    ) -> PlayerAchievement:
        """Create a new player_achievement"""
        return self.create(player_achievement)

    def get_player_achievement(
        self, player_id: str, achievement_id: str
    ) -> PlayerAchievement | None:
        """Get a player_achievement by key"""
        pk = PlayerAchievement.build_pk_for_lookup(player_id)
        sk = PlayerAchievement.build_sk_for_lookup(achievement_id)
        return self.get(pk, sk)

    def update_player_achievement(
        self, player_achievement: PlayerAchievement
    ) -> PlayerAchievement:
        """Update an existing player_achievement"""
        return self.update(player_achievement)

    def delete_player_achievement(self, player_id: str, achievement_id: str) -> bool:
        """Delete a player_achievement"""
        pk = PlayerAchievement.build_pk_for_lookup(player_id)
        sk = PlayerAchievement.build_sk_for_lookup(achievement_id)
        return self.delete(pk, sk)

    def get_player_achievements(
        self,
        player_id: str,
        limit: int = 100,
        exclusive_start_key: dict | None = None,
        skip_invalid_items: bool = True,
    ) -> tuple[list[PlayerAchievement], dict | None]:
        """Get all achievements for a player

        Args:
            player_id: Player id
            limit: Maximum items per page (default: 100)
            exclusive_start_key: Continuation token from previous page
            skip_invalid_items: If True, skip items that fail deserialization and continue. If False, raise exception on validation errors.

        Returns:
            tuple: (items, last_evaluated_key)
        """
        # TODO: Implement Access Pattern #6
        # Operation: Query | Index: Main Table
        #
        # Main Table Query Example:
        # pk = PlayerAchievement.build_pk_for_lookup(player_id)
        # query_params = {
        #     'KeyConditionExpression': Key('player_id').eq(pk) & Key('achievement_id').eq(sk),
        #     'Limit': limit
        # }
        # if exclusive_start_key:
        #     query_params['ExclusiveStartKey'] = exclusive_start_key
        # response = self.table.query(**query_params)
        # return self._parse_query_response(response, skip_invalid_items)
        pass

    def get_game_achievements(
        self,
        game_id: str,
        limit: int = 100,
        exclusive_start_key: dict | None = None,
        skip_invalid_items: bool = True,
    ) -> tuple[list[PlayerAchievement], dict | None]:
        """Get achievements for a game sorted by points

        Projection: ALL
        All entity attributes are available.

        Args:
            game_id: Game id
            limit: Maximum items per page (default: 100)
            exclusive_start_key: Continuation token from previous page
            skip_invalid_items: If True, skip items that fail deserialization and continue. If False, raise exception on validation errors.

        Returns:
            tuple: (items, last_evaluated_key)
        """
        # TODO: Implement Access Pattern #7
        # Operation: Query | Index: GameAchievementsIndex (GSI)
        #
        # gsi_pk = PlayerAchievement.build_gsi_pk_for_lookup_game_achievements_index(game_id)
        # query_params = {
        #     'IndexName': 'GameAchievementsIndex',
        #     'KeyConditionExpression': Key('game_id').eq(gsi_pk),
        #     'Limit': limit
        # }
        # if exclusive_start_key:
        #     query_params['ExclusiveStartKey'] = exclusive_start_key
        # response = self.table.query(**query_params)
        # return self._parse_query_response(response, skip_invalid_items)
        pass

    def unlock_achievement(self, achievement: PlayerAchievement) -> PlayerAchievement | None:
        """Unlock an achievement for a player"""
        # TODO: Implement Access Pattern #8
        # Operation: PutItem | Index: Main Table
        #
        # Main Table PutItem Example:
        # PutItem access pattern - unconditional upsert (no version checking)
        # Creates if not exists, overwrites if exists
        # self.table.put_item(Item=player_achievement.model_dump())
        # return player_achievement
        pass


class TournamentEntryRepository(BaseRepository[TournamentEntry]):
    """Repository for TournamentEntry entity operations"""

    def __init__(self, table_name: str = 'TournamentTable'):
        super().__init__(TournamentEntry, table_name, 'tournament_id', 'ranking')

    # Basic CRUD Operations (Generated)
    def create_tournament_entry(self, tournament_entry: TournamentEntry) -> TournamentEntry:
        """Create a new tournament_entry"""
        return self.create(tournament_entry)

    def get_tournament_entry(self, tournament_id: str, ranking: int) -> TournamentEntry | None:
        """Get a tournament_entry by key"""
        pk = TournamentEntry.build_pk_for_lookup(tournament_id)
        sk = TournamentEntry.build_sk_for_lookup(ranking)
        return self.get(pk, sk)

    def update_tournament_entry(self, tournament_entry: TournamentEntry) -> TournamentEntry:
        """Update an existing tournament_entry"""
        return self.update(tournament_entry)

    def delete_tournament_entry(self, tournament_id: str, ranking: int) -> bool:
        """Delete a tournament_entry"""
        pk = TournamentEntry.build_pk_for_lookup(tournament_id)
        sk = TournamentEntry.build_sk_for_lookup(ranking)
        return self.delete(pk, sk)

    def get_tournament_rankings(
        self,
        tournament_id: str,
        limit: int = 100,
        exclusive_start_key: dict | None = None,
        skip_invalid_items: bool = True,
    ) -> tuple[list[TournamentEntry], dict | None]:
        """Get tournament rankings

        Args:
            tournament_id: Tournament id
            limit: Maximum items per page (default: 100)
            exclusive_start_key: Continuation token from previous page
            skip_invalid_items: If True, skip items that fail deserialization and continue. If False, raise exception on validation errors.

        Returns:
            tuple: (items, last_evaluated_key)
        """
        # TODO: Implement Access Pattern #9
        # Operation: Query | Index: Main Table
        #
        # Main Table Query Example:
        # pk = TournamentEntry.build_pk_for_lookup(tournament_id)
        # query_params = {
        #     'KeyConditionExpression': Key('tournament_id').eq(pk) & Key('ranking').eq(sk),
        #     'Limit': limit
        # }
        # if exclusive_start_key:
        #     query_params['ExclusiveStartKey'] = exclusive_start_key
        # response = self.table.query(**query_params)
        # return self._parse_query_response(response, skip_invalid_items)
        pass

    def update_ranking(self, tournament_id: str, ranking: int) -> TournamentEntry | None:
        """Update player ranking in tournament"""
        # TODO: Implement Access Pattern #10
        # Operation: UpdateItem | Index: Main Table
        #
        # Main Table UpdateItem Example:
        # Key Building:
        # - PK is built from: tournament_id (template: {tournament_id})
        # - SK is built from: ranking (template: {ranking})
        # pk = TournamentEntry.build_pk_for_lookup(tournament_id)
        # sk = TournamentEntry.build_sk_for_lookup(ranking)
        #
        # Update field parameter(s):
        #
        # current_item = self.get(pk, sk)
        # if not current_item:
        #     raise RuntimeError(f"{self.model_class.__name__} not found")
        # current_version = current_item.version
        # next_version = current_version + 1
        # response = self.table.update_item(
        #     Key={'tournament_id': pk, 'ranking': sk},
        #     UpdateExpression='SET #field = :val, version = :new_version',
        #     ConditionExpression='version = :current_version',
        #     ExpressionAttributeNames={'#field': 'field_to_update'},
        #     ExpressionAttributeValues={':val': <update_param>, ':current_version': current_version, ':new_version': next_version},
        #     ReturnValues='ALL_NEW'
        # )
        # return self.model_class(**response['Attributes'])
        pass
