"""
Unit tests for the Characters & Teams Tab module
Tests CharacterTable, CharacterDialog, TeamBuilder, CharactersTeamsTab
"""
from unittest.mock import MagicMock, patch


# Test CharacterTable
class TestCharacterTable:
    """Tests for CharacterTable widget"""

    @patch('eve_overview_pro.ui.characters_teams_tab.QTableWidget.__init__')
    @patch('eve_overview_pro.ui.characters_teams_tab.QHeaderView')
    def test_init_sets_columns(self, mock_header, mock_table_init):
        """Test that init sets up correct columns"""
        mock_table_init.return_value = None

        from eve_overview_pro.ui.characters_teams_tab import CharacterTable

        mock_manager = MagicMock()
        mock_manager.get_all_characters.return_value = []

        with patch.object(CharacterTable, 'setColumnCount') as mock_set_cols:
            with patch.object(CharacterTable, 'setHorizontalHeaderLabels') as mock_labels:
                with patch.object(CharacterTable, 'horizontalHeader', return_value=MagicMock()):
                    with patch.object(CharacterTable, 'setSelectionBehavior'):
                        with patch.object(CharacterTable, 'setAlternatingRowColors'):
                            with patch.object(CharacterTable, 'setSortingEnabled'):
                                with patch.object(CharacterTable, 'itemSelectionChanged', MagicMock()):
                                    with patch.object(CharacterTable, 'populate_table'):
                                        CharacterTable(mock_manager)

                                        mock_set_cols.assert_called_once_with(6)
                                        mock_labels.assert_called_once()
                                        labels = mock_labels.call_args[0][0]
                                        assert "Name" in labels
                                        assert "Account" in labels
                                        assert "Role" in labels

    def test_roles_defined(self):
        """Test that ROLES constant is defined"""
        from eve_overview_pro.ui.characters_teams_tab import CharacterTable

        assert hasattr(CharacterTable, 'ROLES')
        assert "DPS" in CharacterTable.ROLES
        assert "Miner" in CharacterTable.ROLES
        assert "Scout" in CharacterTable.ROLES
        assert "Logi" in CharacterTable.ROLES

    @patch('eve_overview_pro.ui.characters_teams_tab.QTableWidget.__init__')
    @patch('eve_overview_pro.ui.characters_teams_tab.QHeaderView')
    def test_get_selected_characters_empty(self, mock_header, mock_table_init):
        """Test get_selected_characters with no selection"""
        mock_table_init.return_value = None

        from eve_overview_pro.ui.characters_teams_tab import CharacterTable

        mock_manager = MagicMock()
        mock_manager.get_all_characters.return_value = []

        with patch.object(CharacterTable, 'setColumnCount'):
            with patch.object(CharacterTable, 'setHorizontalHeaderLabels'):
                with patch.object(CharacterTable, 'horizontalHeader', return_value=MagicMock()):
                    with patch.object(CharacterTable, 'setSelectionBehavior'):
                        with patch.object(CharacterTable, 'setAlternatingRowColors'):
                            with patch.object(CharacterTable, 'setSortingEnabled'):
                                with patch.object(CharacterTable, 'itemSelectionChanged', MagicMock()):
                                    with patch.object(CharacterTable, 'populate_table'):
                                        with patch.object(CharacterTable, 'selectedItems', return_value=[]):
                                            table = CharacterTable(mock_manager)

                                            result = table.get_selected_characters()

                                            assert result == []


# Test CharacterDialog
class TestCharacterDialog:
    """Tests for CharacterDialog"""

    @patch('eve_overview_pro.ui.characters_teams_tab.QDialog.__init__')
    @patch('eve_overview_pro.ui.characters_teams_tab.QFormLayout')
    @patch('eve_overview_pro.ui.characters_teams_tab.QLineEdit')
    @patch('eve_overview_pro.ui.characters_teams_tab.QComboBox')
    @patch('eve_overview_pro.ui.characters_teams_tab.QCheckBox')
    @patch('eve_overview_pro.ui.characters_teams_tab.QTextEdit')
    @patch('eve_overview_pro.ui.characters_teams_tab.QDialogButtonBox')
    def test_init_add_mode(self, mock_bbox, mock_textedit, mock_checkbox,
                           mock_combo, mock_lineedit, mock_layout, mock_dialog):
        """Test dialog initialization in add mode"""
        mock_dialog.return_value = None

        from eve_overview_pro.ui.characters_teams_tab import CharacterDialog

        mock_manager = MagicMock()
        mock_manager.get_accounts.return_value = ["Account1", "Account2"]

        with patch.object(CharacterDialog, 'setWindowTitle') as mock_title:
            with patch.object(CharacterDialog, 'setModal'):
                with patch.object(CharacterDialog, 'resize'):
                    with patch.object(CharacterDialog, 'setLayout'):
                        CharacterDialog(mock_manager, character=None)

                        mock_title.assert_called_with("Add Character")

    @patch('eve_overview_pro.ui.characters_teams_tab.QDialog.__init__')
    @patch('eve_overview_pro.ui.characters_teams_tab.QFormLayout')
    @patch('eve_overview_pro.ui.characters_teams_tab.QLineEdit')
    @patch('eve_overview_pro.ui.characters_teams_tab.QComboBox')
    @patch('eve_overview_pro.ui.characters_teams_tab.QCheckBox')
    @patch('eve_overview_pro.ui.characters_teams_tab.QTextEdit')
    @patch('eve_overview_pro.ui.characters_teams_tab.QDialogButtonBox')
    def test_init_edit_mode(self, mock_bbox, mock_textedit, mock_checkbox,
                            mock_combo, mock_lineedit, mock_layout, mock_dialog):
        """Test dialog initialization in edit mode"""
        mock_dialog.return_value = None

        from eve_overview_pro.ui.characters_teams_tab import CharacterDialog

        mock_manager = MagicMock()
        mock_manager.get_accounts.return_value = []

        mock_char = MagicMock()
        mock_char.name = "TestPilot"

        with patch.object(CharacterDialog, 'setWindowTitle') as mock_title:
            with patch.object(CharacterDialog, 'setModal'):
                with patch.object(CharacterDialog, 'resize'):
                    with patch.object(CharacterDialog, 'setLayout'):
                        with patch.object(CharacterDialog, '_load_character'):
                            CharacterDialog(mock_manager, character=mock_char)

                            mock_title.assert_called_with("Edit Character")


# Test TeamBuilder
class TestTeamBuilder:
    """Tests for TeamBuilder widget"""

    @patch('eve_overview_pro.ui.characters_teams_tab.QWidget.__init__')
    @patch('eve_overview_pro.ui.characters_teams_tab.QVBoxLayout')
    @patch('eve_overview_pro.ui.characters_teams_tab.QGroupBox')
    @patch('eve_overview_pro.ui.characters_teams_tab.QFormLayout')
    @patch('eve_overview_pro.ui.characters_teams_tab.QLineEdit')
    @patch('eve_overview_pro.ui.characters_teams_tab.QTextEdit')
    @patch('eve_overview_pro.ui.characters_teams_tab.QComboBox')
    @patch('eve_overview_pro.ui.characters_teams_tab.QPushButton')
    @patch('eve_overview_pro.ui.characters_teams_tab.QListWidget')
    @patch('eve_overview_pro.ui.characters_teams_tab.QHBoxLayout')
    @patch('eve_overview_pro.ui.characters_teams_tab.QLabel')
    def test_init(self, mock_label, mock_hbox, mock_list, mock_btn, mock_combo,
                  mock_textedit, mock_lineedit, mock_form, mock_group,
                  mock_vbox, mock_widget):
        """Test TeamBuilder initialization"""
        mock_widget.return_value = None

        from eve_overview_pro.ui.characters_teams_tab import TeamBuilder

        mock_char_manager = MagicMock()
        mock_layout_manager = MagicMock()
        mock_layout_manager.get_all_presets.return_value = []

        with patch.object(TeamBuilder, 'setLayout'):
            builder = TeamBuilder(mock_char_manager, mock_layout_manager)

            assert builder.character_manager is mock_char_manager
            assert builder.layout_manager is mock_layout_manager
            assert builder.current_team is None

    @patch('eve_overview_pro.ui.characters_teams_tab.QWidget.__init__')
    @patch('eve_overview_pro.ui.characters_teams_tab.QVBoxLayout')
    @patch('eve_overview_pro.ui.characters_teams_tab.QGroupBox')
    @patch('eve_overview_pro.ui.characters_teams_tab.QFormLayout')
    @patch('eve_overview_pro.ui.characters_teams_tab.QLineEdit')
    @patch('eve_overview_pro.ui.characters_teams_tab.QTextEdit')
    @patch('eve_overview_pro.ui.characters_teams_tab.QComboBox')
    @patch('eve_overview_pro.ui.characters_teams_tab.QPushButton')
    @patch('eve_overview_pro.ui.characters_teams_tab.QListWidget')
    @patch('eve_overview_pro.ui.characters_teams_tab.QHBoxLayout')
    @patch('eve_overview_pro.ui.characters_teams_tab.QLabel')
    def test_set_color(self, mock_label, mock_hbox, mock_list, mock_btn, mock_combo,
                       mock_textedit, mock_lineedit, mock_form, mock_group,
                       mock_vbox, mock_widget):
        """Test _set_color method"""
        mock_widget.return_value = None

        from eve_overview_pro.ui.characters_teams_tab import TeamBuilder

        mock_char_manager = MagicMock()
        mock_layout_manager = MagicMock()
        mock_layout_manager.get_all_presets.return_value = []

        with patch.object(TeamBuilder, 'setLayout'):
            builder = TeamBuilder(mock_char_manager, mock_layout_manager)

            builder._set_color("#ff0000")

            assert builder.team_color == "#ff0000"


# Test CharactersTeamsTab
class TestCharactersTeamsTab:
    """Tests for CharactersTeamsTab main widget"""

    @patch('eve_overview_pro.ui.characters_teams_tab.QWidget.__init__')
    def test_init(self, mock_widget):
        """Test CharactersTeamsTab initialization"""
        mock_widget.return_value = None

        from eve_overview_pro.ui.characters_teams_tab import CharactersTeamsTab

        mock_char_manager = MagicMock()
        mock_char_manager.get_all_teams.return_value = []
        mock_char_manager.get_all_characters.return_value = []

        mock_layout_manager = MagicMock()
        mock_layout_manager.get_all_presets.return_value = []

        with patch.object(CharactersTeamsTab, '_setup_ui'):
            tab = CharactersTeamsTab(mock_char_manager, mock_layout_manager)

            assert tab.character_manager is mock_char_manager
            assert tab.layout_manager is mock_layout_manager

    @patch('eve_overview_pro.ui.characters_teams_tab.QWidget.__init__')
    def test_init_with_settings_sync(self, mock_widget):
        """Test CharactersTeamsTab with settings_sync parameter"""
        mock_widget.return_value = None

        from eve_overview_pro.ui.characters_teams_tab import CharactersTeamsTab

        mock_char_manager = MagicMock()
        mock_char_manager.get_all_teams.return_value = []
        mock_char_manager.get_all_characters.return_value = []

        mock_layout_manager = MagicMock()
        mock_layout_manager.get_all_presets.return_value = []

        mock_settings_sync = MagicMock()

        with patch.object(CharactersTeamsTab, '_setup_ui'):
            tab = CharactersTeamsTab(mock_char_manager, mock_layout_manager,
                                     settings_sync=mock_settings_sync)

            assert tab.settings_sync is mock_settings_sync


# Test signal definitions
class TestSignals:
    """Tests for signal definitions"""

    def test_character_table_signal_exists(self):
        """Test CharacterTable has character_selected signal"""
        from eve_overview_pro.ui.characters_teams_tab import CharacterTable

        assert hasattr(CharacterTable, 'character_selected')

    def test_team_builder_signal_exists(self):
        """Test TeamBuilder has team_modified signal"""
        from eve_overview_pro.ui.characters_teams_tab import TeamBuilder

        assert hasattr(TeamBuilder, 'team_modified')

    def test_characters_teams_tab_signals_exist(self):
        """Test CharactersTeamsTab has expected signals"""
        from eve_overview_pro.ui.characters_teams_tab import CharactersTeamsTab

        assert hasattr(CharactersTeamsTab, 'team_selected')
        assert hasattr(CharactersTeamsTab, 'characters_imported')
